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Python cmds.workspace方法代码示例

本文整理汇总了Python中maya.cmds.workspace方法的典型用法代码示例。如果您正苦于以下问题:Python cmds.workspace方法的具体用法?Python cmds.workspace怎么用?Python cmds.workspace使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在maya.cmds的用法示例。


在下文中一共展示了cmds.workspace方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: _set_project

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import workspace [as 别名]
def _set_project():
    """Sets the maya project to the current Session's work directory.

    Returns:
        None

    """
    workdir = api.Session["AVALON_WORKDIR"]

    try:
        os.makedirs(workdir)
    except OSError as e:
        # An already existing working directory is fine.
        if e.errno == errno.EEXIST:
            pass
        else:
            raise

    cmds.workspace(workdir, openWorkspace=True) 
开发者ID:getavalon,项目名称:core,代码行数:21,代码来源:pipeline.py

示例2: _on_task_changed

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import workspace [as 别名]
def _on_task_changed(*args):

    _update_menu_task_label()

    workdir = api.Session["AVALON_WORKDIR"]
    if os.path.exists(workdir):
        logger.info("Updating Maya workspace for task change to %s", workdir)

        _set_project()

        # Set Maya fileDialog's start-dir to /scenes
        frule_scene = cmds.workspace(fileRuleEntry="scene")
        cmds.optionVar(stringValue=("browserLocationmayaBinaryscene",
                                    workdir + "/" + frule_scene))

    else:
        logger.warning("Can't set project for new context because "
                       "path does not exist: %s", workdir) 
开发者ID:getavalon,项目名称:core,代码行数:20,代码来源:pipeline.py

示例3: check_open

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import workspace [as 别名]
def check_open():
    current_project = cmds.workspace(q=True, rootDirectory=True)
    scene_path = cmds.file(q=True, sceneName=True)
    scene_name = cmds.file(q=True, shortName=True, sceneName=True)
    msg01 = lang.Lang(
                en='Workspace not found',
                ja=u'ワークスペースがみつかりません')
    dir_list = scene_path.split('/')
    for i in range(len(dir_list)):
        dir_list = dir_list[:-1]
        root_dir = '/'.join(dir_list)+'/'
        try:
            all_files = os.listdir(root_dir)
        except:
            cmds.inViewMessage( amg=msg01.output(), pos='midCenterTop', fade=True, ta=0.75, a=0.5)
            return
        for file in all_files:
            if file == 'workspace.mel':
                set_work_space(root_dir)
                return
    cmds.inViewMessage( amg=msg01.output(), pos='midCenterTop', fade=True, ta=0.75, a=0.5) 
开发者ID:ShikouYamaue,项目名称:SISideBar,代码行数:23,代码来源:setup.py

示例4: process

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import workspace [as 别名]
def process(self, context):
        import os
        from maya import cmds

        workspace = cmds.workspace(rootDirectory=True, query=True)
        if not workspace:
            # Project has not been set. Files will
            # instead end up next to the working file.
            workspace = cmds.workspace(dir=True, query=True)

        # Maya returns forward-slashes by default
        normalised = os.path.normpath(workspace)

        context.set_data('workspaceDir', value=normalised)

        # For backwards compatibility
        context.set_data('workspace_dir', value=normalised) 
开发者ID:pyblish,项目名称:pyblish-maya,代码行数:19,代码来源:collect_workspace.py

示例5: launch_workfiles_app

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import workspace [as 别名]
def launch_workfiles_app(*args):
    workfiles.show(
        os.path.join(
            cmds.workspace(query=True, rootDirectory=True),
            cmds.workspace(fileRuleEntry="scene")
        ),
        parent=self._parent
    ) 
开发者ID:getavalon,项目名称:core,代码行数:10,代码来源:pipeline.py

