本文整理汇总了Python中maya.cmds.deleteUI方法的典型用法代码示例。如果您正苦于以下问题:Python cmds.deleteUI方法的具体用法?Python cmds.deleteUI怎么用?Python cmds.deleteUI使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类maya.cmds
的用法示例。
在下文中一共展示了cmds.deleteUI方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: donateWin
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import deleteUI [as 别名]
def donateWin(self, *args):
""" Simple window with links to donate in order to support this free and openSource code via PayPal.
"""
# declaring variables:
self.donate_title = 'dpAutoRig - v'+DPAR_VERSION+' - '+self.langDic[self.langName]['i167_donate']
self.donate_description = self.langDic[self.langName]['i168_donateDesc']
self.donate_winWidth = 305
self.donate_winHeight = 300
self.donate_align = "center"
# creating Donate Window:
if cmds.window('dpDonateWindow', query=True, exists=True):
cmds.deleteUI('dpDonateWindow', window=True)
dpDonateWin = cmds.window('dpDonateWindow', title=self.donate_title, iconName='dpInfo', widthHeight=(self.donate_winWidth, self.donate_winHeight), menuBar=False, sizeable=True, minimizeButton=False, maximizeButton=False)
# creating text layout:
donateColumnLayout = cmds.columnLayout('donateColumnLayout', adjustableColumn=True, columnOffset=['both', 20], rowSpacing=5, parent=dpDonateWin)
cmds.separator(style='none', height=10, parent=donateColumnLayout)
infoDesc = cmds.text(self.donate_description, align=self.donate_align, parent=donateColumnLayout)
cmds.separator(style='none', height=10, parent=donateColumnLayout)
brPaypalButton = cmds.button('brlPaypalButton', label=self.langDic[self.langName]['i167_donate']+" - R$ - Real", align=self.donate_align, command=partial(utils.visitWebSite, DONATE+"BRL"), parent=donateColumnLayout)
#usdPaypalButton = cmds.button('usdPaypalButton', label=self.langDic[self.langName]['i167_donate']+" - USD - Dollar", align=self.donate_align, command=partial(utils.visitWebSite, DONATE+"USD"), parent=donateColumnLayout)
# call Donate Window:
cmds.showWindow(dpDonateWin)
示例2: downloadUpdate
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import deleteUI [as 别名]
def downloadUpdate(self, url, ext, *args):
""" Download file from given url adrees and ask user to choose folder and file name to save
"""
extFilter = "*."+ext
downloadFolder = cmds.fileDialog2(fileFilter=extFilter, dialogStyle=2)
if downloadFolder:
cmds.progressWindow(title='Download Update', progress=50, status='Downloading...', isInterruptable=False)
try:
urllib.urlretrieve(url, downloadFolder[0])
self.info('i094_downloadUpdate', 'i096_downloaded', downloadFolder[0]+'\n\n'+self.langDic[self.langName]['i018_thanks'], 'center', 205, 270)
# closes dpUpdateWindow:
if cmds.window('dpUpdateWindow', query=True, exists=True):
cmds.deleteUI('dpUpdateWindow', window=True)
except:
self.info('i094_downloadUpdate', 'e009_failDownloadUpdate', downloadFolder[0]+'\n\n'+self.langDic[self.langName]['i097_sorry'], 'center', 205, 270)
cmds.progressWindow(endProgress=True)
示例3: dpIkFkSnapUI
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import deleteUI [as 别名]
def dpIkFkSnapUI(self, *args):
""" Show a little window with buttons to change from Ik to Fk or from Fk to Ik snapping.
"""
# creating ikFkSnap Window:
if cmds.window('dpIkFkSnapWindow', query=True, exists=True):
cmds.deleteUI('dpIkFkSnapWindow', window=True)
ikFkSnap_winWidth = 205
ikFkSnap_winHeight = 50
dpIkFkSnapWin = cmds.window('dpIkFkSnapWindow', title='IkFkSnap '+DPIKFK_VERSION, iconName='dpIkFkSnap', widthHeight=(ikFkSnap_winWidth, ikFkSnap_winHeight), menuBar=False, sizeable=True, minimizeButton=True, maximizeButton=False, menuBarVisible=False, titleBar=True)
# creating layout:
ikFkSnapLayout = cmds.columnLayout('ikFkSnapLayout', adjustableColumn=True, parent=dpIkFkSnapWin)
# creating buttons:
cmds.button('ikToFkSnap_BT', label="Ik --> Fk", backgroundColor=(0.8, 0.8, 1.0), command=self.IkToFkSnap, parent=ikFkSnapLayout)
cmds.button('fkToIkSnap_BT', label="Fk --> Ik", backgroundColor=(1.0, 0.8, 0.8), command=self.FkToIkSnap, parent=ikFkSnapLayout)
# call colorIndex Window:
cmds.showWindow(dpIkFkSnapWin)
示例4: runPB
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import deleteUI [as 别名]
def runPB(quality, sequence, autoReview):
#Get the file unix path of the maya file
filePath = cmds.file(q=True, sceneName=True)
#Parse the unix path and convert it into a dpa fspattern
if quality < 50:
print "Lower than 50 percent quality may result in very poor imaging..."
