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Python blf.position方法代码示例

本文整理汇总了Python中blf.position方法的典型用法代码示例。如果您正苦于以下问题:Python blf.position方法的具体用法?Python blf.position怎么用?Python blf.position使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在blf的用法示例。


在下文中一共展示了blf.position方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: draw_callback_text

# 需要导入模块: import blf [as 别名]
# 或者: from blf import position [as 别名]
def draw_callback_text(self):
        obj = bpy.context.active_object
        ### draw text for edge length detection
        if self.shift and self.point_type == "EDGE":
            p1 = obj.matrix_world * self.verts_edges_data[0]
            p2 = obj.matrix_world * self.verts_edges_data[1]
            length = (p1-p2).magnitude

            font_id = 0
            line = str(round(length,2))
            bgl.glEnable(bgl.GL_BLEND)
            bgl.glColor4f(1,1,1,1)

            blf.position(font_id, self.mouse_2d_x-15, self.mouse_2d_y+30, 0)
            blf.size(font_id, 20, 72)
            blf.draw(font_id, line)

        if self.mode == "EDIT_MESH":
            draw_edit_mode(self,bpy.context,color=[1.0, 0.39, 0.41, 1.0],text="Edit Mesh Mode",offset=-20)
        elif self.mode == "DRAW_BONE_SHAPE":
            draw_edit_mode(self,bpy.context,color=[1.0, 0.39, 0.41, 1.0],text="Draw Bone Shape",offset=-20) 
开发者ID:ndee85,项目名称:coa_tools,代码行数:23,代码来源:edit_mesh.py

示例2: scale_tool_gvert

# 需要导入模块: import blf [as 别名]
# 或者: from blf import position [as 别名]
def scale_tool_gvert(self, command, eventd):
        if command == 'init':
            self.footer = 'Scaling GVerts'
            sgv = self.sel_gvert
            lgv = [ge.gvert1 if ge.gvert0==sgv else ge.gvert2 for ge in sgv.get_gedges() if ge]
            self.tool_data = [(gv,Vector(gv.position)) for gv in lgv]
        elif command == 'commit':
            pass
        elif command == 'undo':
            for gv,p in self.tool_data:
                gv.position = p
                gv.update()
            self.sel_gvert.update()
            self.sel_gvert.update_visibility(eventd['r3d'], update_gedges=True)
        else:
            m = command
            sgv = self.sel_gvert
            p = sgv.position
            for ge in sgv.get_gedges():
                if not ge: continue
                gv = ge.gvert1 if ge.gvert0 == self.sel_gvert else ge.gvert2
                gv.position = p + (gv.position-p) * m
                gv.update()
            sgv.update()
            self.sel_gvert.update_visibility(eventd['r3d'], update_gedges=True) 
开发者ID:CGCookie,项目名称:retopology-polystrips,代码行数:27,代码来源:__init__.py

示例3: rotate_tool_gvert_neighbors

# 需要导入模块: import blf [as 别名]
# 或者: from blf import position [as 别名]
def rotate_tool_gvert_neighbors(self, command, eventd):
        if command == 'init':
            self.footer = 'Rotating GVerts'
            self.tool_data = [(gv,Vector(gv.position)) for gv in self.sel_gvert.get_inner_gverts()]
        elif command == 'commit':
            pass
        elif command == 'undo':
            for gv,p in self.tool_data:
                gv.position = p
                gv.update()
        else:
            ang = command
            q = Quaternion(self.sel_gvert.snap_norm, ang)
            p = self.sel_gvert.position
            for gv,up in self.tool_data:
                gv.position = p+q*(up-p)
                gv.update() 
开发者ID:CGCookie,项目名称:retopology-polystrips,代码行数:19,代码来源:__init__.py

示例4: draw_callback_px

# 需要导入模块: import blf [as 别名]
# 或者: from blf import position [as 别名]
def draw_callback_px(self, context):
    print("mouse points", len(self.mouse_path))

    font_id = 0  # XXX, need to find out how best to get this.

    # draw some text
    blf.position(font_id, 15, 30, 0)
    blf.size(font_id, 20, 72)
    blf.draw(font_id, "Hello Word " + str(len(self.mouse_path)))

    # 50% alpha, 2 pixel width line
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 0.5)
    bgl.glLineWidth(2)

    bgl.glBegin(bgl.GL_LINE_STRIP)
    for x, y in self.mouse_path:
        bgl.glVertex2i(x, y)

    bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0) 
开发者ID:Microvellum,项目名称:Fluid-Designer,代码行数:27,代码来源:operator_modal_draw.py

