本文整理汇总了Python中maya.cmds.select方法的典型用法代码示例。如果您正苦于以下问题:Python cmds.select方法的具体用法?Python cmds.select怎么用?Python cmds.select使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类maya.cmds
的用法示例。
在下文中一共展示了cmds.select方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: dpSelectAllCtrls
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import select [as 别名]
def dpSelectAllCtrls(self, allGrpNode, *args):
""" Select all controls using All_Grp.
"""
ctrlsToSelectList = []
if cmds.objExists(allGrpNode+"."+self.ctrlsAttr):
ctrlsAttr = cmds.getAttr(allGrpNode+"."+self.ctrlsAttr)
if ctrlsAttr:
currentNamespace = ""
if ":" in allGrpNode:
currentNamespace = allGrpNode[:allGrpNode.find(":")]
ctrlsList = ctrlsAttr.split(";")
if ctrlsList:
for ctrlName in ctrlsList:
if ctrlName:
if currentNamespace:
ctrlsToSelectList.append(currentNamespace+":"+ctrlName)
else:
ctrlsToSelectList.append(ctrlName)
cmds.select(ctrlsToSelectList)
print self.langDic[self.langName]["m169_selectedCtrls"]+str(ctrlsToSelectList)
else:
mel.eval("warning \""+self.langDic[self.langName]["e019_notFoundAllGrp"]+"\";")
示例2: maintained_selection
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import select [as 别名]
def maintained_selection():
"""Maintain selection during context
Example:
>>> scene = cmds.file(new=True, force=True)
>>> node = cmds.createNode("transform", name="Test")
>>> cmds.select("persp")
>>> with maintained_selection():
... cmds.select("Test", replace=True)
>>> "Test" in cmds.ls(selection=True)
False
"""
previous_selection = cmds.ls(selection=True)
try:
yield
finally:
if previous_selection:
cmds.select(previous_selection,
replace=True,
noExpand=True)
else:
cmds.select(clear=True)
示例3: getControlUIValues
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import select [as 别名]
def getControlUIValues(self, cvName='', *args):
""" Check and get all UI values to define variables.
Return them in a list:
[cvName, cvSize, cvDegree, cvDirection, cvAction]
"""
# here we will use all info from UI elements in order to call the correct action to do:
customName = cmds.textFieldGrp(self.dpUIinst.allUIs["controlNameTFG"], query=True, text=True)
self.cvName = cvName
if customName:
self.cvName = customName
# action
self.cvAction = cmds.radioButtonGrp(self.dpUIinst.allUIs["controlActionRBG"], query=True, select=True)
# degree
degreeRBGValue = cmds.radioButtonGrp(self.dpUIinst.allUIs["degreeRBG"], query=True, select=True)
self.cvDegree = 1 #linear
if degreeRBGValue == 2:
self.cvDegree = 3 #cubic
# size
self.cvSize = cmds.floatSliderGrp(self.dpUIinst.allUIs["controlSizeFSG"], query=True, value=True)
# direction
self.cvDirection = cmds.optionMenuGrp(self.dpUIinst.allUIs["directionOMG"], query=True, value=True)
return [self.cvName, self.cvSize, self.cvDegree, self.cvDirection, self.cvAction]
示例4: dpCopySkin
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import select [as 别名]
def dpCopySkin(self, sourceItem, destinationList, skinInfList, *args):
""" Do the copy skin from sourceItem to destinationList using the skinInfList.
"""
for item in destinationList:
# get correct naming
skinClusterName = utils.extractSuffix(item)
if "|" in skinClusterName:
skinClusterName = skinClusterName[skinClusterName.rfind("|")+1:]
# create skinCluster node
cmds.skinCluster(skinInfList, item, name=skinClusterName+"_SC", toSelectedBones=True, maximumInfluences=3, skinMethod=0)
cmds.select(sourceItem)
cmds.select(item, toggle=True)
# copy skin weights from sourceItem to item node
cmds.copySkinWeights(noMirror=True, surfaceAssociation="closestPoint", influenceAssociation=["label", "oneToOne", "closestJoint"])
# log result
print self.langDic[self.langName]['i083_copiedSkin'], sourceItem, item
示例5: dpIsolate
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import select [as 别名]
def dpIsolate(self, attrName, nodeList, *args):
""" Function to run isolate setup.
