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Python hou.node方法代码示例

本文整理汇总了Python中hou.node方法的典型用法代码示例。如果您正苦于以下问题:Python hou.node方法的具体用法?Python hou.node怎么用?Python hou.node使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在hou的用法示例。


在下文中一共展示了hou.node方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: parse_container

# 需要导入模块: import hou [as 别名]
# 或者: from hou import node [as 别名]
def parse_container(container):
    """Return the container node's full container data.

    Args:
        container (hou.Node): A container node name.

    Returns:
        dict: The container schema data for this container node.

    """
    data = lib.read(container)

    # Backwards compatibility pre-schemas for containers
    data["schema"] = data.get("schema", "avalon-core:container-1.0")

    # Append transient data
    data["objectName"] = container.path()
    data["node"] = container

    return data 
开发者ID:getavalon,项目名称:core,代码行数:22,代码来源:pipeline.py

示例2: maintained_selection

# 需要导入模块: import hou [as 别名]
# 或者: from hou import node [as 别名]
def maintained_selection():
    """Maintain selection during context
    Example:
        >>> with maintained_selection():
        ...     # Modify selection
        ...     node.setSelected(on=False, clear_all_selected=True)
        >>> # Selection restored
    """

    previous_selection = hou.selectedNodes()
    try:
        yield
    finally:
        # Clear the selection
        # todo: does hou.clearAllSelected() do the same?
        for node in hou.selectedNodes():
            node.setSelected(on=False)

        if previous_selection:
            for node in previous_selection:
                node.setSelected(on=True) 
开发者ID:getavalon,项目名称:core,代码行数:23,代码来源:lib.py

示例3: run

# 需要导入模块: import hou [as 别名]
# 或者: from hou import node [as 别名]
def run():
  netBoxLists = {
             #-name-:[ ---Position---- ,  -----Size------ , -----------Color------------,]
            'Camera':[hou.Vector2(5,-0), hou.Vector2(20,2),hou.Color((0.10, 0.10, 0.10)),],
             'Light':[hou.Vector2(5,-3), hou.Vector2(20,2),hou.Color((1.00, 0.98, 0.67)),],
      'Import-Stage':[hou.Vector2(5,-7), hou.Vector2(20,3),hou.Color((0.62, 0.87, 0.77)),],
        'Import-Chr':[hou.Vector2(5,-12),hou.Vector2(20,4),hou.Color((0.62, 0.77, 0.87)),],
       'Import-Prop':[hou.Vector2(5,-16),hou.Vector2(20,3),hou.Color((0.77, 0.77, 0.87)),],
              'Work':[hou.Vector2(5,-21),hou.Vector2(20,4),hou.Color((0.56, 0.10, 0.10)),],
            'Shader':[hou.Vector2(5,-24),hou.Vector2(20,2),hou.Color((0.99, 0.65, 0.65)),],
            'Render':[hou.Vector2(5,-31),hou.Vector2(20,6),hou.Color((0.57, 0.49, 0.86)),],
            }

      
  obj = hou.node('/obj')

  for nName,nAttr in netBoxLists.items():
      box = obj.createNetworkBox()
      box.setComment(nName)
      box.setName('nm_{}'.format(nName))
      box.setPosition(nAttr[0])
      box.setColor(nAttr[2])
      box.setSize(nAttr[1]) 
开发者ID:ShoheiOkazaki,项目名称:Nagamochi,代码行数:25,代码来源:createNetworkBoxSet.py

示例4: addpointvel

# 需要导入模块: import hou [as 别名]
# 或者: from hou import node [as 别名]
def addpointvel(n,creatednodes,usevel=True):
	parent = n.parent()
	raster = toolutils.findOutputNodeOfType(n,'volumerasterizeattributes')
	inn = raster.inputs()[0]

	velocity = parent.createNode("pointvelocity")#, "get_velocity")
	if usevel:
		velocity.parm("init").set(1)
	velocity.parm("addobjectmotion").set(False)
	velocity.parm("objpath").set("`opfullpath('..')`")
	
	velocity.setInput(0,inn)
	raster.insertInput(0,velocity)
	
	visType =  hou.viewportVisualizers.types()[0]
	vis = hou.viewportVisualizers.createVisualizer(visType,category=hou.viewportVisualizerCategory.Node,node=velocity)
	vis.setIsActive(1, viewport=None)
	vis.setName('source_velocity')
	vis.setParm('style','vector')
	vis.setParm('attrib','v')
	vis.setParm('unitlength',hou.fps())
	
	creatednodes.insert(2,velocity)
	return velocity,creatednodes 
开发者ID:ShoheiOkazaki,项目名称:Nagamochi,代码行数:26,代码来源:sop_dopsource.py

