本文整理汇总了Python中maya.cmds.blendShape方法的典型用法代码示例。如果您正苦于以下问题:Python cmds.blendShape方法的具体用法?Python cmds.blendShape怎么用?Python cmds.blendShape使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类maya.cmds
的用法示例。
在下文中一共展示了cmds.blendShape方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: dpLoadBSNode
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import blendShape [as 别名]
def dpLoadBSNode(self, *args):
""" Load selected object as blendShapeNode
"""
selectedList = cmds.ls(selection=True)
if selectedList:
if cmds.objectType(selectedList[0]) == "blendShape":
cmds.textField(self.bsNodeTextField, edit=True, text=selectedList[0])
self.dpLoadBSTgtList(selectedList[0])
self.bsNode = selectedList[0]
elif cmds.objectType(selectedList[0]) == "transform":
meshList = cmds.listRelatives(selectedList[0], children=True, shapes=True, noIntermediate=True, type="mesh")
if meshList:
bsNodeList = cmds.listConnections(meshList[0], type="blendShape")
if bsNodeList:
self.dpLoadBSTgtList(bsNodeList[0])
self.bsNode = bsNodeList[0]
else:
mel.eval("warning \""+self.langDic[self.langName]["e018_selectBlendShape"]+"\";")
else:
mel.eval("warning \""+self.langDic[self.langName]["e018_selectBlendShape"]+"\";")
else:
mel.eval("warning \""+self.langDic[self.langName]["e018_selectBlendShape"]+"\";")
else:
mel.eval("warning \""+self.langDic[self.langName]["e018_selectBlendShape"]+"\";")
示例2: get_blendshape_node
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import blendShape [as 别名]
def get_blendshape_node(geometry):
"""Get the first blendshape node upstream from the given geometry.
:param geometry: Name of the geometry
:return: The blendShape node name
"""
geometry = shortcuts.get_shape(geometry)
history = cmds.listHistory(geometry, il=2, pdo=False) or []
blendshapes = [
x
for x in history
if cmds.nodeType(x) == "blendShape"
and cmds.blendShape(x, q=True, g=True)[0] == geometry
]
if blendshapes:
return blendshapes[0]
else:
return None
示例3: export_blendshape_targets
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import blendShape [as 别名]
def export_blendshape_targets(blendshape, directory):
"""Export all targets of a blendshape as objs.
:param blendshape: Blendshape name
:param directory: Directory path
"""
connections = zero_weights(blendshape)
targets = get_target_list(blendshape)
base = cmds.blendShape(blendshape, q=True, g=True)[0]
for t in targets:
plug = "{}.{}".format(blendshape, t)
cmds.setAttr(plug, 1)
file_path = os.path.join(directory, "{}.obj".format(t))
export_obj(base, file_path)
cmds.setAttr(plug, 0)
restore_weights(blendshape, connections)
示例4: dpLoadBSTgtList
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import blendShape [as 别名]
def dpLoadBSTgtList(self, bsNodeName, *args):
""" Add target list found in the blendShape node to target textScroll list
"""
if cmds.objExists(bsNodeName):
if cmds.objectType(bsNodeName) == "blendShape":
tgtList = cmds.blendShape(bsNodeName, query=True, target=True)
if tgtList:
cmds.textScrollList(self.bsTargetScrollList, edit=True, removeAll=True)
cmds.textScrollList(self.bsTargetScrollList, edit=True, append=tgtList)
cmds.textField(self.bsNodeTextField, edit=True, text=bsNodeName)
self.bsNode = bsNodeName
示例5: store_blend_shape
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import blendShape [as 别名]
def store_blend_shape(mesh):
shapes = cmds.listRelatives(mesh, s=True, f=True)
skin = cmds.ls(cmds.listHistory(shapes), type='skinCluster')
if skin:
connections = cmds.listConnections(skin, s=True, d=False)
else:
connections = cmds.listConnections(shapes, s=True, d=False)
