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Python OpenMaya.MSelectionList方法代码示例

本文整理汇总了Python中maya.api.OpenMaya.MSelectionList方法的典型用法代码示例。如果您正苦于以下问题:Python OpenMaya.MSelectionList方法的具体用法?Python OpenMaya.MSelectionList怎么用?Python OpenMaya.MSelectionList使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在maya.api.OpenMaya的用法示例。


在下文中一共展示了OpenMaya.MSelectionList方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: cloneMeshs

# 需要导入模块: from maya.api import OpenMaya [as 别名]
# 或者: from maya.api.OpenMaya import MSelectionList [as 别名]
def cloneMeshs(meshPaths):
    cloneMeshPaths = []
    cloneGroup = cmds.group(empty = True, world = True, name = 'ssdsResult')
    cloneGroupSL = om.MGlobal.getSelectionListByName(cloneGroup)
    cloneGroupFn = om.MFnTransform(cloneGroupSL.getDagPath(0))
    for path in meshPaths:
        mesh = om.MFnMesh(path)
        meshName = om.MFnDagNode(mesh.parent(0)).name()
        cloneMeshName = 'ssds:' + meshName
        sl = om.MSelectionList();
        sl.clear()
        sl.add(path)
        om.MGlobal.setActiveSelectionList(sl)
        cmds.duplicate(returnRootsOnly = True, name = cloneMeshName, renameChildren = True)
        cmds.parent(cloneMeshName, cloneGroup)
        cmds.setAttr(cloneMeshName + '.inheritsTransform', False)
        cloneMeshSL = om.MGlobal.getSelectionListByName(cloneMeshName)
        cloneMeshPath = cloneMeshSL.getDagPath(0)
        cloneMeshPath.extendToShape()
        cloneMeshPaths.append(cloneMeshPath)
    return cloneMeshPaths, cloneGroup 
开发者ID:TomohikoMukai,项目名称:ssds,代码行数:23,代码来源:main.py

示例2: bakeJointMotion

# 需要导入模块: from maya.api import OpenMaya [as 别名]
# 或者: from maya.api.OpenMaya import MSelectionList [as 别名]
def bakeJointMotion(skinJoints, skinMatrix):
    asl = om.MSelectionList()
    for sj in skinJoints:
        asl.add(sj.path)
    om.MGlobal.setActiveSelectionList(asl)
    startTime = oma.MAnimControl.animationStartTime()
    endTime = oma.MAnimControl.animationEndTime()
    frame = 0
    ctime = startTime
    oma.MAnimControl.setCurrentTime(ctime)
    while ctime <= endTime:
        oma.MAnimControl.setCurrentTime(ctime)
        for jid, sj in enumerate(skinJoints):
            m = om.MMatrix(np.dot(sj.bindPose, skinMatrix[jid, frame]).tolist())
            m = om.MTransformationMatrix(m)
            om.MFnTransform(sj.path).setTransformation(m)
        cmds.setKeyframe()
        frame = frame + 1
        ctime = ctime + 1
    oma.MAnimControl.setCurrentTime(startTime) 
开发者ID:TomohikoMukai,项目名称:ssds,代码行数:22,代码来源:main.py

示例3: encode

# 需要导入模块: from maya.api import OpenMaya [as 别名]
# 或者: from maya.api.OpenMaya import MSelectionList [as 别名]
def encode(path):
    """Convert relative or absolute `path` to cmdx Node

    Fastest conversion from absolute path to Node

    Arguments:
        path (str): Absolute or relative path to DAG or DG node

    """

    assert isinstance(path, string_types), "%s was not string" % path

    selectionList = om.MSelectionList()

    try:
        selectionList.add(path)
    except RuntimeError:
        raise ExistError("'%s' does not exist" % path)

    mobj = selectionList.getDependNode(0)
    return Node(mobj) 
开发者ID:mottosso,项目名称:cmdx,代码行数:23,代码来源:cmdx.py

示例4: _encode1

# 需要导入模块: from maya.api import OpenMaya [as 别名]
# 或者: from maya.api.OpenMaya import MSelectionList [as 别名]
def _encode1(path):
    """Convert `path` to Maya API 1.0 MObject

    Arguments:
        path (str): Absolute or relative path to DAG or DG node

    Raises:
        ExistError on `path` not existing

    """

    selectionList = om1.MSelectionList()

    try:
        selectionList.add(path)
    except RuntimeError:
        raise ExistError("'%s' does not exist" % path)

    mobject = om1.MObject()
    selectionList.getDependNode(0, mobject)
    return mobject 
开发者ID:mottosso,项目名称:cmdx,代码行数:23,代码来源:cmdx.py

示例5: _encodedagpath1

# 需要导入模块: from maya.api import OpenMaya [as 别名]
# 或者: from maya.api.OpenMaya import MSelectionList [as 别名]
def _encodedagpath1(path):
    """Convert `path` to Maya API 1.0 MObject

