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Python OpenMaya.MSelectionList方法代码示例

本文整理汇总了Python中maya.OpenMaya.MSelectionList方法的典型用法代码示例。如果您正苦于以下问题:Python OpenMaya.MSelectionList方法的具体用法?Python OpenMaya.MSelectionList怎么用?Python OpenMaya.MSelectionList使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在maya.OpenMaya的用法示例。


在下文中一共展示了OpenMaya.MSelectionList方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: get_mesh_fn

# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MSelectionList [as 别名]
def get_mesh_fn(target):
    """ get mesh function set for the given target
    :param target: dag path of the mesh
    :return MFnMesh """

    if isinstance(target, str) or isinstance(target, unicode):
        slls = om.MSelectionList()
        slls.add(target)
        ground_path = om.MDagPath()
        slls.getDagPath(0, ground_path)
        ground_path.extendToShapeDirectlyBelow(0)
        ground_node = ground_path.node()
    elif isinstance(target, om.MObject):
        ground_node = target
        ground_path = target
    elif isinstance(target, om.MDagPath):
        ground_node = target.node()
        ground_path = target
    else:
        raise TypeError('Must be of type str, MObject or MDagPath, is type: {}'.format(type(target)))

    if ground_node.hasFn(om.MFn.kMesh):
        return om.MFnMesh(ground_path)
    else:
        raise TypeError('Target must be of type kMesh') 
开发者ID:wiremas,项目名称:spore,代码行数:27,代码来源:mesh_utils.py

示例2: getGeometryComponents

# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MSelectionList [as 别名]
def getGeometryComponents(skinCls):
    """Get the geometry components from skincluster

    Arguments:
        skinCls (PyNode): The skincluster node

    Returns:
        dagPath: The dagpath for the components
        componets: The skincluster componets
    """
    fnSet = OpenMaya.MFnSet(skinCls.__apimfn__().deformerSet())
    members = OpenMaya.MSelectionList()
    fnSet.getMembers(members, False)
    dagPath = OpenMaya.MDagPath()
    components = OpenMaya.MObject()
    members.getDagPath(0, dagPath, components)
    return dagPath, components 
开发者ID:mgear-dev,项目名称:mgear_core,代码行数:19,代码来源:skin.py

示例3: getComponent

# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MSelectionList [as 别名]
def getComponent(name):
    """
    Args:
      name (str)

    Returns:
      MOBject
    """
    selList = om.MSelectionList()
    selList.add (name)
    dagPath = om.MDagPath()
    component = om.MObject()
    selList.getDagPath(0, dagPath, component)
    return component

#---------------------------------------------------------------------- 
开发者ID:WebberHuang,项目名称:DeformationLearningSolver,代码行数:18,代码来源:utils.py

示例4: getDagPathComponents

# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MSelectionList [as 别名]
def getDagPathComponents(compList):
    """
    Args:
      compList (list)

    Returns:
      MObject
    """

    currSel = cmds.ls(sl=1, l=1)
    cmds.select(compList, r=1)
    selList = om.MSelectionList()
    om.MGlobal.getActiveSelectionList(selList)
    dagPath = om.MDagPath()
    components = om.MObject()
    selList.getDagPath(0, dagPath, components)
    cmds.select(cl=1)
    try:
        cmds.select(currSel, r=1)
    except:
        pass
    return dagPath, components

#---------------------------------------------------------------------- 
开发者ID:WebberHuang,项目名称:DeformationLearningSolver,代码行数:26,代码来源:utils.py

示例5: _selectionIter

# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MSelectionList [as 别名]
def _selectionIter(cls):
		""" A Maya Helper that returns a iterator of maya objects currently
		selected.
		"""
		# Create object named selection and type - SelectionList
		selection = om.MSelectionList()
		# Fill variable "selection" with list of selected objects
		om.MGlobal.getActiveSelectionList(selection)
		# Create iterator through list of selected object
		selection_iter = om.MItSelectionList(selection)
		# Loop though iterator objects
		while not selection_iter.isDone():
			obj = om.MObject()
			selection_iter.getDependNode(obj)
			yield obj
			selection_iter.next() 
开发者ID:blurstudio,项目名称:cross3d,代码行数:18,代码来源:mayascene.py

