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Python hou.expandString方法代码示例

本文整理汇总了Python中hou.expandString方法的典型用法代码示例。如果您正苦于以下问题:Python hou.expandString方法的具体用法?Python hou.expandString怎么用?Python hou.expandString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在hou的用法示例。


在下文中一共展示了hou.expandString方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: run_mplay

# 需要导入模块: import hou [as 别名]
# 或者: from hou import expandString [as 别名]
def run_mplay(n,nparm):
    mplay = hou.expandString("$HFS") + "/bin/mplay"
    path = n.parm(nparm).evalAsString()
    fps = '-r {}'.format(hou.fps())
    #options = None
    if n.parm('trange').eval()!=0:
        pathSplit = path.split(".")
        pathSplit[-2] = "$F"
        path = ".".join(pathSplit)
        #options = ' -f {} {} {}'.format(n.parm('f1').eval(),n.parm('f2').eval(),n.parm('f3').eval())    
    args = [mplay, fps, path]
    #print args
    subprocess.Popen(args) 
开发者ID:ShoheiOkazaki,项目名称:Nagamochi,代码行数:15,代码来源:launchMplayFromNode.py

示例2: applyFolderPathHou

# 需要导入模块: import hou [as 别名]
# 或者: from hou import expandString [as 别名]
def applyFolderPathHou(self, path):
        """
        updates folder_path label when called from houdini button
        """
        if in_hou:
            path = hou.expandString(path)
            if path != "":
                self.folder_path.setText(path.replace(" ; ", self.paths_separator))
                self.folder_button.setFileChooserStartDirectory(path.split(self.paths_separator)[0]) 
开发者ID:jtomori,项目名称:batch_textures_convert,代码行数:11,代码来源:gui.py

示例3: copy_files_button

# 需要导入模块: import hou [as 别名]
# 或者: from hou import expandString [as 别名]
def copy_files_button(self):
        global _amount_files_copied
        _amount_files_copied = 0

        if QtGui.QGuiApplication.keyboardModifiers() == QtCore.Qt.ShiftModifier:
            sel_Items = _asset_List.selectedItems()
            sel_row_list = []

            for item in sel_Items:
                sel_row_list.append(item.row())

            for index in range(_asset_List.rowCount()):
                if index in sel_row_list:
                    self.copy_files(index, "")

        else:
            for index in range(_asset_List.rowCount()):
                self.copy_files(index, "")

        status_text = "Status: Found - " + \
                      str(len(_all_Files_List)) + \
                      " | " + \
                      "Missing - " + \
                      str(_amount_Missing_Textures) + \
                      " | " + \
                      str(_amount_files_copied) + \
                      " Files copied to: " + \
                      self.convert_backslash(hou.expandString(_variable_Name.text()))

        _status.setText(status_text) 
开发者ID:DominikLingenover,项目名称:DMNK-Tools,代码行数:32,代码来源:asset_checker_core.py

示例4: parse_scene

# 需要导入模块: import hou [as 别名]
# 或者: from hou import expandString [as 别名]
def parse_scene(self):
        """
        Goes through all file references and if a texture is found and it exists it is added to 'tex_list'
        Items in 'tex_list' are added to the 'QTreeWidget' and to the 'images_dict'
        """

        tex_list = []
        tex_parm_names = ["file", "fileName", "tex0", "env_map"]

        file_refs = hou.fileReferences()
        for parm, string in file_refs:
            if parm != None:
                if parm.name() in tex_parm_names:
                    tex = hou.expandString(string)
                    tex = self.convert_backslash(tex)
                    if tex.endswith(extensions):
                        if os.path.isfile(tex):
                            if tex not in images_dict.keys():
                                if tex not in tex_list:
                                    tex_list.append(tex)

        for tex in tex_list:
            # Add textures to QTreeWidget
            item = QTreeWidgetItem(treeview)
            item.setText(0, tex)

        self.append_tex_to_dict(tex_list)  # Add textures to 'images_dict'
        self.resetProgress()  # Reset progress bar to 0%
        self.check_status(tex_list) 
开发者ID:DominikLingenover,项目名称:DMNK-Tools,代码行数:31,代码来源:rs_tex_manager_core.py

示例5: expand_string_for_rop

# 需要导入模块: import hou [as 别名]
# 或者: from hou import expandString [as 别名]
def expand_string_for_rop(rop_node, string_value):
    """
    Expands a string that contains tokens such as $OS which depend on being evaluated with respect to a specific node
    Args:
        rop_node (hou.Node): A Houdini node to evaluate this string with respect to
        string_value (str): The string to expand

    Returns:
        String: The expanded string
    """
    cur_pwd_node = hou.pwd()
    hou.cd(rop_node.path())
    result = hou.expandString(string_value)
    hou.cd(cur_pwd_node.path())
    return result 
开发者ID:fxnut,项目名称:hou_farm,代码行数:17,代码来源:tools.py