    Arguments:
        path (str): Absolute or relative path to DAG or DG node

    Raises:
        ExistError on `path` not existing

    """

    selectionList = om1.MSelectionList()

    try:
        selectionList.add(path)
    except RuntimeError:
        raise ExistError("'%s' does not exist" % path)

    dagpath = om1.MDagPath()
    selectionList.getDagPath(0, dagpath)
    return dagpath 
开发者ID:mottosso,项目名称:cmdx,代码行数:23,代码来源:cmdx.py

示例6: flattenSelectionList

# 需要导入模块: from maya.api import OpenMaya [as 别名]
# 或者: from maya.api.OpenMaya import MSelectionList [as 别名]
def flattenSelectionList(self, selList):
        flatList = om.MSelectionList()
        selIter = om.MItSelectionList(selList)
        while not selIter.isDone():
            obj = selIter.getDependNode()
            # if its a DAG node
            if selIter.itemType() == 0:
                if selIter.hasComponents():
                    flatList.add(selIter.getComponent())
                # just add it to the list if it's a dag object
                elif obj.hasFn(om.MFn.kDagNode):
                    flatList.add(selIter.getDagPath())
            # if its a set recursive call with set contents
            elif obj.hasFn(om.MFn.kSet):
                flatList.merge(self.flattenSelectionList(om.MFnSet(obj).getMembers(False)))

            selIter.next()
        return flatList

    # attached to all cameras found on plugin launch, removes onions when the camera moves
    # but only on user input. animated cameras are not affected 
开发者ID:Viele,项目名称:onionSkinRenderer,代码行数:23,代码来源:onionSkinRendererCore.py

示例7: created_event

# 需要导入模块: from maya.api import OpenMaya [as 别名]
# 或者: from maya.api.OpenMaya import MSelectionList [as 别名]
def created_event(self):
        '''
        Create user events for attribute changes and node renames.
        '''
        sel_list = om2.MSelectionList()
        sel_list.add(self.node.name())
        m_obj = sel_list.getDependNode(0)
        if self.uuid not in self.events:
            # Attribute
            attribute_callback = om2.MNodeMessage.addAttributeChangedCallback(m_obj, self._attribute_changed)
            om2.MUserEventMessage.registerUserEvent(self.attr_user_event)
            # Name
            name_callback = om2.MNodeMessage.addNameChangedCallback(m_obj, self._name_changed)
            om2.MUserEventMessage.registerUserEvent(self.name_user_event)

            self.events[self.uuid] = {self.attr_user_event, self.name_user_event}
            self.callbacks[self.uuid] = {attribute_callback, name_callback} 
开发者ID:arenanet,项目名称:metanode,代码行数:19,代码来源:core.py

示例8: undoIt

# 需要导入模块: from maya.api import OpenMaya [as 别名]
# 或者: from maya.api.OpenMaya import MSelectionList [as 别名]
def undoIt(self):
        # If we have nothing to undo, lets skip our logic
        if not self.__undoStack:
            return

        # Then we pop the last item, which is the most recent, off the end of our undoStack
        translations = self.__undoStack.pop()

        # If this was empty, then don't do anything
        if not translations:
            return

        # Finally we need to reconstruct our selection and set the transforms back
        # We make an empty selection list
        slist = om.MSelectionList()
        # Then lets loop through our data
        for i, node in enumerate(translations):
            # We'll add the item to our selection list
            slist.add(node)
            # And then get back its dagPath
            node = slist.getDagPath(i)
            # We use that to construct an MFnTransform
            tranFn = om.MFnTransform(node)
            # And use that to set its translation back to our cached value
            tranFn.setTranslation(translations[node.partialPathName()], om.MSpace.kWorld) 
开发者ID:dgovil,项目名称:AdvancedPythonForMaya,代码行数:27,代码来源:distributeCmd.py

示例9: asMObjectOld

# 需要导入模块: from maya.api import OpenMaya [as 别名]
# 或者: from maya.api.OpenMaya import MSelectionList [as 别名]
def asMObjectOld( otherMobject ):
    '''
    tries to cast the given obj to an mobject - it can be string
    Taken from zoo.
    '''
    if isinstance( otherMobject, basestring ):
        sel = maya.OpenMaya.MSelectionList()
        sel.add( otherMobject )
        
        if '.' in otherMobject:
            plug = maya.OpenMaya.MPlug()
            sel.getPlug( 0, plug )
            tmp = plug.asMObject()
            tmp.__MPlug__ = plug
        else:
            tmp = maya.OpenMaya.MObject()
            sel.getDependNode( 0, tmp )

        return tmp

    if isinstance( otherMobject, (maya.OpenMaya.MObject, maya.OpenMaya.MObjectHandle) ):
        return otherMobject 
开发者ID:patcorwin,项目名称:fossil,代码行数:24,代码来源:capi.py

示例10: getMObject

# 需要导入模块: from maya.api import OpenMaya [as 别名]
# 或者: from maya.api.OpenMaya import MSelectionList [as 别名]
def getMObject(node):
    """get the mobject of any name provided, so it can have cb's assined to it

    Args:
        node (str): of node

    Returns:
        om.MObject: MOBJECT
    """
    mSel = om.MSelectionList()
    mSel.add(node)
    return mSel.getDependNode(0)