示例5: get_location

# 需要导入模块: import blf [as 别名]
# 或者: from blf import position [as 别名]
def get_location(frame, display_ob, offset_ob, curves):
    if offset_ob:
        bpy.context.scene.frame_set(frame)
        display_mat = getattr(display_ob, "matrix", False)
        if not display_mat:
            # posebones have "matrix", objects have "matrix_world"
            display_mat = display_ob.matrix_world
        if offset_ob:
            loc = display_mat.to_translation() + \
                offset_ob.matrix_world.to_translation()
        else:
            loc = display_mat.to_translation()
    else:
        fcx, fcy, fcz = curves
        locx = fcx.evaluate(frame)
        locy = fcy.evaluate(frame)
        locz = fcz.evaluate(frame)
        loc = mathutils.Vector([locx, locy, locz])

    return(loc)


# get position of keyframes and handles at the start of dragging 
开发者ID:Microvellum,项目名称:Fluid-Designer,代码行数:25,代码来源:animation_motion_trail.py

示例6: _draw_callback_px

# 需要导入模块: import blf [as 别名]
# 或者: from blf import position [as 别名]
def _draw_callback_px(self, context):

    try:
        print("SELF", self)
    except:
        print("red err?")

    r_width = context.region.width
    r_height = context.region.height
    font_id = 0  # TODO: need to find out how best to get font_id

    blf.size(font_id, 11, 72)
    text_size = blf.dimensions(0, self.view_name)

    text_x = r_width - text_size[0] - 10
    text_y = r_height - text_size[1] - 8
    blf.position(font_id, text_x, text_y, 0)
    blf.draw(font_id, self.view_name) 
开发者ID:Microvellum,项目名称:Fluid-Designer,代码行数:20,代码来源:ui.py

示例7: DrawCenterText

# 需要导入模块: import blf [as 别名]
# 或者: from blf import position [as 别名]
def DrawCenterText(text, xt, yt, Size, Color, self):
    font_id = 0
    # Decalage Ombre
    Sshadow_x = 2
    Sshadow_y = -2

    blf.size(font_id, Size, 72)
    blf.position(font_id, xt + Sshadow_x - blf.dimensions(font_id, text)[0] / 2, yt + Sshadow_y, 0)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0)

    blf.draw(font_id, text)
    blf.position(font_id, xt - blf.dimensions(font_id, text)[0] / 2, yt, 0)
    if Color is not None:
        mColor = mathutils.Color((Color[0], Color[1], Color[2]))
        bgl.glColor4f(mColor.r, mColor.g, mColor.b, 1.0)
    else:
        bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
    blf.draw(font_id, text)


# Draw text (Left position) 
开发者ID:Microvellum,项目名称:Fluid-Designer,代码行数:23,代码来源:mesh_carver.py

示例8: DrawRightText

# 需要导入模块: import blf [as 别名]
# 或者: from blf import position [as 别名]
def DrawRightText(text, xt, yt, Size, Color, self):
    font_id = 0
    # Decalage Ombre
    Sshadow_x = 2
    Sshadow_y = -2

    blf.size(font_id, Size, 72)
    blf.position(font_id, xt + Sshadow_x - blf.dimensions(font_id, text)[0], yt + Sshadow_y, 0)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
    blf.draw(font_id, text)
    blf.position(font_id, xt - blf.dimensions(font_id, text)[0], yt, 0)
    if Color is not None:
        mColor = mathutils.Color((Color[0], Color[1], Color[2]))
        bgl.glColor4f(mColor.r, mColor.g, mColor.b, 1.0)
    else:
        bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
    blf.draw(font_id, text)


# Opengl draws 
开发者ID:Microvellum,项目名称:Fluid-Designer,代码行数:22,代码来源:mesh_carver.py

示例9: onscreen_warning

# 需要导入模块: import blf [as 别名]
# 或者: from blf import position [as 别名]
def onscreen_warning(self, x, y):
        gamma = self.gamma_correction

        fontid = 1
        blf.size(fontid, self.prefs.view_font_size_report, 72)
        blf.color(fontid, *gamma((1.0, 0.3, 0.3, 1.0)))

        _, font_h = blf.dimensions(fontid, "Row Height")
        font_row_height = font_h * 2
        y += font_h

        for row in self.warn:
            y -= font_row_height

            blf.position(fontid, x, y, 0.0)
            blf.draw(fontid, row)

        return y 
开发者ID:mrachinskiy,项目名称:jewelcraft,代码行数:20,代码来源:onscreen_text.py

示例10: draw

# 需要导入模块: import blf [as 别名]
# 或者: from blf import position [as 别名]
def draw(self, context, render=False):

        # print("draw_text %s %s" % (self.text, type(self).__name__))
        self.render = render
        p = self.position_2d_from_coord(context, self.pts[0], render)
        # dirty fast assignment
        dpi, font_id = context.user_preferences.system.dpi, 0
        bgl.glColor4f(*self.colour)
        if self.angle != 0:
            blf.enable(font_id, blf.ROTATION)
            blf.rotation(font_id, self.angle)
        blf.size(font_id, self.font_size, dpi)
        blf.position(font_id, p.x, p.y, 0)
        blf.draw(font_id, self.text)
        if self.angle != 0:
            blf.disable(font_id, blf.ROTATION) 
开发者ID:s-leger,项目名称:archipack,代码行数:18,代码来源:archipack_gl.py

