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Python cmds.playbackOptions方法代码示例

本文整理汇总了Python中maya.cmds.playbackOptions方法的典型用法代码示例。如果您正苦于以下问题:Python cmds.playbackOptions方法的具体用法?Python cmds.playbackOptions怎么用?Python cmds.playbackOptions使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在maya.cmds的用法示例。


在下文中一共展示了cmds.playbackOptions方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: playblast_snapshot

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import playbackOptions [as 别名]
def playblast_snapshot(path = None,format = None, compression = None, hud = None, offscreen = None, range=None, scale = None):
    current_image_format = cmds.getAttr("defaultRenderGlobals.imageFormat")
    cmds.setAttr("defaultRenderGlobals.imageFormat", 32) # *.png

    if range is None:
        
        range = playback_selection_range()
        print range
        if range is None:
        
            start = cmds.playbackOptions( q=True,min=True )
            end  = cmds.playbackOptions( q=True,max=True )
            range = [start, end]
 	
    cmds.playblast(frame =int((range[0] + range[1])/2), cf = path, fmt="image",  orn=hud, os=offscreen, wh = scene_resolution(), p=scale, v=False) 
    
    cmds.setAttr("defaultRenderGlobals.imageFormat", current_image_format) 
开发者ID:liorbenhorin,项目名称:pipeline,代码行数:19,代码来源:maya_warpper.py

示例2: parse_active_scene

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import playbackOptions [as 别名]
def parse_active_scene():
    """Parse active scene for arguments for capture()

    *Resolution taken from render settings.

    """

    time_control = mel.eval("$gPlayBackSlider = $gPlayBackSlider")

    return {
        "start_frame": cmds.playbackOptions(minTime=True, query=True),
        "end_frame": cmds.playbackOptions(maxTime=True, query=True),
        "width": cmds.getAttr("defaultResolution.width"),
        "height": cmds.getAttr("defaultResolution.height"),
        "compression": cmds.optionVar(query="playblastCompression"),
        "filename": (cmds.optionVar(query="playblastFile")
                     if cmds.optionVar(query="playblastSaveToFile") else None),
        "format": cmds.optionVar(query="playblastFormat"),
        "off_screen": (True if cmds.optionVar(query="playblastOffscreen")
                       else False),
        "show_ornaments": (True if cmds.optionVar(query="playblastShowOrnaments")
                       else False),
        "quality": cmds.optionVar(query="playblastQuality"),
        "sound": cmds.timeControl(time_control, q=True, sound=True) or None
    } 
开发者ID:bumpybox,项目名称:pyblish-bumpybox,代码行数:27,代码来源:capture.py

示例3: test_parse_active_scene

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import playbackOptions [as 别名]
def test_parse_active_scene():
    """parse_active_scene() works"""

    parsed = capture.parse_active_scene()
    reference = {
        "start_frame": cmds.playbackOptions(minTime=True, query=True),
        "end_frame": cmds.playbackOptions(maxTime=True, query=True),
        "width": cmds.getAttr("defaultResolution.width"),
        "height": cmds.getAttr("defaultResolution.height"),
        "compression": cmds.optionVar(query="playblastCompression"),
        "filename": (cmds.optionVar(query="playblastFile")
                     if cmds.optionVar(query="playblastSaveToFile") else None),
        "format": cmds.optionVar(query="playblastFormat"),
        "off_screen": (True if cmds.optionVar(query="playblastOffscreen")
                       else False),
        "show_ornaments": (True if cmds.optionVar(query="playblastShowOrnaments")
                       else False),
        "quality": cmds.optionVar(query="playblastQuality")
    }

    for key, value in reference.items():

        assert parsed[key] == value 
开发者ID:abstractfactory,项目名称:maya-capture,代码行数:25,代码来源:tests.py

示例4: frameRange

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import playbackOptions [as 别名]
def frameRange(start=None, end=None):
    '''
    Returns the frame range based on the highlighted timeslider,
    or otherwise the playback range.
    '''

    if not start and not end:
        gPlayBackSlider = mm.eval('$temp=$gPlayBackSlider')
        if mc.timeControl(gPlayBackSlider, query=True, rangeVisible=True):
            frameRange = mc.timeControl(gPlayBackSlider, query=True, rangeArray=True)
            start = frameRange[0]
            end = frameRange[1]-1
        else:
            start = mc.playbackOptions(query=True, min=True)
            end = mc.playbackOptions(query=True, max=True)

    return start,end 
开发者ID:morganloomis,项目名称:ml_tools,代码行数:19,代码来源:ml_utilities.py

示例5: draw

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import playbackOptions [as 别名]
def draw(self):
        """
        Take all the marker information and fill in the utils.QWidget covering the 
        timeline. This function will be called by the update and paintEvent 
        function.
        """
        
        # get animation range
        self.start = cmds.playbackOptions(query=True, min=True)
        self.end   = cmds.playbackOptions(query=True, max=True)
        
        # calculate frame width
        self.total = self.width()
        self.step = (self.total - (self.total*0.01)) / (self.end-self.start+1)