示例5: run

# 需要导入模块: import hou [as 别名]
# 或者: from hou import node [as 别名]
def run(pane):
	
	node = hou.node('/obj').createNode('geo','work_')
	node.setPosition(pane.cursorPosition())

	lockattrs = [
		'tx','ty','tz',
		'rx','ry','rz',
		'sx','sy','sz',
		'px','py','pz',
		'prx','pry','prz',
		'scale'
		]

	for attr in lockattrs:
		node.parm(attr).lock(True)

	node.setSelectableInViewport(False) 
开发者ID:ShoheiOkazaki,项目名称:Nagamochi,代码行数:20,代码来源:createWorkGeo.py

示例6: createWedge

# 需要导入模块: import hou [as 别名]
# 或者: from hou import node [as 别名]
def createWedge(nName,nColor,sourcePath):
   

    outRop = hou.node('/out').createNode('wedge',nName) 
    tpl = hou.StringParmTemplate("source", "Source", 1, string_type=hou.stringParmType.NodeReference)
    outRop.addSpareParmTuple(tpl)
    outRop.setParms({
        "source"  : sourcePath,
        "prefix"  : "",
        "driver" : "`chs('source')`/To_Fetch",
        "wedgeparams" : 1,
        "random" : 0,
        })                  
    outRop.setParmExpressions({
        "range1y" : 'ch("steps1")-1',
        })
    outRop.setColor(nColor)
    return outRop 
开发者ID:ShoheiOkazaki,项目名称:Nagamochi,代码行数:20,代码来源:nmCreateFetch.py

示例7: get_output_nodes

# 需要导入模块: import hou [as 别名]
# 或者: from hou import node [as 别名]
def get_output_nodes(cls):
        """returns the rop nodes in the scene
        """
        rop_context = hou.node('/out')

        # get the children
        out_nodes = rop_context.children()

        exclude_node_types = [
            hou.nodeType(hou.nodeTypeCategories()["Driver"], "wedge"),
            hou.nodeType(hou.nodeTypeCategories()["Driver"], "fetch")
        ]

        # remove nodes in type in exclude_node_types list
        new_out_nodes = [node for node in out_nodes
                         if node.type() not in exclude_node_types]

        return new_out_nodes 
开发者ID:eoyilmaz,项目名称:anima,代码行数:20,代码来源:__init__.py

示例8: get_shot_node

# 需要导入模块: import hou [as 别名]
# 或者: from hou import node [as 别名]
def get_shot_node(self):
        """returns or creates qLib shot node
        """
        ql_shot_node_type = "qLib::shot_ql::1"
        obj_context = hou.node("/obj")
        for child in obj_context.children():
            if child.type().name() == ql_shot_node_type:
                return child

        # so we couldn't find the shot node
        # creat a new one
        try:
            shot_node = obj_context.createNode(ql_shot_node_type)
        except hou.OperationFailed:
            return
        else:
            return shot_node 
开发者ID:eoyilmaz,项目名称:anima,代码行数:19,代码来源:__init__.py

示例9: rename_selected_nodes

# 需要导入模块: import hou [as 别名]
# 或者: from hou import node [as 别名]
def rename_selected_nodes(cls, search_str, replace_str, replace_in_child_nodes=False):
        """Batch renames selected nodes

        :param str search_str: Search for this
        :param str replace_str: And replace with this
        :return:
        """
        import hou
        selection = hou.selectedNodes()
        for node in selection:
            name = node.name()
            node.setName(name.replace(search_str, replace_str))
            if replace_in_child_nodes:
                for child_node in node.children():
                    name = child_node.name()
                    child_node.setName(name.replace(search_str, replace_str)) 
开发者ID:eoyilmaz,项目名称:anima,代码行数:18,代码来源:toolbox.py

示例10: insert_light_samples

# 需要导入模块: import hou [as 别名]
# 或者: from hou import node [as 别名]
def insert_light_samples(self, item, column):
        for node in lights:
            if item.text(0) == node.path():
                for i in range(len(lights[node])):
                    sample_parm = lights[node][i][0]
                    ui_samples = lights[node][i][1]

                    try:
                        amount_samples = node.parm(sample_parm).eval()
                    except:
                        amount_samples = None

                    ui_samples.setText("")
                    ui_samples.setDisabled(False)

                    if amount_samples != None:
                        ui_samples.setText(str(amount_samples))
                    else:
                        ui_samples.setDisabled(True) 
开发者ID:DominikLingenover,项目名称:DMNK-Tools,代码行数:21,代码来源:samples_editor_core.py

