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Python layout.getNumGhosts方法代码示例

本文整理汇总了Python中layout.getNumGhosts方法的典型用法代码示例。如果您正苦于以下问题:Python layout.getNumGhosts方法的具体用法?Python layout.getNumGhosts怎么用?Python layout.getNumGhosts使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在layout的用法示例。


在下文中一共展示了layout.getNumGhosts方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: replayGame

# 需要导入模块: import layout [as 别名]
# 或者: from layout import getNumGhosts [as 别名]
def replayGame( layout, actions, display ):
    import pacmanAgents, ghostAgents
    rules = ClassicGameRules()
    agents = [pacmanAgents.GreedyAgent()] + [ghostAgents.RandomGhost(i+1) for i in range(layout.getNumGhosts())]
    game = rules.newGame( layout, agents[0], agents[1:], display )
    state = game.state
    display.initialize(state.data)

    for action in actions:
            # Execute the action
        state = state.generateSuccessor( *action )
        # Change the display
        display.update( state.data )
        # Allow for game specific conditions (winning, losing, etc.)
        rules.process(state, game)

    display.finish() 
开发者ID:AUTBS,项目名称:AI-Pacman,代码行数:19,代码来源:pacman.py

示例2: replayGame

# 需要导入模块: import layout [as 别名]
# 或者: from layout import getNumGhosts [as 别名]
def replayGame( layout, actions, display ):
    import pacmanAgents, ghostAgents
    rules = ClassicGameRules()
    agents = [pacmanAgents.GreedyAgent()] + [ghostAgents.RandomGhost(i+1) for i in range(layout.getNumGhosts())]
    game = rules.newGame( layout, agents[0], agents[1:], display )
    state = game.state
    display.initialize(state.data)

    for action in actions:
      # Execute the action
      state = state.generateSuccessor( *action )
      # Change the display
      display.update( state.data )
      # Allow for game specific conditions (winning, losing, etc.)
      rules.process(state, game)

    display.finish() 
开发者ID:jrios6,项目名称:Berkeley-AI-PacMan-Lab-1,代码行数:19,代码来源:pacman.py

示例3: newGame

# 需要导入模块: import layout [as 别名]
# 或者: from layout import getNumGhosts [as 别名]
def newGame( self, layout, pacmanAgent, ghostAgents, display, quiet = False, catchExceptions=False):
        agents = [pacmanAgent] + ghostAgents[:layout.getNumGhosts()]
        initState = GameState()
        initState.initialize( layout, len(ghostAgents) )
        game = Game(agents, display, self, catchExceptions=catchExceptions)
        game.state = initState
        self.initialState = initState.deepCopy()
        self.quiet = quiet
        return game 
开发者ID:AUTBS,项目名称:AI-Pacman,代码行数:11,代码来源:pacman.py

示例4: newGame

# 需要导入模块: import layout [as 别名]
# 或者: from layout import getNumGhosts [as 别名]
def newGame( self, layout, pacmanAgent, ghostAgents, display, quiet = False, catchExceptions=False):
    agents = [pacmanAgent] + ghostAgents[:layout.getNumGhosts()]
    initState = GameState()
    initState.initialize( layout, len(ghostAgents) )
    game = Game(agents, display, self, catchExceptions=catchExceptions)
    game.state = initState
    self.initialState = initState.deepCopy()
    self.quiet = quiet
    return game 
开发者ID:jrios6,项目名称:Berkeley-AI-PacMan-Lab-1,代码行数:11,代码来源:pacman.py

示例5: newGame

# 需要导入模块: import layout [as 别名]
# 或者: from layout import getNumGhosts [as 别名]
def newGame( self, layout, pacmanAgent, ghostAgents, display, quiet = False, catchExceptions=False):
    agents = [pacmanAgent] + ghostAgents[:layout.getNumGhosts()]
    initState = GameState()
    initState.initialize( layout, len(ghostAgents) )
    game = Game(agents, display, self, catchExceptions=False)
    game.state = initState
    self.initialState = initState.deepCopy()
    self.quiet = quiet
    return game 
开发者ID:victorgrego,项目名称:Reinforcement-Learning,代码行数:11,代码来源:pacman.py

示例6: replayGameFromStates

# 需要导入模块: import layout [as 别名]
# 或者: from layout import getNumGhosts [as 别名]
def replayGameFromStates( layout, states_file, display ) :
    import pacmanAgents, ghostAgents
    lambda_states = load_states( layout, states_file )
    rules = ClassicGameRules()
    agents = [pacmanAgents.GreedyAgent()] + [ghostAgents.RandomGhost(i+1) for i in range(layout.getNumGhosts())]
    game = rules.newGame( layout, agents[0], agents[1:], display )
    state = game.state
    display.initialize(state.data)

    for i, s in enumerate(lambda_states, 0):
        print("Planner state {}: {}".format(i, s))

    print("Starting replay")
    for i, (s, sprime) in enumerate(zip(lambda_states, lambda_states[1:]), 0):
        print("Planner state {}: {}".format(i, s))
        print("Pacman Position according to Pacman Engine: {}".format(state.data.agentStates[0].configuration.pos))
        nx, ny = s['at(the_pacman)']
        ox, oy = state.data.agentStates[0].configuration.pos
        assert nx == ox and ny == oy
        nxprime, nyprime = sprime['at(the_pacman)']
        vector_move =  (nxprime - nx, nyprime - ny)
        pacman_action = Actions.vectorToDirection(vector_move)
        state = state.generateSuccessor(0, pacman_action)
        display.update(state.data)
        rules.process(state,game)
        if state.isWin() or state.isLose() : break

        for ghost_idx in range(1, len(state.data.agentStates)) :
            idx = 'at(g{})'.format(ghost_idx-1)
            nx, ny = s[idx]
            ox, oy = state.data.agentStates[ghost_idx].configuration.pos
            assert nx == ox and ny == oy

            nxprime, nyprime = sprime[idx]
            vector_move = (nxprime - nx, nyprime - ny)

            ghost_action = Actions.vectorToDirection(vector_move)
            state = state.generateSuccessor(ghost_idx, ghost_action)
            display.update(state.data)
            rules.process(state,game)
            if state.isWin() or state.isLose() : continue
        if state.isWin() or state.isLose() : break
    display.finish() 
开发者ID:aig-upf,项目名称:2017-planning-with-simulators,代码行数:45,代码来源:pacman.py


注:本文中的layout.getNumGhosts方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。