本文整理汇总了Python中kivy.uix.widget.Widget方法的典型用法代码示例。如果您正苦于以下问题:Python widget.Widget方法的具体用法?Python widget.Widget怎么用?Python widget.Widget使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类kivy.uix.widget
的用法示例。
在下文中一共展示了widget.Widget方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: program_run
# 需要导入模块: from kivy.uix import widget [as 别名]
# 或者: from kivy.uix.widget import Widget [as 别名]
def program_run(self, index, button):
"""Loads the currently viewed photo in an external program using an external program preset.
Argument:
index: Integer, index of the preset to use.
button: Widget, the button that called this function.
"""
name, command, argument = self.programs[index]
if os.path.isfile(command):
button.disabled = True # Disable the button so the user knows something is happening
photo_info = self.database_exists(self.fullpath)
if photo_info:
photo_file = os.path.join(photo_info[2], photo_info[0])
abs_photo = os.path.abspath(photo_file)
argument_replace = argument.replace('%i', '"'+abs_photo+'"')
argument_replace = argument_replace.replace('%%', '%')
run_command = command+' '+argument_replace
Clock.schedule_once(lambda *dt: self.program_run_finish(run_command, photo_info, button))
else:
self.popup_message(text='Not A Valid Program')
示例2: new_description
# 需要导入模块: from kivy.uix import widget [as 别名]
# 或者: from kivy.uix.widget import Widget [as 别名]
def new_description(self, description_editor, root):
"""Update the description of a folder or album.
Arguments:
description_editor: Widget, the text input object that was edited.
root: The screen that owns the text input widget. Has information about the folder or album being edited.
"""
if not description_editor.focus:
folder = root.selected
description = description_editor.text
if root.type == 'Folder':
self.database_folder_update_description(folder, description)
self.folders.commit()
self.update_photoinfo(folders=[folder])
elif root.type == 'Album':
index = self.album_find(folder)
if index >= 0:
self.album_update_description(index, description)
示例3: new_title
# 需要导入模块: from kivy.uix import widget [as 别名]
# 或者: from kivy.uix.widget import Widget [as 别名]
def new_title(self, title_editor, root):
"""Update the title of a folder or album.
Arguments:
title_editor: Widget, the text input object that was edited.
root: The screen that owns the text input widget. Has information about the folder or album being edited.
"""
if not title_editor.focus:
folder = root.selected
title = title_editor.text
if root.type == 'Folder':
self.database_folder_update_title(folder, title)
self.folders.commit()
self.update_photoinfo(folders=[folder])
root.update_folders = True
root.update_treeview()
示例4: create_inspector
# 需要导入模块: from kivy.uix import widget [as 别名]
# 或者: from kivy.uix.widget import Widget [as 别名]
def create_inspector(win, ctx, *l):
'''Create an Inspector instance attached to the *ctx* and bound to the
Windows :meth:`~kivy.core.window.WindowBase.on_keyboard` event for capturing
the keyboard shortcut.
:Parameters:
`win`: A :class:`Window <kivy.core.window.WindowBase>`
The application Window to bind to.
`ctx`: A :class:`~kivy.uix.widget.Widget` or subclass
The Widget to be inspected.
'''
# Dunno why, but if we are creating inspector within the start(), no lang
# rules are applied.
ctx.inspector = Inspector(win=win)
win.bind(children=ctx.inspector.on_window_children,
on_keyboard=ctx.inspector.keyboard_shortcut)
示例5: update
# 需要导入模块: from kivy.uix import widget [as 别名]
# 或者: from kivy.uix.widget import Widget [as 别名]
def update(self, dt):
self.mcnay.update()
self.background.update()
