本文整理汇总了Python中maya.OpenMaya.MVector方法的典型用法代码示例。如果您正苦于以下问题:Python OpenMaya.MVector方法的具体用法?Python OpenMaya.MVector怎么用?Python OpenMaya.MVector使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类maya.OpenMaya
的用法示例。
在下文中一共展示了OpenMaya.MVector方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: sample_triangle
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MVector [as 别名]
def sample_triangle(self,triangle_id, point_id):
""" sample a random point on a the given triangle """
r = random.random()
s = random.random()
if r + s >= 1:
r = 1 - r
s = 1 - s
r = om.MScriptUtil(r).asFloat()
s = om.MScriptUtil(s).asFloat()
r = self.geo_cache.AB[triangle_id] * r
s = self.geo_cache.AC[triangle_id] * s
p = om.MPoint(r + s + om.MVector(self.geo_cache.p0[triangle_id]))
u = 0
v = 0
self.point_data.set(point_id, p, self.geo_cache.normals[triangle_id],
self.geo_cache.poly_id[triangle_id], u, v)
示例2: slope_filter
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MVector [as 别名]
def slope_filter(self, min_slope, max_slope, fuzz):
world = om.MVector(0, 1, 0)
invalid_ids = []
for i, (_, normal, _, _, _) in enumerate(self.point_data):
normal = om.MVector(normal[0], normal[1], normal[2])
angle = math.degrees(normal.angle(world)) + 45 * random.uniform(-fuzz, fuzz)
if angle < min_slope or angle > max_slope:
invalid_ids.append(i)
invalid_ids = sorted(invalid_ids, reverse=True)
[self.point_data.remove(index) for index in invalid_ids]
pass
示例3: get_rotation
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MVector [as 别名]
def get_rotation(self, direction, weight, min_rot, max_rot):
""" get rotation from a matrix pointing towards the given direction
slerped by the given weight into the world up vector and added a random
rotation between min and max rotation """
r_x = math.radians(random.uniform(min_rot[0], max_rot[0]))
r_y = math.radians(random.uniform(min_rot[1], max_rot[1]))
r_z = math.radians(random.uniform(min_rot[2], max_rot[2]))
util = om.MScriptUtil()
util.createFromDouble(r_x, r_y, r_z)
rotation_ptr = util.asDoublePtr()
matrix = om.MTransformationMatrix()
matrix.setRotation(rotation_ptr, om.MTransformationMatrix.kXYZ)
world_up = om.MVector(0, 1, 0)
rotation = om.MQuaternion(world_up, direction, weight)
matrix = matrix.asMatrix() * rotation.asMatrix()
rotation = om.MTransformationMatrix(matrix).rotation().asEulerRotation()
return om.MVector(math.degrees(rotation.x),
math.degrees(rotation.y),
math.degrees(rotation.z))
示例4: align_action
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MVector [as 别名]
def align_action(self, flag):
position, normal, tangent = self.get_brush_coords()
radius = self.brush_state.radius
neighbour = self.instance_data.get_closest_points(position, radius, self.brush_state.settings['ids'])
if neighbour:
self.set_cache_length(len(neighbour))
else:
return
for i, index in enumerate(neighbour):
rotation = self.instance_data.rotation[index]
# add to undo stack
if not self.last_state.has_key(index):
self.last_state[index] = om.MVector(rotation.x, rotation.y, rotation.z)
normal = self.instance_data.normal[index]
direction = self.get_alignment(normal)
rotation = self.rotate_into(direction, rotation)
self.rotation.set(rotation, i)
self.instance_data.set_points(neighbour, rotation=self.rotation)
self.instance_data.set_state()
示例5: scale_action
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MVector [as 别名]
def scale_action(self, flag):
position, normal, tangent = self.get_brush_coords()
radius = self.brush_state.radius
neighbour = self.instance_data.get_closest_points(position, radius, self.brush_state.settings['ids'])
if neighbour:
self.set_cache_length(len(neighbour))
else:
return
for i, index in enumerate(neighbour):
value = self.instance_data.scale[index]
factor = self.brush_state.settings['scale_factor']
falloff_weight = self.get_falloff_weight(self.instance_data.position[index])
factor = (factor - 1) * falloff_weight + 1
self.scale.set(value * factor, i)
# add to undo stack
if not self.last_state.has_key(index):
self.last_state[index] = om.MVector(value.x, value.y, value.z)
self.instance_data.set_points(neighbour, scale=self.scale)
self.instance_data.set_state()
示例6: undo_vector_action
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MVector [as 别名]
def undo_vector_action(self, attr, undo_command):
""" undo transformation attributes.
