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Python Gdk.Rectangle方法代码示例

本文整理汇总了Python中gi.repository.Gdk.Rectangle方法的典型用法代码示例。如果您正苦于以下问题:Python Gdk.Rectangle方法的具体用法?Python Gdk.Rectangle怎么用?Python Gdk.Rectangle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在gi.repository.Gdk的用法示例。


在下文中一共展示了Gdk.Rectangle方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: _gtk_draw

# 需要导入模块: from gi.repository import Gdk [as 别名]
# 或者: from gi.repository.Gdk import Rectangle [as 别名]
def _gtk_draw(self, wid, cr):
        if not self._screen:
            return
        # from random import random
        # cr.rectangle(0, 0, self._pixel_width, self._pixel_height)
        # cr.set_source_rgb(random(), random(), random())
        # cr.fill()
        self._cairo_surface.flush()
        cr.save()
        cr.rectangle(0, 0, self._pixel_width, self._pixel_height)
        cr.clip()
        cr.set_source_surface(self._cairo_surface, 0, 0)
        cr.paint()
        cr.restore()
        if not self._busy and self._blink:
            # Cursor is drawn separately in the window. This approach is
            # simpler because it doesn't taint the internal cairo surface,
            # which is used for scrolling
            row, col = self._screen.row, self._screen.col
            text, attrs = self._screen.get_cursor()
            self._pango_draw(row, col, [(text, attrs,)], cr=cr, cursor=True)
            x, y = self._get_coords(row, col)
            currect = Rectangle(x, y, self._cell_pixel_width,
                                self._cell_pixel_height)
            self._im_context.set_cursor_location(currect) 
开发者ID:neovim,项目名称:python-gui,代码行数:27,代码来源:gtk_ui.py

示例2: __getButtonRectangle

# 需要导入模块: from gi.repository import Gdk [as 别名]
# 或者: from gi.repository.Gdk import Rectangle [as 别名]
def __getButtonRectangle(self, position):
        starWidth, starHeight = self.getSizeOfSvg(self.bgSvg)
        buttonWidth, buttonHeight = self.getSizeOfSvg(self.svgs[position])

        buttonWidth = buttonWidth * self.size[0] / float(starWidth)
        buttonHeight = buttonHeight * self.size[1] / float(starHeight)
        dx_loc, dy_loc = DX_DY[position]
        x_loc = ceil(dx_loc * (1 + PADDING_X) * buttonWidth - buttonWidth / 2. +
                     self.size[0] / 2.)
        y_loc = ceil(dy_loc * (1 + PADDING_Y) * buttonHeight - buttonHeight / 2. +
                     self.size[1] / 2.)

        rect = Gdk.Rectangle()
        rect.x, rect.y, rect.width, rect.height = (x_loc, y_loc, ceil(buttonWidth),
                                                   ceil(buttonHeight))
        return rect 
开发者ID:pychess,项目名称:pychess,代码行数:18,代码来源:StarArrowButton.py

示例3: _setHover

# 需要导入模块: from gi.repository import Gdk [as 别名]
# 或者: from gi.repository.Gdk import Rectangle [as 别名]
def _setHover(self, cord):
        if self._hover == cord:
            return
        if self._hover:
            rectangle = rect(self.cord2RectRelative(self._hover))
            # convert r from tuple to rect
            # tmpr = r
            # r = Gdk.Rectangle()
            # r.x, r.y, r.width, r.height = tmpr
            # if cord: r = r.union(rect(self.cord2RectRelative(cord)))
            if cord:
                rectangle = union(rectangle, rect(self.cord2RectRelative(cord)))
        elif cord:
            rectangle = rect(self.cord2RectRelative(cord))
            # convert r from tuple to rect
            # tmpr = r
            # r = Gdk.Rectangle()
            # r.x, r.y, r.width, r.height = tmpr
        self._hover = cord
        self.redrawCanvas(rectangle) 
开发者ID:pychess,项目名称:pychess,代码行数:22,代码来源:BoardView.py

示例4: do_size_allocate

# 需要导入模块: from gi.repository import Gdk [as 别名]
# 或者: from gi.repository.Gdk import Rectangle [as 别名]
def do_size_allocate(self, allocation):
		child_allocation = Gdk.Rectangle()
		child_allocation.x = self.border_width
		child_allocation.y = self.border_width
 
		self.set_allocation(allocation)
 
		if self.get_has_window():
			if self.get_realized():
				self.get_window().move_resize(allocation.x, allocation.y, allocation.width, allocation.height)
		
