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Python mlab.animate方法代码示例

本文整理汇总了Python中mayavi.mlab.animate方法的典型用法代码示例。如果您正苦于以下问题:Python mlab.animate方法的具体用法?Python mlab.animate怎么用?Python mlab.animate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在mayavi.mlab的用法示例。


在下文中一共展示了mlab.animate方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: animate_plots

# 需要导入模块: from mayavi import mlab [as 别名]
# 或者: from mayavi.mlab import animate [as 别名]
def animate_plots(base_directory, fname_prefix):
    """
    This function creates a movie of the plots using ffmpeg

    Args:
        base_directory (str): the directory with the plots.
        fname_prefix (str): the filename for the model run

    Returns:
        none but creates mp4 from pngs in base directory

    Author: FJC
    """
    import subprocess

    # animate the pngs using ffmpeg
    system_call = "ffmpeg -framerate 5 -pattern_type glob -i '"+base_directory+"*.png' -vcodec libx264 -s 1000x1000 -pix_fmt yuv420p "+base_directory+fname_prefix+"_movie.mp4"
    print(system_call)
    subprocess.call(system_call, shell=True)

#=============================================================================
# This is just a welcome screen that is displayed if no arguments are provided.
#============================================================================= 
开发者ID:LSDtopotools,项目名称:LSDMappingTools,代码行数:25,代码来源:3d_elev_animations.py

示例2: run_plots

# 需要导入模块: from mayavi import mlab [as 别名]
# 或者: from mayavi.mlab import animate [as 别名]
def run_plots(DataDirectory,Base_file):

    root = DataDirectory+Base_file
    filenames = get_filenames(root)
    counter = 0

    # create the plot for the initial raster
    initial_file = filenames[0]

    # read in the raster
    raster = IO.ReadRasterArrayBlocks(initial_file)

    f = mlab.figure(size=(1000,1000), bgcolor=(0.5,0.5,0.5))
    s = mlab.surf(raster, warp_scale=0.4, colormap='gist_earth', vmax=100)
    #mlab.outline(color=(0,0,0))

    #mlab.axes(s, color=(1,1,1), z_axis_visibility=True, y_axis_visibility=False, xlabel='', ylabel='', zlabel='', ranges=[0,500,0,1000,0,0])

    #@mlab.animate(delay=10)
    #def anim():
    # now loop through each file and update the z values
    for fname in filenames:
        this_rast = IO.ReadRasterArrayBlocks(fname)
        s.mlab_source.scalars = this_rast
        #f.scene.render()
        #
        mlab.savefig(fname[:-4]+'_3d.png')
        #mlab.clf()

    # for (x, y, z) in zip(xs, ys, zs):
    #     print('Updating scene...')
    #     plt.mlab_source.set(x=x, y=y, z=z)
    #     yield 
开发者ID:LSDtopotools,项目名称:LSDMappingTools,代码行数:35,代码来源:3d_elev_animations.py

示例3: main

# 需要导入模块: from mayavi import mlab [as 别名]
# 或者: from mayavi.mlab import animate [as 别名]
def main(argv):

    """
    This is just a few lines for keeping track of how long the program is taking.
    You can ignore it.
    """
    import time
    tic = time.clock()

    # If there are no arguments, send to the welcome screen
    if not len(sys.argv) > 1:
        full_paramfile = print_welcome()
        sys.exit()

    # Get the arguments
    import argparse
    parser = argparse.ArgumentParser()
    # The location of the data files
    parser.add_argument("-dir", "--base_directory", type=str, help="The base directory with the hillshades. If this isn't defined I'll assume it's the same as the current directory.")
    parser.add_argument("-fname", "--fname_prefix", type=str, help="The base file name of the hillshades.")
    parser.add_argument("-animate", "--animate", type=bool, default=False, help="If this is true I'll create a movie of the model run.")
    parser.add_argument("-zmax", "--maximum_elevation_for_plotting", type=float, default = 400, help="This is the maximum elevation in the colourbar of the landscape plot.")
    args = parser.parse_args()

    run_plots(args.base_directory,args.fname_prefix)

    if (args.animate):
        animate_plots(args.base_directory, args.fname_prefix)

    toc = time.clock()
    print("This took: "+str(toc - tic)+" units of time")


#============================================================================= 
开发者ID:LSDtopotools,项目名称:LSDMappingTools,代码行数:36,代码来源:3d_elev_animations.py

示例4: evolve_visual3d

# 需要导入模块: from mayavi import mlab [as 别名]
# 或者: from mayavi.mlab import animate [as 别名]
def evolve_visual3d(msnake, levelset=None, num_iters=20):
    """
    Visual evolution of a three-dimensional morphological snake.