scale, rotatio be undone with this method
:param attr: the instance data attribute that should changed
:type attr: string
:param undo_command: a list of index, x, y, z vale, repeating in this pattern
:type undo_command: list
:return: """
if not hasattr(self.instance_data, attr):
self.logger.error('Instance data has not attribute: {}'.format(attr))
return
ids = []
values = om.MVectorArray()
for i in range(len(undo_command) / 4):
ids.append(int(undo_command[i * 4]))
val_x = float(undo_command[i * 4 + 1])
val_y = float(undo_command[i * 4 + 2])
val_z = float(undo_command[i * 4 + 3])
values.append(om.MVector(val_x, val_y, val_z))
self.instance_data.set_points(ids, **{attr: values})
self.instance_data.set_state()
示例7: get_scale
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MVector [as 别名]
def get_scale(self, flag, index=0):
""" get scale values for the currently saved point at the given index """
# when we in drag mode we want to maintain old scale values
if self.brush_state.shift_mod and flag != SporeToolCmd.k_click:
scale = self.initial_scale[index]
# otherweise we generate new values
else:
min_scale = self.brush_state.settings['min_scale']
max_scale = self.brush_state.settings['max_scale']
uniform = self.brush_state.settings['uni_scale']
if uniform:
scale_x = scale_y = scale_z = random.uniform(min_scale[0], max_scale[0])
else:
scale_x = random.uniform(min_scale[0], max_scale[0])
scale_y = random.uniform(min_scale[1], max_scale[1])
scale_z = random.uniform(min_scale[2], max_scale[2])
scale = om.MVector(scale_x, scale_y, scale_z)
self.initial_scale.set(scale, index)
return scale
示例8: hit_test
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MVector [as 别名]
def hit_test(target, x, y, invert_y=True):
origin = om.MPoint()
direction = om.MVector()
view = window_utils.active_view()
if invert_y:
y = view.portHeight() - y
view.viewToWorld(x, y, origin, direction)
mesh_fn = get_mesh_fn(target)
if mesh_fn:
points = om.MPointArray()
intersect = mesh_fn.intersect(origin, direction, points, 1.0e-3, om.MSpace.kWorld)
if intersect:
point = points[0]
normal = om.MVector()
mesh_fn.getClosestNormal(point, normal, om.MSpace.kWorld)
tangent = get_tangent(normal)
position = (point.x, point.y, point.z)
tangent = (tangent.x, tangent.y, tangent.z)
normal = (normal.x, normal.y, normal.z)
return (position, normal, tangent)
示例9: get_closest_point_and_normal
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MVector [as 别名]
def get_closest_point_and_normal(point, target):
""" find the closest point and normal to the given point
:return: closest point
closest normal
distance to the closest point """
closest_point = None
closest_normal = None
# shortest_distance = None
# for target in targets:
mesh_fn = get_mesh_fn(target)
out_point = om.MPoint()
out_normal = om.MVector()
mesh_fn.getClosestPointAndNormal(point, out_point, out_normal, om.MSpace.kWorld)
# out_tangent = get_tangent(normal)
return out_point, out_normal
示例10: get_tangent
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MVector [as 别名]
def get_tangent(normal):
""" return a normalized tangent for the given normal I
:param normal MVector: normal vector
:return MVector: tangent """
if isinstance(normal, om.MVector):
u = normal ^ om.MVector(0, 0, 1)
v = normal ^ om.MVector(0, 1, 0)
if u.length() > v.length():
tangent = u.normal()
else:
tangent = v.normal()
return (normal ^ tangent).normal()
else:
