本文整理汇总了Python中bpy.props.EnumProperty方法的典型用法代码示例。如果您正苦于以下问题:Python props.EnumProperty方法的具体用法?Python props.EnumProperty怎么用?Python props.EnumProperty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类bpy.props
的用法示例。
在下文中一共展示了props.EnumProperty方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: register
# 需要导入模块: from bpy import props [as 别名]
# 或者: from bpy.props import EnumProperty [as 别名]
def register():
bpy.types.Scene.save_after_render = BoolProperty(
name='Save after render',
default=True,
description='Automatically save rendered images into: //auto_save/')
bpy.types.Scene.save_blend = BoolProperty(
name = 'with .blend',
default=True,
description='Also save .blend file into: //auto_save/')
bpy.types.Scene.auto_save_format = EnumProperty(
name='Auto Save File Format',
description='File Format for the auto saves.',
items={
('PNG', 'png', 'Save as png'),
('JPEG', 'jpg', 'Save as jpg'),
('OPEN_EXR_MULTILAYER', 'exr', 'Save as multilayer exr')},
default='PNG')
bpy.types.Scene.auto_save_subfolders = BoolProperty(
name='subfolder',
default=False,
description='Save into individual subfolders per blend name')
bpy.app.handlers.render_post.append(auto_save_render)
bpy.types.RENDER_PT_render.append(auto_save_UI)
示例2: register
# 需要导入模块: from bpy import props [as 别名]
# 或者: from bpy.props import EnumProperty [as 别名]
def register():
from bpy.types import WindowManager
from bpy.props import EnumProperty
WindowManager.lls_tex_previews = EnumProperty(
items=enum_previews_from_directory_items,
get=preview_enum_get,
set=preview_enum_set,
)
import bpy.utils.previews
pcoll = bpy.utils.previews.new()
pcoll.lls_tex_previews = ()
pcoll.initiated = False
pcoll.dir_update_time = os.path.getmtime(directory)
preview_collections["main"] = pcoll
示例3: getCategoriesForEnumProperty
# 需要导入模块: from bpy import props [as 别名]
# 或者: from bpy.props import EnumProperty [as 别名]
def getCategoriesForEnumProperty(self, context):
"""Returns a list of categories for an EnumProperty.
The categories are based on the ``categories`` variable in the current namespace.
If there are no categories return ('-', '-', '-').
Args:
context:
Returns:
list: available category in the model library.
"""
if not categories:
return [('-',) * 3]
return sorted([(item,) * 3 for item in categories])
示例4: get_filebrowser_display_type
# 需要导入模块: from bpy import props [as 别名]
# 或者: from bpy.props import EnumProperty [as 别名]
def get_filebrowser_display_type(is_image=False):
"""Gets enum property for specifying display type of file browser.
If is_image argument is not passed or is False default display type is used.
:param is_image: flag specifying if display type shall be image preview
:type is_image: bool
:return: enum property of display type for Blender file browser
:rtype: bpy.types.EnumProperty
"""
default_value = "FILE_IMGDISPLAY" if is_image else "FILE_DEFAULTDISPLAY"
return EnumProperty(
items=[
("FILE_DEFAULTDISPLAY", "", ""),
("FILE_SHORTDISPLAY", "", ""),
("FILE_LONGDISPLAY", "", ""),
("FILE_IMGDISPLAY", "", "")
],
default=default_value,
options={'HIDDEN'}
)
示例5: get_sorted_list
# 需要导入模块: from bpy import props [as 别名]
# 或者: from bpy.props import EnumProperty [as 别名]
def get_sorted_list(cls, sort="name"):
# Make a deep copy of the ior_values dict
ior_values = copy.deepcopy(cls._ior_values)