		# Allocate children as VBox does, always use all available width
		for c in self.children:
			if not c is None:
				if c.get_visible():
					min_size, nat_size = c.get_preferred_size()
					child_allocation.width = allocation.width - (self.border_width * 2)
					child_allocation.height = min_size.height
					# TODO: Handle child that has window (where would i get it?)
					c.size_allocate(child_allocation)
					child_allocation.y += child_allocation.height + self.border_width 
开发者ID:kozec,项目名称:syncthing-gtk,代码行数:23,代码来源:infobox.py

示例5: _open_popover_at

# 需要导入模块: from gi.repository import Gdk [as 别名]
# 或者: from gi.repository.Gdk import Rectangle [as 别名]
def _open_popover_at(self, x, y):
		rectangle = Gdk.Rectangle()
		rectangle.x = x
		rectangle.y = y
		rectangle.height = 1
		rectangle.width = 1
		self._popover.set_pointing_to(rectangle)
		self._popover.set_relative_to(self.get_image())
		self._popover.popup()
		self._entry.grab_focus()
		self._preview_text()

		# Usual text entry shortcuts don't work otherwise
		self.set_action_sensitivity('paste', False)
		self.set_action_sensitivity('select_all', False)
		self.set_action_sensitivity('selection_cut', False)
		self.set_action_sensitivity('selection_copy', False) 
开发者ID:maoschanz,项目名称:drawing,代码行数:19,代码来源:tool_text.py

示例6: Rectangle

# 需要导入模块: from gi.repository import Gdk [as 别名]
# 或者: from gi.repository.Gdk import Rectangle [as 别名]
def Rectangle(x, y, w, h):
    r = Gdk.Rectangle()
    r.x, r.y, r.width, r.height = x, y, w, h
    return r 
开发者ID:neovim,项目名称:python-gui,代码行数:6,代码来源:gtk_ui.py

示例7: get_monitor_workarea_at_point

# 需要导入模块: from gi.repository import Gdk [as 别名]
# 或者: from gi.repository.Gdk import Rectangle [as 别名]
def get_monitor_workarea_at_point(x, y):
    """Returns the workarea (Gdk.Rectangle) for the monitor at the given point"""
    display = Gdk.Display.get_default()
    if Gtk.get_minor_version() >= 22:
        monitor = display.get_monitor_at_point(x, y)
        return monitor.get_workarea()
    screen = display.get_default_screen()
    monitor_number = screen.get_monitor_at_point(x, y)
    return screen.get_monitor_workarea(monitor_number) 
开发者ID:DLR-RM,项目名称:RAFCON,代码行数:11,代码来源:gtk_utils.py

示例8: redraw

# 需要导入模块: from gi.repository import Gdk [as 别名]
# 或者: from gi.repository.Gdk import Rectangle [as 别名]
def redraw(self):
        if self.get_window():
            a = self.get_allocation()
            rect = Gdk.Rectangle()
            rect.x, rect.y, rect.width, rect.height = (0, 0, a.width, a.height)
            self.get_window().invalidate_rect(rect, True)
            self.get_window().process_updates(True) 
开发者ID:pychess,项目名称:pychess,代码行数:9,代码来源:scorePanel.py

示例9: expose

# 需要导入模块: from gi.repository import Gdk [as 别名]
# 或者: from gi.repository.Gdk import Rectangle [as 别名]
def expose(self, widget, ctx):
        context = widget.get_window().cairo_create()
        clip_ext = context.clip_extents()

        if clip_ext[0] > 0 or clip_ext[2] < self.get_allocated_width():
            self.redraw_canvas()
            return False

        rec = Gdk.Rectangle()
        rec.x, rec.y, rec.width, rec.height = clip_ext[0], clip_ext[1], \
            clip_ext[2] - clip_ext[0], clip_ext[3] - clip_ext[1]
        context.rectangle(rec.x, rec.y, rec.width, rec.height)
        context.clip()
        self.draw(context)
        return False 
开发者ID:pychess,项目名称:pychess,代码行数:17,代码来源:ChessClock.py

示例10: redraw_canvas

# 需要导入模块: from gi.repository import Gdk [as 别名]
# 或者: from gi.repository.Gdk import Rectangle [as 别名]
def redraw_canvas(self):
        def do_redraw_canvas():
            if self.get_window():
                allocation = self.get_allocation()
                rect = Gdk.Rectangle()
                rect.x, rect.y, rect.width, rect.height = (0, 0, allocation.width,
                                                           allocation.height)
                self.get_window().invalidate_rect(rect, True)
                self.get_window().process_updates(True)

        GLib.idle_add(do_redraw_canvas) 
开发者ID:pychess,项目名称:pychess,代码行数:13,代码来源:ChessClock.py

