本文整理汇总了Python中kivy.base.EventLoop.ensure_window方法的典型用法代码示例。如果您正苦于以下问题:Python EventLoop.ensure_window方法的具体用法?Python EventLoop.ensure_window怎么用?Python EventLoop.ensure_window使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类kivy.base.EventLoop
的用法示例。
在下文中一共展示了EventLoop.ensure_window方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: populate_fbo
# 需要导入模块: from kivy.base import EventLoop [as 别名]
# 或者: from kivy.base.EventLoop import ensure_window [as 别名]
def populate_fbo(self, fbo):
if not self.has_gui:
return
EventLoop.ensure_window()
if self._update_fbo < 2:
for obj in self.objs:
if self.texture_size[0] == -1:
self.fbo_widget.size = canvas3d.PICKING_BUFFER_SIZE
#self.fbo_widget.size = (512, 512)
else:
self.fbo_widget.size = self.texture_size
#self.fbo_widget.size = (512, 512)
if self.texture_size[0] == -1:
self.fbo_widget.fbo.size = canvas3d.PICKING_BUFFER_SIZE
#self.fbo_widget.fbo.size = (512, 512)
else:
self.fbo_widget.fbo.size = self.texture_size
#self.fbo_widget.fbo.size = (512, 512)
obj.texture = self.fbo_widget.fbo.texture
with self.fbo_widget.fbo:
ClearColor(1, 1, 1, 1)
self.flip_coords = False
示例2: test_tabState
# 需要导入模块: from kivy.base import EventLoop [as 别名]
# 或者: from kivy.base.EventLoop import ensure_window [as 别名]
def test_tabState(self):
from kivystudio.components.codeplace import CodePlace, get_tab_from_group
code_place = CodePlace()
filename1 = 'test_codeplace.py'
filename2 = 'test_codeplace1.py'
code_place.add_code_tab(filename=filename1)
code_place.add_code_tab(filename=filename2)
self.render(code_place)
# ensure widow safely
EventLoop.ensure_window()
tab1 = get_tab_from_group(filename1)
tab2 = get_tab_from_group(filename2)
self.assertEqual(tab1.state, 'normal')
self.assertEqual(tab2.state, 'down')
示例3: dpi
# 需要导入模块: from kivy.base import EventLoop [as 别名]
# 或者: from kivy.base.EventLoop import ensure_window [as 别名]
def dpi(self):
'''Return the DPI of the screen. Depending on the platform, the DPI can
be taken from the Window provider (Desktop mainly) or from a
platform-specific module (like android/ios).
'''
custom_dpi = environ.get('KIVY_DPI')
if custom_dpi:
return float(custom_dpi)
if platform == 'android':
import android
return android.get_dpi()
elif platform == 'ios':
import ios
return ios.get_dpi()
# for all other platforms..
from kivy.base import EventLoop
EventLoop.ensure_window()
return EventLoop.window.dpi
示例4: density
# 需要导入模块: from kivy.base import EventLoop [as 别名]
# 或者: from kivy.base.EventLoop import ensure_window [as 别名]
def density(self):
'''Return the density of the screen. This value is 1 by default
on desktops but varies on android depending on the screen.
'''
custom_density = environ.get('KIVY_METRICS_DENSITY')
if custom_density:
return float(custom_density)
if platform == 'android':
import jnius
Hardware = jnius.autoclass('org.renpy.android.Hardware')
return Hardware.metrics.scaledDensity
elif platform == 'ios':
# 0.75 is for mapping the same density as android tablet
import ios
return ios.get_scale() * 0.75
elif platform == 'macosx':
from kivy.base import EventLoop
EventLoop.ensure_window()
return EventLoop.window.dpi / 96.
return 1.0
示例5: build
# 需要导入模块: from kivy.base import EventLoop [as 别名]
# 或者: from kivy.base.EventLoop import ensure_window [as 别名]
def build(self):
EventLoop.ensure_window()
layout = FloatLayout()
if self.figure:
self.figure.size_hint_y = 0.9
layout.add_widget(self.figure)
if self.toolbar:
self.toolbar.size_hint_y = 0.1
layout.add_widget(self.toolbar)
return layout
示例6: __init__
# 需要导入模块: from kivy.base import EventLoop [as 别名]
# 或者: from kivy.base.EventLoop import ensure_window [as 别名]
def __init__(self, **kwargs):
from kivy.base import EventLoop
EventLoop.ensure_window()
self._invalid_scale = True
self._tiles = []
self._tiles_bg = []
self._tilemap = {}
self._layers = []
self._default_marker_layer = None
self._need_redraw_all = False
self._transform_lock = False
self.trigger_update(True)
self.canvas = Canvas()
self._scatter = MapViewScatter()
self.add_widget(self._scatter)
with self._scatter.canvas:
self.canvas_map = Canvas()
self.canvas_layers = Canvas()
with self.canvas:
self.canvas_layers_out = Canvas()
self._scale_target_anim = False
self._scale_target = 1.
self._touch_count = 0
self.map_source.cache_dir = self.cache_dir
Clock.schedule_interval(self._animate_color, 1 / 60.)