# Append a unique integer index to each tuple. The EnumProperty needs
# this to determine a default item (index 0) when using a callback.
# Failure to do so results in a random item becoming the default.
ior_values[cls.default_key].append(0)
index = 1
for ior in ior_values:
if ior != cls.default_key:
ior_values[ior].append(index)
index += 1
# Convert the dict to a sorted list of tuples
if sort == "value":
index = 1
else:
index = 0
preset_list = []
for item in sorted(ior_values.items(),
key=lambda e: e[1][index]):
text = "{} ({:f})".format(item[1][0], item[1][1])
preset_list.append((item[0], text, text, item[1][2]))
return preset_list
示例6: register
# 需要导入模块: from bpy import props [as 别名]
# 或者: from bpy.props import EnumProperty [as 别名]
def register():
for cls in classes:
try:
bpy.utils.register_class(cls)
except ValueError as e:
log.warning('{} is already registered, now unregister and retry... '.format(cls))
bpy.utils.unregister_class(cls)
bpy.utils.register_class(cls)
#Create uilist collections
bpy.types.Scene.uiListCollec = CollectionProperty(type=RECLASS_PG_color)
bpy.types.Scene.uiListIndex = IntProperty() #used to store the index of the selected item in the uilist
bpy.types.Scene.colorRampPreview = CollectionProperty(type=RECLASS_PG_color_preview)
#Add handlers
bpy.app.handlers.depsgraph_update_post.append(scene_update)
#
bpy.types.Scene.analysisMode = EnumProperty(
name = "Mode",
description = "Choose the type of analysis this material do",
items = [('HEIGHT', 'Height', "Height analysis"),
('SLOPE', 'Slope', "Slope analysis"),
('ASPECT', 'Aspect', "Aspect analysis")],
update = updateAnalysisMode
)
示例7: enum_sprite_previews
# 需要导入模块: from bpy import props [as 别名]
# 或者: from bpy.props import EnumProperty [as 别名]
def enum_sprite_previews(self, context):
"""EnumProperty callback"""
enum_items = []
if context is None:
return enum_items
if self.coa_type == "MESH":
# Get the preview collection (defined in register func).
coa_pcoll = preview_collections["coa_thumbs"]
#thumb_dir_path = bpy.utils.user_resource("DATAFILES","coa_thumbs")
thumb_dir_path = os.path.join(context.user_preferences.filepaths.temporary_directory,"coa_thumbs")
if os.path.exists(thumb_dir_path):
# Scan the directory for png files
image_paths = []
for fn in os.listdir(thumb_dir_path):
if fn.lower().endswith(".png") and self.name in fn:
image_paths.append(fn)
for i, name in enumerate(image_paths):
if i < self.coa_tiles_x * self.coa_tiles_y:
filepath = os.path.join(thumb_dir_path, name)
if name in coa_pcoll:
thumb = coa_pcoll[name]
else:
thumb = coa_pcoll.load(name, filepath, 'IMAGE')
enum_items.append((str(i), name, "", thumb.icon_id, i))
elif self.coa_type == "SLOT":
for i,slot in enumerate(self.coa_slot):
if slot.mesh != None:
img = slot.mesh.materials[0].texture_slots[0].texture.image
icon = bpy.types.UILayout.icon(img)
enum_items.append((str(i), slot.mesh.name, "", icon, i))
return enum_items
示例8: init_props
# 需要导入模块: from bpy import props [as 别名]
# 或者: from bpy.props import EnumProperty [as 别名]
def init_props(scene):
scene.muv_props = MUV_Properties()
scene.muv_uvbb_cp_size = FloatProperty(
name="Size",
description="Control Point Size",
default=6.0,
min=3.0,
max=100.0)
scene.muv_uvbb_cp_react_size = FloatProperty(
name="React Size",
description="Size event fired",
default=10.0,
min=3.0,
max=100.0)
scene.muv_uvbb_uniform_scaling = BoolProperty(
name="Uniform Scaling",
description="Enable Uniform Scaling",
default=False)
scene.muv_texproj_tex_magnitude = FloatProperty(
name="Magnitude",
description="Texture Magnitude.",
default=0.5,
min=0.0,
max=100.0)
scene.muv_texproj_tex_image = EnumProperty(
name="Image",
description="Texture Image.",
items=get_loaded_texture_name)
scene.muv_texproj_tex_transparency = FloatProperty(
name="Transparency",
description="Texture Transparency.",
default=0.2,
min=0.0,
max=1.0)
示例9: reset_rna
# 需要导入模块: from bpy import props [as 别名]
# 或者: from bpy.props import EnumProperty [as 别名]
def reset_rna(self, callback=None):
bpy.types.Material.ogre_parent_material = EnumProperty(
name="Script Inheritence",
description='ogre parent material class',
items=self.ENUM_ITEMS,
#update=callback
)
示例10: register
# 需要导入模块: from bpy import props [as 别名]
# 或者: from bpy.props import EnumProperty [as 别名]
def register():
"""TODO Missing documentation"""
from bpy.types import WindowManager
from bpy.props import EnumProperty
WindowManager.mechanismpreview = EnumProperty(
items=getMechanismListForEnumProperty, name='Mechanism'
)
compileMechanismList()
示例11: register
# 需要导入模块: from bpy import props [as 别名]
# 或者: from bpy.props import EnumProperty [as 别名]
def register():
"""TODO Missing documentation"""
from bpy.types import WindowManager
from bpy.props import StringProperty, EnumProperty, BoolProperty
WindowManager.modelpreview = EnumProperty(items=getModelListForEnumProperty, name='Model')