示例11: select_deadline_machine_list_callback

# 需要导入模块: import hou [as 别名]
# 或者: from hou import node [as 别名]
def select_deadline_machine_list_callback(script_args):
    """
    GUI callback to select machines and set the appropriate parameter. It is designed to be able to be used by
    multiple parameter & button pairs. To do this, it assumes that the button has the same name as the target parm
    but with "_browse_button" on the end

    Args:
        script_args (dict): The Houdini "kwargs" dictionary

    Returns:
        None
    """
    rop_node = script_args["node"]
    target_parm_name = script_args["script_parm"].replace("_browse_button", "")
    target_parm = rop_node.parm(target_parm_name)
    result = select_deadline_machine_list(target_parm.eval())
    if result is not None:
        target_parm.set(result) 
开发者ID:fxnut,项目名称:hou_farm,代码行数:20,代码来源:deadline.py

示例12: select_deadline_limits_callback

# 需要导入模块: import hou [as 别名]
# 或者: from hou import node [as 别名]
def select_deadline_limits_callback(script_args):
    """
    GUI callback to select limits and set the appropriate parameter. It is designed to be able to be used by
    multiple parameter & button pairs. To do this, it assumes that the button has the same name as the target parm
    but with "_browse_button" on the end

    Args:
        script_args (dict): The Houdini "kwargs" dictionary

    Returns:
        None
    """
    rop_node = script_args["node"]
    target_parm_name = script_args["script_parm"].replace("_browse_button", "")
    target_parm = rop_node.parm(target_parm_name)
    result = select_deadline_limit_groups(target_parm.eval())
    if result is not None:
        target_parm.set(result) 
开发者ID:fxnut,项目名称:hou_farm,代码行数:20,代码来源:deadline.py

示例13: select_deadline_dependencies_callback

# 需要导入模块: import hou [as 别名]
# 或者: from hou import node [as 别名]
def select_deadline_dependencies_callback(script_args):
    """
    GUI callback to select dependencies and set the appropriate parameter. It is designed to be able to be used by
    multiple parameter & button pairs. To do this, it assumes that the button has the same name as the target parm
    but with "_browse_button" on the end

    Args:
        script_args (dict): The Houdini "kwargs" dictionary

    Returns:
        None
    """
    rop_node = script_args["node"]
    target_parm_name = script_args["script_parm"].replace("_browse_button", "")
    target_parm = rop_node.parm(target_parm_name)
    result = select_deadline_dependencies(target_parm.eval())
    if result is not None:
        target_parm.set(result)


# --------------------------------------------------------------------------
# Button GUI Callbacks
# -------------------------------------------------------------------------- 
开发者ID:fxnut,项目名称:hou_farm,代码行数:25,代码来源:deadline.py

示例14: submit_branch_button_callback

# 需要导入模块: import hou [as 别名]
# 或者: from hou import node [as 别名]
def submit_branch_button_callback(script_args):
    """
    GUI callback to submit the node and its dependents to the farm.
    If "hf_validate_only" parameter is set to True then it won't submit; it will only do the validation stage.
    Validation is only done for this node and its dependents.

    Args:
        script_args (dict): The Houdini "kwargs" dictionary

    Returns:
        None
    """
    with RopErrorList(None) as error_list_obj:

        rop_node = script_args["node"]
        validate_only = rop_node.parm("hf_validate_only").eval() == 1

        rop_list = hou_farm_tools.get_rop_process_list(rop_node, False)
        submit_rop_list(rop_list, validate_only, error_list_obj) 
开发者ID:fxnut,项目名称:hou_farm,代码行数:21,代码来源:deadline.py

示例15: submit_node_button_callback

# 需要导入模块: import hou [as 别名]
# 或者: from hou import node [as 别名]
def submit_node_button_callback(script_args):
    """
    GUI callback to submit only this node to the farm. No other dependent nodes will be submitted.
    If "hf_validate_only" parameter is set to True then it won't submit; it will only do the validation stage.
    Validation is only done for this node.

    Args:
        script_args (dict): The Houdini "kwargs" dictionary

    Returns:
        None
    """

    with RopErrorList(None) as error_list_obj:

        rop_node = script_args["node"]
        validate_only = rop_node.parm("hf_validate_only").eval() == 1

        submit_rop_list([rop_node], validate_only, error_list_obj) 
开发者ID:fxnut,项目名称:hou_farm,代码行数:21,代码来源:deadline.py


注:本文中的hou.node方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。