示例6: set_work_space

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import workspace [as 别名]
def set_work_space(root_dir):
    cmds.workspace(root_dir, o=True)
    current_project = cmds.workspace(q=True, rootDirectory=True)
    print 'Set Current Work Space :', current_project
    msg00 = lang.Lang(
                en='Set Current Work Space :<hl>'+current_project+'<hl>',
                ja=u'現在のプロジェクトを<hl>' +current_project+u'</hl>に設定しました')
    cmds.inViewMessage( amg=msg00.output(), pos='midCenterTop', fade=True, ta=0.75, a=0.5)
    
#ドラッグドロップでオープンシーンする 
开发者ID:ShikouYamaue,项目名称:SISideBar,代码行数:12,代码来源:setup.py

示例7: _get_file_path

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import workspace [as 别名]
def _get_file_path(file_filter, key, file_mode):
    """Get a file path from a file dialog.

    :param file_filter: File filter eg "Maya Files (*.ma *.mb)"
    :param key: Optional key value to access the starting directory which is saved in
        the persistent cache.
    :param file_mode: 0 Any file, whether it exists or not.
        1 A single existing file.
        2 The name of a directory. Both directories and files are displayed in the dialog.
        3 The name of a directory. Only directories are displayed in the dialog.
        4 Then names of one or more existing files.
    :return: The selected file path
    """
    start_directory = cmds.workspace(q=True, rd=True)
    if key is not None:
        start_directory = get_setting(key, start_directory)

    file_path = cmds.fileDialog2(
        fileMode=file_mode, startingDirectory=start_directory, fileFilter=file_filter
    )
    if key is not None and file_path:
        file_path = file_path[0]
        directory = (
            file_path if os.path.isdir(file_path) else os.path.dirname(file_path)
        )
        set_setting(key, directory)
    return file_path


# MScriptUtil 
开发者ID:chadmv,项目名称:cmt,代码行数:32,代码来源:shortcuts.py

示例8: get_project_rule

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import workspace [as 别名]
def get_project_rule(rule):
    """Get the full path of the rule of the project"""

    workspace = cmds.workspace(query=True, rootDirectory=True)
    folder = cmds.workspace(fileRuleEntry=rule)
    if not folder:
        log.warning("File Rule Entry '{}' has no value, please check if the "
                    "rule name is typed correctly".format(rule))

    return os.path.join(workspace, folder) 
开发者ID:Colorbleed,项目名称:maya-capture-gui,代码行数:12,代码来源:lib.py

示例9: texture_path_2_local_with_copy

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import workspace [as 别名]
def texture_path_2_local_with_copy():
    all_textures = cmds.ls(type='file')
    pj_path = cmds.workspace(q=1, rd=1)
    tx_path = pj_path + "sourceimages/"
    
    copy_textures = []
    un_copy_texture = []
    same_texture = []
    msg = '- Result -'
    for texture in all_textures:
        texName = cmds.getAttr(texture + '.fileTextureName')
        
        splitText = '/'
        #区切り文字が\\の場合の対応
        if not splitText in texName:
            splitText = '\\'
        tempName = texName.split(splitText)
        file_name = tempName[-1]
        #外部ファイルコピー
        if not texName.startswith('sourceimages'):
            if os.path.exists(texName):
                try:
                    local_path = tx_path+file_name
                    shutil.copyfile(texName, local_path)
                    copy_textures.append(file_name)
                except shutil.Error:
                    same_texture.append(file_name)
            else:
                un_copy_texture.append(file_name)
                
        newName = 'sourceimages'+splitText+file_name
        cmds.setAttr (texture + '.fileTextureName', newName, type = 'string')
    if copy_textures:
        msg += '\n*** Copy file to local directory ***'
        for tex in copy_textures:
            msg += '\n'+tex
    if un_copy_texture:
        msg += '\n*** Copy Error / Texture file not found ***'
        for tex in un_copy_texture:
            msg += '\n'+tex
    if same_texture:
        msg += '\n*** Copy Error / Texture already exist in locals ***'
        for tex in same_texture:
            msg += '\n'+tex
    cmds.confirmDialog(m = msg) 
开发者ID:ShikouYamaue,项目名称:SISideBar,代码行数:47,代码来源:texture.py


注:本文中的maya.cmds.workspace方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。