# types of callbacks managed -------------------------------------------------- 
开发者ID:mgear-dev,项目名称:mgear_core,代码行数:17,代码来源:callbackManager.py

示例11: bindToSkin

# 需要导入模块: from maya.api import OpenMaya [as 别名]
# 或者: from maya.api.OpenMaya import MSelectionList [as 别名]
def bindToSkin(meshPaths, skinIndex, skinWeight,
              skinJnts, numMaxInfluences):
    asl = om.MSelectionList()
    asl.clear()
    jntNames = [sj.name for sj in skinJnts]
    for sj in skinJnts:
        m = om.MMatrix(sj.bindPose.tolist())
        m = om.MTransformationMatrix(m)
        om.MFnTransform(sj.path).setTransformation(m)
        asl.add(sj.path)
    offset = 0
    for meshPath in meshPaths:
        mesh = om.MFnMesh(meshPath)
        sl = om.MSelectionList(asl)
        sl.add(meshPath)
        om.MGlobal.setActiveSelectionList(sl)
        meshName = om.MFnDagNode(mesh.parent(0)).name()
        skinName = cmds.skinCluster(maximumInfluences = numMaxInfluences,
                                    name = meshName + 'Cluster',
                                    toSelectedBones = True)[0]
        skinObj = om.MGlobal.getSelectionListByName(skinName).getDependNode(0)
        skin = oma.MFnSkinCluster(skinObj)
        vertexIndices = om.MIntArray(mesh.numVertices, 0)
        for i in xrange(mesh.numVertices):
            vertexIndices[i] = i
        singleIndexedComp = om.MFnSingleIndexedComponent()
        vertexComp = singleIndexedComp.create(om.MFn.kMeshVertComponent)
        singleIndexedComp.addElements(vertexIndices)
        infDags = skin.influenceObjects()
        numInfDags = len(infDags)
        infIndices = om.MIntArray(numInfDags, 0)
        for i in xrange(numInfDags):
            infIndices[i] = i
        weights = om.MDoubleArray(mesh.numVertices * numInfDags, 0)
        for v in xrange(mesh.numVertices):
            for j, w in zip(skinIndex[offset + v], skinWeight[offset + v]):
                if j >= 0:
                    weights[v * numInfDags + j] = w
        skin.setWeights(meshPath, vertexComp, infIndices, weights)
        offset += mesh.numVertices 
        skin.findPlug('deformUserNormals', True).setBool(False) 
开发者ID:TomohikoMukai,项目名称:ssds,代码行数:43,代码来源:main.py

示例12: remove

# 需要导入模块: from maya.api import OpenMaya [as 别名]
# 或者: from maya.api.OpenMaya import MSelectionList [as 别名]
def remove(self, members):
        mobj = _encode1(self.name(namespace=True))
        selectionList = om1.MSelectionList()

        if not isinstance(members, (tuple, list)):
            selectionList.add(members.path())

        else:
            for member in members:
                selectionList.add(member.path())

        fn = om1.MFnSet(mobj)
        fn.removeMembers(selectionList) 
开发者ID:mottosso,项目名称:cmdx,代码行数:15,代码来源:cmdx.py

示例13: objExists

# 需要导入模块: from maya.api import OpenMaya [as 别名]
# 或者: from maya.api.OpenMaya import MSelectionList [as 别名]
def objExists(obj):
    if isinstance(obj, (Node, Plug)):
        obj = obj.path()

    try:
        om.MSelectionList().add(obj)
    except RuntimeError:
        return False
    else:
        return True


# PEP08 
开发者ID:mottosso,项目名称:cmdx,代码行数:15,代码来源:cmdx.py

示例14: removeSelectedOnion

# 需要导入模块: from maya.api import OpenMaya [as 别名]
# 或者: from maya.api.OpenMaya import MSelectionList [as 别名]
def removeSelectedOnion(self):
        selList = om.MGlobal.getActiveSelectionList()
        if not selList.isEmpty():
            self.mOnionObjectBuffer.merge(selList, om.MSelectionList.kRemoveFromList)
        self.mOnionObjectList = self.flattenSelectionList(self.mOnionObjectBuffer)
        self.rotOnions()

    # 
开发者ID:Viele,项目名称:onionSkinRenderer,代码行数:10,代码来源:onionSkinRendererCore.py

示例15: removeOnionObject

# 需要导入模块: from maya.api import OpenMaya [as 别名]
# 或者: from maya.api.OpenMaya import MSelectionList [as 别名]
def removeOnionObject(self, dagPath):
        tmpList = om.MSelectionList()
        tmpList.add(dagPath)
        self.mOnionObjectBuffer.merge(tmpList, om.MSelectionList.kRemoveFromList)
        self.mOnionObjectList = self.flattenSelectionList(self.mOnionObjectBuffer)
        self.rotOnions()

    # 
开发者ID:Viele,项目名称:onionSkinRenderer,代码行数:10,代码来源:onionSkinRendererCore.py


注:本文中的maya.api.OpenMaya.MSelectionList方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。