本文整理汇总了Python中kivy.core.window.Window.remove_widget方法的典型用法代码示例。如果您正苦于以下问题:Python Window.remove_widget方法的具体用法?Python Window.remove_widget怎么用?Python Window.remove_widget使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类kivy.core.window.Window
的用法示例。
在下文中一共展示了Window.remove_widget方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: create_new_folder
# 需要导入模块: from kivy.core.window import Window [as 别名]
# 或者: from kivy.core.window.Window import remove_widget [as 别名]
def create_new_folder(self, textinput):
path = os.path.join(self._file_chooser.path, textinput.text)
if not os.path.exists(path):
print('making folder ', path)
try:
os.mkdir(path)
# a simple trick to force the file chooser to recompute the files
former_path = self._file_chooser.path
self._file_chooser.path = 'eeraef7h98fwb38rh3f8h23yr8i' # change to an invaid path
self._file_chooser.path = former_path # then change back
Window.remove_widget(self.new_bub)
except OSError:
print('error making dir')
else:
print('already exists')
示例2: dismiss
# 需要导入模块: from kivy.core.window import Window [as 别名]
# 或者: from kivy.core.window.Window import remove_widget [as 别名]
def dismiss(self):
Window.remove_widget(self)
示例3: begin
# 需要导入模块: from kivy.core.window import Window [as 别名]
# 或者: from kivy.core.window.Window import remove_widget [as 别名]
def begin(self):
if self.button_text == '':
self.remove_widget(self.ids['_button'])
else:
self.ids['_spacer'].width = dp(16) if \
DEVICE_TYPE == "mobile" else dp(40)
self.padding_right = dp(16)
Window.add_widget(self)
anim = Animation(y=0, duration=.3, t='out_quad')
anim.start(self)
Clock.schedule_once(lambda dt: self.die(), self.duration)
示例4: die
# 需要导入模块: from kivy.core.window import Window [as 别名]
# 或者: from kivy.core.window.Window import remove_widget [as 别名]
def die(self):
anim = Animation(top=0, duration=.3, t='out_quad')
anim.bind(on_complete=lambda *args: _play_next(self))
anim.bind(on_complete=lambda *args: Window.remove_widget(self))
anim.start(self)
示例5: on_dismiss
# 需要导入模块: from kivy.core.window import Window [as 别名]
# 或者: from kivy.core.window.Window import remove_widget [as 别名]
def on_dismiss(self):
Window.unbind(on_key_down=self.handle_key)
# remove bubble if open
if self.new_bub in Window.children:
Window.remove_widget(self.new_bub)
示例6: on_mode
# 需要导入模块: from kivy.core.window import Window [as 别名]
# 或者: from kivy.core.window.Window import remove_widget [as 别名]
def on_mode(self, *args):
if hasattr(self, 'save_widget') and \
self.save_widget in self.ids.saving_container.children:
self.ids.saving_container.remove_widget(self.save_widget)
if hasattr(self, 'folder_btn') and \
self.folder_btn in self.ids.saving_container.children:
self.ids.saving_container.remove_widget(self.folder_btn)
if self.mode == 'save_file':
self.ids.title.text = 'Save file'
if not hasattr(self, 'save_widget'):
self.save_widget = Factory.SaveWidget_()
self.save_widget.ids.input.bind(on_text_validate=self.handle_saving)
func = lambda *args: self.handle_saving(self.save_widget.ids.input)
self.save_widget.ids.save_btn.bind(on_release=func)
self.ids.saving_container.add_widget(self.save_widget)
else:
if self.mode == 'open_file':
self.ids.title.text = 'Open file'
elif self.mode == 'choose_dir':
self.ids.title.text = 'Open folder'
if not hasattr(self, 'folder_btn'):
self.folder_btn = Factory.DirButton_(text='Select')
self.folder_btn.bind(on_release=self.folder_selected)
self.ids.saving_container.add_widget(self.folder_btn)
示例7: handle_escape
# 需要导入模块: from kivy.core.window import Window [as 别名]
# 或者: from kivy.core.window.Window import remove_widget [as 别名]
def handle_escape(self):
if self.new_bub in Window.children:
Window.remove_widget(self.new_bub)
else:
self.dismiss()
示例8: handle_bubble
# 需要导入模块: from kivy.core.window import Window [as 别名]
# 或者: from kivy.core.window.Window import remove_widget [as 别名]
def handle_bubble(self, btn):
if self.new_bub in Window.children:
Window.remove_widget(self.new_bub)
else:
self.new_bub.pos = (btn.x - (self.new_bub.width-btn.width), btn.y - self.new_bub.height)
Window.add_widget(self.new_bub)
示例9: show_info_on_mouse
# 需要导入模块: from kivy.core.window import Window [as 别名]
# 或者: from kivy.core.window.Window import remove_widget [as 别名]
def show_info_on_mouse(message=''):
''' func that displays an info
on mouse cursor'''
if message:
if info_label in Window.children:
Window.remove_widget(info_label)
info_label.text = ''
info_label.text = message
set_auto_mouse_position(info_label)
Window.add_widget(info_label)
示例10: remove_info_on_mouse
# 需要导入模块: from kivy.core.window import Window [as 别名]
# 或者: from kivy.core.window.Window import remove_widget [as 别名]
def remove_info_on_mouse():
if info_label in Window.children:
Window.remove_widget(info_label)
示例11: decrement_refcount
# 需要导入模块: from kivy.core.window import Window [as 别名]
# 或者: from kivy.core.window.Window import remove_widget [as 别名]
def decrement_refcount():
ProgressSpinner.busy_refcount -= 1 if ProgressSpinner.busy_refcount > 0 else 0
if ProgressSpinner.busy_refcount == 0 and ProgressSpinner.instance:
Window.remove_widget(ProgressSpinner.instance)
ProgressSpinner.instance = None
示例12: _in_out
# 需要导入模块: from kivy.core.window import Window [as 别名]
# 或者: from kivy.core.window.Window import remove_widget [as 别名]
def _in_out(self, dt):
self._duration -= dt * 1000
if self._duration <= 0:
self._transparency = 1.0 + (self._duration / self._rampdown)
if -(self._duration) > self._rampdown:
Window.remove_widget(self)
return False
示例13: animate
# 需要导入模块: from kivy.core.window import Window [as 别名]
# 或者: from kivy.core.window.Window import remove_widget [as 别名]
def animate( self, dt ) :
self._duration -= dt * 1000
if self._duration <= 0:
self.alpha = 1.0 + (self._duration / self._timeout_down)
if -(self._duration) > self._timeout_down:
Window.remove_widget(self)
return False
self.fill_color = [ .1961, .1961, .1961, self.alpha ]
示例14: dismiss
# 需要导入模块: from kivy.core.window import Window [as 别名]
# 或者: from kivy.core.window.Window import remove_widget [as 别名]
def dismiss(self):
Window.remove_widget(self)
示例15: begin
# 需要导入模块: from kivy.core.window import Window [as 别名]
# 或者: from kivy.core.window.Window import remove_widget [as 别名]
def begin(self):
if self.button_text == '':
self.remove_widget(self.ids['_button'])
else:
self.ids['_spacer'].width = dp(16) if \
DEVICE_TYPE == "mobile" else dp(40)
self.padding_right = dp(16)
Window.add_widget(self)
anim = Animation(y=0, duration=.3, t='out_quad')
anim.start(self)
Clock.schedule_once(lambda dt: self.die(), self.duration)