本文整理汇总了Python中colorclass.Color方法的典型用法代码示例。如果您正苦于以下问题:Python colorclass.Color方法的具体用法?Python colorclass.Color怎么用?Python colorclass.Color使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类colorclass
的用法示例。
在下文中一共展示了colorclass.Color方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_colorclass_colors
# 需要导入模块: import colorclass [as 别名]
# 或者: from colorclass import Color [as 别名]
def test_colorclass_colors():
"Regression: ANSI colors in a unicode/str subclass (issue #49)"
try:
import colorclass
s = colorclass.Color("{magenta}3.14{/magenta}")
result = tabulate([[s]], tablefmt="plain")
expected = "\x1b[35m3.14\x1b[39m"
assert_equal(result, expected)
except ImportError:
class textclass(_text_type):
pass
s = textclass("\x1b[35m3.14\x1b[39m")
result = tabulate([[s]], tablefmt="plain")
expected = "\x1b[35m3.14\x1b[39m"
assert_equal(result, expected)
示例2: main
# 需要导入模块: import colorclass [as 别名]
# 或者: from colorclass import Color [as 别名]
def main():
choice=menu()
if(choice==1) :
team=input("\n Enter team's name:")
while(len(team)<=1):
print(Color('{autored}\n Enter valid team name{/autored}'))
team=input("\n Enter team's name:")
make_table(team)
else:
team1=input("\n Enter name of team 1:")
team2=input(" Enter name of team 2:")
while(len(team1)<=1 or len(team2)<=1 or team1.strip(' ')==team2.strip(' ')):
print(Color('{autored}\n Enter valid team names{/autored}'))
team1=input("\n Enter name of team 1:")
team2=input(" Enter name of team 2:")
make_table(team1,team2)
示例3: test_ascii
# 需要导入模块: import colorclass [as 别名]
# 或者: from colorclass import Color [as 别名]
def test_ascii():
"""Test with ASCII characters."""
table_data = [
['Name', 'Color', 'Type'],
['Avocado', 'green', 'nut'],
['Tomato', 'red', 'fruit'],
['Lettuce', 'green', 'vegetable'],
]
table = BaseTable(table_data)
actual = table.table
expected = (
'+---------+-------+-----------+\n'
'| Name | Color | Type |\n'
'+---------+-------+-----------+\n'
'| Avocado | green | nut |\n'
'| Tomato | red | fruit |\n'
'| Lettuce | green | vegetable |\n'
'+---------+-------+-----------+'
)
assert actual == expected
示例4: test_color
# 需要导入模块: import colorclass [as 别名]
# 或者: from colorclass import Color [as 别名]
def test_color():
"""Test with color characters."""
table_data = [
['ansi', '\033[31mRed\033[39m', '\033[32mGreen\033[39m', '\033[34mBlue\033[39m'],
['colorclass', Color('{red}Red{/red}'), Color('{green}Green{/green}'), Color('{blue}Blue{/blue}')],
['colorama', Fore.RED + 'Red' + Fore.RESET, Fore.GREEN + 'Green' + Fore.RESET, Fore.BLUE + 'Blue' + Fore.RESET],
['termcolor', colored('Red', 'red'), colored('Green', 'green'), colored('Blue', 'blue')],
]
table = BaseTable(table_data)
table.inner_heading_row_border = False
actual = table.table
expected = (
u'+------------+-----+-------+------+\n'
u'| ansi | \033[31mRed\033[39m | \033[32mGreen\033[39m | \033[34mBlue\033[39m |\n'
u'| colorclass | \033[31mRed\033[39m | \033[32mGreen\033[39m | \033[34mBlue\033[39m |\n'
u'| colorama | \033[31mRed\033[39m | \033[32mGreen\033[39m | \033[34mBlue\033[39m |\n'
u'| termcolor | \033[31mRed\033[0m | \033[32mGreen\033[0m | \033[34mBlue\033[0m |\n'
u'+------------+-----+-------+------+'
)
assert actual == expected
示例5: test_colors_cjk_rtl
# 需要导入模块: import colorclass [as 别名]
# 或者: from colorclass import Color [as 别名]
def test_colors_cjk_rtl():
"""Test color text, CJK characters, and RTL characters."""