blend_shapes = cmds.ls(connections, l=True, type='blendShape')
bs_dict = {}
if blend_shapes:
for bs in blend_shapes:
shape_target = cmds.ls(cmds.listConnections(bs, s=True, d=False), l=True, type='transform')
bs_dict[bs]=shape_target
return bs_dict
return
示例6: set_blend_shape
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import blendShape [as 别名]
def set_blend_shape(mesh, bs_dict):
if not bs_dict:
return
for bs, shape_target in bs_dict.items():
cmds.blendShape(shape_target+[mesh], name=bs, frontOfChain=True)
示例7: test_get_blendshape_on_new_shape
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import blendShape [as 别名]
def test_get_blendshape_on_new_shape(self):
shape = cmds.polyCube()[0]
blendshape = bs.get_or_create_blendshape_node(shape)
self.assertTrue(cmds.objExists(blendshape))
blendshapes = cmds.ls(type="blendShape")
self.assertEqual(len(blendshapes), 1)
self.assertEqual(blendshapes[0], blendshape)
blendshape = bs.get_or_create_blendshape_node(shape)
blendshapes = cmds.ls(type="blendShape")
self.assertEqual(len(blendshapes), 1)
self.assertEqual(blendshapes[0], blendshape)
示例8: test_get_blendshape_on_existing_blendshape
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import blendShape [as 别名]
def test_get_blendshape_on_existing_blendshape(self):
shape = cmds.polyCube()[0]
blendshape = cmds.blendShape(shape)[0]
existing_blendshape = bs.get_or_create_blendshape_node(shape)
self.assertEqual(blendshape, existing_blendshape)
示例9: get_or_create_blendshape_node
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import blendShape [as 别名]
def get_or_create_blendshape_node(geometry):
"""Get the first blendshape node upstream from the given geometry or create one if
one does not exist.
:param geometry: Name of the geometry
:return: The blendShape node name
"""
geometry = shortcuts.get_shape(geometry)
blendshape = get_blendshape_node(geometry)
if blendshape:
return blendshape
else:
return cmds.blendShape(geometry, foc=True)[0]
示例10: get_target_index
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import blendShape [as 别名]
def get_target_index(blendshape, target):
indices = cmds.getAttr("{}.w".format(blendshape), mi=True) or []
for i in indices:
alias = cmds.aliasAttr("{}.w[{}]".format(blendshape, i), q=True)
if alias == target:
return i
raise RuntimeError(
"Target {} does not exist on blendShape {}".format(target, blendshape)
)
示例11: transfer_shapes
# 需要导入模块: from maya import cmds [as 别名]
# 或者: from maya.cmds import blendShape [as 别名]
def transfer_shapes(source, destination, blendshape=None):
"""Transfers the shapes on the given blendshape to the destination mesh.
It is assumed the blendshape indirectly deforms the destination mesh.
:param source: Mesh to transfer shapes from.
:param destination: Mesh to transfer shapes to.
:param blendshape: Optional blendshape node name. If no blendshape is given, the
blendshape on the source mesh will be used.
:return: The new blendshape node name.
"""
if blendshape is None:
blendshape = get_blendshape_node(source)
if blendshape is None:
return
connections = zero_weights(blendshape)
targets = get_target_list(blendshape)
new_targets = []
for t in targets:
cmds.setAttr("{}.{}".format(blendshape, t), 1)
new_targets.append(cmds.duplicate(destination, name=t)[0])
cmds.setAttr("{}.{}".format(blendshape, t), 0)
cmds.delete(destination, ch=True)
new_blendshape = cmds.blendShape(new_targets, destination, foc=True)[0]
cmds.delete(new_targets)
for t in targets:
cmds.connectAttr(
"{}.{}".format(blendshape, t), "{}.{}".format(new_blendshape, t)
)
restore_weights(blendshape, connections)
return new_blendshape