示例11: instructions

# 需要导入模块: import blf [as 别名]
# 或者: from blf import position [as 别名]
def instructions(self, context, title, explanation, shortcuts):
        """
            position from bottom to top
        """
        prefs = self.get_prefs(context)

        self.explanation.label = explanation
        self.title.label = title

        self.shortcuts = []

        for key, label in shortcuts:
            key = GlText(d=2, label=key,
                font_size=prefs.feedback_size_shortcut,
                colour=prefs.feedback_colour_key)
            label = GlText(d=2, label=' : ' + label,
                font_size=prefs.feedback_size_shortcut,
                colour=prefs.feedback_colour_shortcut)
            ks = key.text_size(context)
            ls = label.text_size(context)
            self.shortcuts.append([key, ks, label, ls]) 
开发者ID:s-leger,项目名称:archipack,代码行数:23,代码来源:archipack_gl.py

示例12: draw_callback_px

# 需要导入模块: import blf [as 别名]
# 或者: from blf import position [as 别名]
def draw_callback_px(self, context):

    font_id = 0  # XXX, need to find out how best to get this.

    # draw some text
    y = context.region.height
    dims = blf.dimensions(0, 'A')

    blf.position(font_id, 10, y - 20 - dims[1], 0)
    blf.size(font_id, 20, 72)

    if context.area.x == self.area_align.x:
        blf.draw(font_id, "Align: "+ self.align_msg)
        points = [self.obj_align.matrix_world * p for p in self.align_points]
        color = (1,0,0,1)
    else:
        blf.draw(font_id, "Base: " + self.base_msg)
        points = [self.obj_align.matrix_world * p for p in self.base_points]
        color = (0,1,0,1)

    draw_3d_points_revised(context, points, color, 4)

    for i, vec in enumerate(points):
        ind = str(i)
        draw_3d_text(context, font_id, ind, vec) 
开发者ID:patmo141,项目名称:object_alignment,代码行数:27,代码来源:align_pick_points.py

示例13: draw_3d_text

# 需要导入模块: import blf [as 别名]
# 或者: from blf import position [as 别名]
def draw_3d_text(context, font_id, text, vec):
    region = context.region
    region3d = context.space_data.region_3d


    region_mid_width = region.width / 2.0
    region_mid_height = region.height / 2.0

    perspective_matrix = region3d.perspective_matrix.copy()
    vec_4d = perspective_matrix * vec.to_4d()
    if vec_4d.w > 0.0:
        x = region_mid_width + region_mid_width * (vec_4d.x / vec_4d.w)
        y = region_mid_height + region_mid_height * (vec_4d.y / vec_4d.w)

        blf.position(font_id, x + 3.0, y - 4.0, 0.0)
        blf.draw(font_id, text)


################################################
############# RAYCASTING AND SNAPPING ##########
################################################

# Jon Denning for Retopoflow 
开发者ID:patmo141,项目名称:object_alignment,代码行数:25,代码来源:utilities.py

示例14: draw_callback_2d

# 需要导入模块: import blf [as 别名]
# 或者: from blf import position [as 别名]
def draw_callback_2d(self, op, context):

        # Draw text for add object mode
        header = "- Add Object Mode (Type: " + context.scene.add_object_type + ") -"
        text = "Ctrl + Left Click = Add | Esc = Exit"

        blf.color(1, 1, 1, 1, 1)
        blf.size(0, 20, 72)
        blf.size(1, 16, 72)

        region = context.region
        xt = int(region.width / 2.0)

        blf.position(0, xt - blf.dimensions(0, header)[0] / 2, 50 , 0)
        blf.draw(0, header)

        blf.position(1, xt - blf.dimensions(1, text)[0] / 2, 20 , 0)
        blf.draw(1, text) 
开发者ID:jayanam,项目名称:fast-sculpt,代码行数:20,代码来源:fsc_add_object_op.py

示例15: draw_text

# 需要导入模块: import blf [as 别名]
# 或者: from blf import position [as 别名]
def draw_text(text, position, color=(1.0, 1.0, 1.0, 1.0), size=14, dpi=150, font_id=0):
    """

    Args:
      text: 
      position: 
      color: (Default value = (1.0)
      1.0: 
      1.0): 
      size: (Default value = 14)
      dpi: (Default value = 150)
      font_id: (Default value = 0)

    Returns:

    """
    bgl.glColor4f(*color)
    blf.position(font_id, *position, 0.25)
    blf.size(font_id, size, dpi)
    blf.draw(font_id, text) 
开发者ID:dfki-ric,项目名称:phobos,代码行数:22,代码来源:display.py


注:本文中的blf.position方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。