示例6: _setNativeSelection

# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MSelectionList [as 别名]
def _setNativeSelection(self, selection):
		""" Select the inputed native objects in the scene
			:param selection: <list> [ <PySoftimage.xsi.Object> nativeObject, .. ] || MSelectionList || str || unicode
			:return: <bool> success
		"""
		if isinstance(selection, basestring):
			try:
				om.MGlobal.selectByName(selection)
			except RuntimeError, e:
				if e.message.find('kNotFound') != -1:
					# No objects were selected
					return False
				else:
					# Something is broken. Investigate as needed
					raise
			finally: 
开发者ID:blurstudio,项目名称:cross3d,代码行数:18,代码来源:mayascene.py

示例7: _get_rotation_quaternion

# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MSelectionList [as 别名]
def _get_rotation_quaternion(self):
        obj=OpenMaya.MObject()
        #make a object of type MSelectionList
        sel_list=OpenMaya.MSelectionList()
        #add something to it
        #you could retrieve this from function or the user selection
        sel_list.add(self.maya_node)
        #fill in the MObject
        sel_list.getDependNode(0,obj)
        #check if its a transform
        if (obj.hasFn(OpenMaya.MFn.kTransform)):
            quat = OpenMaya.MQuaternion()
            #then we can add it to transfrom Fn
            #Fn is basically the collection of functions for given objects
            xform=OpenMaya.MFnTransform(obj)
            xform.getRotation(quat)
            # glTF requires normalize quat
            quat.normalizeIt()
        
        py_quat = [quat[x] for x in range(4)]
        return py_quat 
开发者ID:matiascodesal,项目名称:maya-glTF,代码行数:23,代码来源:glTFExport.py

示例8: encode

# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MSelectionList [as 别名]
def encode(path):
    """Convert relative or absolute `path` to cmdx Node

    Fastest conversion from absolute path to Node

    Arguments:
        path (str): Absolute or relative path to DAG or DG node

    """

    assert isinstance(path, string_types), "%s was not string" % path

    selectionList = om.MSelectionList()

    try:
        selectionList.add(path)
    except RuntimeError:
        raise ExistError("'%s' does not exist" % path)

    mobj = selectionList.getDependNode(0)
    return Node(mobj) 
开发者ID:mottosso,项目名称:cmdx,代码行数:23,代码来源:cmdx.py

示例9: _encode1

# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MSelectionList [as 别名]
def _encode1(path):
    """Convert `path` to Maya API 1.0 MObject

    Arguments:
        path (str): Absolute or relative path to DAG or DG node

    Raises:
        ExistError on `path` not existing

    """

    selectionList = om1.MSelectionList()

    try:
        selectionList.add(path)
    except RuntimeError:
        raise ExistError("'%s' does not exist" % path)

    mobject = om1.MObject()
    selectionList.getDependNode(0, mobject)
    return mobject 
开发者ID:mottosso,项目名称:cmdx,代码行数:23,代码来源:cmdx.py

示例10: _encodedagpath1

# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MSelectionList [as 别名]
def _encodedagpath1(path):
    """Convert `path` to Maya API 1.0 MObject

    Arguments:
        path (str): Absolute or relative path to DAG or DG node

    Raises:
        ExistError on `path` not existing

    """

    selectionList = om1.MSelectionList()

    try:
        selectionList.add(path)
    except RuntimeError:
        raise ExistError("'%s' does not exist" % path)

    dagpath = om1.MDagPath()
    selectionList.getDagPath(0, dagpath)
    return dagpath 
开发者ID:mottosso,项目名称:cmdx,代码行数:23,代码来源:cmdx.py

示例11: updateGauge

# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MSelectionList [as 别名]
def updateGauge(self, *args, **kwargs):
        """
        updateGauge()

