本文整理汇总了Python中maya.cmds.button方法的典型用法代码示例。如果您正苦于以下问题:Python cmds.button方法的具体用法?Python cmds.button怎么用?Python cmds.button使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类maya.cmds
的用法示例。
在下文中一共展示了cmds.button方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: donateWin
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import button [as 别名]
def donateWin(self, *args):
""" Simple window with links to donate in order to support this free and openSource code via PayPal.
"""
# declaring variables:
self.donate_title = 'dpAutoRig - v'+DPAR_VERSION+' - '+self.langDic[self.langName]['i167_donate']
self.donate_description = self.langDic[self.langName]['i168_donateDesc']
self.donate_winWidth = 305
self.donate_winHeight = 300
self.donate_align = "center"
# creating Donate Window:
if cmds.window('dpDonateWindow', query=True, exists=True):
cmds.deleteUI('dpDonateWindow', window=True)
dpDonateWin = cmds.window('dpDonateWindow', title=self.donate_title, iconName='dpInfo', widthHeight=(self.donate_winWidth, self.donate_winHeight), menuBar=False, sizeable=True, minimizeButton=False, maximizeButton=False)
# creating text layout:
donateColumnLayout = cmds.columnLayout('donateColumnLayout', adjustableColumn=True, columnOffset=['both', 20], rowSpacing=5, parent=dpDonateWin)
cmds.separator(style='none', height=10, parent=donateColumnLayout)
infoDesc = cmds.text(self.donate_description, align=self.donate_align, parent=donateColumnLayout)
cmds.separator(style='none', height=10, parent=donateColumnLayout)
brPaypalButton = cmds.button('brlPaypalButton', label=self.langDic[self.langName]['i167_donate']+" - R$ - Real", align=self.donate_align, command=partial(utils.visitWebSite, DONATE+"BRL"), parent=donateColumnLayout)
#usdPaypalButton = cmds.button('usdPaypalButton', label=self.langDic[self.langName]['i167_donate']+" - USD - Dollar", align=self.donate_align, command=partial(utils.visitWebSite, DONATE+"USD"), parent=donateColumnLayout)
# call Donate Window:
cmds.showWindow(dpDonateWin)
示例2: dpIkFkSnapUI
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import button [as 别名]
def dpIkFkSnapUI(self, *args):
""" Show a little window with buttons to change from Ik to Fk or from Fk to Ik snapping.
"""
# creating ikFkSnap Window:
if cmds.window('dpIkFkSnapWindow', query=True, exists=True):
cmds.deleteUI('dpIkFkSnapWindow', window=True)
ikFkSnap_winWidth = 205
ikFkSnap_winHeight = 50
dpIkFkSnapWin = cmds.window('dpIkFkSnapWindow', title='IkFkSnap '+DPIKFK_VERSION, iconName='dpIkFkSnap', widthHeight=(ikFkSnap_winWidth, ikFkSnap_winHeight), menuBar=False, sizeable=True, minimizeButton=True, maximizeButton=False, menuBarVisible=False, titleBar=True)
# creating layout:
ikFkSnapLayout = cmds.columnLayout('ikFkSnapLayout', adjustableColumn=True, parent=dpIkFkSnapWin)
# creating buttons:
cmds.button('ikToFkSnap_BT', label="Ik --> Fk", backgroundColor=(0.8, 0.8, 1.0), command=self.IkToFkSnap, parent=ikFkSnapLayout)
cmds.button('fkToIkSnap_BT', label="Fk --> Ik", backgroundColor=(1.0, 0.8, 0.8), command=self.FkToIkSnap, parent=ikFkSnapLayout)
# call colorIndex Window:
cmds.showWindow(dpIkFkSnapWin)
示例3: colorizeModuleUI
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import button [as 别名]
def colorizeModuleUI(self, colorIndex, *args):
""" Show a little window to choose the color of the button and the override the guide.
