本文整理汇总了Python中locale.getdefaultlocale方法的典型用法代码示例。如果您正苦于以下问题:Python locale.getdefaultlocale方法的具体用法?Python locale.getdefaultlocale怎么用?Python locale.getdefaultlocale使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类locale
的用法示例。
在下文中一共展示了locale.getdefaultlocale方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: launch
# 需要导入模块: import locale [as 别名]
# 或者: from locale import getdefaultlocale [as 别名]
def launch(name, *args):
"""Executes a script designed specifically for this launcher.
The parameter "name" is the name of the function to be tested
which is passed as an argument to the script.
"""
filename = os.path.join(os.path.dirname(__file__), '_launch_widget.py')
command = ['python', filename, name]
if args:
command.extend(args)
output = subprocess.check_output(command)
try:
output = output.decode(encoding='UTF-8')
except:
try:
output = output.decode(encoding=locale.getdefaultlocale()[1])
except:
print("could not decode")
return output
示例2: user_set_encoding_and_is_utf8
# 需要导入模块: import locale [as 别名]
# 或者: from locale import getdefaultlocale [as 别名]
def user_set_encoding_and_is_utf8():
# Check user's encoding settings
try:
(lang, enc) = getdefaultlocale()
except ValueError:
print("Didn't detect your LC_ALL environment variable.")
print("Please export LC_ALL with some UTF-8 encoding.")
print("For example: `export LC_ALL=en_US.UTF-8`")
return False
else:
if enc != "UTF-8":
print("zdict only works with encoding=UTF-8, ")
print("but your encoding is: {} {}".format(lang, enc))
print("Please export LC_ALL with some UTF-8 encoding.")
print("For example: `export LC_ALL=en_US.UTF-8`")
return False
return True
示例3: setencoding
# 需要导入模块: import locale [as 别名]
# 或者: from locale import getdefaultlocale [as 别名]
def setencoding():
"""Set the string encoding used by the Unicode implementation. The
default is 'ascii', but if you're willing to experiment, you can
change this."""
encoding = "ascii" # Default value set by _PyUnicode_Init()
if 0:
# Enable to support locale aware default string encodings.
import locale
loc = locale.getdefaultlocale()
if loc[1]:
encoding = loc[1]
if 0:
# Enable to switch off string to Unicode coercion and implicit
# Unicode to string conversion.
encoding = "undefined"
if encoding != "ascii":
# On Non-Unicode builds this will raise an AttributeError...
sys.setdefaultencoding(encoding) # Needs Python Unicode build !
示例4: test_option_locale
# 需要导入模块: import locale [as 别名]
# 或者: from locale import getdefaultlocale [as 别名]
def test_option_locale(self):
self.assertFailure('-L')
self.assertFailure('--locale')
self.assertFailure('-L', 'en')
lang, enc = locale.getdefaultlocale()
lang = lang or 'C'
enc = enc or 'UTF-8'
try:
oldlocale = locale.getlocale(locale.LC_TIME)
try:
locale.setlocale(locale.LC_TIME, (lang, enc))
finally:
locale.setlocale(locale.LC_TIME, oldlocale)
except (locale.Error, ValueError):
self.skipTest('cannot set the system default locale')
stdout = self.run_ok('--locale', lang, '--encoding', enc, '2004')
self.assertIn('2004'.encode(enc), stdout)
示例5: _get_user_locale
# 需要导入模块: import locale [as 别名]
# 或者: from locale import getdefaultlocale [as 别名]
def _get_user_locale():
"""
| Gets the user locale to set the user interface language language.
| The default is set to english if the user's system locale is not one of the translated languages.
:return: string.
The user locale.
"""
if 'Windows' in platform.system():
import ctypes
windll = ctypes.windll.kernel32
default_locale = windows_locale[windll.GetUserDefaultUILanguage()]
else:
default_locale = getdefaultlocale()
if default_locale:
if isinstance(default_locale, tuple):
user_locale = [0][:2]
else:
user_locale = default_locale[:2]
else:
user_locale = 'en'
return user_locale
示例6: language_code
# 需要导入模块: import locale [as 别名]
# 或者: from locale import getdefaultlocale [as 别名]
def language_code(self, language_code):
is_system_locale = language_code is None
if language_code is None:
try:
language_code, _ = locale.getdefaultlocale()
except ValueError:
language_code = None
if language_code is None or language_code == "C":
# cannot be determined
language_code = DEFAULT_LANGUAGE
try:
self.language, self.country = self._parse_locale_code(language_code)
self._language_code = language_code
except LookupError:
if is_system_locale:
# If the system locale returns an invalid code, use the default
self.language = self.get_language(DEFAULT_LANGUAGE)
self.country = self.get_country(DEFAULT_COUNTRY)
self._language_code = DEFAULT_LANGUAGE_CODE
else:
raise
log.debug("Language code: {0}".format(self._language_code))
示例7: aliasmbcs
# 需要导入模块: import locale [as 别名]
# 或者: from locale import getdefaultlocale [as 别名]
def aliasmbcs():
"""On Windows, some default encodings are not provided by Python,
while they are always available as "mbcs" in each locale. Make
them usable by aliasing to "mbcs" in such a case."""
