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Python RendererBase.draw_markers方法代码示例

本文整理汇总了Python中matplotlib.backend_bases.RendererBase.draw_markers方法的典型用法代码示例。如果您正苦于以下问题:Python RendererBase.draw_markers方法的具体用法?Python RendererBase.draw_markers怎么用?Python RendererBase.draw_markers使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在matplotlib.backend_bases.RendererBase的用法示例。


在下文中一共展示了RendererBase.draw_markers方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: draw_markers

# 需要导入模块: from matplotlib.backend_bases import RendererBase [as 别名]
# 或者: from matplotlib.backend_bases.RendererBase import draw_markers [as 别名]
def draw_markers(self, gc, marker_path, marker_trans, path, *args,
                             **kwargs):
        # We do a little shimmy so that all markers are drawn for each path
        # effect in turn. Essentially, we induce recursion (depth 1) which is
        # terminated once we have just a single path effect to work with.
        if len(self._path_effects) == 1:
            # Call the base path effect function - this uses the unoptimised
            # approach of calling "draw_path" multiple times.
            return RendererBase.draw_markers(self, gc, marker_path,
                                             marker_trans, path, *args,
                                             **kwargs)

        for path_effect in self._path_effects:
            renderer = self.copy_with_path_effect([path_effect])
            # Recursively call this method, only next time we will only have
            # one path effect.
            renderer.draw_markers(gc, marker_path, marker_trans, path,
                                  *args, **kwargs) 
开发者ID:miloharper,项目名称:neural-network-animation,代码行数:20,代码来源:patheffects.py

示例2: draw_markers

# 需要导入模块: from matplotlib.backend_bases import RendererBase [as 别名]
# 或者: from matplotlib.backend_bases.RendererBase import draw_markers [as 别名]
def draw_markers(
            self, gc, marker_path, marker_trans, path, *args, **kwargs):
        # We do a little shimmy so that all markers are drawn for each path
        # effect in turn. Essentially, we induce recursion (depth 1) which is
        # terminated once we have just a single path effect to work with.
        if len(self._path_effects) == 1:
            # Call the base path effect function - this uses the unoptimised
            # approach of calling "draw_path" multiple times.
            return RendererBase.draw_markers(self, gc, marker_path,
                                             marker_trans, path, *args,
                                             **kwargs)

        for path_effect in self._path_effects:
            renderer = self.copy_with_path_effect([path_effect])
            # Recursively call this method, only next time we will only have
            # one path effect.
            renderer.draw_markers(gc, marker_path, marker_trans, path,
                                  *args, **kwargs) 
开发者ID:boris-kz,项目名称:CogAlg,代码行数:20,代码来源:patheffects.py


注:本文中的matplotlib.backend_bases.RendererBase.draw_markers方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。