本文整理汇总了Python中ipywidgets.jslink方法的典型用法代码示例。如果您正苦于以下问题:Python ipywidgets.jslink方法的具体用法?Python ipywidgets.jslink怎么用?Python ipywidgets.jslink使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ipywidgets
的用法示例。
在下文中一共展示了ipywidgets.jslink方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: controls_light
# 需要导入模块: import ipywidgets [as 别名]
# 或者: from ipywidgets import jslink [as 别名]
def controls_light(return_widget=False):
fig = gcf()
ambient_coefficient = ipywidgets.FloatSlider(
min=0, max=1, step=0.001, value=fig.ambient_coefficient, description="ambient"
)
diffuse_coefficient = ipywidgets.FloatSlider(
min=0, max=1, step=0.001, value=fig.diffuse_coefficient, description="diffuse"
)
specular_coefficient = ipywidgets.FloatSlider(
min=0, max=1, step=0.001, value=fig.specular_coefficient, description="specular"
)
specular_exponent = ipywidgets.FloatSlider(
min=0, max=10, step=0.001, value=fig.specular_exponent, description="specular exp"
)
ipywidgets.jslink((fig, 'ambient_coefficient'), (ambient_coefficient, 'value'))
ipywidgets.jslink((fig, 'diffuse_coefficient'), (diffuse_coefficient, 'value'))
ipywidgets.jslink((fig, 'specular_coefficient'), (specular_coefficient, 'value'))
ipywidgets.jslink((fig, 'specular_exponent'), (specular_exponent, 'value'))
widgets_bottom = [
ipywidgets.HBox([ambient_coefficient, diffuse_coefficient]),
ipywidgets.HBox([specular_coefficient, specular_exponent]),
]
current.container.children += tuple(widgets_bottom)
if return_widget:
return widgets_bottom
示例2: _widgets
# 需要导入模块: import ipywidgets [as 别名]
# 或者: from ipywidgets import jslink [as 别名]
def _widgets(self):
dfrange = self.varr.range('frame')
w_frame = iwgt.IntSlider(
value=0,
min=dfrange[0],
max=dfrange[1],
continuous_update=False,
description="Frame:")
w_paly = iwgt.Play(
value=0,
min=dfrange[0],
max=dfrange[1],
interval=1000 / self.framerate)
iwgt.jslink((w_paly, 'value'), (w_frame, 'value'))
iwgt.interactive(self.stream.event, f=w_frame)
return iwgt.HBox([w_paly, w_frame])
示例3: _widgets
# 需要导入模块: import ipywidgets [as 别名]
# 或者: from ipywidgets import jslink [as 别名]
def _widgets(self):
dfrange = self.ds.range('frame')
w_frame = iwgt.IntSlider(
value=0,
min=dfrange[0],
max=dfrange[1],
continuous_update=False,
description="Frame:")
w_paly = iwgt.Play(
value=0,
min=dfrange[0],
max=dfrange[1],
interval=1000 / self.framerate)
iwgt.jslink((w_paly, 'value'), (w_frame, 'value'))
iwgt.interactive(self.stream.event, f=w_frame)
return iwgt.HBox([w_paly, w_frame])
示例4: __init__
# 需要导入模块: import ipywidgets [as 别名]
# 或者: from ipywidgets import jslink [as 别名]
def __init__(self, inputs, targets, indexes=None, keyboard_shortcuts=True, save_hook=None):
self.path = ''
self.dirty_uindexes = set()
self.save_hook = save_hook
self.datamanager = DataManager(inputs, targets, indexes)
slider = IntSlider(min=0, max=0)
self.slider = slider
self.prevbtn = Button(description='< Previous')
self.nextbtn = Button(description='Next >')
self.input_widgets = [dw.get_widget() for dw in self.datamanager.get_inputs()]
self.target_widgets = [dw.get_widget() for dw in self.datamanager.get_targets()]
self.add_class('innotater-base')
cbar_widgets = [self.prevbtn, slider, self.nextbtn]
if self.save_hook:
self.savebtn = Button(description='Save', disabled=True)
cbar_widgets.append(self.savebtn)
controlbar_widget = HBox(cbar_widgets)
controlbar_widget.add_class('innotater-controlbar')
super().__init__([HBox([VBox(self.input_widgets), VBox(self.target_widgets)]),
controlbar_widget])
widgets.jslink((slider, 'value'), (self, 'index'))
self._observe_targets(self.datamanager.get_targets())
for dw in list(self.datamanager.get_all()):
dw.post_widget_create(self.datamanager)
self.prevbtn.on_click(lambda c: self.move_slider(-1))
