本文整理汇总了Python中glfw.set_key_callback方法的典型用法代码示例。如果您正苦于以下问题:Python glfw.set_key_callback方法的具体用法?Python glfw.set_key_callback怎么用?Python glfw.set_key_callback使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类glfw
的用法示例。
在下文中一共展示了glfw.set_key_callback方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import set_key_callback [as 别名]
def __init__(self, renderer, title="GlfwBaseApp"):
"Creates an OpenGL context and a window, and acquires OpenGL resources"
self.renderer = renderer
self.title = title
self._is_initialized = False # keep track of whether self.init_gl() has been called
if not glfw.init():
raise Exception("GLFW Initialization error")
# Use modern OpenGL version 4.5 core
glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 4)
glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 5)
glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
self._configure_context()
self.window = glfw.create_window(self.renderer.window_size[0], self.renderer.window_size[1], self.title, None, None)
if self.window is None:
glfw.terminate()
raise Exception("GLFW window creation error")
glfw.set_key_callback(self.window, self.key_callback)
glfw.make_context_current(self.window)
示例2: __init__
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import set_key_callback [as 别名]
def __init__(self, window, attach_callbacks=True):
super(GlfwRenderer, self).__init__()
self.window = window
if attach_callbacks:
glfw.set_key_callback(self.window, self.keyboard_callback)
glfw.set_cursor_pos_callback(self.window, self.mouse_callback)
glfw.set_window_size_callback(self.window, self.resize_callback)
glfw.set_char_callback(self.window, self.char_callback)
glfw.set_scroll_callback(self.window, self.scroll_callback)
self.io.display_size = glfw.get_framebuffer_size(self.window)
self._map_keys()
self._gui_time = None
示例3: __init__
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import set_key_callback [as 别名]
def __init__(self, context):
super(GlfwKeyboard, self).__init__()
with context.make_current() as ctx:
ctx.call(glfw.set_key_callback, context.window, self._handle_key_event)
self.on_key = util.QuietSet()
示例4: b_init
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import set_key_callback [as 别名]
def b_init(self):
glfw.init()
glfw.window_hint(glfw.SAMPLES, 4)
self.window = glfw.create_window(self.companion_width, self.companion_height, 'hello_vr', None, None)
glfw.set_key_callback(self.window, self.key_callback)
glfw.make_context_current(self.window)
#
self.hmd = openvr.init(openvr.VRApplication_Scene)
#
vr_sys = openvr.VRSystem()
driver = vr_sys.getStringTrackedDeviceProperty(
openvr.k_unTrackedDeviceIndex_Hmd,
openvr.Prop_TrackingSystemName_String,
)
display = vr_sys.getStringTrackedDeviceProperty(
openvr.k_unTrackedDeviceIndex_Hmd,
openvr.Prop_SerialNumber_String,
)
glfw.set_window_title(self.window, f'hello_vr -- {driver} {display}')
self.b_init_gl()
assert openvr.VRCompositor()
action_path = pkg_resources.resource_filename('samples', 'hellovr_actions.json')
openvr.VRInput().setActionManifestPath(action_path)
self.action_hide_cubes = openvr.VRInput().getActionHandle('/actions/demo/in/HideCubes')
self.action_hide_this_controller = openvr.VRInput().getActionHandle('/actions/demo/in/HideThisController')
self.action_trigger_haptic = openvr.VRInput().getActionHandle('/actions/demo/in/TriggerHaptic')
self.action_analog_input = openvr.VRInput().getActionHandle('/actions/demo/in/AnalogInput')
self.action_set_demo = openvr.VRInput().getActionSetHandle('/actions/demo')
self.hand[Left].action_haptic = openvr.VRInput().getActionHandle('/actions/demo/out/Haptic_Left')
self.hand[Left].source = openvr.VRInput().getInputSourceHandle('/user/hand/left')
self.hand[Left].action_pose = openvr.VRInput().getActionHandle('/actions/demo/in/Hand_Left')
self.hand[Right].action_haptic = openvr.VRInput().getActionHandle('/actions/demo/out/Haptic_Right')
self.hand[Right].source = openvr.VRInput().getInputSourceHandle('/user/hand/right')
self.hand[Right].action_pose = openvr.VRInput().getActionHandle('/actions/demo/in/Hand_Right')
return True
示例5: __init__
# 需要导入模块: import glfw [as 别名]
# 或者: from glfw import set_key_callback [as 别名]
def __init__(self, **kwargs):
super().__init__(**kwargs)
if not glfw.init():
raise ValueError("Failed to initialize glfw")
# Configure the OpenGL context
glfw.window_hint(glfw.CONTEXT_CREATION_API, glfw.NATIVE_CONTEXT_API)
glfw.window_hint(glfw.CLIENT_API, glfw.OPENGL_API)
glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, self.gl_version[0])
glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, self.gl_version[1])
glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE)
glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, True)
glfw.window_hint(glfw.RESIZABLE, self.resizable)
glfw.window_hint(glfw.DOUBLEBUFFER, True)
glfw.window_hint(glfw.DEPTH_BITS, 24)
glfw.window_hint(glfw.SAMPLES, self.samples)
monitor = None
if self.fullscreen:
monitor = glfw.get_primary_monitor()
mode = glfw.get_video_mode(monitor)
self._width, self._height = mode.size.width, mode.size.height
glfw.window_hint(glfw.RED_BITS, mode.bits.red)
glfw.window_hint(glfw.GREEN_BITS, mode.bits.green)
glfw.window_hint(glfw.BLUE_BITS, mode.bits.blue)
glfw.window_hint(glfw.REFRESH_RATE, mode.refresh_rate)
self._window = glfw.create_window(self.width, self.height, self.title, monitor, None)
self._has_focus = True
if not self._window:
glfw.terminate()
raise ValueError("Failed to create window")
self.cursor = self._cursor
self._buffer_width, self._buffer_height = glfw.get_framebuffer_size(self._window)
glfw.make_context_current(self._window)
if self.vsync:
glfw.swap_interval(1)
else:
glfw.swap_interval(0)
glfw.set_key_callback(self._window, self.glfw_key_event_callback)
glfw.set_cursor_pos_callback(self._window, self.glfw_mouse_event_callback)
glfw.set_mouse_button_callback(self._window, self.glfw_mouse_button_callback)
glfw.set_scroll_callback(self._window, self.glfw_mouse_scroll_callback)
glfw.set_window_size_callback(self._window, self.glfw_window_resize_callback)
glfw.set_char_callback(self._window, self.glfw_char_callback)
glfw.set_window_focus_callback(self._window, self.glfw_window_focus)
glfw.set_cursor_enter_callback(self._window, self.glfw_cursor_enter)
glfw.set_window_iconify_callback(self._window, self.glfw_window_iconify)
self.init_mgl_context()
self.set_default_viewport()