WindowManager.category = EnumProperty(items=getCategoriesForEnumProperty, name='Category')
compileModelList()
示例12: getEnumItems
# 需要导入模块: from bpy import props [as 别名]
# 或者: from bpy.props import EnumProperty [as 别名]
def getEnumItems(cls):
'''Return a list of predefined crs usable to fill a bpy EnumProperty'''
crsItems = []
data = cls.getData()
for srid, name in data.items():
#put each item in a tuple (key, label, tooltip)
crsItems.append( (srid, name, srid) )
return crsItems
#################
# Collection of operators to manage predefinates CRS
示例13: register
# 需要导入模块: from bpy import props [as 别名]
# 或者: from bpy.props import EnumProperty [as 别名]
def register():
bpy.utils.register_module(__name__)
# space_userprefs.py
from bpy.props import StringProperty, EnumProperty
from bpy.types import WindowManager
def addon_filter_items(self, context):
import addon_utils
items = [('All', "All", "All Add-ons"),
('User', "User", "All Add-ons Installed by User"),
('Enabled', "Enabled", "All Enabled Add-ons"),
('Disabled', "Disabled", "All Disabled Add-ons"),
]
items_unique = set()
for mod in addon_utils.modules(refresh=False):
info = addon_utils.module_bl_info(mod)
items_unique.add(info["category"])
items.extend([(cat, cat, "") for cat in sorted(items_unique)])
return items
WindowManager.addon_search = StringProperty(
name="Search",
description="Search within the selected filter",
options={'TEXTEDIT_UPDATE'},
)
WindowManager.addon_filter = EnumProperty(
items=addon_filter_items,
name="Category",
description="Filter add-ons by category",
)
WindowManager.addon_support = EnumProperty(
items=[('OFFICIAL', "Official", "Officially supported"),
('COMMUNITY', "Community", "Maintained by community developers"),
('TESTING', "Testing", "Newly contributed scripts (excluded from release builds)")
],
name="Support",
description="Display support level",
default={'OFFICIAL', 'COMMUNITY'},
options={'ENUM_FLAG'},
)
# done...
示例14: register
# 需要导入模块: from bpy import props [as 别名]
# 或者: from bpy.props import EnumProperty [as 别名]
def register():
from bpy.utils import register_class
for mod in _modules_loaded:
for cls in mod.classes:
register_class(cls)
# space_userprefs.py
from bpy.props import StringProperty, EnumProperty
from bpy.types import WindowManager
def addon_filter_items(self, context):
import addon_utils
items = [('All', "All", "All Add-ons"),
('User', "User", "All Add-ons Installed by User"),
('Enabled', "Enabled", "All Enabled Add-ons"),
('Disabled', "Disabled", "All Disabled Add-ons"),
]
items_unique = set()
for mod in addon_utils.modules(refresh=False):
info = addon_utils.module_bl_info(mod)
items_unique.add(info["category"])
items.extend([(cat, cat, "") for cat in sorted(items_unique)])
return items
WindowManager.addon_search = StringProperty(
name="Search",
description="Search within the selected filter",
options={'TEXTEDIT_UPDATE'},
)
WindowManager.addon_filter = EnumProperty(
items=addon_filter_items,
name="Category",
description="Filter add-ons by category",
)
WindowManager.addon_support = EnumProperty(
items=[('OFFICIAL', "Official", "Officially supported"),
('COMMUNITY', "Community", "Maintained by community developers"),
('TESTING', "Testing", "Newly contributed scripts (excluded from release builds)")
],
name="Support",
description="Display support level",
default={'OFFICIAL', 'COMMUNITY'},
options={'ENUM_FLAG'},
)
# done...
示例15: enum_previews_from_directory_items
# 需要导入模块: from bpy import props [as 别名]
# 或者: from bpy.props import EnumProperty [as 别名]
def enum_previews_from_directory_items(self, context):
"""EnumProperty callback"""
enum_items = []
if context is None:
return enum_items
wm = context.window_manager
script_file = os.path.realpath(__file__)
dir = os.path.dirname(script_file)
directory=os.path.join(dir,"textures_real_lights"+_)
# Get the preview collection (defined in register func).
pcoll = preview_collections["main"]
dir_up = os.path.getmtime(directory)
if pcoll.initiated and dir_up <= pcoll.dir_update_time:
return pcoll.tex_previews
pcoll.dir_update_time = dir_up
pcoll.clear()
print("Scanning directory: %s" % directory)
if directory and os.path.exists(directory):
# Scan the directory for png files
image_paths = []
for fn in os.listdir(directory):
if os.path.splitext(fn)[1] in (".tif", ".exr", ".hdr"):
image_paths.append(fn)
for i, name in enumerate(image_paths):
# generates a thumbnail preview for a file.
filepath = os.path.join(directory, name)
thumb = pcoll.load(filepath, filepath, 'IMAGE', True)
basename = os.path.splitext(name)[0]
enum_items.append((name, basename, name, thumb.icon_id, i))
pcoll.tex_previews = enum_items
pcoll.initiated = True
return pcoll.tex_previews
# We can store multiple preview collections here,
# however in this example we only store "main"