本文整理汇总了Python中maya.cmds.delete方法的典型用法代码示例。如果您正苦于以下问题:Python cmds.delete方法的具体用法?Python cmds.delete怎么用?Python cmds.delete使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类maya.cmds
的用法示例。
在下文中一共展示了cmds.delete方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: doControlAction
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import delete [as 别名]
def doControlAction(self, destinationList, *args):
""" Action to do when creating a control
Do action as user wants:
1 = New control
2 = Add shape
3 = Replace shapes
"""
if self.cvAction == 1: #new control
pass
else:
if destinationList:
if self.cvAction == 2: #add shape
self.ctrls.transferShape(True, False, self.cvCurve, destinationList, True)
elif self.cvAction == 3: #replace shapes
self.ctrls.transferShape(True, True, self.cvCurve, destinationList, True)
else:
cmds.delete(self.cvCurve)
mel.eval("warning \""+self.langDic[self.langName]['e011_notSelShape']+"\";")
示例2: createEyelidJoints
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import delete [as 别名]
def createEyelidJoints(self, side, lid, middle, cvEyelidLoc, jointLabelNumber, *args):
''' Create the eyelid joints to be used in the needed setup.
Returns EyelidBaseJxt and EyelidJnt created for rotate and skinning.
'''
# declating a concatenated name used for base to compose:
baseName = side+self.userGuideName+"_"+self.langDic[self.langName][lid]+"_"+self.langDic[self.langName]['c042_eyelid']+middle
# creating joints:
eyelidBaseZeroJxt = cmds.joint(name=baseName+"_Base_Zero_Jxt", rotationOrder="yzx", scaleCompensate=False)
eyelidBaseJxt = cmds.joint(name=baseName+"_Base_Jxt", rotationOrder="yzx", scaleCompensate=False)
eyelidZeroJxt = cmds.joint(name=baseName+"_Zero_Jxt", rotationOrder="yzx", scaleCompensate=False)
eyelidJnt = cmds.joint(name=baseName+"_Jnt", rotationOrder="yzx", scaleCompensate=False)
cmds.addAttr(eyelidJnt, longName='dpAR_joint', attributeType='float', keyable=False)
utils.setJointLabel(eyelidJnt, jointLabelNumber, 18, self.userGuideName+"_"+self.langDic[self.langName][lid]+"_"+self.langDic[self.langName]['c042_eyelid']+middle)
cmds.select(eyelidZeroJxt)
eyelidSupportJxt = cmds.joint(name=baseName+"_Jxt", rotationOrder="yzx", scaleCompensate=False)
cmds.setAttr(eyelidSupportJxt+".translateX", self.ctrlRadius*0.1)
# positioning and orienting correctely eyelid joints:
cmds.delete(cmds.aimConstraint(cvEyelidLoc, eyelidBaseZeroJxt, aimVector=(0,0,1), worldUpType="objectrotation", worldUpObject=self.eyelidJxt))
cmds.delete(cmds.parentConstraint(cvEyelidLoc, eyelidZeroJxt, mo=False))
cmds.setAttr(eyelidZeroJxt+".rotateX", 0)
cmds.setAttr(eyelidZeroJxt+".rotateY", 0)
cmds.setAttr(eyelidZeroJxt+".rotateZ", 0)
cmds.select(self.eyelidJxt)
return eyelidBaseJxt, eyelidJnt
示例3: clearNodeGrp
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import delete [as 别名]
def clearNodeGrp(nodeGrpName='dpAR_GuideMirror_Grp', attrFind='guideBaseMirror', unparent=False):
""" Check if there is any node with the attribute attrFind in the nodeGrpName and then unparent its children and delete it.
