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Python glfw.terminate方法代码示例

本文整理汇总了Python中glfw.terminate方法的典型用法代码示例。如果您正苦于以下问题:Python glfw.terminate方法的具体用法?Python glfw.terminate怎么用?Python glfw.terminate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在glfw的用法示例。


在下文中一共展示了glfw.terminate方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import terminate [as 别名]
def __init__(self, renderer, title="GlfwBaseApp"):
        "Creates an OpenGL context and a window, and acquires OpenGL resources"
        self.renderer = renderer
        self.title = title
        self._is_initialized = False # keep track of whether self.init_gl() has been called
        
        if not glfw.init():
            raise Exception("GLFW Initialization error")
        # Use modern OpenGL version 4.5 core
        glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 4)
        glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 5)
        glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
        self._configure_context()
        self.window = glfw.create_window(self.renderer.window_size[0], self.renderer.window_size[1], self.title, None, None)
        if self.window is None:
            glfw.terminate()
            raise Exception("GLFW window creation error")
        glfw.set_key_callback(self.window, self.key_callback)
        glfw.make_context_current(self.window) 
开发者ID:cmbruns,项目名称:pyopenvr,代码行数:21,代码来源:glfw_app.py

示例2: shut_down

# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import terminate [as 别名]
def shut_down(self):
        if self.hmd:
            openvr.shutdown()
            self.hmd = None
        self.render_models = dict()
        if self.scene_vert_buffer:
            GL.glDeleteBuffers(1, [self.scene_vert_buffer])
            self.scene_vert_buffer = None
            self.left_eye_desc.delete()
            self.right_eye_desc.delete()
            if self.companion_window_vao:
                GL.glDeleteVertexArrays(1, [self.companion_window_vao])
                self.companion_window_vao = None
            if self.scene_vao:
                GL.glDeleteVertexArrays(1, [self.scene_vao])
                self.scene_vao = None
            if self.controller_vao:
                GL.glDeleteVertexArrays(1, [self.controller_vao])
                self.controller_vao = None
        glfw.terminate() 
开发者ID:cmbruns,项目名称:pyopenvr,代码行数:22,代码来源:hellovr_glfw.py

示例3: main_glfw

# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import terminate [as 别名]
def main_glfw():
    def glfw_init():
        width, height = 1280, 720
        window_name = "minimal ImGui/GLFW3 example"
        if not glfw.init():
            print("Could not initialize OpenGL context")
            exit(1)
        # OS X supports only forward-compatible core profiles from 3.2
        glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3)
        glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3)
        glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
        glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, gl.GL_TRUE)
        # Create a windowed mode window and its OpenGL context
        window = glfw.create_window(
            int(width), int(height), window_name, None, None
        )
        glfw.make_context_current(window)
        if not window:
            glfw.terminate()
            print("Could not initialize Window")
            exit(1)
        return window
    window = glfw_init()
    impl = GlfwRenderer(window)
    while not glfw.window_should_close(window):
        glfw.poll_events()
        impl.process_inputs()
        imgui.new_frame()
        on_frame()
        gl.glClearColor(1., 1., 1., 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)
        imgui.render()
        impl.render(imgui.get_draw_data())
        glfw.swap_buffers(window)
    impl.shutdown()
    glfw.terminate() 
开发者ID:swistakm,项目名称:pyimgui,代码行数:38,代码来源:integrations_all_in_one.py

示例4: main

# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import terminate [as 别名]
def main():
    imgui.create_context()
    window = impl_glfw_init()
    impl = GlfwRenderer(window)

    while not glfw.window_should_close(window):
        glfw.poll_events()
        impl.process_inputs()

        imgui.new_frame()

        if imgui.begin_main_menu_bar():
            if imgui.begin_menu("File", True):

                clicked_quit, selected_quit = imgui.menu_item(
                    "Quit", 'Cmd+Q', False, True
                )

                if clicked_quit:
                    exit(1)

                imgui.end_menu()
            imgui.end_main_menu_bar()

        imgui.show_test_window()

        imgui.begin("Custom window", True)
        imgui.text("Bar")
        imgui.text_colored("Eggs", 0.2, 1., 0.)
        imgui.end()

        gl.glClearColor(1., 1., 1., 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)

        imgui.render()
        impl.render(imgui.get_draw_data())
        glfw.swap_buffers(window)

    impl.shutdown()
    glfw.terminate() 
开发者ID:swistakm,项目名称:pyimgui,代码行数:42,代码来源:integrations_glfw3.py

示例5: impl_glfw_init

# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import terminate [as 别名]
def impl_glfw_init():
    width, height = 1280, 720
    window_name = "minimal ImGui/GLFW3 example"

    if not glfw.init():
        print("Could not initialize OpenGL context")
        exit(1)

    # OS X supports only forward-compatible core profiles from 3.2
    glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 3)
    glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 3)
    glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)

    glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, gl.GL_TRUE)

    # Create a windowed mode window and its OpenGL context
    window = glfw.create_window(
        int(width), int(height), window_name, None, None
    )
    glfw.make_context_current(window)

    if not window:
        glfw.terminate()
        print("Could not initialize Window")
        exit(1)

    return window 
开发者ID:swistakm,项目名称:pyimgui,代码行数:29,代码来源:integrations_glfw3.py

示例6: terminate

# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import terminate [as 别名]
def terminate(self):
        """
        Terminates the glfw library
        """
        glfw.terminate() 
开发者ID:Contraz,项目名称:demosys-py,代码行数:7,代码来源:window.py