# Loop through and update obstacles. Replace obstacles which went off the screen.
for obstacle in self.obstacles:
obstacle.update()
if obstacle.x < self.mcnay.x and not obstacle.marked:
obstacle.marked = True
self.score += 1
self.new_obstacle(remove=False)
if len(self.obstacles) == 0:
self.new_obstacle(remove=False)
elif self.obstacles[0].x < 0:
self.remove_obstacle()
# If obstacles is emply
# See if the player collides with any obstacles
for obstacle in self.obstacles:
if self.mcnay.collide_widget(Widget(pos=(obstacle.x, obstacle.gap_top + 20), size=(obstacle.width, obstacle.height - obstacle.gap_top))):
# This will be replaced later on
sys.exit()
if self.mcnay.collide_widget(Widget(pos=(obstacle.x, 0), size=(obstacle.width, obstacle.gap_top - obstacle.gap_size))):
# This will also be replaced
sys.exit()
示例6: init_ui
# 需要导入模块: from kivy.uix import widget [as 别名]
# 或者: from kivy.uix.widget import Widget [as 别名]
def init_ui(game):
view = Widget()
_heading(game, view)
_notes(game, view)
_scales(game, view)
_tuning(game, view)
view.add_widget(game)
if platform in ('android', 'ios'):
from kivy.core.window import Window
from kivy.uix.scrollview import ScrollView
app_view = view
app_view.size = (960, 540)
app_view.size_hint = (None, None)
view = ScrollView(size=Window.size)
view.effect_cls = ScrollEffect
view.add_widget(app_view)
return view
示例7: remove_widget
# 需要导入模块: from kivy.uix import widget [as 别名]
# 或者: from kivy.uix.widget import Widget [as 别名]
def remove_widget(self, widget):
if widget is self.side_panel:
self._side_panel.remove_widget(widget)
self.side_panel = None
elif widget is self.main_panel:
self._main_panel.remove_widget(widget)
self.main_panel = None
else:
raise NavigationDrawerException(
'Widget is neither the side or main panel, can\'t remove it.')
示例8: start_emulation
# 需要导入模块: from kivy.uix import widget [as 别名]
# 或者: from kivy.uix.widget import Widget [as 别名]
def start_emulation(filename, file_content, threaded=False):
root = None
has_error = False
if os.path.splitext(filename)[1] =='.kv': # load the kivy file directly
try: # cacthing error with kivy files
Builder.unload_file(filename)
root = Builder.load_file(filename)
except:
has_error = True
trace = traceback.format_exc()
Logger.error("Emulator: {}".format(trace))
elif os.path.splitext(filename)[1] =='.py':
load_defualt_kv(filename, file_content)
try: # cahching error with python files
root = load_py_file(filename, file_content)
except:
has_error = True
trace = traceback.format_exc()
Logger.error("Emulator: {}".format(trace))
else:
Logger.warning("KivyStudio: can't emulate file type {}".format(filename))
if not root and not has_error:
Logger.error('Emulator: No root widget found.')
elif not isinstance(root,Widget) and not has_error:
Logger.error("KivyStudio: root instance found = '{}' and is not a widget".format(root))
elif root:
if threaded:
emulation_done(root, filename)
else:
get_emulator_area().screen_display.screen.add_widget(root)
dirname=os.path.dirname(filename)
sys.path.pop()
resource_remove_path(dirname)
示例9: checkscreen
# 需要导入模块: from kivy.uix import widget [as 别名]
# 或者: from kivy.uix.widget import Widget [as 别名]
def checkscreen(self):
"""Updates the screen depending on the state of the league object."""
# If there are league matches, clear the screen
if self.leagueobject:
self.leaguename = self.leagueobject.LeagueName
if self.newbox:
self.newbox.clear_widgets()
else:
self.newbox = BoxLayout(orientation="vertical",
size_hint_y=0.8)
self.leaguebox.add_widget(self.newbox)
# Get the stack of league matches
self.leaguestack = self.createStack()
# And work out how to place it in the middle of the screen.
if self.spacer:
sph = ((self.parent.height * .8) - self.h) / 2.0
self.newbox.add_widget(Widget(size_hint=(1, None), height=sph))
self.newbox.add_widget(self.leaguestack)
if self.spacer:
self.newbox.add_widget(Widget(size_hint=(1, None), height=sph))
# No league matches
else:
if self.newbox:
self.leaguebox.remove_widget(self.newbox)
self.leaguename = "No league matches found."