"""
if cmds.objExists(nodeGrpName):
foundChildrenList = []
childrenList = cmds.listRelatives(nodeGrpName, children=True, type="transform")
if childrenList:
for child in childrenList:
if cmds.objExists(child+"."+attrFind) and cmds.getAttr(child+"."+attrFind) == 1:
foundChildrenList.append(child)
if len(foundChildrenList) != 0:
if unparent:
for item in foundChildrenList:
cmds.parent(item, world=True)
cmds.delete(nodeGrpName)
else:
cmds.delete(nodeGrpName)
示例4: context_request
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import delete [as 别名]
def context_request(self, widget, action):
if action.text() == 'Delete':
selection = cmds.ls(sl=1, typ='sporeNode')
for geo_wdg, spore_wdgs in self.wdg_tree.iteritems():
for spore_wdg in spore_wdgs:
spore_node = spore_wdg.name
print spore_node
if spore_wdg.is_selected and cmds.objExists(spore_node):
instancer = node_utils.get_instancer(spore_node)
transform = cmds.listRelatives(spore_node, p=True, f=True)
if len(cmds.listRelatives(transform, c=1)) == 1:
cmds.delete((spore_node, transform[0], instancer))
else:
cmds.delete((spore_node, instancer))
selection.remove(spore_node)
cmds.select(selection)
self.refresh_spore()
示例5: move_center_each_object
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import delete [as 别名]
def move_center_each_object():
object_mode = cmds.selectMode( q=True, o=True )
cmds.selectMode(o=True)
selection = cmds.ls(sl=True, l=True)
meshes = common.search_polygon_mesh(selection, fullPath=True, nurbs=True)
if not meshes:
return
dummy = common.TemporaryReparent().main(mode='create')
for m in meshes:
cmds.selectMode(o=True)
common.TemporaryReparent().main(m, dummyParent=dummy, mode='cut')
cmds.select(m, r=True)
if not object_mode:
cmds.selectMode(co=True)
move_center2selection()
common.TemporaryReparent().main(m, dummyParent=dummy, mode='parent')
common.TemporaryReparent().main(dummyParent=dummy, mode='delete')
freeze.main(mesh=selection)
cmds.select(selection, r=True)
示例6: freezeModeling
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import delete [as 别名]
def freezeModeling(node, engine='maya'):
#子供のノード退避用ダミーペアレントを用意
dummy = common.TemporaryReparent().main(mode='create')
common.TemporaryReparent().main(node,dummyParent=dummy, mode='cut')
#ヒストリを全削除
cmds.bakePartialHistory(node,pc=True)
#ウェイトを書き戻してくる
weight.WeightCopyPaste().main(node, mode='paste', saveName=__name__, engine=engine)
#いらないシェイプを消す
deleteZeroShape(node)
#親子付けを戻す
common.TemporaryReparent().main(node, dummyParent=dummy, mode='parent')
#ダミーペアレントを削除
common.TemporaryReparent().main(dummyParent=dummy, mode='delete')
#接続の無い不要なシェイプを削除
示例7: freeze
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import delete [as 别名]
def freeze():
cmds.selectMode(o=True)
selection = cmds.ls(sl=True, type = 'transform')
dummy = common.TemporaryReparent().main(mode='create')#モジュールでダミーの親作成
clusterCopy = modeling.ClusterCopy()
for sel in selection:
allChildren = [sel] + cmds.listRelatives(sel, ad=True)#子供を取得して1つのリストにする
polyMesh = common.search_polygon_mesh(allChildren)
if polyMesh:
for mesh in polyMesh:
common.TemporaryReparent().main(mesh, dummyParent=dummy, mode='cut')
defCls = clusterCopy.copy(mesh)
cmds.bakePartialHistory(mesh,pc=True)
if defCls:
clusterCopy.paste(mesh)
common.TemporaryReparent().main(mesh, dummyParent=dummy, mode='parent')#コピーのおわったメッシュの子供を元に戻す
common.TemporaryReparent().main(dummyParent=dummy, mode='delete')#ダミー親削除
cmds.select(selection, r=True)
示例8: BT_ConnectSetup
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import delete [as 别名]
def BT_ConnectSetup(set = None):
if not set or not cmds.objExists(set):
return False
if BT_IsSetupConnected(set = set):
cmds.warning('Setup already connected!')