"""
# get father zero out transform node
zeroGrp = cmds.listRelatives(nodeList[2], allParents=True, type="transform")[0]
# create parent constraint
pConst = cmds.parentConstraint(nodeList[0], nodeList[1], zeroGrp, maintainOffset=True, skipTranslate=["x", "y", "z"])[0]
# add isolate attribute to selected control
cmds.addAttr(nodeList[2], longName=attrName, defaultValue=1.0, minValue=0, maxValue=1, keyable=True)
# create reverse node
reverseNode = cmds.createNode('reverse', name=nodeList[2]+"_"+attrName.capitalize()+"_Rev")
# do isolate connections
cmds.connectAttr(nodeList[2]+"."+attrName, pConst+"."+nodeList[0]+"W0", force=True)
cmds.connectAttr(nodeList[2]+"."+attrName, reverseNode+".inputX", force=True)
cmds.connectAttr(reverseNode+".outputX", pConst+"."+nodeList[1]+"W1", force=True)
cmds.select(nodeList[2])
示例6: renameShape
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import select [as 别名]
def renameShape(self, transformList, *args):
"""Find shapes, rename them to Shapes and return the results.
"""
resultList = []
for transform in transformList:
# list all children shapes:
childShapeList = cmds.listRelatives(transform, shapes=True, children=True, fullPath=True)
if childShapeList:
# verify if there is only one shape and return it renamed:
if len(childShapeList) == 1:
shape = cmds.rename(childShapeList[0], transform+"Shape")
cmds.select(clear=True)
resultList.append(shape)
# else rename and return one list of renamed shapes:
elif len(childShapeList) > 1:
for i, child in enumerate(childShapeList):
shape = cmds.rename(child, transform+str(i)+"Shape")
resultList.append(shape)
cmds.select(clear=True)
else:
print "There are not children shape to rename inside of:", transform
return resultList
示例7: convertToBezierCurve
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import select [as 别名]
def convertToBezierCurve(curve):
"""
Check if the parsed curve is a bezier curve, if this is not the case
convert the curve to a bezier curve.
:param str curve: Name of curve
"""
# get shape
curveShape = cmds.listRelatives(curve, s=True)[0]
# convert to bezier curve
if cmds.nodeType(curveShape) == "bezierCurve":
return
cmds.select(curve)
cmds.nurbsCurveToBezier()
# ----------------------------------------------------------------------------
示例8: setUp
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import select [as 别名]
def setUp(self):
# create new scene & load plugin
cmds.file(new=True, f=True)
plugin = 'spore'
self.load_plugin('spore')
# setup a simple scene
plane = cmds.polyPlane()
cone = cmds.polyCone()
cmds.select(plane[0], cone[0])
spore = cmds.spore()
# get new instance data object and connect it to the current node
self.node = node_utils.get_mobject_from_name(spore[0])
self.instance_data = instance_data.InstanceData(self.node)
self.instance_data.initialize_data()
示例9: setUp
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import select [as 别名]
def setUp(self):
# create new scene & load plugin
cmds.file(new=True, f=True)
plugin = 'spore'
self.load_plugin('spore')
# setup a simple scene
plane = cmds.polyPlane(sx=10, sy=10, w=10, h=10)
# cone = cmds.polyCone()
# cmds.select(plane[0], cone[0])
# spore = cmds.spore()
# get new instance data object and connect it to the current node
# self.node = node_utils.get_mobject_from_name(spore[0])
self.plane = node_utils.get_dagpath_from_name(plane[0])
self.geo_cache = geo_cache.GeoCache()
示例10: item_clicked
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import select [as 别名]
def item_clicked(self, widget, event):
item_name = widget.long_name
item_state = widget.is_selected
if cmds.objExists(item_name):
is_modified = event.modifiers() == Qt.ControlModifier
