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Python Animation.cancel_all方法代码示例

本文整理汇总了Python中kivy.animation.Animation.cancel_all方法的典型用法代码示例。如果您正苦于以下问题:Python Animation.cancel_all方法的具体用法?Python Animation.cancel_all怎么用?Python Animation.cancel_all使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在kivy.animation.Animation的用法示例。


在下文中一共展示了Animation.cancel_all方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: on_touch_down

# 需要导入模块: from kivy.animation import Animation [as 别名]
# 或者: from kivy.animation.Animation import cancel_all [as 别名]
def on_touch_down(self, touch):
        if not self.collide_point(*touch.pos):
            touch.ud[self._get_uid('cavoid')] = True
            return
        if self.disabled:
            return True
        if self._touch:
            return super(Carousel, self).on_touch_down(touch)
        Animation.cancel_all(self)
        self._touch = touch
        uid = self._get_uid()
        touch.grab(self)
        touch.ud[uid] = {
            'mode': 'unknown',
            'time': touch.time_start}
        Clock.schedule_once(self._change_touch_mode,
                            self.scroll_timeout / 1000.)
        return True 
开发者ID:BillBillBillBill,项目名称:Tickeys-linux,代码行数:20,代码来源:carousel.py

示例2: on_touch_down

# 需要导入模块: from kivy.animation import Animation [as 别名]
# 或者: from kivy.animation.Animation import cancel_all [as 别名]
def on_touch_down(self, touch):
		if not self.disabled:
			if touch.is_mouse_scrolling:
				return False
			if not self.collide_point(touch.x, touch.y):
				return False
			if self in touch.ud:
				return False
			Animation.cancel_all(self, 'elevation')
			self.elevation_press_anim.start(self)
		return super(MDRaisedButton, self).on_touch_down(touch) 
开发者ID:kivymd,项目名称:KivyMD,代码行数:13,代码来源:button.py

示例3: on_touch_up

# 需要导入模块: from kivy.animation import Animation [as 别名]
# 或者: from kivy.animation.Animation import cancel_all [as 别名]
def on_touch_up(self, touch):
		if not self.disabled:
			if touch.grab_current is not self:
				return super(ButtonBehavior, self).on_touch_up(touch)
			Animation.cancel_all(self, 'elevation')
			self.elevation_release_anim.start(self)
		return super(MDRaisedButton, self).on_touch_up(touch) 
开发者ID:kivymd,项目名称:KivyMD,代码行数:9,代码来源:button.py

示例4: on_touch_down

# 需要导入模块: from kivy.animation import Animation [as 别名]
# 或者: from kivy.animation.Animation import cancel_all [as 别名]
def on_touch_down(self, touch):
		if touch.is_mouse_scrolling:
			return False
		if not self.collide_point(touch.x, touch.y):
			return False

		if not self.disabled:
			if self.doing_ripple:
				Animation.cancel_all(self, 'ripple_rad', 'ripple_color',
				                     'rect_color')
				self.anim_complete()
			self.ripple_rad = self.ripple_rad_default
			self.ripple_pos = (touch.x, touch.y)

			if self.ripple_color != []:
				pass
			elif hasattr(self, 'theme_cls'):
				self.ripple_color = self.theme_cls.ripple_color
			else:
				# If no theme, set Grey 300
				self.ripple_color = [0.8784313725490196, 0.8784313725490196,
				                     0.8784313725490196, self.ripple_alpha]
			self.ripple_color[3] = self.ripple_alpha

			self.lay_canvas_instructions()
			self.finish_rad = max(self.width, self.height) * self.ripple_scale
			self.start_ripple()
		return super(CommonRipple, self).on_touch_down(touch) 
开发者ID:kivymd,项目名称:KivyMD,代码行数:30,代码来源:ripplebehavior.py

示例5: finish_ripple

# 需要导入模块: from kivy.animation import Animation [as 别名]
# 或者: from kivy.animation.Animation import cancel_all [as 别名]
def finish_ripple(self):
		if self.doing_ripple and not self.finishing_ripple:
			Animation.cancel_all(self, 'ripple_rad')
			anim = Animation(ripple_rad=self.finish_rad,
			                 t=self.ripple_func_in,
			                 duration=self.ripple_duration_in_fast)
			anim.bind(on_complete=self.fade_out)
			self.finishing_ripple = True
			anim.start(self) 
开发者ID:kivymd,项目名称:KivyMD,代码行数:11,代码来源:ripplebehavior.py