        # validate marker information
        if not self.frames or not self.colors: 
            return
        
        # setup painter and pen
        painter = utils.QPainter(self)
        pen = utils.QPen()
        pen.setWidth(self.step)
            
        # draw Lines for each frame
        for f, c in zip(self.frames, self.colors):
            pen.setColor(utils.QColor(c[0], c[1], c[2], 50))
        
            # calculate line position
            pos = (f-self.start+0.5) * self.step + (self.total*0.005)
            line = utils.QLineF(utils.QPointF(pos, 0), utils.QPointF(pos, 100))
            
            painter.setPen( pen )
            painter.drawLine( line )
            
    # ------------------------------------------------------------------------ 
开发者ID:robertjoosten,项目名称:maya-timeline-marker,代码行数:38,代码来源:ui.py

示例6: rewind

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import playbackOptions [as 别名]
def rewind():
    cmds.currentTime(1)    
    cmds.playbackOptions(minTime=1) 
开发者ID:liorbenhorin,项目名称:pipeline,代码行数:5,代码来源:maya_warpper.py

示例7: playblast

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import playbackOptions [as 别名]
def playblast(path = None,format = None, compression = None, hud = None, offscreen = None, range=None, scale = None):
    if range is None:
        
        range = playback_selection_range()
        print range
        if range is None:
        
            start = cmds.playbackOptions( q=True,min=True )
            end  = cmds.playbackOptions( q=True,max=True )
            range = [start, end]
 	
    cmds.playblast(startTime =range[0] ,endTime =range[1], f = path, fmt=format,  orn=hud, os=offscreen, wh = scene_resolution(), p=scale, qlt=90,c=compression, v=True, s = qeury_active_sound_node()) 
开发者ID:liorbenhorin,项目名称:pipeline,代码行数:14,代码来源:maya_warpper.py

示例8: getTimeRange

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import playbackOptions [as 别名]
def getTimeRange(self):
        """"""
        if self.isStartEnd():
            start = int(self.getStartTime())
            end = int(self.getEndTime())
            return start, end
            
        start = int(cmds.playbackOptions(q=1, min=1))
        end = int(cmds.playbackOptions(q=1, max=1))
        return start, end
    
    #---------------------------------------------------------------------- 
开发者ID:WebberHuang,项目名称:DeformationLearningSolver,代码行数:14,代码来源:learningTab.py

示例9: createMush

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import playbackOptions [as 别名]
def createMush(self):
        mesh = self.sourceField.text()
        if not mesh:
            return
        if cmds.objExists(mesh + '_Mush'):
            print(mesh + '_Mush already exists!')
            return
        cmds.currentTime(cmds.playbackOptions(q=True, min=True))
        dup = cmds.duplicate(mesh, inputConnections=True, n=mesh + '_Mush')
        cmds.deltaMush(dup, smoothingIterations=20, smoothingStep=0.5, pinBorderVertices=True, envelope=1) 
开发者ID:duncanskertchly,项目名称:dm2skin,代码行数:12,代码来源:dm2skin.py

示例10: get_time_slider_range

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import playbackOptions [as 别名]
def get_time_slider_range(highlighted=True,
                          withinHighlighted=True,
                          highlightedOnly=False):
    """Return the time range from Maya's time slider.

    Arguments:
        highlighted (bool): When True if will return a selected frame range
            (if there's any selection of more than one frame!) otherwise it
            will return min and max playback time.
        withinHighlighted (bool): By default Maya returns the highlighted range
            end as a plus one value. When this is True this will be fixed by
            removing one from the last number.

    Returns:
        list: List of two floats of start and end frame numbers.

    """
    if highlighted is True:
        gPlaybackSlider = mel.eval("global string $gPlayBackSlider; "
                                   "$gPlayBackSlider = $gPlayBackSlider;")
        if cmds.timeControl(gPlaybackSlider, query=True, rangeVisible=True):
            highlightedRange = cmds.timeControl(gPlaybackSlider,
                                                query=True,
                                                rangeArray=True)
            if withinHighlighted:
                highlightedRange[-1] -= 1
            return highlightedRange
    if not highlightedOnly:
        return [cmds.playbackOptions(query=True, minTime=True),
                cmds.playbackOptions(query=True, maxTime=True)] 
开发者ID:Colorbleed,项目名称:maya-capture-gui,代码行数:32,代码来源:lib.py