示例10: build
# 需要导入模块: from kivy.uix import widget [as 别名]
# 或者: from kivy.uix.widget import Widget [as 别名]
def build(self):
'''Initializes the application; it will be called only once.
If this method returns a widget (tree), it will be used as the root
widget and added to the window.
:return:
None or a root :class:`~kivy.uix.widget.Widget` instance
if no self.root exists.'''
if not self.root:
return Widget()
示例11: run
# 需要导入模块: from kivy.uix import widget [as 别名]
# 或者: from kivy.uix.widget import Widget [as 别名]
def run(self):
'''Launches the app in standalone mode.
'''
if not self.built:
self.load_config()
self.load_kv(filename=self.kv_file)
root = self.build()
if root:
self.root = root
if self.root:
if not isinstance(self.root, Widget):
Logger.critical('App.root must be an _instance_ of Widget')
raise Exception('Invalid instance in App.root')
from kivy.core.window import Window
Window.add_widget(self.root)
# Check if the window is already created
from kivy.base import EventLoop
window = EventLoop.window
if window:
self._app_window = window
window.set_title(self.get_application_name())
icon = self.get_application_icon()
if icon:
window.set_icon(icon)
self._install_settings_keys(window)
else:
Logger.critical("Application: No window is created."
" Terminating application run.")
return
self.dispatch('on_start')
runTouchApp()
self.stop()
示例12: _create_popup
# 需要导入模块: from kivy.uix import widget [as 别名]
# 或者: from kivy.uix.widget import Widget [as 别名]
def _create_popup(self, instance):
# create popup layout
content = BoxLayout(orientation='vertical', spacing='5dp')
popup_width = min(0.95 * Window.width, dp(500))
self.popup = popup = Popup(
title=self.title, content=content, size_hint=(None, None),
size=(popup_width, '250dp'))
# create the textinput used for numeric input
self.textinput = textinput = TextInput(
text=self.value, font_size='24sp', multiline=False,
size_hint_y=None, height='42sp')
textinput.bind(on_text_validate=self._validate)
self.textinput = textinput
# construct the content, widget are used as a spacer
content.add_widget(Widget())
content.add_widget(textinput)
content.add_widget(Widget())
content.add_widget(SettingSpacer())
# 2 buttons are created for accept or cancel the current value
btnlayout = BoxLayout(size_hint_y=None, height='50dp', spacing='5dp')
btn = Button(text='Ok')
btn.bind(on_release=self._validate)
btnlayout.add_widget(btn)
btn = Button(text='Cancel')
btn.bind(on_release=self._dismiss)
btnlayout.add_widget(btn)
content.add_widget(btnlayout)
# all done, open the popup !
popup.open()
示例13: run
# 需要导入模块: from kivy.uix import widget [as 别名]
# 或者: from kivy.uix.widget import Widget [as 别名]
def run(self):
o = []
for x in range(10000):
o.append(Widget())
示例14: __init__
# 需要导入模块: from kivy.uix import widget [as 别名]
# 或者: from kivy.uix.widget import Widget [as 别名]
def __init__(self):
self.ctx = RenderContext()
self.root = root = Widget()
for x in range(10000):
root.add_widget(Widget())
self.ctx.add(self.root.canvas)
示例15: add_widget
# 需要导入模块: from kivy.uix import widget [as 别名]
# 或者: from kivy.uix.widget import Widget [as 别名]
def add_widget(self, widget: Widget, index: int = 0, canvas: str = None):
""" Add widget override. """
if (widget.__class__ == blocks.PrintBlock and
any(map(lambda w: w.__class__ == blocks.PrintBlock, self.children))):
Notification(title='Warning',
message='Only one print block allowed!').open()
return
if not self.children:
self.parent.parent.parent.remove_hint()
super().add_widget(widget, index, canvas)