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Python chess.uci方法代码示例

本文整理汇总了Python中chess.uci方法的典型用法代码示例。如果您正苦于以下问题:Python chess.uci方法的具体用法?Python chess.uci怎么用?Python chess.uci使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在chess的用法示例。


在下文中一共展示了chess.uci方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: import chess [as 别名]
# 或者: from chess import uci [as 别名]
def __init__(self, board, commands, options, silence_stderr=False):
        commands = commands[0] if len(commands) == 1 else commands
        self.go_commands = options.get("go_commands", {})

        self.engine = chess.uci.popen_engine(commands, stderr = subprocess.DEVNULL if silence_stderr else None)
        self.engine.uci()

        if options:
            self.engine.setoption(options)

        self.engine.setoption({
            "UCI_Variant": type(board).uci_variant,
            "UCI_Chess960": board.chess960
        })
        self.engine.position(board)

        info_handler = chess.uci.InfoHandler()
        self.engine.info_handlers.append(info_handler) 
开发者ID:ShailChoksi,项目名称:lichess-bot,代码行数:20,代码来源:engine_wrapper.py

示例2: book

# 需要导入模块: import chess [as 别名]
# 或者: from chess import uci [as 别名]
def book(self, bookreader, game_copy: chess.Board):
        """Get a BookMove or None from game position."""
        try:
            choice = bookreader.weighted_choice(game_copy, self.excludemoves)
        except IndexError:
            return None

        book_move = choice.move()
        self.add(book_move)
        game_copy.push(book_move)
        try:
            choice = bookreader.weighted_choice(game_copy)
            book_ponder = choice.move()
        except IndexError:
            book_ponder = None
        return chess.uci.BestMove(book_move, book_ponder) 
开发者ID:jromang,项目名称:picochess,代码行数:18,代码来源:picochess.py

示例3: run_thread

# 需要导入模块: import chess [as 别名]
# 或者: from chess import uci [as 别名]
def run_thread(thread_id, module, example_queue):
    selfplay_model = args.model and module.Model(args.model)

    engine = chess.uci.popen_engine(STOCKFISH_PATH)
    info_handler = chess.uci.InfoHandler()
    engine.info_handlers.append(info_handler)
    engine.uci()
    engine.isready()
    start, last = time.time(), 0
    for i in range(N_GAMES // THREADS):
        # Predicting progress and ETA
        if thread_id == 0 and time.time() - last > .5:
            pg = i * THREADS / N_GAMES
            if i == 0:
                pg += 1 / 1000000
            etr = (time.time() - start) * (1 / pg - 1)
            print('Progress: {:.1f}%. Remaining: {}'
                  .format(pg * 100, str(timedelta(seconds=int(etr)))),
                  file=sys.stderr, end='\r')
            last = time.time()

        # Play a game
        for line in play_game(engine, info_handler, module, selfplay_model):
            example_queue.put(line)
    example_queue.put(None)

    if thread_id == 0:
        print()
        print('Finishing remaining threads...', file=sys.stderr) 
开发者ID:thomasahle,项目名称:fastchess,代码行数:31,代码来源:make_data.py

示例4: initialize

# 需要导入模块: import chess [as 别名]
# 或者: from chess import uci [as 别名]
def initialize(self, bot_handler: Any) -> None:
        self.config_info = bot_handler.get_config_info('chess')

        try:
            self.engine = chess.uci.popen_engine(
                self.config_info['stockfish_location']
            )
            self.engine.uci()
        except FileNotFoundError:
            # It is helpful to allow for fake Stockfish locations if the bot
            # runner is testing or knows they won't be using an engine.
            print('That Stockfish doesn\'t exist. Continuing.') 
开发者ID:zulip,项目名称:python-zulip-api,代码行数:14,代码来源:chessbot.py


注:本文中的chess.uci方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。