当前位置: 首页>>代码示例>>Python>>正文


Python mlab.triangular_mesh方法代码示例

本文整理汇总了Python中mayavi.mlab.triangular_mesh方法的典型用法代码示例。如果您正苦于以下问题:Python mlab.triangular_mesh方法的具体用法?Python mlab.triangular_mesh怎么用?Python mlab.triangular_mesh使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在mayavi.mlab的用法示例。


在下文中一共展示了mlab.triangular_mesh方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: show_grasp_3d

# 需要导入模块: from mayavi import mlab [as 别名]
# 或者: from mayavi.mlab import triangular_mesh [as 别名]
def show_grasp_3d(self, hand_points, color=(0.003, 0.50196, 0.50196)):
        # for i in range(1, 21):
        #     self.show_points(p[i])
        if color == 'd':
            color = (0.003, 0.50196, 0.50196)
        triangles = [(9, 1, 4), (4, 9, 10), (4, 10, 8), (8, 10, 12), (1, 4, 8), (1, 5, 8),
                     (1, 5, 9), (5, 9, 11), (9, 10, 20), (9, 20, 17), (20, 17, 19), (17, 19, 18),
                     (14, 19, 18), (14, 18, 13), (3, 2, 13), (3, 13, 14), (3, 6, 7), (3, 6, 2),
                     (3, 14, 7), (14, 7, 16), (2, 13, 15), (2, 15, 6), (12, 20, 19), (12, 19, 16),
                     (15, 11, 17), (15, 17, 18), (6, 7, 8), (6, 8, 5)]
        mlab.triangular_mesh(hand_points[:, 0], hand_points[:, 1], hand_points[:, 2],
                             triangles, color=color, opacity=0.5) 
开发者ID:lianghongzhuo,项目名称:PointNetGPD,代码行数:14,代码来源:grasp_sampler.py

示例2: visualize

# 需要导入模块: from mayavi import mlab [as 别名]
# 或者: from mayavi.mlab import triangular_mesh [as 别名]
def visualize(self, color=(0.5, 0.5, 0.5), style='surface', opacity=1.0):
        """Plots visualization of mesh using MayaVI.

        Parameters
        ----------
        color : :obj:`tuple` of float
            3-tuple of floats in [0,1] to give the mesh's color

        style : :obj:`str`
            Either 'surface', which produces an opaque surface, or
            'wireframe', which produces a wireframe.

        opacity : float
            A value in [0,1] indicating the opacity of the mesh.
            Zero is transparent, one is opaque.

        Returns
        -------
        :obj:`mayavi.modules.surface.Surface`
            The displayed surface.
        """
        surface = mv.triangular_mesh(self.mesh_.vertices_[:,0],
                                     self.mesh_.vertices_[:,1],
                                     self.mesh_.vertices_[:,2],
                                     self.mesh_.triangles_, representation=style,
                                     color=color, opacity=opacity)
        return surface 
开发者ID:lianghongzhuo,项目名称:PointNetGPD,代码行数:29,代码来源:mesh_visualizer.py

示例3: trimesh3d

# 需要导入模块: from mayavi import mlab [as 别名]
# 或者: from mayavi.mlab import triangular_mesh [as 别名]
def trimesh3d(verts, faces, **kwargs):
    mlab.triangular_mesh(verts[:, 0], verts[:, 1], verts[:, 2], faces,
                         **kwargs) 
开发者ID:julienr,项目名称:meshcut,代码行数:5,代码来源:utils.py

示例4: vismesh

# 需要导入模块: from mayavi import mlab [as 别名]
# 或者: from mayavi.mlab import triangular_mesh [as 别名]
def vismesh(pts, tris, color=None, edge_visibility=False, shader=None, triangle_scalars=None, colors=None, **kwargs):
    if 'scalars' in kwargs and np.asarray(kwargs['scalars']).ndim == 2:
        colors = kwargs['scalars']
        del kwargs['scalars']
    tm = mlab.triangular_mesh(pts[:,0], pts[:,1], pts[:,2], tris, color=color, **kwargs)
    if shader is not None:
        tm.actor.property.load_material(shader)
        tm.actor.actor.property.shading = True
    diffuse = 1.0 if colors is not None else 0.8
    tm.actor.actor.property.set(
        edge_visibility=edge_visibility, line_width=1, 
        specular=0.0, specular_power=128., 
        diffuse=diffuse)
    if triangle_scalars is not None:
        tm.mlab_source.dataset.cell_data.scalars = triangle_scalars
        tm.actor.mapper.set(scalar_mode='use_cell_data', use_lookup_table_scalar_range=False,
                            scalar_visibility=True)
        if "vmin" in kwargs and "vmax" in kwargs:
            tm.actor.mapper.scalar_range = kwargs["vmin"], kwargs["vmax"]
    if colors is not None:
        # this basically is a hack which doesn't quite work, 
        # we have to completely replace the polydata behind the hands of mayavi
        tm.mlab_source.dataset.point_data.scalars = colors.astype(np.uint8)
        tm.actor.mapper.input = tvtk.PolyDataNormals(
            input=tm.mlab_source.dataset, splitting=False).output
    return tm 
开发者ID:tneumann,项目名称:cmm,代码行数:28,代码来源:mesh.py

示例5: update_plot

# 需要导入模块: from mayavi import mlab [as 别名]
# 或者: from mayavi.mlab import triangular_mesh [as 别名]
def update_plot(self, v, f):
    mlab.clf()
    if not isinstance(v, str):
      mlab.triangular_mesh(v[:, 0], v[:, 1], v[:, 2], f)
  # the layout of the dialog screated 
开发者ID:1900zyh,项目名称:3D-Human-Body-Shape,代码行数:7,代码来源:maya_widget.py


注:本文中的mayavi.mlab.triangular_mesh方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。