当前位置: 首页>>代码示例>>Python>>正文


Python chess.Board方法代码示例

本文整理汇总了Python中chess.Board方法的典型用法代码示例。如果您正苦于以下问题:Python chess.Board方法的具体用法?Python chess.Board怎么用?Python chess.Board使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在chess的用法示例。


在下文中一共展示了chess.Board方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_long_mating_pv

# 需要导入模块: import chess [as 别名]
# 或者: from chess import Board [as 别名]
def test_long_mating_pv(self):
        """ A long pv that ends the game should not be truncated """

        board = chess.Board('1Q3bk1/5p2/2p3p1/1p1bN2p/4n2P/8/r5PK/8 b - - 1 34')  # noqa E501
        line = [chess.Move.from_uci('g8g7'), chess.Move.from_uci('e5f7'),
                chess.Move.from_uci('d5f7'), chess.Move.from_uci('b8e5'),
                chess.Move.from_uci('e4f6'), chess.Move.from_uci('h2h3'),
                chess.Move.from_uci('b5b4'), chess.Move.from_uci('g2g4'),
                chess.Move.from_uci('f8d6'), chess.Move.from_uci('e5d6'),
                chess.Move.from_uci('h5g4'), chess.Move.from_uci('h3g3'),
                chess.Move.from_uci('f6e4'), chess.Move.from_uci('g3f4'),
                chess.Move.from_uci('e4d6'), chess.Move.from_uci('f4e5'),
                chess.Move.from_uci('b4b3'), chess.Move.from_uci('e5d6'),
                chess.Move.from_uci('b3b2'), chess.Move.from_uci('h4h5'),
                chess.Move.from_uci('g6h5'), chess.Move.from_uci('d6d7'),
                chess.Move.from_uci('b2b1q'), chess.Move.from_uci('d7c7'),
                chess.Move.from_uci('b1b4'), chess.Move.from_uci('c7c6'),
                chess.Move.from_uci('a2c2'), chess.Move.from_uci('c6d7'),
                chess.Move.from_uci('b4b8'), chess.Move.from_uci('d7e7'),
                chess.Move.from_uci('b8c7')]
        result = annotator.truncate_pv(board, line)
        self.assertEqual(result, line) 
开发者ID:rpdelaney-archive,项目名称:python-chess-annotator,代码行数:24,代码来源:test_functions.py

示例2: test_long_non_mating_pv

# 需要导入模块: import chess [as 别名]
# 或者: from chess import Board [as 别名]
def test_long_non_mating_pv(self):
        """
        A long pv that does not end the game should be truncated to 10 moves
        """

        board = chess.Board('1Q3bk1/5p2/2p3p1/1p1bN2p/4n2P/8/r5PK/8 b - - 1 34')  # noqa E501
        line = [chess.Move.from_uci('g8g7'), chess.Move.from_uci('e5f7'),
                chess.Move.from_uci('d5f7'), chess.Move.from_uci('b8e5'),
                chess.Move.from_uci('e4f6'), chess.Move.from_uci('h2h3'),
                chess.Move.from_uci('b5b4'), chess.Move.from_uci('g2g4'),
                chess.Move.from_uci('f8d6'), chess.Move.from_uci('e5d6'),
                chess.Move.from_uci('h5g4'), chess.Move.from_uci('h3g3'),
                chess.Move.from_uci('f6e4'), chess.Move.from_uci('g3f4'),
                chess.Move.from_uci('e4d6'), chess.Move.from_uci('f4e5'),
                chess.Move.from_uci('b4b3'), chess.Move.from_uci('e5d6'),
                chess.Move.from_uci('b3b2'), chess.Move.from_uci('h4h5'),
                chess.Move.from_uci('g6h5'), chess.Move.from_uci('d6d7'),
                chess.Move.from_uci('b2b1q'), chess.Move.from_uci('d7c7'),
                chess.Move.from_uci('b1b4'), chess.Move.from_uci('c7c6'),
                chess.Move.from_uci('a2c2'), chess.Move.from_uci('c6d7'),
                chess.Move.from_uci('b4b8'), chess.Move.from_uci('d7e7')]
        target = line[:annotator.SHORT_PV_LEN]
        result = annotator.truncate_pv(board, line)
        self.assertEqual(len(result), annotator.SHORT_PV_LEN)
        self.assertEqual(result, target) 
开发者ID:rpdelaney-archive,项目名称:python-chess-annotator,代码行数:27,代码来源:test_functions.py