self.nextbtn.on_click(lambda c: self.move_slider(1))
if self.save_hook:
self.savebtn.on_click(lambda c: self.save_hook_fire())
self.slider.max = self.datamanager.get_data_len()-1
self.index = 0
self.keyboard_shortcuts = keyboard_shortcuts
self.on_msg(self.handle_message)
self.suspend_observed_changes = False
self.update_ui()
示例5: show
# 需要导入模块: import ipywidgets [as 别名]
# 或者: from ipywidgets import jslink [as 别名]
def show(self, show_point_color=False):
initial_point_size = 0.03
point_materials = []
for idx, (name, points) in enumerate(self.points.items()):
if idx == 0:
cloud = PyntCloud(points.get_points(show_point_color=show_point_color))
# print(clean_polylines(self.polylines))
self.scene = cloud.plot(return_scene=True, initial_point_size=initial_point_size, polylines=clean_polylines(self.polylines), background=self.background)
pss = [ps for ps in self.scene.children if type(ps) == pythreejs.objects.Points_autogen.Points]
assert len(pss) > 0
pss[0].name = name
if points.opacity is not None:
pss[0].material.opacity = points.opacity
pss[0].material.transparent = True
point_materials.append(pss[0].material)
else:
ppoints = get_points(points.points, points.color, show_point_color=show_point_color)
ps = pyntcloud.plot.pythreejs_backend.get_pointcloud_pythreejs(ppoints[["x", "y", "z"]].values, ppoints[['red', 'green', 'blue']].values / 255.)
ps.name = name
ps.material.size = initial_point_size
self.scene.children = [ps] + list(self.scene.children)
if points.opacity is not None:
ps.material.opacity = points.opacity
ps.material.transparent = True
# if name == 'original':
# ps.material.opacity = 0.3
# ps.material.transparent = True
point_materials.append(ps.material)
for idx, (name, mesh) in enumerate(self.meshes.items()):
# https://render.githubusercontent.com/view/ipynb?commit=645ea6bea758555978f83bd0004ce561fa58d99c&enc_url=68747470733a2f2f7261772e67697468756275736572636f6e74656e742e636f6d2f6a7570797465722d776964676574732f707974687265656a732f363435656136626561373538353535393738663833626430303034636535363166613538643939632f6578616d706c65732f4578616d706c65732e6970796e62&nwo=jupyter-widgets%2Fpythreejs&path=examples%2FExamples.ipynb&repository_id=15400194&repository_type=Repository#Buffer-Geometries
vertices = mesh.get_vertices()
faces = mesh.get_faces()
vertexcolors = ['#ff0000' for _ in range(len(vertices))]
# Map the vertex colors into the 'color' slot of the faces
faces = [f + [None, [vertexcolors[i] for i in f], None] for f in faces]
geometry = pythreejs.Geometry(vertices=vertices, faces=faces, colors=vertexcolors)
geometry.exec_three_obj_method('computeFaceNormals')
mesh_obj = pythreejs.Mesh(geometry=geometry, material=pythreejs.MeshBasicMaterial(color='white', side='DoubleSide'), position=[0, 0, 0])
mesh_obj.name = name
self.scene.children = [mesh_obj] + list(self.scene.children)
for key, value in self.visibility_dict.items():
self.change_visibility(key, value)
widgets = []
size = ipywidgets.FloatSlider(value=initial_point_size, min=0.0, max=initial_point_size * 10, step=initial_point_size / 100)
for point_materials in point_materials:
ipywidgets.jslink((size, 'value'), (point_materials, 'size'))
widgets.append(ipywidgets.Label('Point size:'))
widgets.append(size)
display(ipywidgets.HBox(children=widgets))
# if __name__ == '__main__':
# test()
示例6: figure
# 需要导入模块: import ipywidgets [as 别名]
# 或者: from ipywidgets import jslink [as 别名]
def figure(
key=None,
width=400,
height=500,
lighting=True,
controls=True,
controls_vr=False,
controls_light=False,
debug=False,
**kwargs
):
"""Create a new figure if no key is given, or return the figure associated with key.
:param key: Python object that identifies this figure
:param int width: pixel width of WebGL canvas
:param int height: .. height ..
