本文整理汇总了Python中maya.OpenMaya.MPlug方法的典型用法代码示例。如果您正苦于以下问题:Python OpenMaya.MPlug方法的具体用法?Python OpenMaya.MPlug怎么用?Python OpenMaya.MPlug使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类maya.OpenMaya
的用法示例。
在下文中一共展示了OpenMaya.MPlug方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: keys
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MPlug [as 别名]
def keys(self):
# TODO MIKE: I had to do a try except here for the the object called "|groundPlane_transform".
# It's apparently always in the scene and error with that line.
try:
keys = cmds.listAttr(cross3d.SceneWrapper._mObjName(self._nativePointer), userDefined=True)
if keys:
return keys
except ValueError:
pass
return []
# http://forums.cgsociety.org/showthread.php?t=888612
# Note: I was unable to find a way to identify userDefined keys in the following method
# so I used the maya.cmds method. If possible this finish this method and replace the
# above code.
#depNode = om.MFnDependencyNode(mObj)
#total = depNode.attributeCount()
#count = 0
#while count < total:
# attr = depNode.attribute(count)
# plug = om.MPlug(mObj, attr)
# count += 1
# print count, attr.apiTypeStr(), plug.name()
示例2: getCurveFn
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MPlug [as 别名]
def getCurveFn(self):
inputCurvePlug = OpenMaya.MPlug(self.thisMObject(), instanceAlongCurveLocator.inputCurveAttr)
curve = getSingleSourceObjectFromPlug(inputCurvePlug)
# Get Fn from a DAG path to get the world transformations correctly
if curve is not None:
path = OpenMaya.MDagPath()
trFn = OpenMaya.MFnDagNode(curve)
trFn.getPath(path)
path.extendToShape()
if path.node().hasFn(OpenMaya.MFn.kNurbsCurve):
return OpenMaya.MFnNurbsCurve(path)
return None
# Calculate expected instances by the instancing mode
示例3: getInstanceCountByMode
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MPlug [as 别名]
def getInstanceCountByMode(self):
instancingModePlug = OpenMaya.MPlug(self.thisMObject(), instanceAlongCurveLocator.instancingModeAttr)
inputCurvePlug = OpenMaya.MPlug(self.thisMObject(), instanceAlongCurveLocator.inputCurveAttr)
if inputCurvePlug.isConnected() and instancingModePlug.asInt() == 1:
instanceLengthPlug = OpenMaya.MPlug(self.thisMObject(), instanceAlongCurveLocator.instanceLengthAttr)
maxInstancesByLengthPlug = OpenMaya.MPlug(self.thisMObject(), instanceAlongCurveLocator.maxInstancesByLengthAttr)
curveFn = self.getCurveFn()
# Known issue: even if the curve fn is dag path constructed, its length is not worldspace...
# If you want perfect distance-based instancing, freeze the transformations of the curve
curveLength = curveFn.length()
curveStart = OpenMaya.MPlug(self.thisMObject(), instanceAlongCurveLocator.curveStartAttr).asFloat() * curveLength
curveEnd = OpenMaya.MPlug(self.thisMObject(), instanceAlongCurveLocator.curveEndAttr).asFloat() * curveLength
effectiveCurveLength = min(max(curveEnd - curveStart, 0.001), curveLength)
return min(maxInstancesByLengthPlug.asInt(), int(math.ceil(effectiveCurveLength / instanceLengthPlug.asFloat())))
instanceCountPlug = OpenMaya.MPlug(self.thisMObject(), instanceAlongCurveLocator.instanceCountAttr)
return instanceCountPlug.asInt()
示例4: _addAttr
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MPlug [as 别名]
def _addAttr(_fnDependNode, _sName, _pValue):
sType = core.getDataType(_pValue)
# Skip empty list
bIsMulti = sType == core.TYPE_LIST
if bIsMulti and len(_pValue) == 0:
return
plug = None
# Get attribute arguments
try: # TODO: Is a try/catch really the best way to know if the plug exists?
