本文整理汇总了Python中glfw.terminate方法的典型用法代码示例。如果您正苦于以下问题:Python glfw.terminate方法的具体用法?Python glfw.terminate怎么用?Python glfw.terminate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类glfw
的用法示例。
在下文中一共展示了glfw.terminate方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import terminate [as 别名]
def __init__(self, renderer, title="GlfwBaseApp"):
"Creates an OpenGL context and a window, and acquires OpenGL resources"
self.renderer = renderer
self.title = title
self._is_initialized = False # keep track of whether self.init_gl() has been called
if not glfw.init():
raise Exception("GLFW Initialization error")
# Use modern OpenGL version 4.5 core
glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 4)
glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 5)
glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
self._configure_context()
self.window = glfw.create_window(self.renderer.window_size[0], self.renderer.window_size[1], self.title, None, None)
if self.window is None:
glfw.terminate()
raise Exception("GLFW window creation error")
glfw.set_key_callback(self.window, self.key_callback)
glfw.make_context_current(self.window)
示例2: shut_down
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import terminate [as 别名]
def shut_down(self):
if self.hmd:
openvr.shutdown()
self.hmd = None
self.render_models = dict()
if self.scene_vert_buffer:
GL.glDeleteBuffers(1, [self.scene_vert_buffer])
self.scene_vert_buffer = None
self.left_eye_desc.delete()
self.right_eye_desc.delete()
if self.companion_window_vao:
GL.glDeleteVertexArrays(1, [self.companion_window_vao])
self.companion_window_vao = None
if self.scene_vao:
GL.glDeleteVertexArrays(1, [self.scene_vao])
self.scene_vao = None
if self.controller_vao:
GL.glDeleteVertexArrays(1, [self.controller_vao])
self.controller_vao = None
glfw.terminate()
示例3: main_glfw
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import terminate [as 别名]
def main_glfw():
def glfw_init():
width, height = 1280, 720
window_name = "minimal ImGui/GLFW3 example"
if not glfw.init():
print("Could not initialize OpenGL context")
exit(1)
# OS X supports only forward-compatible core profiles from 3.2
glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3)
glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3)
glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, gl.GL_TRUE)
# Create a windowed mode window and its OpenGL context
window = glfw.create_window(
int(width), int(height), window_name, None, None
)
glfw.make_context_current(window)
if not window:
glfw.terminate()
print("Could not initialize Window")
exit(1)
return window
window = glfw_init()
impl = GlfwRenderer(window)
while not glfw.window_should_close(window):
glfw.poll_events()
impl.process_inputs()
imgui.new_frame()
on_frame()
gl.glClearColor(1., 1., 1., 1)
gl.glClear(gl.GL_COLOR_BUFFER_BIT)
imgui.render()
impl.render(imgui.get_draw_data())
glfw.swap_buffers(window)
impl.shutdown()
glfw.terminate()
示例4: main
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import terminate [as 别名]
def main():
imgui.create_context()
window = impl_glfw_init()
impl = GlfwRenderer(window)
while not glfw.window_should_close(window):
glfw.poll_events()
impl.process_inputs()
imgui.new_frame()
if imgui.begin_main_menu_bar():
if imgui.begin_menu("File", True):
clicked_quit, selected_quit = imgui.menu_item(
"Quit", 'Cmd+Q', False, True
)
if clicked_quit:
exit(1)
imgui.end_menu()
imgui.end_main_menu_bar()
imgui.show_test_window()
imgui.begin("Custom window", True)
imgui.text("Bar")
imgui.text_colored("Eggs", 0.2, 1., 0.)
imgui.end()
gl.glClearColor(1., 1., 1., 1)
gl.glClear(gl.GL_COLOR_BUFFER_BIT)
imgui.render()
impl.render(imgui.get_draw_data())
glfw.swap_buffers(window)
impl.shutdown()
glfw.terminate()
示例5: impl_glfw_init
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import terminate [as 别名]
def impl_glfw_init():
width, height = 1280, 720
window_name = "minimal ImGui/GLFW3 example"
if not glfw.init():
print("Could not initialize OpenGL context")
exit(1)
# OS X supports only forward-compatible core profiles from 3.2
glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3)
glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3)
glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, gl.GL_TRUE)
# Create a windowed mode window and its OpenGL context
window = glfw.create_window(
int(width), int(height), window_name, None, None
)
glfw.make_context_current(window)
if not window:
glfw.terminate()
print("Could not initialize Window")
exit(1)
return window
示例6: terminate
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import terminate [as 别名]
def terminate(self):
"""
Terminates the glfw library
"""
glfw.terminate()
示例7: destroy
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import terminate [as 别名]
def destroy(self):
"""Gracefully terminate GLFW"""
glfw.terminate()
示例8: dispose_gl
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import terminate [as 别名]
def dispose_gl(self):
if self.window:
glfw.make_context_current(self.window)
if self.renderer:
self.renderer.dispose_gl()
glfw.destroy_window(self.window)
glfw.terminate()
self._is_initialized = False
示例9: main
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import terminate [as 别名]
def main():
window = impl_glfw_init()
impl = GlfwRenderer(window)
font_scaling_factor = fb_to_window_factor(window)