"""
# verify integrity of the guideModule:
if self.verifyGuideModuleIntegrity():
# creating colorIndex Window:
if cmds.window('dpColorIndexWindow', query=True, exists=True):
cmds.deleteUI('dpColorIndexWindow', window=True)
colorIndex_winWidth = 160
colorIndex_winHeight = 80
self.dpColorIndexWin = cmds.window('dpColorIndexWindow', title='Color Index', iconName='dpColorIndex', widthHeight=(colorIndex_winWidth, colorIndex_winHeight), menuBar=False, sizeable=False, minimizeButton=False, maximizeButton=False, menuBarVisible=False, titleBar=True)
# creating layout:
colorIndexLayout = cmds.gridLayout('colorIndexLayout', numberOfColumns=8, cellWidthHeight=(20,20))
# creating buttons:
for colorIndex, colorValues in enumerate(self.colorList):
cmds.button('indexColor_'+str(colorIndex)+'_BT', label=str(colorIndex), backgroundColor=(colorValues[0], colorValues[1], colorValues[2]), command=partial(self.setColorModule, colorIndex), parent=colorIndexLayout)
# call colorIndex Window:
cmds.showWindow(self.dpColorIndexWin)
示例4: createSpiralWin
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import button [as 别名]
def createSpiralWin():
window = cmds.window( title="Create Spiral", widthHeight=(200, 300) )
cmds.columnLayout( columnAttach=('both', 5), rowSpacing=5, adjustableColumn=True )
amp = cmds.floatFieldGrp( numberOfFields=1, label='Amp', value1=1.0)
spin = cmds.floatFieldGrp( numberOfFields=1, label='Spin', value1=30)
count = cmds.intFieldGrp( numberOfFields=1, label='Count', value1=20)
width = cmds.floatFieldGrp( numberOfFields=1, label='Width', value1=3)
def click(value):
doCreateSpiral(amp, spin, count, width)
cmds.button( label='Create Spiral!', command=click )
closeCmd = 'cmds.deleteUI("%s", window=True)' % window
cmds.button( label='Close', command=closeCmd )
cmds.showWindow( window )
示例5: __init__
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import button [as 别名]
def __init__(self, title, help_url=None):
layout = mel.eval("getOptionBox")
cmds.setParent(layout)
mel.eval('setOptionBoxTitle("{}");'.format(title))
self.create_ui()
apply_close_button = mel.eval("getOptionBoxApplyAndCloseBtn;")
cmds.button(apply_close_button, e=True, command=self._apply_and_close)
apply_button = mel.eval("getOptionBoxApplyBtn;")
cmds.button(apply_button, e=True, command=self._on_apply)
close_button = mel.eval("getOptionBoxCloseBtn;")
cmds.button(close_button, e=True, command=self._close)
if help_url:
help_item = mel.eval("getOptionBoxHelpItem;")
cmds.menuItem(
help_item,
e=True,
label="Help on {}".format(title),
command='import webbrowser; webbrowser.open("{}")'.format(help_url),
)
示例6: colorControlLayout
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import button [as 别名]
def colorControlLayout(self, label=''):
mc.rowLayout( numberOfColumns=4,
columnWidth4=(150, 200, 90, 80),
adjustableColumn=2,
columnAlign=(1, 'right'),
columnAttach=[(1, 'both', 0),
(2, 'both', 0),
(3, 'both', 0),
(4, 'both', 0)] )
mc.text(label=label)
colorSlider = mc.colorSliderGrp( label='', adj=2, columnWidth=((1,1),(3,1)))
mc.button(label='From Selected',
ann='Get the color of the selected object.',
command=partial(self.setFromSelected, colorSlider))
mc.button(label='Randomize',
ann='Set a random color.',
command=partial(self.randomizeColors, colorSlider))
controls = mc.layout(colorSlider, query=True, childArray=True)
mc.setParent('..')
return colorSlider
示例7: ui
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import button [as 别名]
def ui():
'''
User interface for convert rotation order
'''
with utl.MlUi('ml_convertRotationOrder', 'Convert Rotation Order', width=400, height=140, info='''Select objects to convert and press button for desired rotation order.
Use the "Get Tips" button to see suggestions for a single object on the current frame.''') as win:
mc.button(label='Get tips for selection', command=loadTips, annotation='')
mc.scrollField('ml_convertRotationOrder_nodeInfo_scrollField', editable=False, wordWrap=True, height=60)
mc.rowColumnLayout(numberOfColumns=2, columnWidth=[(1,100), (2,400)], columnAttach=[2,'both',1])
for each in ROTATE_ORDERS:
_BUTTON[each] = win.buttonWithPopup(label=each, command=globals()[each], annotation='Convert selected object rotate order to '+each+'.', shelfLabel=each)
mc.textField('ml_convertRotationOrder_'+each+'_textField', editable=False)
resetTips()
示例8: quickBreakDownUI
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import button [as 别名]
def quickBreakDownUI():
winName = 'ml_quickBreakdownWin'
if mc.window(winName, exists=True):
mc.deleteUI(winName)
mc.window(winName, title='ml :: QBD', iconName='Quick Breakdown', width=100, height=500)
mc.columnLayout(adj=True)
mc.paneLayout(configuration='vertical2', separatorThickness=1)
mc.text('<<')
mc.text('>>')
mc.setParent('..')
for v in (10,20,50,80,90,100,110,120,150):
mc.paneLayout(configuration='vertical2',separatorThickness=1)
mc.button(label=str(v)+' %', command=partial(weightPrevious,v/100.0))
mc.button(label=str(v)+' %', command=partial(weightNext,v/100.0))
mc.setParent('..')
mc.showWindow(winName)
mc.window(winName, edit=True, width=100, height=250)
示例9: upToDateCheck
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import button [as 别名]
def upToDateCheck(revision, prompt=True):
'''
This is a check that can be run by scripts that import ml_utilities to make sure they
have the correct version.