cmds.deleteUI("PBQuality")
return
print "Percentage chosen: " + str(quality)
print "From Sequence: " + str(sequence)
print "AutoSubmit: " + str(autoReview)
#Attempts to create a playblast of the current maya scene
success = playblaster(quality, sequence, autoReview)
if success:
print "Successfully generated playblast :)"
else:
print "Failed to generate playblast :("
示例5: show
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import deleteUI [as 别名]
def show():
""""""
from DLS.widget import mainWindow
reload(mainWindow)
if cmds.window(MAIN_WINDOW, ex=1):
cmds.deleteUI(MAIN_WINDOW)
parent = getMayaWindow()
win = mainWindow.MainWindow(parent)
win.setWindowFlags(Qt.Window) # Make this widget a standalone window
# identify a Maya-managed floating window,
# which handles the z order properly and saves its positions
win.setProperty("saveWindowPref", True )
win.setAttribute(Qt.WA_DeleteOnClose)
win.show()
#----------------------------------------------------------------------
示例6: shelf
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import deleteUI [as 别名]
def shelf():
"""
Add a new shelf in Maya with all the tools that are provided in the
SHELF_TOOLS variable. If the tab exists it will be deleted and re-created
from scratch.
"""
# get top shelf
gShelfTopLevel = mel.eval("$tmpVar=$gShelfTopLevel")
# get top shelf names
shelves = cmds.tabLayout(gShelfTopLevel, query=1, ca=1)
# delete shelf if it exists
if SHELF_NAME in shelves:
cmds.deleteUI(SHELF_NAME)
# create shelf
cmds.shelfLayout(SHELF_NAME, parent=gShelfTopLevel)
# add modules
for tool in SHELF_TOOLS:
if tool.get("image1"):
cmds.shelfButton(style="iconOnly", parent=SHELF_NAME, **tool)
else:
cmds.shelfButton(style="textOnly", parent=SHELF_NAME, **tool)
示例7: createSpiralWin
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import deleteUI [as 别名]
def createSpiralWin():
window = cmds.window( title="Create Spiral", widthHeight=(200, 300) )
cmds.columnLayout( columnAttach=('both', 5), rowSpacing=5, adjustableColumn=True )
amp = cmds.floatFieldGrp( numberOfFields=1, label='Amp', value1=1.0)
spin = cmds.floatFieldGrp( numberOfFields=1, label='Spin', value1=30)
count = cmds.intFieldGrp( numberOfFields=1, label='Count', value1=20)
width = cmds.floatFieldGrp( numberOfFields=1, label='Width', value1=3)
def click(value):
doCreateSpiral(amp, spin, count, width)
cmds.button( label='Create Spiral!', command=click )
closeCmd = 'cmds.deleteUI("%s", window=True)' % window
cmds.button( label='Close', command=closeCmd )
cmds.showWindow( window )
示例8: quickBreakDownUI
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import deleteUI [as 别名]
def quickBreakDownUI():
winName = 'ml_quickBreakdownWin'
if mc.window(winName, exists=True):
mc.deleteUI(winName)
mc.window(winName, title='ml :: QBD', iconName='Quick Breakdown', width=100, height=500)
mc.columnLayout(adj=True)
mc.paneLayout(configuration='vertical2', separatorThickness=1)
mc.text('<<')
mc.text('>>')
mc.setParent('..')
for v in (10,20,50,80,90,100,110,120,150):
mc.paneLayout(configuration='vertical2',separatorThickness=1)
mc.button(label=str(v)+' %', command=partial(weightPrevious,v/100.0))
mc.button(label=str(v)+' %', command=partial(weightNext,v/100.0))
mc.setParent('..')
mc.showWindow(winName)
mc.window(winName, edit=True, width=100, height=250)
示例9: mini
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import deleteUI [as 别名]
def mini():
name = 'ml_arcTracer_win_mini'
w = 100
h = 50
if mc.window(name, exists=True):
mc.deleteUI(name)
win = mc.window(name, width=w, height=h, title='arcs', iconName='arc')
form = mc.formLayout()
a1 = mc.button(label='camera', command=traceCamera)
a2 = mc.button(label='world', command=traceWorld)
b1 = mc.button(label='retrace', command=retraceArc)
b2 = mc.button(label='clear', command=clearArcs)
utl.formLayoutGrid(form, [[a1,a2],[b1,b2]], )
mc.showWindow(win)
mc.window(win, edit=True, width=w, height=h)
示例10: clearDPARLoadingWindow
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import deleteUI [as 别名]
def clearDPARLoadingWindow():
if cmds.window('dpARLoadWin', query=True, exists=True):
cmds.deleteUI('dpARLoadWin', window=True)
示例11: deleteExistWindow
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import deleteUI [as 别名]
def deleteExistWindow(self, *args):
""" Check if there are the dpAutoRigWindow and dpAutoRigSystem_Control to deleteUI.
