本文整理汇总了Python中go.PositionWithContext方法的典型用法代码示例。如果您正苦于以下问题:Python go.PositionWithContext方法的具体用法?Python go.PositionWithContext怎么用?Python go.PositionWithContext使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类go
的用法示例。
在下文中一共展示了go.PositionWithContext方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: replay_sgf
# 需要导入模块: import go [as 别名]
# 或者: from go import PositionWithContext [as 别名]
def replay_sgf(sgf_contents):
'''
Wrapper for sgf files, returning go.PositionWithContext instances.
It does NOT return the very final position, as there is no follow up.
To get the final position, call pwc.position.play_move(pwc.next_move)
on the last PositionWithContext returned.
Example usage:
with open(filename) as f:
for position_w_context in replay_sgf(f.read()):
print(position_w_context.position)
'''
collection = sgf.parse(sgf_contents)
game = collection.children[0]
props = game.root.properties
assert int(sgf_prop(props.get('GM', ['1']))) == 1, "Not a Go SGF!"
komi = 0
if props.get('KM') != None:
komi = float(sgf_prop(props.get('KM')))
result = utils.parse_game_result(sgf_prop(props.get('RE')))
assert result is not None
pos = Position(komi=komi)
current_node = game.root
while pos is not None and current_node.next is not None:
pos = handle_node(pos, current_node)
maybe_correct_next(pos, current_node.next)
next_move = get_next_move(current_node)
yield PositionWithContext(pos, next_move, result)
current_node = current_node.next
示例2: replay_sgf
# 需要导入模块: import go [as 别名]
# 或者: from go import PositionWithContext [as 别名]
def replay_sgf(board_size, sgf_contents):
"""Wrapper for sgf files.
It does NOT return the very final position, as there is no follow up.
To get the final position, call pwc.position.play_move(pwc.next_move)
on the last PositionWithContext returned.
Example usage:
with open(filename) as f:
for position_w_context in replay_sgf(f.read()):
print(position_w_context.position)
Args:
board_size: the go board size.
sgf_contents: the content in sgf.
Yields:
The go.PositionWithContext instances.
"""
collection = sgf.parse(sgf_contents)
game = collection.children[0]
props = game.root.properties
assert int(sgf_prop(props.get('GM', ['1']))) == 1, 'Not a Go SGF!'
komi = 0
if props.get('KM') is not None:
komi = float(sgf_prop(props.get('KM')))
result = utils.parse_game_result(sgf_prop(props.get('RE')))
pos = Position(board_size, komi=komi)
current_node = game.root
while pos is not None and current_node.next is not None:
pos = handle_node(board_size, pos, current_node)
maybe_correct_next(pos, current_node.next)
next_move = get_next_move(current_node)
yield PositionWithContext(pos, next_move, result)
current_node = current_node.next
示例3: replay_sgf
# 需要导入模块: import go [as 别名]
# 或者: from go import PositionWithContext [as 别名]
def replay_sgf(sgf_contents):
"""Wrapper for sgf files, returning go.PositionWithContext instances.
It does NOT return the very final position, as there is no follow up.
To get the final position, call pwc.position.play_move(pwc.next_move)
on the last PositionWithContext returned.
Example usage:
with open(filename) as f:
for position_w_context in replay_sgf(f.read()):
print(position_w_context.position)
"""
root_node = get_sgf_root_node(sgf_contents)
props = root_node.properties
assert int(sgf_prop(props.get('GM', ['1']))) == 1, "Not a Go SGF!"
komi = 0
if props.get('KM') is not None:
komi = float(sgf_prop(props.get('KM')))
result = utils.parse_game_result(sgf_prop(props.get('RE', '')))
pos = Position(komi=komi)
current_node = root_node
while pos is not None and current_node.next is not None:
pos = handle_node(pos, current_node)
maybe_correct_next(pos, current_node.next)
next_move = get_next_move(current_node)
yield PositionWithContext(pos, next_move, result)
current_node = current_node.next