当前位置: 首页>>代码示例>>Python>>正文


Python patches.Shadow方法代码示例

本文整理汇总了Python中matplotlib.patches.Shadow方法的典型用法代码示例。如果您正苦于以下问题:Python patches.Shadow方法的具体用法?Python patches.Shadow怎么用?Python patches.Shadow使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在matplotlib.patches的用法示例。


在下文中一共展示了patches.Shadow方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: draw

# 需要导入模块: from matplotlib import patches [as 别名]
# 或者: from matplotlib.patches import Shadow [as 别名]
def draw(self, renderer):
        "Draw everything that belongs to the legend"
        if not self.get_visible():
            return

        renderer.open_group('legend')

        fontsize = renderer.points_to_pixels(self._fontsize)

        # if mode == fill, set the width of the legend_box to the
        # width of the paret (minus pads)
        if self._mode in ["expand"]:
            pad = 2 * (self.borderaxespad + self.borderpad) * fontsize
            self._legend_box.set_width(self.get_bbox_to_anchor().width - pad)

        # update the location and size of the legend. This needs to
        # be done in any case to clip the figure right.
        bbox = self._legend_box.get_window_extent(renderer)
        self.legendPatch.set_bounds(bbox.x0, bbox.y0,
                                    bbox.width, bbox.height)
        self.legendPatch.set_mutation_scale(fontsize)

        if self._drawFrame:
            if self.shadow:
                shadow = Shadow(self.legendPatch, 2, -2)
                shadow.draw(renderer)

            self.legendPatch.draw(renderer)

        self._legend_box.draw(renderer)

        renderer.close_group('legend') 
开发者ID:ktraunmueller,项目名称:Computable,代码行数:34,代码来源:legend.py

示例2: draw

# 需要导入模块: from matplotlib import patches [as 别名]
# 或者: from matplotlib.patches import Shadow [as 别名]
def draw(self, renderer):
        "Draw everything that belongs to the legend."
        if not self.get_visible():
            return

        renderer.open_group('legend')

        fontsize = renderer.points_to_pixels(self._fontsize)

        # if mode == fill, set the width of the legend_box to the
        # width of the parent (minus pads)
        if self._mode in ["expand"]:
            pad = 2 * (self.borderaxespad + self.borderpad) * fontsize
            self._legend_box.set_width(self.get_bbox_to_anchor().width - pad)

        # update the location and size of the legend. This needs to
        # be done in any case to clip the figure right.
        bbox = self._legend_box.get_window_extent(renderer)
        self.legendPatch.set_bounds(bbox.x0, bbox.y0,
                                    bbox.width, bbox.height)
        self.legendPatch.set_mutation_scale(fontsize)

        if self._drawFrame:
            if self.shadow:
                shadow = Shadow(self.legendPatch, 2, -2)
                shadow.draw(renderer)

            self.legendPatch.draw(renderer)

        self._legend_box.draw(renderer)

        renderer.close_group('legend')
        self.stale = False 
开发者ID:PacktPublishing,项目名称:Mastering-Elasticsearch-7.0,代码行数:35,代码来源:legend.py

示例3: draw

# 需要导入模块: from matplotlib import patches [as 别名]
# 或者: from matplotlib.patches import Shadow [as 别名]
def draw(self, renderer):
        "Draw everything that belongs to the legend."
        if not self.get_visible():
            return

        renderer.open_group('legend')

        fontsize = renderer.points_to_pixels(self._fontsize)

        # if mode == fill, set the width of the legend_box to the
        # width of the paret (minus pads)
        if self._mode in ["expand"]:
            pad = 2 * (self.borderaxespad + self.borderpad) * fontsize
            self._legend_box.set_width(self.get_bbox_to_anchor().width - pad)

        # update the location and size of the legend. This needs to
        # be done in any case to clip the figure right.
        bbox = self._legend_box.get_window_extent(renderer)
        self.legendPatch.set_bounds(bbox.x0, bbox.y0,
                                    bbox.width, bbox.height)
        self.legendPatch.set_mutation_scale(fontsize)

        if self._drawFrame:
            if self.shadow:
                shadow = Shadow(self.legendPatch, 2, -2)
                shadow.draw(renderer)

            self.legendPatch.draw(renderer)

        self._legend_box.draw(renderer)

        renderer.close_group('legend')
        self.stale = False 
开发者ID:Relph1119,项目名称:GraphicDesignPatternByPython,代码行数:35,代码来源:legend.py


注:本文中的matplotlib.patches.Shadow方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。