"""
if cmds.window('dpAutoRigWindow', query=True, exists=True):
cmds.deleteUI('dpAutoRigWindow', window=True)
if cmds.dockControl('dpAutoRigSystem', query=True, exists=True):
cmds.deleteUI('dpAutoRigSystem', control=True)
示例12: jobWinClose
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import deleteUI [as 别名]
def jobWinClose(self, *args):
#This job will ensure that the dock control is killed correctly
if self.pDockCtrl:
if cmds.objExists(self.pDockCtrl):
if (not cmds.dockControl(self.pDockCtrl, vis=True, query=True)):
if cmds.dockControl('dpAutoRigSystem', exists=True):
cmds.deleteUI('dpAutoRigSystem', control=True)
示例13: updateWin
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import deleteUI [as 别名]
def updateWin(self, rawResult, text, *args):
""" Create a window showing the text info with the description about any module.
"""
# declaring variables:
self.update_checkedNumber = rawResult[0]
self.update_remoteVersion = rawResult[1]
self.update_remoteLog = rawResult[2]
self.update_text = text
self.update_winWidth = 305
self.update_winHeight = 300
# creating Update Window:
if cmds.window('dpUpdateWindow', query=True, exists=True):
cmds.deleteUI('dpUpdateWindow', window=True)
dpUpdateWin = cmds.window('dpUpdateWindow', title='dpAutoRigSystem - '+self.langDic[self.langName]['i089_update'], iconName='dpInfo', widthHeight=(self.update_winWidth, self.update_winHeight), menuBar=False, sizeable=True, minimizeButton=False, maximizeButton=False)
# creating text layout:
updateLayout = cmds.columnLayout('updateLayout', adjustableColumn=True, columnOffset=['both', 20], rowSpacing=5, parent=dpUpdateWin)
if self.update_text:
updateDesc = cmds.text("\n"+self.langDic[self.langName][self.update_text], align="center", parent=updateLayout)
cmds.text("\n"+DPAR_VERSION+self.langDic[self.langName]['i090_currentVersion'], align="left", parent=updateLayout)
if self.update_remoteVersion:
cmds.text(self.update_remoteVersion+self.langDic[self.langName]['i091_onlineVersion'], align="left", parent=updateLayout)
cmds.separator(height=30)
if self.update_remoteLog:
remoteLog = self.update_remoteLog.replace("\\n", "\n")
cmds.text(self.langDic[self.langName]['i171_updateLog']+":\n", align="center", parent=updateLayout)
cmds.text(remoteLog, align="left", parent=updateLayout)
cmds.separator(height=30)
whatsChangedButton = cmds.button('whatsChangedButton', label=self.langDic[self.langName]['i117_whatsChanged'], align="center", command=partial(utils.visitWebSite, DPAR_WHATSCHANGED), parent=updateLayout)
visiteGitHubButton = cmds.button('visiteGitHubButton', label=self.langDic[self.langName]['i093_gotoWebSite'], align="center", command=partial(utils.visitWebSite, DPAR_GITHUB), parent=updateLayout)
if (int(cmds.about(version=True)[:4]) < 2019) and platform.system() == "Darwin": #Maya 2018 or older on macOS
upgradeSSLmacOSButton = cmds.button('upgradeSSLmacOSButton', label=self.langDic[self.langName]['i164_sslMacOS'], align="center", backgroundColor=(0.8, 0.4, 0.4), command=partial(utils.visitWebSite, SSL_MACOS), parent=updateLayout)
downloadButton = cmds.button('downloadButton', label=self.langDic[self.langName]['i094_downloadUpdate'], align="center", command=partial(self.downloadUpdate, DPAR_MASTERURL, "zip"), parent=updateLayout)
installButton = cmds.button('installButton', label=self.langDic[self.langName]['i095_installUpdate'], align="center", command=partial(self.installUpdate, DPAR_MASTERURL, self.update_remoteVersion), parent=updateLayout)
# automatically check for updates:
cmds.separator(height=30)
self.autoCheckUpdateCB = cmds.checkBox('autoCheckUpdateCB', label=self.langDic[self.langName]['i092_autoCheckUpdate'], align="left", value=self.userDefAutoCheckUpdate, changeCommand=self.setAutoCheckUpdatePref, parent=updateLayout)
cmds.separator(height=30)
# call Update Window:
cmds.showWindow(dpUpdateWin)
print self.langDic[self.langName][self.update_text]
示例14: dpClearTranslatorUI
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import deleteUI [as 别名]
def dpClearTranslatorUI(self, win, *args):
""" Check if the window exists then delete it if true.
"""
if cmds.window('dpARTranslatorWin'+str(win), query=True, exists=True):
cmds.deleteUI('dpARTranslatorWin'+str(win), window=True)
示例15: __init__
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import deleteUI [as 别名]
def __init__(self, *args, **kwargs):
# Try to kill the existing window
try:
if cmds.window("SpaceSwitcher", ex=True):
cmds.deleteUI("SpaceSwitcher")
except:
pass
self.pDialog = SpaceSwitcherDialog(getMayaWindow())
self.centerDialog()
self.pDialog.setWindowTitle("Space Switcher")
self.pDialog.setObjectName("SpaceSwitcher")
self.pDialog.show()