io = impl.io
# clear font atlas to avoid downscaled default font
# on highdensity screens. First font added to font
# atlas will become default font.
io.fonts.clear()
# set global font scaling
io.font_global_scale = 1. / font_scaling_factor
# dictionary of font objects from our font directory
fonts = {
os.path.split(font_path)[-1]: io.fonts.add_font_from_file_ttf(
font_path,
FONT_SIZE_IN_PIXELS * font_scaling_factor,
io.fonts.get_glyph_ranges_latin()
)
for font_path in FONTS_DIR
}
secondary_window_main_font = random.choice(list(fonts.values()))
impl.refresh_font_texture()
while not glfw.window_should_close(window):
glfw.poll_events()
impl.process_inputs()
imgui.new_frame()
imgui.begin("Window with multiple custom fonts", True)
imgui.text("This example showcases font usage on text() widget")
for font_name, font in fonts.items():
imgui.separator()
imgui.text("Font:{}".format(font_name))
with imgui.font(font):
imgui.text("This text uses '{}' font.".format(font_name))
imgui.end()
with imgui.font(secondary_window_main_font):
imgui.begin("Window one main custom font", True)
imgui.text("This window uses same custom font for all widgets")
imgui.end()
gl.glClearColor(1., 1., 1., 1)
gl.glClear(gl.GL_COLOR_BUFFER_BIT)
imgui.render()
impl.render(imgui.get_draw_data())
glfw.swap_buffers(window)
impl.shutdown()
glfw.terminate()
示例10: __init__
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import terminate [as 别名]
def __init__(self, **kwargs):
super().__init__(**kwargs)
if not glfw.init():
raise ValueError("Failed to initialize glfw")
# Configure the OpenGL context
glfw.window_hint(glfw.CONTEXT_CREATION_API, glfw.NATIVE_CONTEXT_API)
glfw.window_hint(glfw.CLIENT_API, glfw.OPENGL_API)
glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, self.gl_version[0])
glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, self.gl_version[1])
glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, True)
glfw.window_hint(glfw.RESIZABLE, self.resizable)
glfw.window_hint(glfw.DOUBLEBUFFER, True)
glfw.window_hint(glfw.DEPTH_BITS, 24)
glfw.window_hint(glfw.SAMPLES, self.samples)
monitor = None
if self.fullscreen:
monitor = glfw.get_primary_monitor()
mode = glfw.get_video_mode(monitor)
self._width, self._height = mode.size.width, mode.size.height
glfw.window_hint(glfw.RED_BITS, mode.bits.red)
glfw.window_hint(glfw.GREEN_BITS, mode.bits.green)
glfw.window_hint(glfw.BLUE_BITS, mode.bits.blue)
glfw.window_hint(glfw.REFRESH_RATE, mode.refresh_rate)
self._window = glfw.create_window(self.width, self.height, self.title, monitor, None)
self._has_focus = True
if not self._window:
glfw.terminate()
raise ValueError("Failed to create window")
self.cursor = self._cursor
self._buffer_width, self._buffer_height = glfw.get_framebuffer_size(self._window)
glfw.make_context_current(self._window)
if self.vsync:
glfw.swap_interval(1)
else:
glfw.swap_interval(0)
glfw.set_key_callback(self._window, self.glfw_key_event_callback)
glfw.set_cursor_pos_callback(self._window, self.glfw_mouse_event_callback)
glfw.set_mouse_button_callback(self._window, self.glfw_mouse_button_callback)
glfw.set_scroll_callback(self._window, self.glfw_mouse_scroll_callback)
glfw.set_window_size_callback(self._window, self.glfw_window_resize_callback)
glfw.set_char_callback(self._window, self.glfw_char_callback)
glfw.set_window_focus_callback(self._window, self.glfw_window_focus)
glfw.set_cursor_enter_callback(self._window, self.glfw_cursor_enter)
glfw.set_window_iconify_callback(self._window, self.glfw_window_iconify)
self.init_mgl_context()
self.set_default_viewport()