示例3: test_raises_assertionerror

# 需要导入模块: import chess [as 别名]
# 或者: from chess import Board [as 别名]
def test_raises_assertionerror(self):
        """ A line with an illegal move should raise an AssertionError """

        board = chess.Board('1Q3bk1/5p2/2p3p1/1p1bN2p/4n2P/8/r5PK/8 b - - 1 34')  # noqa E501
        line = [chess.Move.from_uci('g8g7'), chess.Move.from_uci('e5f7'),
                chess.Move.from_uci('d5f7'), chess.Move.from_uci('b8e5'),
                chess.Move.from_uci('e4f6'), chess.Move.from_uci('h2h3'),
                chess.Move.from_uci('b5b4'), chess.Move.from_uci('g2g4'),
                chess.Move.from_uci('f8d6'), chess.Move.from_uci('e5d6'),
                chess.Move.from_uci('h5g4'), chess.Move.from_uci('h3g3'),
                chess.Move.from_uci('f6e4'), chess.Move.from_uci('g3f4'),
                chess.Move.from_uci('e4d6'), chess.Move.from_uci('f4e5'),
                chess.Move.from_uci('b4b3'), chess.Move.from_uci('e5d6'),
                chess.Move.from_uci('b3b2'), chess.Move.from_uci('h4h5'),
                chess.Move.from_uci('g6h5'), chess.Move.from_uci('d6c8'),
                chess.Move.from_uci('b2b1q'), chess.Move.from_uci('d7c7'),
                chess.Move.from_uci('b1b4'), chess.Move.from_uci('c7c6'),
                chess.Move.from_uci('a2c2'), chess.Move.from_uci('c6d7'),
                chess.Move.from_uci('b4b8'), chess.Move.from_uci('d7e7'),
                chess.Move.from_uci('b8c7')]
        self.assertRaises(AssertionError, annotator.truncate_pv, board, line) 
开发者ID:rpdelaney-archive,项目名称:python-chess-annotator,代码行数:23,代码来源:test_functions.py

示例4: test_eco_json

# 需要导入模块: import chess [as 别名]
# 或者: from chess import Board [as 别名]
def test_eco_json(self):
        ecopath = os.path.join(
            os.path.dirname(__file__), '../annotator/eco/eco.json'
        )
        with open(ecopath, 'r') as ecofile:
            ecodata = json.load(ecofile)

            for row in ecodata:
                fen = "{} {}".format(row["f"], '- 0 1')
                chess.Board(fen=fen)

                classification = annotator.classify_fen(row["f"], ecodata)

                assert classification["code"] == row["c"]
                assert classification["desc"] == row["n"]
                assert classification["path"] == row["m"] 
开发者ID:rpdelaney-archive,项目名称:python-chess-annotator,代码行数:18,代码来源:test_functions.py

示例5: process_console_command

# 需要导入模块: import chess [as 别名]
# 或者: from chess import Board [as 别名]
def process_console_command(self, raw):
        cmd = raw.lower()

        try:
            # Here starts the simulation of a dgt-board!
            # Let the user send events like the board would do
            if cmd.startswith('fen:'):
                fen = raw.split(':')[1].strip()
                # dgt board only sends the basic fen => be sure it's same no matter what fen the user entered
                fen = fen.split(' ')[0]
                bit_board = chess.Board()  # valid the fen
                bit_board.set_board_fen(fen)
                Observable.fire(Event.KEYBOARD_FEN(fen=fen))
            # end simulation code
            elif cmd.startswith('go'):
                if 'last_dgt_move_msg' in self.shared:
                    fen = self.shared['last_dgt_move_msg']['fen'].split(' ')[0]
                    Observable.fire(Event.KEYBOARD_FEN(fen=fen))
            else:
                # Event.KEYBOARD_MOVE tranfers "move" to "fen" and then continues with "Message.DGT_FEN"
                move = chess.Move.from_uci(cmd)
                Observable.fire(Event.KEYBOARD_MOVE(move=move))
        except (ValueError, IndexError):
            logging.warning('Invalid user input [%s]', raw) 
开发者ID:jromang,项目名称:picochess,代码行数:26,代码来源:server.py