plug = _fnDependNode.findPlug(_sName)
except:
pass
if plug is None:
fnAtt = _createAttribute(_sName, _pValue)
if fnAtt is None: return # In case of invalid value like missing pymel PyNode & Attributes
fnAtt.setNiceNameOverride(_sName)
moAtt = fnAtt.object()
if moAtt is not None:
_fnDependNode.addAttribute(moAtt)
plug = OpenMaya.MPlug(_fnDependNode.object(), moAtt)
if plug is not None:
_setAttr(plug, _pValue)
示例5: __init__
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MPlug [as 别名]
def __init__(self, node):
log_lvl = sys._global_spore_dispatcher.spore_globals['LOG_LEVEL']
self.logger = logging_util.SporeLogger(__name__, log_lvl)
dg_fn = om.MFnDependencyNode(node)
self.node_name = dg_fn.name()
self.node = node # TODO - hold on to selection list instead of mobj
# self.bounding_box = None
self.state = None
self.data_plug = om.MPlug()
self.data_object = om.MObject()
# instance data attributes
self.position = om.MVectorArray()
self.scale = om.MVectorArray()
self.rotation = om.MVectorArray()
self.instance_id = om.MIntArray()
self.visibility = om.MIntArray()
self.normal = om.MVectorArray()
self.tangent = om.MVectorArray()
self.u_coord = om.MDoubleArray()
self.v_coord = om.MDoubleArray()
self.poly_id = om.MIntArray()
self.color = om.MVectorArray()
self.unique_id = om.MIntArray()
self.exclusive_paint = []
# collect points for kd tree
self.np_position = np.empty((0,3), float)
self.tree = None
self.logger.info('Instanciate new InstanceData object for: {}'.format(self.node_name))
示例6: initialize_data
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MPlug [as 别名]
def initialize_data(self):
""" get cache data from the sporeNode's instanceData plug/
:param instance_data_plug MPlug: instanceData plug """
node_fn = om.MFnDependencyNode(self.node)
self.data_plug = node_fn.findPlug('instanceData')
self.data_object = self.data_plug.asMObject()
array_attr_fn = om.MFnArrayAttrsData(self.data_object)
self.position = array_attr_fn.vectorArray('position')
self.scale = array_attr_fn.vectorArray('scale')
self.rotation = array_attr_fn.vectorArray('rotation')
self.instance_id = array_attr_fn.intArray('objectIndex')
self.visibility = array_attr_fn.intArray('visibility')
self.normal = array_attr_fn.vectorArray('normal')
self.tangent = array_attr_fn.vectorArray('tangent')
self.u_coord = array_attr_fn.doubleArray('u_coord')
self.v_coord = array_attr_fn.doubleArray('v_coord')
self.poly_id = array_attr_fn.intArray('poly_id')
self.color = array_attr_fn.vectorArray('color')
self.unique_id = array_attr_fn.intArray('unique_id')
# TODO - set bb
# get position as numpy array
for i in xrange(self.position.length()):
position = [[self.position[i].x, self.position[i].y, self.position[i].z]]
self.np_position = np.append(self.np_position, position, axis=0)
self.logger.debug('Initialize InstanceData object for: {}'.format(self.node_name))
示例7: _getPlug
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MPlug [as 别名]
def _getPlug(cls, mObj, name):
""" For a given OpenMaya.MObject return the OpenMaya.MPlug object with that attribute name.
If the property does not exist, raises "RuntimeError: (kInvalidParameter): Cannot find item of required type"
:param mObj: The source MObject
:param name: The name of the attribute to get from mObj.
:return: A OpenMaya.MPlug object
"""
with ExceptionRouter():
depNode = om.MFnDependencyNode(mObj)
attr = depNode.attribute(name)
return om.MPlug(mObj, attr)
示例8: getSize
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MPlug [as 别名]
def getSize(self):
thisNode = self.thisMObject()
plug = OpenMaya.MPlug(thisNode, self.aSize)
sizeVal = plug.asMDistance()
return sizeVal.asCentimeters()
示例9: getTPositions
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MPlug [as 别名]
def getTPositions(self):
"""reads the trajectory positions from the attribute
by using the plug instead of the dataBlock
"""
thisNode = self.thisMObject()
plug = OpenMaya.MPlug( thisNode, self.aTPos )
vectorArrayDataFn = OpenMaya.MFnVectorArrayData( plug.asMObject() )
tPosVectArray = vectorArrayDataFn.array()
return tPosVectArray
示例10: getShadingGroup
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MPlug [as 别名]
def getShadingGroup(self):
inputSGPlug = OpenMaya.MPlug(self.thisMObject(), instanceAlongCurveLocator.inputShadingGroupAttr)
sgNode = getSingleSourceObjectFromPlug(inputSGPlug)
if sgNode is not None and sgNode.hasFn(OpenMaya.MFn.kSet):
return OpenMaya.MFnSet(sgNode)
return None
示例11: getInputTransformPlug
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MPlug [as 别名]
def getInputTransformPlug(self):
# Backward compatibility
inputTransformPlug = OpenMaya.MPlug(self.thisMObject(), instanceAlongCurveLocator.inputTransformAttr)
legacyInputTransformPlug = OpenMaya.MPlug(self.thisMObject(), instanceAlongCurveLocator.legacyInputTransformAttr)