if not is_modified:
cmds.select(clear=True)
for geo_item, spore_items in self.wdg_tree.iteritems():
for spore_item in spore_items:
if is_modified \
and spore_item.is_selected:
cmds.select(spore_item.long_name, add=True)
else:
spore_item.deselect()
cmds.select(spore_item.long_name, deselect=True)
widget.set_select(item_state)
if not is_modified:
cmds.select(item_name)
else:
self.refresh_spore()
示例11: context_request
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import select [as 别名]
def context_request(self, widget, action):
if action.text() == 'Delete':
selection = cmds.ls(sl=1, typ='sporeNode')
for geo_wdg, spore_wdgs in self.wdg_tree.iteritems():
for spore_wdg in spore_wdgs:
spore_node = spore_wdg.name
print spore_node
if spore_wdg.is_selected and cmds.objExists(spore_node):
instancer = node_utils.get_instancer(spore_node)
transform = cmds.listRelatives(spore_node, p=True, f=True)
if len(cmds.listRelatives(transform, c=1)) == 1:
cmds.delete((spore_node, transform[0], instancer))
else:
cmds.delete((spore_node, instancer))
selection.remove(spore_node)
cmds.select(selection)
self.refresh_spore()
示例12: move_center_each_object
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import select [as 别名]
def move_center_each_object():
object_mode = cmds.selectMode( q=True, o=True )
cmds.selectMode(o=True)
selection = cmds.ls(sl=True, l=True)
meshes = common.search_polygon_mesh(selection, fullPath=True, nurbs=True)
if not meshes:
return
dummy = common.TemporaryReparent().main(mode='create')
for m in meshes:
cmds.selectMode(o=True)
common.TemporaryReparent().main(m, dummyParent=dummy, mode='cut')
cmds.select(m, r=True)
if not object_mode:
cmds.selectMode(co=True)
move_center2selection()
common.TemporaryReparent().main(m, dummyParent=dummy, mode='parent')
common.TemporaryReparent().main(dummyParent=dummy, mode='delete')
freeze.main(mesh=selection)
cmds.select(selection, r=True)
示例13: convert_edge_lock
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import select [as 别名]
def convert_edge_lock():
sel = cmds.ls(sl=True, l=True)
meshes = common.search_polygon_mesh(sel, serchChildeNode=False)
if not meshes:
return
for mesh in meshes:
d_mesh = cmds.duplicate(mesh, rr=True)[0]
modeling.setSoftEdge(mesh, angle=120)
cmds.transferAttributes(d_mesh, mesh,
flipUVs=0,
transferPositions=0,
transferUVs=0,
sourceUvSpace="map1",
searchMethod=3,
transferNormals=1,
transferColors=0,
targetUvSpace="map1",
colorBorders=1,
sampleSpace=5)
freeze.main(mesh)
cmds.polyNormalPerVertex(mesh, ufn=True)
cmds.delete(d_mesh)
cmds.select(meshes)
示例14: applyDeltaMush
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import select [as 别名]
def applyDeltaMush(smooth=1.0, iterations=20, useBuildIn=False):
"""
Args:
smooth (float)
iterations (int)
"""
sel = cmds.ls(sl=1, ap=1)
if not sel:
om.MGlobal.displayError("Please select a few meshes.")
return
if useBuildIn:
cmds.deltaMush(sel, si=iterations, ss=smooth, pbv=0)
else:
cmds.wbDeltaMush(sel, si=iterations, ss=smooth, pbv=0)
#----------------------------------------------------------------------
示例15: getDagPathComponents
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import select [as 别名]
def getDagPathComponents(compList):
"""
Args:
compList (list)
Returns:
MObject
"""
currSel = cmds.ls(sl=1, l=1)
cmds.select(compList, r=1)
selList = om.MSelectionList()
om.MGlobal.getActiveSelectionList(selList)
dagPath = om.MDagPath()
components = om.MObject()
selList.getDagPath(0, dagPath, components)
cmds.select(cl=1)
try:
cmds.select(currSel, r=1)
except:
pass
return dagPath, components
#----------------------------------------------------------------------