table_data = [
[Color('{blue}Test{/blue}')],
[Fore.BLUE + 'Test' + Fore.RESET],
[colored('Test', 'blue')],
]
assert max_dimensions(table_data) == ([4], [1, 1, 1], [4], [1, 1, 1])
table_data = [
['蓝色'],
['世界你好'],
]
assert max_dimensions(table_data) == ([8], [1, 1], [8], [1, 1])
table_data = [
['שלום'],
['معرب'],
]
assert max_dimensions(table_data) == ([4], [1, 1], [4], [1, 1])
示例6: render
# 需要导入模块: import colorclass [as 别名]
# 或者: from colorclass import Color [as 别名]
def render(self, target, vlan):
if vlan.dhcp_on:
if vlan.primary_rack:
if vlan.secondary_rack:
text = "HA Enabled"
else:
text = "Enabled"
if target == RenderTarget.pretty:
text = Color("{autogreen}%s{/autogreen}") % text
elif vlan.relay_vlan:
text = "Relayed via %s.%s" % (vlan.fabric.name, vlan.vid)
if target == RenderTarget.pretty:
text = Color("{autoblue}%s{/autoblue}") % text
else:
text = "Disabled"
return super().render(target, text)
示例7: run_tasks_for_bootstrap_spokes_in_ou
# 需要导入模块: import colorclass [as 别名]
# 或者: from colorclass import Color [as 别名]
def run_tasks_for_bootstrap_spokes_in_ou(tasks_to_run, num_workers):
for type in ["failure", "success", "timeout", "process_failure", "processing_time", "broken_task", ]:
os.makedirs(Path(constants.RESULTS_DIRECTORY) / type)
run_result = luigi.build(
tasks_to_run,
local_scheduler=True,
detailed_summary=True,
workers=num_workers,
log_level='INFO',
)
for filename in glob('results/failure/*.json'):
result = json.loads(open(filename, 'r').read())
click.echo(colorclass.Color("{red}" + result.get('task_type') + " failed{/red}"))
click.echo(f"{yaml.safe_dump({'parameters':result.get('task_params')})}")
click.echo("\n".join(result.get('exception_stack_trace')))
click.echo('')
exit_status_codes = {
LuigiStatusCode.SUCCESS: 0,
LuigiStatusCode.SUCCESS_WITH_RETRY: 0,
LuigiStatusCode.FAILED: 1,
LuigiStatusCode.FAILED_AND_SCHEDULING_FAILED: 2,
LuigiStatusCode.SCHEDULING_FAILED: 3,
LuigiStatusCode.NOT_RUN: 4,
LuigiStatusCode.MISSING_EXT: 5,
}
sys.exit(exit_status_codes.get(run_result.status))
示例8: _hinton_diagram_value
# 需要导入模块: import colorclass [as 别名]
# 或者: from colorclass import Color [as 别名]
def _hinton_diagram_value(val, max_val):
chars = [' ', '▁', '▂', '▃', '▄', '▅'] #, '▆', '▇', '█']
# chars = [' ', '·', '▪', '■', '█']
step = len(chars) - 1
if abs(abs(val) - max_val) >= 1e-8:
step = int(abs(float(val) / max_val) * len(chars))
attr = 'red' if val < 0 else 'green'
return Color('{auto' + attr + '}' + str(chars[step]) + '{/auto' + attr + '}')
示例9: make_table
# 需要导入模块: import colorclass [as 别名]
# 或者: from colorclass import Color [as 别名]
def make_table(result):
table_data = [['S.No', 'Name', 'Rating']]
for s_no,res in enumerate(result,1):
row = []
row.extend((Color('{autoyellow}' + str(s_no) + '.' + '{/autoyellow}'),
Color('{autogreen}' + res[0] + '{/autogreen}'),
Color('{autoyellow}' + res[1] + '{/autoyellow}')))
table_data.append(row)
table_instance = DoubleTable(table_data)
table_instance.inner_row_border = True
print(table_instance.table)
print()