示例6: book

# 需要导入模块: import chess [as 别名]
# 或者: from chess import Board [as 别名]
def book(self, bookreader, game_copy: chess.Board):
        """Get a BookMove or None from game position."""
        try:
            choice = bookreader.weighted_choice(game_copy, self.excludemoves)
        except IndexError:
            return None

        book_move = choice.move()
        self.add(book_move)
        game_copy.push(book_move)
        try:
            choice = bookreader.weighted_choice(game_copy)
            book_ponder = choice.move()
        except IndexError:
            book_ponder = None
        return chess.uci.BestMove(book_move, book_ponder) 
开发者ID:jromang,项目名称:picochess,代码行数:18,代码来源:picochess.py

示例7: is_illegal_castle

# 需要导入模块: import chess [as 别名]
# 或者: from chess import Board [as 别名]
def is_illegal_castle(board: chess.Board, move: chess.Move) -> bool:
    if not board.is_castling(move):
        return False

    # illegal without kingside rights
    if board.is_kingside_castling(move) and not board.has_kingside_castling_rights(board.turn):
        return True

    # illegal without queenside rights
    if board.is_queenside_castling(move) and not board.has_queenside_castling_rights(board.turn):
        return True

    # illegal if any pieces are between king & rook
    rook_square = chess.square(7 if board.is_kingside_castling(move) else 0, chess.square_rank(move.from_square))
    between_squares = chess.SquareSet(chess.between(move.from_square, rook_square))
    if any(map(lambda s: board.piece_at(s), between_squares)):
        return True

    # its legal
    return False 
开发者ID:reconnaissanceblindchess,项目名称:reconchess,代码行数:22,代码来源:utilities.py

示例8: pawn_capture_moves_on

# 需要导入模块: import chess [as 别名]
# 或者: from chess import Board [as 别名]
def pawn_capture_moves_on(board: chess.Board) -> List[chess.Move]:
    """Generates all pawn captures on `board`, even if there is no piece to capture. All promotion moves are included."""
    pawn_capture_moves = []

    no_opponents_board = without_opponent_pieces(board)

    for pawn_square in board.pieces(chess.PAWN, board.turn):
        for attacked_square in board.attacks(pawn_square):
            # skip this square if one of our own pieces are on the square
            if no_opponents_board.piece_at(attacked_square):
                continue

            pawn_capture_moves.append(chess.Move(pawn_square, attacked_square))

            # add in promotion moves
            if attacked_square in chess.SquareSet(chess.BB_BACKRANKS):
                for piece_type in chess.PIECE_TYPES[1:-1]:
                    pawn_capture_moves.append(chess.Move(pawn_square, attacked_square, promotion=piece_type))

    return pawn_capture_moves 
开发者ID:reconnaissanceblindchess,项目名称:reconchess,代码行数:22,代码来源:utilities.py

示例9: default

# 需要导入模块: import chess [as 别名]
# 或者: from chess import Board [as 别名]
def default(self, o):
        if isinstance(o, chess.Piece):
            return {
                'type': 'Piece',
                'value': o.symbol(),
            }
        elif isinstance(o, chess.Move):
            return {
                'type': 'Move',
                'value': o.uci(),
            }
        elif isinstance(o, chess.Board):
            return {
                'type': 'Board',
                'value': o.fen(),
            }
        elif isinstance(o, WinReason):
            return {
                'type': 'WinReason',
                'value': o.name,
            }
        return super().default(o) 
开发者ID:reconnaissanceblindchess,项目名称:reconchess,代码行数:24,代码来源:utilities.py

示例10: truth_board_before_move

# 需要导入模块: import chess [as 别名]
# 或者: from chess import Board [as 别名]
def truth_board_before_move(self, turn: Turn) -> chess.Board:
        """
        Get the truth state of the board as a :class:`chess.Board` before the move was executed on the given turn. Use
        :meth:`truth_fen_before_move` if you want the truth board as a fen string.

        Examples:
            >>> history.truth_board_before_move(Turn(WHITE, 0))
            Board("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq -")
            >>> history.taken_move(Turn(WHITE, 0))
            Move(E2, E4)
            >>> history.truth_fen_before_move(Turn(BLACK, 0))
            Board("rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR w KQkq -")

        :param turn: The :class:`Turn` in question.
        :return: A :class:`chess.Board` object.
        """
        self._validate_turn(turn, self._fens_before_move)
        board = chess.Board(self._fens_before_move[turn.color][turn.turn_number])
        board.turn = turn.color
        return board 
开发者ID:reconnaissanceblindchess,项目名称:reconchess,代码行数:22,代码来源:history.py

示例11: truth_fen_after_move

# 需要导入模块: import chess [as 别名]
# 或者: from chess import Board [as 别名]
def truth_fen_after_move(self, turn: Turn) -> str:
        """
        Get the truth state of the board as a fen string after the move was executed on the given turn. Use
        :meth:`truth_board_after_move` if you want the truth board as a :class:`chess.Board` object.

