本文整理汇总了Python中kivy.graphics方法的典型用法代码示例。如果您正苦于以下问题:Python kivy.graphics方法的具体用法?Python kivy.graphics怎么用?Python kivy.graphics使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类kivy
的用法示例。
在下文中一共展示了kivy.graphics方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: draw_path
# 需要导入模块: import kivy [as 别名]
# 或者: from kivy import graphics [as 别名]
def draw_path(self, gc, path, transform, rgbFace=None):
'''Produce the rendering of the graphics elements using
:class:`kivy.graphics.Line` and :class:`kivy.graphics.Mesh` kivy
graphics instructions. The paths are converted into polygons and
assigned either to a clip rectangle or to the same canvas for
rendering. Paths are received in matplotlib coordinates. The
aesthetics is defined by the `GraphicsContextKivy` gc.
'''
if _mpl_ge_2_0:
polygons = path.to_polygons(transform, self.widget.width,
self.widget.height, closed_only=False)
else:
polygons = path.to_polygons(transform, self.widget.width,
self.widget.height)
list_canvas_instruction = self.get_path_instructions(gc, polygons,
closed=True, rgbFace=rgbFace)
for widget, instructions in list_canvas_instruction:
widget.canvas.add(instructions)
示例2: update_all
# 需要导入模块: import kivy [as 别名]
# 或者: from kivy import graphics [as 别名]
def update_all(self, *args):
'''
Update all positions and sizes for graphics in widgets.
'''
x = self.pos[0]
y = self.pos[1]
self.gauge_translate.x = x
self.gauge_translate.y = y
self.shadow_translate.x = x
self.shadow_translate.y = y
self.mask_translate.x = x
self.mask_translate.y = y
scale_x = self.width / self.gauge_width
scale_y = self.height / self.gauge_height
self.gauge_scale.x = scale_x
self.gauge_scale.y = scale_y
self.shadow_scale.x = scale_x
self.shadow_scale.y = scale_y
self.mask_scale.x = scale_x
self.mask_scale.y = scale_y
示例3: handle_clip_rectangle
# 需要导入模块: import kivy [as 别名]
# 或者: from kivy import graphics [as 别名]
def handle_clip_rectangle(self, gc, x, y):
'''It checks whether the point (x,y) collides with any already
existent stencil. If so it returns the index position of the
stencil it collides with. if the new clip rectangle bounds are
None it draws in the canvas otherwise it finds the correspondent
stencil or creates a new one for the new graphics instructions.
The point x,y is given in matplotlib coordinates.
'''
x = self.widget.x + x
y = self.widget.y + y
collides = self.collides_with_existent_stencil(x, y)
if collides > -1:
return collides
new_bounds = gc.get_clip_rectangle()
if new_bounds:
x = self.widget.x + int(new_bounds.bounds[0])
y = self.widget.y + int(new_bounds.bounds[1])
w = int(new_bounds.bounds[2])
h = int(new_bounds.bounds[3])
collides = self.collides_with_existent_stencil(x, y)
if collides == -1:
cliparea = StencilView(pos=(x, y), size=(w, h))
self.clip_rectangles.append(cliparea)
self.widget.add_widget(cliparea)
return len(self.clip_rectangles) - 1
else:
return collides
else:
return -2
示例4: get_path_instructions
# 需要导入模块: import kivy [as 别名]
# 或者: from kivy import graphics [as 别名]
def get_path_instructions(self, gc, polygons, closed=False, rgbFace=None):
'''With a graphics context and a set of polygons it returns a list
of InstructionGroups required to render the path.
'''
instructions_list = []
points_line = []
for polygon in polygons:
for x, y in polygon:
x = x + self.widget.x
y = y + self.widget.y
points_line += [float(x), float(y), ]
tess = Tesselator()
tess.add_contour(points_line)
if not tess.tesselate():
Logger.warning("Tesselator didn't work :(")
return
newclip = self.handle_clip_rectangle(gc, x, y)
if newclip > -1:
instructions_list.append((self.clip_rectangles[newclip],
self.get_graphics(gc, tess, points_line, rgbFace,
closed=closed)))
else:
instructions_list.append((self.widget,
self.get_graphics(gc, tess, points_line, rgbFace,
closed=closed)))
return instructions_list
示例5: get_graphics
# 需要导入模块: import kivy [as 别名]
# 或者: from kivy import graphics [as 别名]
def get_graphics(self, gc, polygons, points_line, rgbFace, closed=False):
'''Return an instruction group which contains the necessary graphics
instructions to draw the respective graphics.
'''
instruction_group = InstructionGroup()
if isinstance(gc.line['dash_list'], tuple):
gc.line['dash_list'] = list(gc.line['dash_list'])
if rgbFace is not None:
if len(polygons.meshes) != 0:
instruction_group.add(Color(*rgbFace))
for vertices, indices in polygons.meshes:
instruction_group.add(Mesh(
vertices=vertices,
indices=indices,
mode=str("triangle_fan")
))
instruction_group.add(Color(*gc.get_rgb()))
if _mpl_ge_1_5 and (not _mpl_ge_2_0) and closed:
points_poly_line = points_line[:-2]
else:
points_poly_line = points_line
if gc.line['width'] > 0:
instruction_group.add(Line(points=points_poly_line,
width=int(gc.line['width'] / 2),
dash_length=gc.line['dash_length'],
dash_offset=gc.line['dash_offset'],
dash_joint=gc.line['join_style'],
dash_list=gc.line['dash_list']))
return instruction_group
示例6: draw_markers
# 需要导入模块: import kivy [as 别名]
# 或者: from kivy import graphics [as 别名]
def draw_markers(self, gc, marker_path, marker_trans, path,
trans, rgbFace=None):
'''Markers graphics instructions are stored on a dictionary and
hashed through graphics context and rgbFace values. If a marker_path
with the corresponding graphics context exist then the instructions
are pulled from the markers dictionary.
'''
if not len(path.vertices):
return
# get a string representation of the path
path_data = self._convert_path(
marker_path,
marker_trans + Affine2D().scale(1.0, -1.0),
simplify=False)
# get a string representation of the graphics context and rgbFace.
style = str(gc._get_style_dict(rgbFace))
dictkey = (path_data, str(style))
# check whether this marker has been created before.
list_instructions = self._markers.get(dictkey)
# creating a list of instructions for the specific marker.
if list_instructions is None:
if _mpl_ge_2_0:
polygons = marker_path.to_polygons(marker_trans, closed_only=False)
else:
polygons = marker_path.to_polygons(marker_trans)
self._markers[dictkey] = self.get_path_instructions(gc,
polygons, rgbFace=rgbFace)
# Traversing all the positions where a marker should be rendered
for vertices, codes in path.iter_segments(trans, simplify=False):
if len(vertices):
x, y = vertices[-2:]
for widget, instructions in self._markers[dictkey]:
widget.canvas.add(PushMatrix())
widget.canvas.add(Translate(x, y))
widget.canvas.add(instructions)
widget.canvas.add(PopMatrix())