示例6: fade_out

# 需要导入模块: from kivy.animation import Animation [as 别名]
# 或者: from kivy.animation.Animation import cancel_all [as 别名]
def fade_out(self, *args):
		rc = self.ripple_color
		if not self.fading_out:
			Animation.cancel_all(self, 'ripple_color')
			anim = Animation(ripple_color=[rc[0], rc[1], rc[2], 0.],
			                 t=self.ripple_func_out,
			                 duration=self.ripple_duration_out)
			anim.bind(on_complete=self.anim_complete)
			self.fading_out = True
			anim.start(self) 
开发者ID:kivymd,项目名称:KivyMD,代码行数:12,代码来源:ripplebehavior.py

示例7: on_focus

# 需要导入模块: from kivy.animation import Animation [as 别名]
# 或者: from kivy.animation.Animation import cancel_all [as 别名]
def on_focus(self, *args):
		if self.focus:
			Animation.cancel_all(self, '_line_width', '_hint_y',
			                     '_hint_lbl_font_size')
			if len(self.text) == 0:
				self.hint_anim_in.start(self)
			if not self.error:
				self.anim.start(self)
		else:
			Animation.cancel_all(self, '_line_width', '_hint_y',
			                     '_hint_lbl_font_size')
			if len(self.text) == 0:
				self.hint_anim_out.start(self)
			if not self.error:
				self._line_width = 0 
开发者ID:kivymd,项目名称:KivyMD,代码行数:17,代码来源:textfields.py

示例8: _reset

# 需要导入模块: from kivy.animation import Animation [as 别名]
# 或者: from kivy.animation.Animation import cancel_all [as 别名]
def _reset(self, *args):
		Animation.cancel_all(self, '_angle_start', '_rotation_angle',
		                     '_angle_end', '_alpha')
		self._angle_start = 0
		self._angle_end = 8
		self._rotation_angle = 360
		self._alpha = 0
		self.active = False 
开发者ID:kivymd,项目名称:KivyMD,代码行数:10,代码来源:spinner.py

示例9: on_touch_down

# 需要导入模块: from kivy.animation import Animation [as 别名]
# 或者: from kivy.animation.Animation import cancel_all [as 别名]
def on_touch_down(self, touch):
        if self.collide_point(touch.x, touch.y):
            # self.anim_complete(self, self)
            self.ripple_pos = ripple_pos = (touch.x, touch.y)
            Animation.cancel_all(self, 'ripple_rad', 'ripple_color')
            rc = self.ripple_color
            ripple_rad = self.ripple_rad
            self.ripple_color = [rc[0], rc[1], rc[2], 1.]
            anim = Animation(
                ripple_rad=max(self.width, self.height) * self.ripple_scale,
                t=self.ripple_func_in,
                ripple_color=[rc[0], rc[1], rc[2], self.fade_to_alpha],
                duration=self.ripple_duration_in)
            anim.bind(on_complete=self.anim_complete)
            anim.start(self)
            with self.canvas:
                StencilPush()
                Rectangle(size=self.size, pos=self.pos)
                StencilUse()
                self.col_instruction = Color(
                    rgba=self.ripple_color, group='one')
                self.ellipse = Ellipse(
                    size=(ripple_rad, ripple_rad),
                    pos=(ripple_pos[0] - ripple_rad/2.,
                         ripple_pos[1] - ripple_rad/2.),
                    group='one')
                StencilUnUse()
                Rectangle(size=self.size, pos=self.pos)
                StencilPop()
            self.bind(
                ripple_color=self.set_color, ripple_pos=self.set_ellipse,
                ripple_rad=self.set_ellipse)
        return super(TouchRippleBehavior, self).on_touch_down(touch) 
开发者ID:pythonindia,项目名称:PyCon-Mobile-App,代码行数:35,代码来源:behaviors.py

示例10: on_state

# 需要导入模块: from kivy.animation import Animation [as 别名]
# 或者: from kivy.animation.Animation import cancel_all [as 别名]
def on_state(self, *args):
        Animation.cancel_all(self)
        if self.state == 'open':
            self._anim_progress = 1
        else:
            self._anim_progress = 0 
开发者ID:pythonindia,项目名称:PyCon-Mobile-App,代码行数:8,代码来源:__init__.py