示例6: run

# 需要导入模块: import hou [as 别名]
# 或者: from hou import expandString [as 别名]
def run(N,doptype='pyro_smoke',pane=None):

	hasTarget = False
	creatednodes_sop =[]
	creatednodes_dop =[]
	parent = None

	print pane


	if N:
		hasTarget = True
		parent = N.parent()

	elif pane is not None:
		parent = pane.pwd()

	if parent is None:
		print 'Select any node'
		return None


	gal_dir = {
		    'pyro_smoke':['Nagamochi','SIM__pyro_smoke'],
		     'pyro_fire':['Nagamochi_Limited','SIM__pyro_fire'],
		'pyro_explosion':['Nagamochi_Limited','SIM__pyro_fire'],
		     'rbdbullet':['Nagamochi','SIM__rbdbullet'],
		'rbdbullet_emit':['Nagamochi','SIM__rbdbullet_emit'],
		}

	g_infos = gal_dir[doptype]
	g_cat = g_infos[0]
	g_name = g_infos[1] 


	gs =  hou.galleries.galleries()
	gnode = None

	for g in gs:
	    ge = g.galleryEntries(category=g_cat,name_pattern=g_name)
	    if len(ge)>0:
	    	gnode = ge[0]
	    	break

	if gnode is not None:
		cnode = gnode.createChildNode(parent)
		cnode.setComment('')

		if cnode.type().name()=='dopnet':
			cnode.parm('startframe').set(hou.expandString("$FSTART"))

		if N:
			cnode.setInput(0,N)
			cnode.moveToGoodPosition()

		elif N is None and pane:
			cnode.setPosition(pane.cursorPosition())

	else:
		print 'failed' 
开发者ID:ShoheiOkazaki,项目名称:Nagamochi,代码行数:62,代码来源:gallery_import.py

示例7: createGeo

# 需要导入模块: import hou [as 别名]
# 或者: from hou import expandString [as 别名]
def createGeo(self):
        global geo_node
        global matnet

        # Get Geometry
        get_Mesh_File = hou.ui.selectFile(
            title="Select Mesh File",
            file_type=hou.fileType.Geometry,
            pattern=("*.bgeo, *.abc, *.obj, *.fbx"))

        get_Mesh_File_Ext = get_Mesh_File[-3:]
        get_Mesh_File_Abs = hou.expandString(get_Mesh_File)

        # Create 'geo' and 'matnet' node
        geo_node = hou.node("/obj").createNode("geo")
        matnet = geo_node.createNode("matnet", "Materials")

        # Get primitive groups depending on mesh file type
        if get_Mesh_File_Ext == "abc":
            abc_Node = geo_node.createNode("alembic")
            abc_Node.parm("fileName").set(get_Mesh_File)
            abc_Node.parm("loadmode").set(1)
            abc_Node.parm("polysoup").set(0)

            # unpack_Node = abc_Node.createOutputNode("unpack")

            mat_assign_node = abc_Node.createOutputNode("material")

            prim_groups = self.get_prim_grps(abc_Node)
        
        elif get_Mesh_File_Ext == "obj" or get_Mesh_File_Ext == "fbx":
            file_Node = geo_node.createNode("file")
            file_Node.parm("file").set(get_Mesh_File)

            clean_Node = file_Node.createOutputNode("clean")
            clean_Node.parm("dodelgroups").set("1")
            clean_Node.parm("deldegengeo").set("0")

            partition_Node = clean_Node.createOutputNode("partition")
            partition_Node.parm("rule").set("$MAT")

            mat_assign_node = partition_Node.createOutputNode("material")

            prim_groups = self.get_prim_grps(partition_Node)
        else:
            file_Node = geo_node.createNode("file")
            file_Node.parm("file").set(get_Mesh_File)

            mat_assign_node = file_Node.createOutputNode("material")

            prim_groups = self.get_prim_grps(file_Node)

        # Set flags to last node
        mat_assign_node.setDisplayFlag(True)
        mat_assign_node.setRenderFlag(True)

        textures = self.get_Textures(get_Mesh_File_Abs)

        self.create_Materials(geo_node, matnet, mat_assign_node, prim_groups, textures[0], textures[1]) 
开发者ID:DominikLingenover,项目名称:DMNK-Tools,代码行数:61,代码来源:speedtree_importer_core.py

示例8: get_environ_filename

# 需要导入模块: import hou [as 别名]
# 或者: from hou import expandString [as 别名]
def get_environ_filename(path_env, name_env, path_default_list, name_default_list,
                         parent_dir_must_exist=True, file_must_exist=True):
    """
    Returns a filename from the current environment based on two supplied environment variable names; one for the path,
    one for the filename. In case the environment variables are not present or valid, you can specify a list of default
    paths and default filenames to check. The first valid filename will be returned. You can request that the path
    must exist, or that the full filename must exist.

    Args:
        path_env (str): Name of the environment variable containing the path
        name_env (str): Name of the environment variable containing the filename
        path_default_list (list): List of strings for default path
        name_default_list (list): List of strings for default filename
        parent_dir_must_exist (bool): If True, then the function will only return a filename if the path exists
        file_must_exist (bool): If True, then the function will only return a filename if the file exists too

    Returns:
        String: Returns a string containing the filename if the conditions are met, otherwise None
    """
    path_list = []
    name_list = []

    if path_env in os.environ:
        path_list.append(os.environ[path_env])

    if name_env in os.environ:
        name_list.append(os.environ[name_env])

    path_list.extend(path_default_list)
    name_list.extend(name_default_list)

    for path in path_list:
        for name in name_list:
            # Use hou.expandString() on each part of the path individually. Otherwise it will remove \\ at start
            path = os.path.normpath("\\".join([hou.expandString(item) for item in path.split("\\")]))
            name = hou.expandString(name)
            filename = os.path.join(path, name)

            if file_must_exist and not (os.path.exists(filename) and os.path.isfile(filename)):
                continue

            if parent_dir_must_exist and not (os.path.exists(path) and os.path.isdir(path)):
                continue

            return filename
    return None


# --------------------------------------------------------------------------
# Configuration File Tools
# -------------------------------------------------------------------------- 
开发者ID:fxnut,项目名称:hou_farm,代码行数:53,代码来源:tools.py


注:本文中的hou.expandString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。