return False
btNode = cmds.getAttr(set +'.Blend_Node')
if not btNode or not cmds.objExists(btNode):
return False
transforms = cmds.listConnections(set +'.dagSetMembers')
for i in range(0, len(transforms)):
try:
BT_ConnectOutputs(index = i, node = btNode, transform = transforms[i])
except:
pass
mults = cmds.listConnections(btNode, d = True, type = 'multiplyDivide')
if mults:
cmds.delete(mults)
return True
示例9: convertSkelSettingsToNN
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import delete [as 别名]
def convertSkelSettingsToNN(delete=1):
orig = 'SkeletonSettings_Cache'
if cmds.objExists(orig):
if cmds.nodeType(orig) == 'unknown':
new = cmds.createNode('network')
for att in cmds.listAttr(orig):
if not cmds.attributeQuery(att, node=new, exists=1):
typ = cmds.attributeQuery(att, node=orig, at=1)
if typ == 'typed':
cmds.addAttr(new, longName=att, dt='string')
if cmds.getAttr(orig + '.' + att):
cmds.setAttr(new + '.' + att, cmds.getAttr(orig + '.' + att), type='string')
elif typ == 'enum':
cmds.addAttr(new, longName=att, at='enum', enumName=cmds.attributeQuery(att, node=orig, listEnum=1)[0])
cmds.delete(orig)
cmds.rename(new, 'SkeletonSettings_Cache')
示例10: exists
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import delete [as 别名]
def exists(self):
"""The node exists in both memory *and* scene
Example:
>>> node = createNode("joint")
>>> node.exists
True
>>> cmds.delete(str(node))
>>> node.exists
False
>>> node.destroyed
False
>>> _ = cmds.file(new=True, force=True)
>>> node.exists
False
>>> node.destroyed
True
"""
return not self._removed
示例11: pop
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import delete [as 别名]
def pop(self, key):
"""Delete an attribute
Arguments:
key (str): Name of attribute to delete
Example:
>>> node = createNode("transform")
>>> node["myAttr"] = Double()
>>> node.pop("myAttr")
>>> node.hasAttr("myAttr")
False
"""
del self[key]
示例12: testPyCmds
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import delete [as 别名]
def testPyCmds():
start = time.time()
helix = cmds.polyHelix(**HELIX_OPTS)
pHelix = helix[0]
size = cmds.polyEvaluate(v=True)
for i in xrange(size):
x = RAND.uniform(LOW, HIGH)
attrib = '%s.vtx[%s]' % (pHelix, i)
cmds.move(x, attrib, x=True)
cmds.delete(pHelix)
end = time.time()
return end-start
示例13: testPyMel
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import delete [as 别名]
def testPyMel():
start = time.time()
helix = pm.polyHelix(**HELIX_OPTS)
pHelix = helix[0]
# 20020 loops
for v in pHelix.vtx:
# strangly, its faster to make a new vector
# object every time, as opposed to creating it
# once and changing the x value each time???
vector = pm.dt.Vector(x=RAND.uniform(LOW, HIGH))
v.translateBy(vector)
pm.delete(pHelix)
end = time.time()
return end-start
示例14: __del__
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import delete [as 别名]
def __del__(self):
"""
This is just an interesting example of built-in methods
of python objects. Normally you wouldn't use __del__ like
this to delete the maya geometry when the python object
is deleted, but it shows a visual representation of python
cleaning up its data.
Notice what happens when you do this:
s = MayaSphere(name="FirstSphere")
s.setScale(2,2,2)
s = MayaSphere(name="SecondSphere")
The FirstSphere is deleted and replaced with SecondSphere,
because the variable was overwritten and __del__ was called
on the first object after reassigning.
"""
self.delete()
示例15: cleanup_intermediate_objects
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import delete [as 别名]
def cleanup_intermediate_objects(progress_controller=None):
"""Delete unused intermediate objects
deletes any unused intermediate object in the current scene
"""
if progress_controller is None:
progress_controller = ProgressControllerBase()
unused_intermediate_objects = []
all_meshes = pm.ls(type='mesh')
progress_controller.maximum = len(all_meshes)
for node in all_meshes:
if len(node.inputs()) == 0 \
and len(node.outputs()) == 0 \
and node.intermediateObject.get() \
and node.referenceFile() is None:
unused_intermediate_objects.append(node)
progress_controller.increment()
pm.delete(unused_intermediate_objects)
progress_controller.complete()