示例11: reset_frame_range

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import playbackOptions [as 别名]
def reset_frame_range():
    """Set frame range to current asset"""
    shot = api.Session["AVALON_ASSET"]
    shot = io.find_one({"name": shot, "type": "asset"})

    try:

        frame_start = shot["data"].get(
            "frameStart",
            # backwards compatibility
            shot["data"].get("edit_in")
        )
        frame_end = shot["data"].get(
            "frameEnd",
            # backwards compatibility
            shot["data"].get("edit_out")
        )
    except KeyError:
        cmds.warning("No edit information found for %s" % shot["name"])
        return

    fps = {15: 'game',
           24: 'film',
           25: 'pal',
           30: 'ntsc',
           48: 'show',
           50: 'palf',
           60: 'ntscf',
           23.98: '23.976fps',
           23.976: '23.976fps',
           29.97: '29.97fps',
           47.952: '47.952fps',
           47.95: '47.952fps',
           59.94: '59.94fps',
           44100: '44100fps',
           48000: '48000fps'
           }.get(float(api.Session.get("AVALON_FPS", 25)), "pal")

    cmds.currentUnit(time=fps)

    cmds.playbackOptions(minTime=frame_start)
    cmds.playbackOptions(maxTime=frame_end)
    cmds.playbackOptions(animationStartTime=frame_start)
    cmds.playbackOptions(animationEndTime=frame_end)
    cmds.playbackOptions(minTime=frame_start)
    cmds.playbackOptions(maxTime=frame_end)
    cmds.currentTime(frame_start) 
开发者ID:getavalon,项目名称:core,代码行数:49,代码来源:commands.py

示例12: apply_scene

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import playbackOptions [as 别名]
def apply_scene(**options):
    """Apply options from scene

    Example:
        >>> apply_scene({"start_frame": 1009})

    Arguments:
        options (dict): Scene options

    """

    if "start_frame" in options:
        cmds.playbackOptions(minTime=options["start_frame"])

    if "end_frame" in options:
        cmds.playbackOptions(maxTime=options["end_frame"])

    if "width" in options:
        cmds.setAttr("defaultResolution.width", options["width"])

    if "height" in options:
        cmds.setAttr("defaultResolution.height", options["height"])

    if "compression" in options:
        cmds.optionVar(
            stringValue=["playblastCompression", options["compression"]])

    if "filename" in options:
        cmds.optionVar(
            stringValue=["playblastFile", options["filename"]])

    if "format" in options:
        cmds.optionVar(
            stringValue=["playblastFormat", options["format"]])

    if "off_screen" in options:
        cmds.optionVar(
            intValue=["playblastFormat", options["off_screen"]])

    if "show_ornaments" in options:
        cmds.optionVar(
            intValue=["show_ornaments", options["show_ornaments"]])

    if "quality" in options:
        cmds.optionVar(
            floatValue=["playblastQuality", options["quality"]]) 
开发者ID:bumpybox,项目名称:pyblish-bumpybox,代码行数:48,代码来源:capture.py

示例13: setExportFlags

# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import playbackOptions [as 别名]
def setExportFlags(self, uNode):

        # set export properties from the fbxExportPropertiesDict of the uNode
        fbxDict = uNode.fbxExportProperties
        if fbxDict['triangulation'] == True:
            mel.eval("FBXExportTriangulate -v true")
        else:
            mel.eval("FBXExportTriangulate -v false")

        # Mesh
        mel.eval("FBXExportSmoothingGroups -v true")
        mel.eval("FBXExportHardEdges -v false")
        mel.eval("FBXExportTangents -v true")
        mel.eval("FBXExportInstances -v false")
        mel.eval("FBXExportInAscii -v true")
        mel.eval("FBXExportSmoothMesh -v false")

        # Animation
        mel.eval("FBXExportBakeResampleAnimation -v true")
        mel.eval("FBXExportBakeComplexAnimation -v true")
        mel.eval("FBXExportBakeComplexStart -v "+str(cmds.playbackOptions(minTime=1, q=1)))
        mel.eval("FBXExportBakeComplexEnd -v "+str(cmds.playbackOptions(maxTime=1, q=1)))
        mel.eval("FBXExportReferencedAssetsContent -v true")
        mel.eval("FBXExportBakeComplexStep -v 1")
        mel.eval("FBXExportUseSceneName -v false")
        mel.eval("FBXExportQuaternion -v quaternion")
        mel.eval("FBXExportShapes -v true")
        mel.eval("FBXExportSkins -v true")

        if fbxDict['animInterpolation'] == 'euler':
            mel.eval("FBXExportQuaternion -v euler")
        elif fbxDict['animInterpolation'] == 'resample':
            mel.eval("FBXExportQuaternion -v resample")

        if fbxDict['upAxis'].lower() == 'y':
            print 'FBX EXPORT OVERRIDE: setting y up axis'
            mel.eval("FBXExportUpAxis y")
        elif fbxDict['upAxis'].lower() == 'z':
            print 'FBX EXPORT OVERRIDE: setting Z up axis'
            mel.eval("FBXExportUpAxis z")

        #garbage we don't want
        # Constraints
        mel.eval("FBXExportConstraints -v false")
        # Cameras
        mel.eval("FBXExportCameras -v false")
        # Lights
        mel.eval("FBXExportLights -v false")
        # Embed Media
        mel.eval("FBXExportEmbeddedTextures -v false")
        # Connections
        mel.eval("FBXExportInputConnections -v false") 
开发者ID:chrisevans3d,项目名称:uExport,代码行数:54,代码来源:uExport.py


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