if(legacyInputTransformPlug.isConnected()):
inputTransformPlug = legacyInputTransformPlug
return inputTransformPlug
示例12: getWorldValueAtFrame
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MPlug [as 别名]
def getWorldValueAtFrame(attr, frame):
mSelectionList = OpenMaya.MSelectionList()
mSelectionList.add(attr)
plug = OpenMaya.MPlug()
mSelectionList.getPlug(0, plug)
context = OpenMaya.MDGContext(OpenMaya.MTime(frame))
return plug.asDouble(context)
示例13: __init__
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MPlug [as 别名]
def __init__(self, mObject, dataBlock, rampAttr, normalize, instanceCount):
self.ramp = OpenMaya.MRampAttribute(OpenMaya.MPlug(mObject, rampAttr.ramp))
self.rampOffset = dataBlock.inputValue(rampAttr.rampOffset).asFloat()
self.rampRandomAmplitude = dataBlock.inputValue(rampAttr.rampRandomAmplitude).asFloat()
self.rampAmplitude = dataBlock.inputValue(rampAttr.rampAmplitude).asFloat()
self.rampRepeat = dataBlock.inputValue(rampAttr.rampRepeat).asFloat()
if normalize:
self.rampAxis = dataBlock.inputValue(rampAttr.rampAxis.compound).asVector().normal()
else:
self.rampAxis = dataBlock.inputValue(rampAttr.rampAxis.compound).asVector()
self.useDynamicAmplitudeValues = False
amplitudePlug = OpenMaya.MPlug(mObject, rampAttr.rampAmplitude)
if amplitudePlug.isConnected():
# Get connected input plugs
connections = OpenMaya.MPlugArray()
amplitudePlug.connectedTo(connections, True, False)
# Find input transform
if connections.length() == 1:
node = connections[0].node()
nodeFn = OpenMaya.MFnDependencyNode(node)
resultColors = OpenMaya.MFloatVectorArray()
resultTransparencies = OpenMaya.MFloatVectorArray()
uValues = OpenMaya.MFloatArray(instanceCount, 0.0)
vValues = OpenMaya.MFloatArray(instanceCount, 0.0)
# Sample a line, for more user flexibility
for i in xrange(instanceCount):
uValues.set(i / float(instanceCount), i)
vValues.set(i / float(instanceCount), i)
# For now... then we can just use the plug (TODO)
if(node.hasFn(OpenMaya.MFn.kTexture2d)):
OpenMayaRender.MRenderUtil.sampleShadingNetwork(nodeFn.name() + ".outColor", instanceCount, False, False, OpenMaya.MFloatMatrix(), None, uValues, vValues, None, None, None, None, None, resultColors, resultTransparencies)
self.rampAmplitudeValues = []
self.useDynamicAmplitudeValues = True
for i in xrange(resultColors.length()):
self.rampAmplitudeValues.append(resultColors[i].length() / math.sqrt(3))
# Ramps base offset
示例14: compute
# 需要导入模块: from maya import OpenMaya [as 别名]
# 或者: from maya.OpenMaya import MPlug [as 别名]
def compute(self, plug, dataBlock):
try:
curveDataHandle = dataBlock.inputValue(instanceAlongCurveLocator.inputCurveAttr)
curve = curveDataHandle.asNurbsCurveTransformed()
updateTranslation = (plug == instanceAlongCurveLocator.outputTranslationAttr.compound)
updateRotation = (plug == instanceAlongCurveLocator.outputRotationAttr.compound)
updateScale = (plug == instanceAlongCurveLocator.outputScaleAttr.compound)
if not curve.isNull():
if updateTranslation or updateRotation or updateScale:
curveFn = OpenMaya.MFnNurbsCurve(curve)
instanceCount = self.getInstanceCountByMode()
distOffset = dataBlock.inputValue(instanceAlongCurveLocator.distOffsetAttr).asFloat()
curveLength = curveFn.length()
# Curve thresholds
curveStart = dataBlock.inputValue(instanceAlongCurveLocator.curveStartAttr).asFloat() * curveLength
curveEnd = dataBlock.inputValue(instanceAlongCurveLocator.curveEndAttr).asFloat() * curveLength
effectiveCurveLength = min(max(curveEnd - curveStart, 0.001), curveLength)
lengthIncrement = self.getIncrementByMode(instanceCount, effectiveCurveLength)
# Common data
inputTransformPlug = self.getInputTransformPlug()
inputTransformFn = self.getInputTransformFn()
# Force update of transformation
if OpenMaya.MPlug(self.thisMObject(), instanceAlongCurveLocator.inputTransformAttr).isConnected():
dataBlock.inputValue(inputTransformPlug).asMatrix()
# Manipulator data
curveAxisHandleArray = dataBlock.inputArrayValue(instanceAlongCurveLocator.curveAxisHandleAttr.compound)
axisHandlesSorted = getSortedCurveAxisArray(self.thisMObject(), curveAxisHandleArray, instanceCount)
if updateTranslation:
self.updateInstancePositions(curveFn, dataBlock, instanceCount, distOffset, curveStart, curveEnd, effectiveCurveLength, lengthIncrement, inputTransformPlug, inputTransformFn, axisHandlesSorted)
if updateRotation:
self.updateInstanceRotations(curveFn, dataBlock, instanceCount, distOffset, curveStart, curveEnd, effectiveCurveLength, lengthIncrement, inputTransformPlug, inputTransformFn, axisHandlesSorted)
if updateScale:
self.updateInstanceScale(curveFn, dataBlock, instanceCount, distOffset, curveStart, curveEnd, effectiveCurveLength, lengthIncrement)
except:
sys.stderr.write('Failed trying to compute locator. stack trace: \n')
sys.stderr.write(traceback.format_exc())
return OpenMaya.kUnknownParameter