:param bool lighting: use lighting or not
:param bool controls: show controls or not
:param bool controls_vr: show controls for VR or not
:param bool debug: show debug buttons or not
:return: :any:`Figure`
"""
if key is not None and key in current.figures:
current.figure = current.figures[key]
current.container = current.containers[key]
elif isinstance(key, ipv.Figure) and key in current.figures.values():
key_index = list(current.figures.values()).index(key)
key = list(current.figures.keys())[key_index]
current.figure = current.figures[key]
current.container = current.containers[key]
else:
current.figure = ipv.Figure(width=width, height=height, **kwargs)
current.container = ipywidgets.VBox()
current.container.children = [current.figure]
if key is None:
key = uuid.uuid4().hex
current.figures[key] = current.figure
current.containers[key] = current.container
if controls:
# stereo = ipywidgets.ToggleButton(value=current.figure.stereo, description='stereo', icon='eye')
# l1 = ipywidgets.jslink((current.figure, 'stereo'), (stereo, 'value'))
# current.container.children += (ipywidgets.HBox([stereo, ]),)
pass # stereo and fullscreen are now include in the js code (per view)
if controls_vr:
eye_separation = ipywidgets.FloatSlider(value=current.figure.eye_separation, min=-10, max=10, icon='eye')
ipywidgets.jslink((eye_separation, 'value'), (current.figure, 'eye_separation'))
current.container.children += (eye_separation,)
if controls_light:
globals()['controls_light']()
if debug:
show = ipywidgets.ToggleButtons(options=["Volume", "Back", "Front", "Coordinate"])
current.container.children += (show,)
# ipywidgets.jslink((current.figure, 'show'), (show, 'value'))
traitlets.link((current.figure, 'show'), (show, 'value'))
return current.figure
示例7: animation_control
# 需要导入模块: import ipywidgets [as 别名]
# 或者: from ipywidgets import jslink [as 别名]
def animation_control(object, sequence_length=None, add=True, interval=200):
"""Animate scatter, quiver or mesh by adding a slider and play button.
:param object: :any:`Scatter` or :any:`Mesh` object (having an sequence_index property), or a list of these to
control multiple.
:param sequence_length: If sequence_length is None we try try our best to figure out, in case we do it badly,
you can tell us what it should be. Should be equal to the S in the shape of the numpy arrays as for instance
documented in :any:`scatter` or :any:`plot_mesh`.
:param add: if True, add the widgets to the container, else return a HBox with the slider and play button. Useful when you
want to customise the layout of the widgets yourself.
:param interval: interval in msec between each frame
:return: If add is False, if returns the ipywidgets.HBox object containing the controls
"""
if isinstance(object, (list, tuple)):
objects = object
else:
objects = [object]
del object
if sequence_length is None:
# get all non-None arrays
sequence_lengths = []
for object in objects:
sequence_lengths_previous = list(sequence_lengths)
values = [getattr(object, name) for name in "x y z aux vx vy vz".split() if hasattr(object, name)]
values = [k for k in values if k is not None]
# sort them such that the higest dim is first
values.sort(key=lambda key: -len(key.shape))
try:
sequence_length = values[0].shape[0] # assume this defines the sequence length
if isinstance(object, ipv.Mesh): # for a mesh, it does not make sense to have less than 1 dimension
if len(values[0].shape) >= 2: # if just 1d, it is most likely not an animation
sequence_lengths.append(sequence_length)
else:
sequence_lengths.append(sequence_length)
except IndexError: # scalars get ignored
pass
if hasattr(object, 'color'):
color = object.color
if color is not None:
shape = color.shape
if len(shape) == 3: # would be the case for for (frame, point_index, color_index)
sequence_lengths.append(shape[0])
# TODO: maybe support arrays of string type of form (frame, point_index)
if len(sequence_lengths) == len(sequence_lengths_previous):
raise ValueError('no frame dimension found for object: {}'.format(object))
sequence_length = max(sequence_lengths)
fig = gcf()
fig.animation = interval
fig.animation_exponent = 1.0
play = ipywidgets.Play(min=0, max=sequence_length - 1, interval=interval, value=0, step=1)
slider = ipywidgets.FloatSlider(min=0, max=play.max, step=1)
ipywidgets.jslink((play, 'value'), (slider, 'value'))
for object in objects:
ipywidgets.jslink((slider, 'value'), (object, 'sequence_index'))
control = ipywidgets.HBox([play, slider])
if add:
current.container.children += (control,)
else:
return control