示例10: make_table
# 需要导入模块: import colorclass [as 别名]
# 或者: from colorclass import Color [as 别名]
def make_table(team1,team2=''):
data=scrape()
table_data=[['Match','Series','Date','Month','Time']]
for i in data[:]:
row=[]
if team1.strip(' ') in i.get('desc') and team2.strip(' ') in i.get('desc') :
row.extend((Color('{autoyellow}'+i.get('desc')+'{/autoyellow}'),Color('{autocyan}'+i.get('srs')[5:]+'{/autocyan}'),Color('{autored}'+i.get('ddt')+'{/autored}'),Color('{autogreen}'+i.get('mnth_yr')+'{/autogreen}'),Color('{autoyellow}'+i.get('tm')+'{/autoyellow}')))
table_data.append(row)
table_instance = DoubleTable(table_data)
table_instance.inner_row_border = True
print(table_instance.table)
print()
示例11: menu
# 需要导入模块: import colorclass [as 别名]
# 或者: from colorclass import Color [as 别名]
def menu():
print(' Search by team')
print(' 1.One team: ')
print(' 2.Two teams: ')
choice=input('\n Enter your choice:')
while(choice not in ['1','2']):
print(Color('{autored}\n Wrong choice{/autored}'))
choice=input('\n Enter your choice:')
teams=['Ind','SL','Aus','Ban','RSA','ZIM','NZ','Eng','WI']
print()
print(teams)
return int(choice)
示例12: download_menu
# 需要导入模块: import colorclass [as 别名]
# 或者: from colorclass import Color [as 别名]
def download_menu():
print('1.Song')
print('2.Video Song')
print()
choice = input('Enter your choice:')
print()
while choice not in ['1', '2']:
print(Color('{autored}Wrong Choice{/autored}'))
choice = input('\nEnter choice: ')
print()
return choice
示例13: song_list_menu
# 需要导入模块: import colorclass [as 别名]
# 或者: from colorclass import Color [as 别名]
def song_list_menu():
print('Select from the above lists\n')
print('1. Saavn Weekly Top')
print('2. Hindi Chartbusters')
print('3. English Chartbusters')
print()
choice = input('Enter choice: ')
print()
while choice not in ['1', '2', '3']:
print(Color('{autored}Wrong Choice{/autored}'))
choice = input('\nEnter choice: ')
print()
return choice
示例14: set_color
# 需要导入模块: import colorclass [as 别名]
# 或者: from colorclass import Color [as 别名]
def set_color(options, text, color):
"""
Little wrapper around Color() to dynamically disable it on demand.
"""
if options.disable_colors:
return text
return colorclass.Color(
"{{{color}}}{text}{{/{color}}}".format(text=text, color=color)
)
示例15: terminal
# 需要导入模块: import colorclass [as 别名]
# 或者: from colorclass import Color [as 别名]
def terminal(self, level, target, command, message=""):
if level == 0 and not self.verbose:
return
formatting = {
0: Color('{autoblue}[VERBOSE]{/autoblue}'),
1: Color('{autogreen}[THREAD]{/autogreen}'),
3: Color('{autobgyellow}{autored}[ERROR]{/autored}{/autobgyellow}')
}
leader = formatting.get(level, '[#]')
format_args = {
'time': strftime("%H:%M:%S", localtime()),
'target': target,
'command': command,
'message': message,
'leader': leader
}
if not self.silent:
if level == 1:
template = '[{time}] {leader} [{target}] {command} {message}'
else:
template = '[{time}] {leader} [{target}] {command} {message}'
print(template.format(**format_args))