    Parameters
    ----------
    msnake : MorphGAC or MorphACWE instance
        The morphological snake solver.
    levelset : array-like, optional
        If given, the levelset of the solver is initialized to this. If not
        given, the evolution will use the levelset already set in msnake.
    num_iters : int, optional
        The number of iterations.
    """
    from mayavi import mlab
    # import matplotlib.pyplot as ppl

    if levelset is not None:
        msnake.levelset = levelset

    fig = mlab.gcf()
    mlab.clf()
    src = mlab.pipeline.scalar_field(msnake.data)
    mlab.pipeline.image_plane_widget(
        src, plane_orientation='x_axes', colormap='gray')
    cnt = mlab.contour3d(msnake.levelset, contours=[0.5])

    @mlab.animate(ui=True)
    def anim():
        for i in range(num_iters):
            msnake.step()
            cnt.mlab_source.scalars = msnake.levelset
            yield

    anim()
    mlab.show()

    # Return the last levelset.
    return msnake.levelset 
开发者ID:RivuletStudio,项目名称:rivuletpy,代码行数:41,代码来源:soma.py

示例5: fill_render

# 需要导入模块: from mayavi import mlab [as 别名]
# 或者: from mayavi.mlab import animate [as 别名]
def fill_render(self, model, save_movie=True, **kwargs):
        from mayavi import mlab

        body = self.to_body()
        mask = body.mask

        fig = mlab.figure(size=(1280, 720))

        if self.target is not None:
            target_grid = mlab.pipeline.scalar_field(np.transpose(self.target))
            target_grid.spacing = np.flipud(CONFIG.volume.resolution)

            target_grid = mlab.pipeline.iso_surface(target_grid, contours=[0.5], color=(1, 0, 0), opacity=0.1)

        grid = mlab.pipeline.scalar_field(np.transpose(mask.astype(np.int32)))
        grid.spacing = np.flipud(CONFIG.volume.resolution)

        contour = mlab.pipeline.iso_surface(grid, color=(0, 1, 0), contours=[0.5], opacity=0.6)
        contour.actor.property.backface_culling = True
        grid = contour.mlab_source

        mlab.orientation_axes(figure=fig)
        mlab.view(azimuth=45, elevation=60, focalpoint='auto', figure=fig)

        fill_generator = self.fill(model, generator=True, **kwargs)

        FRAMES_PER_MOVE = 2
        FPS = 60.0
        ORBIT_RATE = 0.125

        @mlab.animate(delay=int(1000.0/FPS), ui=True)
        def animate():
            try:
                for _, _ in fill_generator:
                    body = self.to_body()
                    mask = body.mask
                    grid.set(scalars=np.transpose(mask.astype(np.int32)))

                    for _ in range(FRAMES_PER_MOVE):
                        view = list(mlab.view(figure=fig))
                        view[0] = (view[0] + ORBIT_RATE * 360.0 / FPS) % 360.0
                        mlab.view(azimuth=view[0], elevation=view[1], focalpoint='auto')
                        fig.scene.render()
                        # fig.scene.movie_maker.animation_step()
                        yield
            except Region.EarlyFillTermination:
                pass
            fig.scene.movie_maker.record = False
            fig.scene.movie_maker.animation_stop()

        if save_movie:
            fig.scene.movie_maker.record = True
        a = animate()  # noqa

        mlab.show() 
开发者ID:aschampion,项目名称:diluvian,代码行数:57,代码来源:regions.py


注:本文中的mayavi.mlab.animate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。