raise TypeError('Input must be of type MVector, is: {}'.format(type(normal)))
示例11: __init__
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MVector [as 别名]
def __init__(self, t=datatypes.Matrix()):
self.transform = t
d = [t.data[j][i]
for j in range(len(t.data))
for i in range(len(t.data[0]))]
m = OpenMaya.MMatrix()
OpenMaya.MScriptUtil.createMatrixFromList(d, m)
m = OpenMaya.MTransformationMatrix(m)
x = OpenMaya.MVector(1, 0, 0).rotateBy(m.rotation())
y = OpenMaya.MVector(0, 1, 0).rotateBy(m.rotation())
z = OpenMaya.MVector(0, 0, 1).rotateBy(m.rotation())
self.x = datatypes.Vector(x.x, x.y, x.z)
self.y = datatypes.Vector(y.x, y.y, y.z)
self.z = datatypes.Vector(z.x, z.y, z.z)
示例12: getNormals
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MVector [as 别名]
def getNormals(dag):
"""
Get the average normal in world space of each vertex on the provided mesh.
The reason why OpenMaya.MItMeshVertex function has to be used is that the
MFnMesh class returns incorrect normal results.
:param OpenMaya.MDagPath dag:
:return: Normals
:rtype: list
"""
# variables
normals = []
iter = OpenMaya.MItMeshVertex(dag)
while not iter.isDone():
# get normal data
normal = OpenMaya.MVector()
iter.getNormal(normal, OpenMaya.MSpace.kWorld)
normals.append(normal)
iter.next()
return normals
示例13: closestLineToPoint
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MVector [as 别名]
def closestLineToPoint(lines, point):
"""
Loop over all lines and find the closest point on the line from the
provided point. After this is done the list of lines is sorted based on
closest distance to the line.
:param dict lines:
:param OpenMaya.MVector point:
:return: Closest lines and points ordered on distance
:rtype: tuple
"""
# get closest point on the line for each line
names, closestPoints = zip(
*[
(name, api.closestPointOnLine(line[0], line[1], point))
for name, line in lines.iteritems()
]
)
# sort the closest points from shortest to longest depending on the
# distance to the vertex in world space position.
return api.sortByDistance(names, point, closestPoints)
示例14: generate_reflection_curve
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MVector [as 别名]
def generate_reflection_curve(self):
"""Generates a curve which helps creating specular at the desired point
"""
from maya.OpenMaya import MVector
from anima.env.mayaEnv import auxiliary
vtx = pm.ls(sl=1)[0]
normal = vtx.getNormal(space='world')
panel = auxiliary.Playblaster.get_active_panel()
camera = pm.PyNode(pm.modelPanel(panel, q=1, cam=1))
camera_axis = MVector(0, 0, -1) * camera.worldMatrix.get()
refl = camera_axis - 2 * normal.dot(camera_axis) * normal
# create a new curve
p1 = vtx.getPosition(space='world')
p2 = p1 + refl
curve = pm.curve(d=1, p=[p1, p2])
# move pivot to the first point
pm.xform(curve, rp=p1, sp=p1)
示例15: boundingBox
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MVector [as 别名]
def boundingBox(self):
# get the tPositions
tPositions = self.getTPositions()
# get the multiplier
size = self.getSize()
# create the bounding box
bbox = OpenMaya.MBoundingBox()
# add the positions one by one
numOfTPos = tPositions.length()
#print("numOfTPos in bbox : %s " % numOfTPos)
for i in range(numOfTPos):
# add the positive one
bbox.expand( OpenMaya.MPoint( tPositions[i] + OpenMaya.MVector(size, size, size) ) )
# add the negative one
bbox.expand( OpenMaya.MPoint( tPositions[i] - OpenMaya.MVector(size, size, size) ) )
return bbox