        Examples:
            >>> history.truth_fen_before_move(Turn(WHITE, 0))
            "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq -"
            >>> history.taken_move(Turn(WHITE, 0))
            Move(E2, E4)
            >>> history.truth_fen_after_move(Turn(WHITE, 0))
            "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR w KQkq -"

        :param turn: The :class:`Turn` in question.
        :return: The fen of the truth board.
        """
        self._validate_turn(turn, self._fens_after_move)
        return self._fens_after_move[turn.color][turn.turn_number] 
开发者ID:reconnaissanceblindchess,项目名称:reconchess,代码行数:20,代码来源:history.py

示例12: truth_board_after_move

# 需要导入模块: import chess [as 别名]
# 或者: from chess import Board [as 别名]
def truth_board_after_move(self, turn: Turn) -> chess.Board:
        """
        Get the truth state of the board as a :class:`chess.Board` after the move was executed on the given turn. Use
        :meth:`truth_fen_after_move` if you want the truth board as a fen string.

        Examples:
            >>> history.truth_board_before_move(Turn(WHITE, 0))
            Board("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq -")
            >>> history.taken_move(Turn(WHITE, 0))
            Move(E2, E4)
            >>> history.truth_fen_after_move(Turn(WHITE, 0))
            Board("rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR w KQkq -")

        :param turn: The :class:`Turn` in question.
        :return: A :class:`chess.Board` object.
        """
        self._validate_turn(turn, self._fens_after_move)
        board = chess.Board(self._fens_after_move[turn.color][turn.turn_number])
        board.turn = turn.color
        return board 
开发者ID:reconnaissanceblindchess,项目名称:reconchess,代码行数:22,代码来源:history.py

示例13: start

# 需要导入模块: import chess [as 别名]
# 或者: from chess import Board [as 别名]
def start(self, message: Dict[str, str], bot_handler: Any) -> None:
        """Starts a game with another user, with the current user as white.
        Replies to the bot handler.

        Parameters:
             - message: The Zulip Bots message object.
             - bot_handler: The Zulip Bots bot handler object.
        """
        new_board = chess.Board()
        bot_handler.send_reply(
            message,
            make_start_reponse(new_board)
        )

        # `bot_handler`'s `storage` only accepts `str` values.
        bot_handler.storage.put('is_with_computer', str(False))

        bot_handler.storage.put('last_fen', new_board.fen()) 
开发者ID:zulip,项目名称:python-zulip-api,代码行数:20,代码来源:chessbot.py

示例14: make_loss_response

# 需要导入模块: import chess [as 别名]
# 或者: from chess import Board [as 别名]
def make_loss_response(board: chess.Board, reason: str) -> str:
    """Makes a response string for a loss (or win).

    Parameters:
         - board: The board object at the end of the game.
         - reason: The reason for the loss, in the form of a predicate, e.g.,
                   'was checkmated'.

    Returns: The loss response string.
    """
    return (
        '*{}* {}. **{}** wins!\n\n'
        '{}'
    ).format(
        'White' if board.turn else 'Black',
        reason,
        'Black' if board.turn else 'White',
        make_str(board, board.turn)
    ) 
开发者ID:zulip,项目名称:python-zulip-api,代码行数:21,代码来源:chessbot.py

示例15: make_not_legal_response

# 需要导入模块: import chess [as 别名]
# 或者: from chess import Board [as 别名]
def make_not_legal_response(board: chess.Board, move_san: str) -> str:
    """Makes a response string for a not-legal move.

    Parameters:
         - board: The board object before the move.
         - move_san: The SAN of the not-legal move.

    Returns: The not-legal-move response string.
    """
    return (
        'Sorry, the move *{}* isn\'t legal.\n\n'
        '{}'
        '\n\n\n'
        '{}'
    ).format(
        move_san,
        make_str(board, board.turn),
        make_footer()
    ) 
开发者ID:zulip,项目名称:python-zulip-api,代码行数:21,代码来源:chessbot.py


注:本文中的chess.Board方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。