示例7: destroy

# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import terminate [as 别名]
def destroy(self):
        """Gracefully terminate GLFW"""
        glfw.terminate() 
开发者ID:moderngl,项目名称:moderngl-window,代码行数:5,代码来源:window.py

示例8: dispose_gl

# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import terminate [as 别名]
def dispose_gl(self):
        if self.window:
            glfw.make_context_current(self.window)
            if self.renderer:
                self.renderer.dispose_gl()
        glfw.destroy_window(self.window)
        glfw.terminate()
        self._is_initialized = False 
开发者ID:cmbruns,项目名称:pyopenvr,代码行数:10,代码来源:glfw_app.py

示例9: main

# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import terminate [as 别名]
def main():
    window = impl_glfw_init()
    impl = GlfwRenderer(window)
    font_scaling_factor = fb_to_window_factor(window)

    io = impl.io

    # clear font atlas to avoid downscaled default font
    # on highdensity screens. First font added to font
    # atlas will become default font.
    io.fonts.clear()

    # set global font scaling
    io.font_global_scale = 1. / font_scaling_factor

    # dictionary of font objects from our font directory
    fonts = {
        os.path.split(font_path)[-1]: io.fonts.add_font_from_file_ttf(
            font_path,
            FONT_SIZE_IN_PIXELS * font_scaling_factor,
            io.fonts.get_glyph_ranges_latin()
        )
        for font_path in FONTS_DIR
    }
    secondary_window_main_font = random.choice(list(fonts.values()))

    impl.refresh_font_texture()

    while not glfw.window_should_close(window):
        glfw.poll_events()
        impl.process_inputs()

        imgui.new_frame()

        imgui.begin("Window with multiple custom fonts", True)
        imgui.text("This example showcases font usage on text() widget")

        for font_name, font in fonts.items():
            imgui.separator()

            imgui.text("Font:{}".format(font_name))

            with imgui.font(font):
                imgui.text("This text uses '{}' font.".format(font_name))

        imgui.end()

        with imgui.font(secondary_window_main_font):
            imgui.begin("Window one main custom font", True)
            imgui.text("This window uses same custom font for all widgets")
            imgui.end()

        gl.glClearColor(1., 1., 1., 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)

        imgui.render()
        impl.render(imgui.get_draw_data())
        glfw.swap_buffers(window)

    impl.shutdown()
    glfw.terminate() 
开发者ID:swistakm,项目名称:pyimgui,代码行数:63,代码来源:fonts.py

示例10: __init__

# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import terminate [as 别名]
def __init__(self, **kwargs):
        super().__init__(**kwargs)

        if not glfw.init():
            raise ValueError("Failed to initialize glfw")

        # Configure the OpenGL context
        glfw.window_hint(glfw.CONTEXT_CREATION_API, glfw.NATIVE_CONTEXT_API)
        glfw.window_hint(glfw.CLIENT_API, glfw.OPENGL_API)
        glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, self.gl_version[0])
        glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, self.gl_version[1])
        glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
        glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, True)
        glfw.window_hint(glfw.RESIZABLE, self.resizable)
        glfw.window_hint(glfw.DOUBLEBUFFER, True)
        glfw.window_hint(glfw.DEPTH_BITS, 24)
        glfw.window_hint(glfw.SAMPLES, self.samples)

        monitor = None
        if self.fullscreen:
            monitor = glfw.get_primary_monitor()
            mode = glfw.get_video_mode(monitor)
            self._width, self._height = mode.size.width, mode.size.height

            glfw.window_hint(glfw.RED_BITS, mode.bits.red)
            glfw.window_hint(glfw.GREEN_BITS, mode.bits.green)
            glfw.window_hint(glfw.BLUE_BITS, mode.bits.blue)
            glfw.window_hint(glfw.REFRESH_RATE, mode.refresh_rate)

        self._window = glfw.create_window(self.width, self.height, self.title, monitor, None)
        self._has_focus = True

        if not self._window:
            glfw.terminate()
            raise ValueError("Failed to create window")

        self.cursor = self._cursor

        self._buffer_width, self._buffer_height = glfw.get_framebuffer_size(self._window)
        glfw.make_context_current(self._window)

        if self.vsync:
            glfw.swap_interval(1)
        else:
            glfw.swap_interval(0)

        glfw.set_key_callback(self._window, self.glfw_key_event_callback)
        glfw.set_cursor_pos_callback(self._window, self.glfw_mouse_event_callback)
        glfw.set_mouse_button_callback(self._window, self.glfw_mouse_button_callback)
        glfw.set_scroll_callback(self._window, self.glfw_mouse_scroll_callback)
        glfw.set_window_size_callback(self._window, self.glfw_window_resize_callback)
        glfw.set_char_callback(self._window, self.glfw_char_callback)
        glfw.set_window_focus_callback(self._window, self.glfw_window_focus)
        glfw.set_cursor_enter_callback(self._window, self.glfw_cursor_enter)
        glfw.set_window_iconify_callback(self._window, self.glfw_window_iconify)

        self.init_mgl_context()
        self.set_default_viewport() 
开发者ID:moderngl,项目名称:moderngl-window,代码行数:60,代码来源:window.py


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