'''
if not '__revision__' in locals():
return
if revision > __revision__:
if prompt and mc.optionVar(query='ml_utilities_revision') < revision:
result = mc.confirmDialog( title='Module Out of Date',
message='Your version of ml_utilities may be out of date for this tool. Without the latest file you may encounter errors.',
button=['Download Latest Revision','Ignore', "Don't Ask Again"],
defaultButton='Download Latest Revision', cancelButton='Ignore', dismissString='Ignore' )
if result == 'Download Latest Revision':
mc.showHelp(GITHUB_ROOT_URL+'ml_utilities.py', absolute=True)
elif result == "Don't Ask Again":
mc.optionVar(intValue=('ml_utilities_revision', revision))
return False
return True
示例10: about
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import button [as 别名]
def about(self, *args):
'''
This pops up a window which shows the revision number of the current script.
'''
text='by Morgan Loomis\n\n'
try:
__import__(self.module)
module = sys.modules[self.module]
text = text+'Revision: '+str(module.__revision__)+'\n'
except StandardError:
pass
try:
text = text+'ml_utilities Rev: '+str(__revision__)+'\n'
except StandardError:
pass
mc.confirmDialog(title=self.name, message=text, button='Close')
示例11: buttonWithPopup
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import button [as 别名]
def buttonWithPopup(self, label=None, command=None, annotation='', shelfLabel='', shelfIcon='render_useBackground', readUI_toArgs={}):
'''
Create a button and attach a popup menu to a control with options to create a shelf button or a hotkey.
The argCommand should return a kwargs dictionary that can be used as args for the main command.
'''
if self.icon:
shelfIcon = self.icon
if annotation and not annotation.endswith('.'):
annotation+='.'
button = mc.button(label=label, command=command, annotation=annotation+' Or right click for more options.')
mc.popupMenu()
self.shelfMenuItem(command=command, annotation=annotation, shelfLabel=shelfLabel, shelfIcon=shelfIcon)
self.hotkeyMenuItem(command=command, annotation=annotation)
return button
示例12: __init__
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import button [as 别名]
def __init__(self, label=None, name=None, command=None, annotation='', shelfLabel='', shelfIcon='render_useBackground', readUI_toArgs={}, **kwargs):
'''
The fancy part of this object is the readUI_toArgs argument.
'''
self.uiArgDict = readUI_toArgs
self.name = name
self.command = command
self.kwargs = kwargs
self.annotation = annotation
self.shelfLabel = shelfLabel
self.shelfIcon = shelfIcon
if annotation and not annotation.endswith('.'):
annotation+='.'
button = mc.button(label=label, command=self.runCommand, annotation=annotation+' Or right click for more options.')
mc.popupMenu()
mc.menuItem(label='Create Shelf Button', command=self.createShelfButton, image=shelfIcon)
mc.menuItem(label='Create Hotkey',
command=self.createHotkey, image='commandButton')
示例13: mini
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import button [as 别名]
def mini():
name = 'ml_arcTracer_win_mini'
w = 100
h = 50
if mc.window(name, exists=True):
mc.deleteUI(name)
win = mc.window(name, width=w, height=h, title='arcs', iconName='arc')
form = mc.formLayout()
a1 = mc.button(label='camera', command=traceCamera)
a2 = mc.button(label='world', command=traceWorld)
b1 = mc.button(label='retrace', command=retraceArc)
b2 = mc.button(label='clear', command=clearArcs)
utl.formLayoutGrid(form, [[a1,a2],[b1,b2]], )
mc.showWindow(win)
mc.window(win, edit=True, width=w, height=h)
示例14: ui
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import button [as 别名]
def ui():
'''
User interface for stopwatch
'''
with utl.MlUi('ml_stopwatch', 'Stopwatch', width=400, height=175, info='''Press the start button to start recording.
Continue pressing to set marks.
When finished, press the stop button and the report will pop up.''') as win:
mc.checkBoxGrp('ml_stopwatch_round_checkBox',label='Round to nearest frame', value1=True, annotation='Only whole number frames')
mc.text('ml_stopwatch_countdown_text', label='Ready...')
mc.button('ml_stopwatch_main_button', label='Start', height=80)
_setButtonStart()
mc.button(label='Stop', command=_stopButton, annotation='Stop the recording.')
示例15: __init__
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import button [as 别名]
def __init__(self):
super(CopySkinUI, self).__init__('ml_copySkin', 'Copy SkinClusters', width=400, height=180,
info='''Select a skinned mesh to add to the Source Mesh field below.
Select a destination mesh, or vertices to copy the skin to.
Press the button to copy the skin weights.''')
self.buildWindow()
self.srcMeshField = self.selectionField(label='Source Mesh',
annotation='Select the mesh to be used as the source skin.',
channel=False,
text='')
mc.button(label='Copy Skin', command=self.copySkin, annotation='Copy the Source Skin to selection.')
self.finish()