        Checks the current scene selection, and update 
        both the text label, and the gauge progress. 
        """
        sel = om.MSelectionList()
        om.MGlobal.getActiveSelectionList(sel)
        num_selected = sel.length()

        self.text.setText("Selected %d out of %d objects" % (num_selected, self.maxValue))

        progress = float(num_selected) / self.maxValue
        currentVal = self.gauge.value()

        # animate from our current value, to our new value
        anim = self._value_animator
        anim.setStartValue(currentVal)
        anim.setEndValue(progress)
        anim.start() 
开发者ID:justinfx,项目名称:tutorials,代码行数:23,代码来源:mayaGauge2.py

示例12: asMObjectOld

# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MSelectionList [as 别名]
def asMObjectOld( otherMobject ):
    '''
    tries to cast the given obj to an mobject - it can be string
    Taken from zoo.
    '''
    if isinstance( otherMobject, basestring ):
        sel = maya.OpenMaya.MSelectionList()
        sel.add( otherMobject )
        
        if '.' in otherMobject:
            plug = maya.OpenMaya.MPlug()
            sel.getPlug( 0, plug )
            tmp = plug.asMObject()
            tmp.__MPlug__ = plug
        else:
            tmp = maya.OpenMaya.MObject()
            sel.getDependNode( 0, tmp )

        return tmp

    if isinstance( otherMobject, (maya.OpenMaya.MObject, maya.OpenMaya.MObjectHandle) ):
        return otherMobject 
开发者ID:patcorwin,项目名称:fossil,代码行数:24,代码来源:capi.py

示例13: toMObject

# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MSelectionList [as 别名]
def toMObject(node):
    """
    Convert a node into a OpenMaya.MObject.

    :param str node:
    :return: MObject of parsed node
    :rtype: OpenMaya.MObject
    """
    selectionList = OpenMaya.MSelectionList()
    selectionList.add(node)
    obj = OpenMaya.MObject()
    selectionList.getDependNode(0, obj)
    
    return obj 
开发者ID:robertjoosten,项目名称:maya-spline-ik,代码行数:16,代码来源:api.py

示例14: parse_args

# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MSelectionList [as 别名]
def parse_args(self, args):
        """ parse args """


        arg_data = om.MArgDatabase(self.syntax(), args)

        if arg_data.isFlagSet(k_name_flag):
            self.name = arg_data.getFlagArgument(k_name_flag, 0)

        selection = om.MSelectionList()
        arg_data.getObjects(selection)

        #  # check if we got at least on item
        if selection.length() == 0:
            self.logger.error('Spore Command failed: Nothing Selected')
            return False

        for i in xrange(selection.length()):
            dag_path = om.MDagPath()
            selection.getDagPath(i, dag_path)

            # get target
            if i == 0:

                try:
                    dag_path.extendToShape()
                except RuntimeError:
                    self.logger.error('Spore Command failed: Object has more than one shape')
                    return False

                if dag_path.hasFn(om.MFn.kMesh):
                    self.target = dag_path.node()
                else:
                    self.logger.error('Spore Command failed: Object is not of type kMesh')
                    return False

            # get source
            else:
                self.source.append(dag_path.node())

        return True 
开发者ID:wiremas,项目名称:spore,代码行数:43,代码来源:spore_command.py

示例15: get_mobject_from_name

# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MSelectionList [as 别名]
def get_mobject_from_name(name):
    """ get mObject from a given dag-path
    :param name : the name or dag-path to a shapenode to return a mObject to """
    sl = om.MSelectionList()
    if not cmds.objExists(name):
        raise RuntimeError('Object does not exist: {}'.format(name))
    om.MGlobal.getSelectionListByName(name, sl)
    node = om.MObject()
    sl.getDependNode(0, node)
    return node 
开发者ID:wiremas,项目名称:spore,代码行数:12,代码来源:node_utils.py


注:本文中的maya.OpenMaya.MSelectionList方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。