示例11: on_size_allocate

# 需要导入模块: from gi.repository import Gdk [as 别名]
# 或者: from gi.repository.Gdk import Rectangle [as 别名]
def on_size_allocate(self, widget, requisition):
        if self.get_window():
            allocation = self.get_allocation()
            rect = Gdk.Rectangle()
            rect.x, rect.y, rect.width, rect.height = (allocation.x, allocation.y,
                                                       allocation.width, allocation.height)
            unionrect = union(self.lastRectangle,
                              rect) if self.lastRectangle is not None else rect
            self.get_window().invalidate_rect(unionrect, True)
            self.get_window().process_updates(True)
            self.lastRectangle = rect 
开发者ID:pychess,项目名称:pychess,代码行数:13,代码来源:ChainVBox.py

示例12: union

# 需要导入模块: from gi.repository import Gdk [as 别名]
# 或者: from gi.repository.Gdk import Rectangle [as 别名]
def union(r_zero, r_one):
    """ Takes 2 rectangles and returns a rectangle that represents
        the union of the two areas
        Returns a Gdk.Rectangle
    """
    x_min = min(r_zero.x, r_one.x)
    y_min = min(r_zero.y, r_one.y)
    w_max = max(r_zero.x + r_zero.width, r_one.x + r_one.width) - x_min
    h_max = max(r_zero.y + r_zero.height, r_one.y + r_one.height) - y_min
    rct = Gdk.Rectangle()
    rct.x, rct.y, rct.width, rct.height = (x_min, y_min, w_max, h_max)
    return rct 
开发者ID:pychess,项目名称:pychess,代码行数:14,代码来源:BoardView.py

示例13: rect

# 需要导入模块: from gi.repository import Gdk [as 别名]
# 或者: from gi.repository.Gdk import Rectangle [as 别名]
def rect(rectangle):
    """
        Takes a list of 3 variables x,y,height and generates a rectangle
        rectangle(list) : contains screen locations
        returns a Gdk.Rectangle
    """
    x_size, y_size = [int(floor(v)) for v in rectangle[:2]]
    width = int(ceil(rectangle[2]))
    if len(rectangle) == 4:
        height = int(ceil(rectangle[3]))
    else:
        height = width
    rct = Gdk.Rectangle()
    rct.x, rct.y, rct.width, rct.height = (x_size, y_size, width, height)
    return rct 
开发者ID:pychess,项目名称:pychess,代码行数:17,代码来源:BoardView.py

示例14: expose

# 需要导入模块: from gi.repository import Gdk [as 别名]
# 或者: from gi.repository.Gdk import Rectangle [as 别名]
def expose(self, widget, ctx):
        context = widget.get_window().cairo_create()

        start = time()
        rectangle = Gdk.Rectangle()
        clip_ext = ctx.clip_extents()
        rectangle.x, rectangle.y = clip_ext[0], clip_ext[1]
        rectangle.width, rectangle.height = clip_ext[2] - clip_ext[0], clip_ext[3] - clip_ext[1]

        if False:
            import profile
            profile.runctx("self.draw(context, rectangle)", locals(), globals(), "/tmp/pychessprofile")
            from pstats import Stats
            stats = Stats("/tmp/pychessprofile")
            stats.sort_stats('cumulative')
            stats.print_stats()
        else:
            self.draw(context, rectangle)
            # self.drawcount += 1
            # self.drawtime += time() - start
            # if self.drawcount % 100 == 0:
            #    print( "Average FPS: %0.3f - %d / %d" % \
            #     (self.drawcount/self.drawtime, self.drawcount, self.drawtime))

        return False

    ############################################################################
    #                            drawing functions                             #
    ############################################################################

    ###############################
    #        redrawCanvas        #
    ############################### 
开发者ID:pychess,项目名称:pychess,代码行数:35,代码来源:BoardView.py

示例15: redrawCanvas

# 需要导入模块: from gi.repository import Gdk [as 别名]
# 或者: from gi.repository.Gdk import Rectangle [as 别名]
def redrawCanvas(self, rect=None):
        if self.get_window():
            if not rect:
                alloc = self.get_allocation()
                rect = Gdk.Rectangle()
                rect.x, rect.y, rect.width, rect.height = (0, 0, alloc.width, alloc.height)
            self.get_window().invalidate_rect(rect, True)
            self.get_window().process_updates(True)

    ###############################
    #            draw             #
    ###############################

    # draw called each time we hover on a case. WARNING it only redraw the case 
开发者ID:pychess,项目名称:pychess,代码行数:16,代码来源:BoardView.py


注:本文中的gi.repository.Gdk.Rectangle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。