if sys.platform == "win32":
import locale, codecs
enc = locale.getdefaultlocale()[1]
if enc.startswith("cp"): # "cp***" ?
try:
codecs.lookup(enc)
except LookupError:
import encodings
encodings._cache[enc] = encodings._unknown
encodings.aliases.aliases[enc] = "mbcs"
示例8: setencoding
# 需要导入模块: import locale [as 别名]
# 或者: from locale import getdefaultlocale [as 别名]
def setencoding():
"""Set the string encoding used by the Unicode implementation. The
default is 'ascii', but if you're willing to experiment, you can
change this."""
encoding = "ascii" # Default value set by _PyUnicode_Init()
if 0:
# Enable to support locale aware default string encodings.
import locale
loc = locale.getdefaultlocale()
if loc[1]:
encoding = loc[1]
if 0:
# Enable to switch off string to Unicode coercion and implicit
# Unicode to string conversion.
encoding = "undefined"
if encoding != "ascii":
# On Non-Unicode builds this will raise an AttributeError...
sys.setdefaultencoding(encoding) # Needs Python Unicode build !
示例9: _translate_msgid
# 需要导入模块: import locale [as 别名]
# 或者: from locale import getdefaultlocale [as 别名]
def _translate_msgid(msgid, domain, desired_locale=None):
if not desired_locale:
system_locale = locale.getdefaultlocale()
# If the system locale is not available to the runtime use English
if not system_locale[0]:
desired_locale = 'en_US'
else:
desired_locale = system_locale[0]
locale_dir = os.environ.get(domain.upper() + '_LOCALEDIR')
lang = gettext.translation(domain,
localedir=locale_dir,
languages=[desired_locale],
fallback=True)
if six.PY3:
translator = lang.gettext
else:
translator = lang.ugettext
translated_message = translator(msgid)
return translated_message
示例10: run_mod
# 需要导入模块: import locale [as 别名]
# 或者: from locale import getdefaultlocale [as 别名]
def run_mod(self, log):
language_code, encoding = locale.getdefaultlocale()
now = time_op.now()
info = KInformation().get_info()
info["time"] = time_op.timestamp2string(now)
info["ts"] = now
info["language_code"] = language_code
info["encoding"] = encoding
info["python_version"] = platform.python_version()
info["data"] = log
encrypt = Ksecurity().rsa_long_encrypt(json.dumps(info))
net_op.create_http_request(constant.SERVER_URL,
"POST",
"/upload_logs",
encrypt)
示例11: __init__
# 需要导入模块: import locale [as 别名]
# 或者: from locale import getdefaultlocale [as 别名]
def __init__(self, firstweekday=0, locale=None):
TextCalendar.__init__(self, firstweekday)
if locale is None:
locale = _locale.getdefaultlocale()
self.locale = locale
示例12: _language
# 需要导入模块: import locale [as 别名]
# 或者: from locale import getdefaultlocale [as 别名]
def _language():
try:
language = locale.getdefaultlocale()
except ValueError:
language = DEFAULT_LOCALE_LANGUAGE
return language
示例13: get_string
# 需要导入模块: import locale [as 别名]
# 或者: from locale import getdefaultlocale [as 别名]
def get_string(self):
output = launch('get_string')
if sys.version_info < (3,):
output = output.encode(encoding=locale.getdefaultlocale()[1])
self.label['get_string'].setText("{}".format(output))
示例14: get_password
# 需要导入模块: import locale [as 别名]
# 或者: from locale import getdefaultlocale [as 别名]
def get_password(self):
output = launch('get_password')
if sys.version_info < (3,):
output = output.encode(encoding=locale.getdefaultlocale()[1])
self.label['get_password'].setText("{}".format(output))
示例15: get_username_password
# 需要导入模块: import locale [as 别名]
# 或者: from locale import getdefaultlocale [as 别名]
def get_username_password(self):
output = launch('get_username_password')
if sys.version_info < (3,):
output = output.encode(encoding=locale.getdefaultlocale()[1])
self.label['get_username_password'].setText("{}".format(output))