self.lat = kwargs.get("lat", self.lat)
self.lon = kwargs.get("lon", self.lon)
super(MapView, self).__init__(**kwargs)
示例7: setUp
# 需要导入模块: from kivy.base import EventLoop [as 别名]
# 或者: from kivy.base.EventLoop import ensure_window [as 别名]
def setUp(self):
from kivystudio.parser import emulate_file
from kivystudio.components.emulator_area import emulator_area
EventLoop.ensure_window()
self.emulate_file = emulate_file
self.emulator_area = emulator_area
示例8: build
# 需要导入模块: from kivy.base import EventLoop [as 别名]
# 或者: from kivy.base.EventLoop import ensure_window [as 别名]
def build(self):
EventLoop.ensure_window()
return GlslDemo()
示例9: build
# 需要导入模块: from kivy.base import EventLoop [as 别名]
# 或者: from kivy.base.EventLoop import ensure_window [as 别名]
def build(self):
EventLoop.ensure_window()
return Starfield()
示例10: build
# 需要导入模块: from kivy.base import EventLoop [as 别名]
# 或者: from kivy.base.EventLoop import ensure_window [as 别名]
def build(self):
EventLoop.ensure_window()
if EventLoop.window.__class__.__name__.endswith('Pygame'):
try:
from pygame import mouse
a, b = pygame_compile_cursor()
mouse.set_cursor((24, 24), (9, 9), a, b)
except:
pass
self.canvas_widget = CanvasWidget()
self.canvas_widget.set_color(
get_color_from_hex('#2980b9'))
return self.canvas_widget
示例11: __init__
# 需要导入模块: from kivy.base import EventLoop [as 别名]
# 或者: from kivy.base.EventLoop import ensure_window [as 别名]
def __init__(self, **kwargs):
# Make sure opengl context exists
EventLoop.ensure_window()
self.canvas = RenderContext(use_parent_projection=True,
use_parent_modelview=True)
with self.canvas:
self.fbo = Fbo(size=self.size)
with self.fbo.before:
PushMatrix()
with self.fbo:
ClearColor(0, 0, 0, 0)
ClearBuffers()
self._background_color = Color(*self.background_color)
self.fbo_rectangle = Rectangle(size=self.size)
with self.fbo.after:
PopMatrix()
super(EffectWidget, self).__init__(**kwargs)
Clock.schedule_interval(self._update_glsl, 0)
self.bind(size=self.refresh_fbo_setup,
effects=self.refresh_fbo_setup,
background_color=self._refresh_background_color)
self.refresh_fbo_setup()
self._refresh_background_color() # In case thi was changed in kwargs
示例12: __init__
# 需要导入模块: from kivy.base import EventLoop [as 别名]
# 或者: from kivy.base.EventLoop import ensure_window [as 别名]
def __init__(self, **kwargs):
# Before doing anything, ensure the windows exist.
EventLoop.ensure_window()
# Assign the default context of the widget creation.
if not hasattr(self, '_context'):
self._context = get_current_context()
super(Widget, self).__init__(**kwargs)
# Create the default canvas if it does not exist.
if self.canvas is None:
self.canvas = Canvas(opacity=self.opacity)
# Apply all the styles.
if '__no_builder' not in kwargs:
#current_root = Builder.idmap.get('root')
#Builder.idmap['root'] = self
Builder.apply(self)
#if current_root is not None:
# Builder.idmap['root'] = current_root
#else:
# Builder.idmap.pop('root')
# Bind all the events.
for argument in kwargs:
if argument[:3] == 'on_':
self.bind(**{argument: kwargs[argument]})
示例13: build
# 需要导入模块: from kivy.base import EventLoop [as 别名]
# 或者: from kivy.base.EventLoop import ensure_window [as 别名]
def build(self):
EventLoop.ensure_window()
EventLoop.window.title = self.title = 'Rockivy | Kivy App Contest 2014'
if EventLoop.window.__class__.__name__.endswith('Pygame'):
try:
# because pygame hates nice cursors
pygame_set_cursor()
except:
pass
game = Game()
self.on_start = game.on_start
return init_ui(game)
示例14: __init__
# 需要导入模块: from kivy.base import EventLoop [as 别名]
# 或者: from kivy.base.EventLoop import ensure_window [as 别名]
def __init__(self, **kwargs):
# Make sure opengl context exists
EventLoop.ensure_window()
self.mask_effect = kwargs.get("mask_effect", None)
self.motion_effect = kwargs.get("motion_effect", None)
self.fbo_canvas = kwargs.get("motion_effect", None)
self.canvas = RenderContext(use_parent_projection=True,
use_parent_modelview=True,
with_depthbuffer=True)
self.size = C_SIZE
with self.canvas:
#self._viewport = Rectangle(size=(800,600), pos=self.pos)
self.fbo = Fbo(size=C_SIZE, with_depthbuffer=True, compute_normal_mat=True,
clear_color=(0.3, 0.3, 0.7, 1))
with self.fbo.before:
#Rectangle(size=(800, 600))
PushMatrix()
self.fbo_translation = Translate(-self.x, -self.y, 0)
BindTexture(texture=self.fbo_canvas.texture, index=1)
BindTexture(texture=self.mask_effect.texture, index=4)
BindTexture(texture=self.motion_effect.texture, index=5)
with self.fbo:
Color(0, 0, 0)
BindTexture(texture=self.fbo_canvas.texture, index=1)
BindTexture(texture=self.mask_effect.texture, index=4)
BindTexture(texture=self.motion_effect.texture, index=5)
self.fbo_rectangle = Rectangle(size=C_SIZE)
self._instructions = InstructionGroup()
with self.fbo.after:
PopMatrix()
self.cbs = Callback(self.reset_gl_context)
super(EffectWidget, self).__init__(**kwargs)
self.size = C_SIZE
Clock.schedule_interval(self.update_glsl, 0)
self._instructions.add(Callback(self.setup_gl_context))
self.refresh_fbo_setup()
Clock.schedule_interval(self.update_fbos, 0)