示例11: on_touch_down

# 需要导入模块: from kivy.animation import Animation [as 别名]
# 或者: from kivy.animation.Animation import cancel_all [as 别名]
def on_touch_down(self, touch):
        col_self = self.collide_point(*touch.pos)
        col_side = self._side_panel.collide_point(*touch.pos)
        col_main = self._main_panel.collide_point(*touch.pos)

        if self._anim_progress < 0.001:  # i.e. closed
            valid_region = (self.x <=
                            touch.x <=
                            (self.x + self.touch_accept_width))
            if not valid_region:
                self._main_panel.on_touch_down(touch)
                return False
        else:
            if col_side and not self._main_above:
                self._side_panel.on_touch_down(touch)
                return False
            valid_region = (self._main_panel.x <=
                            touch.x <=
                            (self._main_panel.x + self._main_panel.width))
            if not valid_region:
                if self._main_above:
                    if col_main:
                        self._main_panel.on_touch_down(touch)
                    elif col_side:
                        self._side_panel.on_touch_down(touch)
                else:
                    if col_side:
                        self._side_panel.on_touch_down(touch)
                    elif col_main:
                        self._main_panel.on_touch_down(touch)
                return False
        Animation.cancel_all(self)
        self._anim_init_progress = self._anim_progress
        self._touch = touch
        touch.ud['type'] = self.state
        touch.ud['panels_jiggled'] = False  # If user moved panels back
                                            # and forth, don't default
                                            # to close on touch release
        touch.grab(self)
        return True 
开发者ID:pythonindia,项目名称:PyCon-Mobile-App,代码行数:42,代码来源:__init__.py

示例12: animate_open

# 需要导入模块: from kivy.animation import Animation [as 别名]
# 或者: from kivy.animation.Animation import cancel_all [as 别名]
def animate_open(self):
        Animation.cancel_all(self)
        self.anim_progress = 1

        Animation(anim_progress=0, d=0.4, t='out_cubic').start(self) 
开发者ID:inclement,项目名称:Pyonic-interpreter,代码行数:7,代码来源:menu.py

示例13: animate_dismiss

# 需要导入模块: from kivy.animation import Animation [as 别名]
# 或者: from kivy.animation.Animation import cancel_all [as 别名]
def animate_dismiss(self):
        Animation.cancel_all(self)
        anim = Animation(anim_progress=1, d=0.2, t='out_cubic')
        anim.bind(on_complete=self.immediate_dismiss)
        anim.start(self) 
开发者ID:inclement,项目名称:Pyonic-interpreter,代码行数:7,代码来源:menu.py

示例14: ensure_no_ctrl_c_button

# 需要导入模块: from kivy.animation import Animation [as 别名]
# 或者: from kivy.animation.Animation import cancel_all [as 别名]
def ensure_no_ctrl_c_button(self):
        Clock.unschedule(self._switch_to_ctrl_c_button)
        c = self.ids.carousel
        if c.index == 1:
            c.load_previous()
        else:
            Animation.cancel_all(c)
            c._start_animation(new_offset=0) 
开发者ID:inclement,项目名称:Pyonic-interpreter,代码行数:10,代码来源:interpreter.py

示例15: on_touch_down

# 需要导入模块: from kivy.animation import Animation [as 别名]
# 或者: from kivy.animation.Animation import cancel_all [as 别名]
def on_touch_down(self, touch):
        if self.collide_point(touch.x, touch.y):
            # self.anim_complete(self, self)
            self.ripple_pos = ripple_pos = (touch.x, touch.y)
            Animation.cancel_all(self, 'ripple_rad', 'ripple_color')
            rc = self.ripple_color
            ripple_rad = self.ripple_rad
            self.ripple_color = [rc[0], rc[1], rc[2], 1.]
            anim = Animation(
                ripple_rad=max(self.width, self.height) * self.ripple_scale, 
                t=self.ripple_func_in,
                ripple_color=[rc[0], rc[1], rc[2], self.fade_to_alpha], 
                duration=self.ripple_duration_in)
            anim.bind(on_complete=self.anim_complete)
            anim.start(self)
            with self.canvas:
                StencilPush()
                Rectangle(size=self.size, pos=self.pos)
                StencilUse()
                self.col_instruction = Color(rgba=self.ripple_color, group='one')
                self.ellipse = Ellipse(size=(ripple_rad, ripple_rad),
                    pos=(ripple_pos[0] - ripple_rad/2., 
                    ripple_pos[1] - ripple_rad/2.),
                    group='one')
                StencilUnUse()
                Rectangle(size=self.size, pos=self.pos)
                StencilPop()
            self.bind(ripple_color=self.set_color, ripple_pos=self.set_ellipse,
                ripple_rad=self.set_ellipse)
        return super(TouchRippleBehavior, self).on_touch_down(touch) 
开发者ID:pydelhi,项目名称:pydelhi_mobile,代码行数:32,代码来源:behaviors.py


注:本文中的kivy.animation.Animation.cancel_all方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。