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Python bgl.glVertex3f方法代码示例

本文整理汇总了Python中bgl.glVertex3f方法的典型用法代码示例。如果您正苦于以下问题:Python bgl.glVertex3f方法的具体用法?Python bgl.glVertex3f怎么用?Python bgl.glVertex3f使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在bgl的用法示例。


在下文中一共展示了bgl.glVertex3f方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: draw_offset

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glVertex3f [as 别名]
def draw_offset(self, context):
        bgl.glShadeModel(bgl.GL_SMOOTH)

        tfm_operator = CursorDynamicSettings.active_transform_operator

        bgl.glBegin(bgl.GL_LINE_STRIP)

        if tfm_operator:
            p = tfm_operator.particles[0]. \
                get_initial_matrix().to_translation()
        else:
            p = self.get_pos(self.last_id)
        bgl.glColor4f(1.0, 0.75, 0.5, 1.0)
        bgl.glVertex3f(p[0], p[1], p[2])

        p = get_cursor_location(v3d=context.space_data)
        bgl.glColor4f(1.0, 1.0, 0.25, 1.0)
        bgl.glVertex3f(p[0], p[1], p[2])

        bgl.glEnd()

# ===== BOOKMARK ===== # 
开发者ID:Microvellum,项目名称:Fluid-Designer,代码行数:24,代码来源:space_view3d_enhanced_3d_cursor.py

示例2: draw_arrow

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glVertex3f [as 别名]
def draw_arrow(p0, x, y, z, n_scl=0.2, ort_scl=0.035):
    p1 = p0 + z

    bgl.glBegin(bgl.GL_LINE_STRIP)
    bgl.glVertex3f(p0[0], p0[1], p0[2])
    bgl.glVertex3f(p1[0], p1[1], p1[2])
    bgl.glEnd()

    p2 = p1 - z * n_scl
    bgl.glBegin(bgl.GL_TRIANGLE_FAN)
    bgl.glVertex3f(p1[0], p1[1], p1[2])
    p3 = p2 + (x + y) * ort_scl
    bgl.glVertex3f(p3[0], p3[1], p3[2])
    p3 = p2 + (-x + y) * ort_scl
    bgl.glVertex3f(p3[0], p3[1], p3[2])
    p3 = p2 + (-x - y) * ort_scl
    bgl.glVertex3f(p3[0], p3[1], p3[2])
    p3 = p2 + (x - y) * ort_scl
    bgl.glVertex3f(p3[0], p3[1], p3[2])
    p3 = p2 + (x + y) * ort_scl
    bgl.glVertex3f(p3[0], p3[1], p3[2])
    bgl.glEnd() 
开发者ID:Microvellum,项目名称:Fluid-Designer,代码行数:24,代码来源:space_view3d_enhanced_3d_cursor.py

示例3: mi_curve_draw_3d_polyline

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glVertex3f [as 别名]
def mi_curve_draw_3d_polyline(points, p_size, p_col, x_ray):
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glLineWidth(1)

    if x_ray is True:
        bgl.glDisable(bgl.GL_DEPTH_TEST)

    bgl.glPointSize(p_size)
#    bgl.glBegin(bgl.GL_LINE_LOOP)
    bgl.glBegin(bgl.GL_LINE_STRIP)
    bgl.glColor4f(p_col[0], p_col[1], p_col[2], p_col[3])
 #   bgl.glBegin(bgl.GL_POLYGON)

    for point in points:
        bgl.glVertex3f(point[0], point[1], point[2])

    if x_ray is True:
        bgl.glEnable(bgl.GL_DEPTH_TEST)

    bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0) 
开发者ID:mifth,项目名称:mifthtools,代码行数:27,代码来源:mi_curve_test.py

示例4: draw_3d_polyline

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glVertex3f [as 别名]
def draw_3d_polyline(points, p_size, p_col, x_ray):
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glLineWidth(1)

    if x_ray is True:
        bgl.glDisable(bgl.GL_DEPTH_TEST)

    bgl.glPointSize(p_size)
#    bgl.glBegin(bgl.GL_LINE_LOOP)
    bgl.glBegin(bgl.GL_LINE_STRIP)
    bgl.glColor4f(p_col[0], p_col[1], p_col[2], p_col[3])
 #   bgl.glBegin(bgl.GL_POLYGON)

    for point in points:
        bgl.glVertex3f(point[0], point[1], point[2])

    if x_ray is True:
        bgl.glEnable(bgl.GL_DEPTH_TEST)

    bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0) 
开发者ID:mifth,项目名称:mifthtools,代码行数:27,代码来源:mi_widget_curve.py

示例5: draw3d_polyline

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glVertex3f [as 别名]
def draw3d_polyline(points, color, thickness, view_loc, view_ortho, stipple=False, zfar=0.997):
    if not points: return
    if stipple:
        bgl.glLineStipple(4, 0x5555)  #play with this later
        bgl.glEnable(bgl.GL_LINE_STIPPLE)
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glColor4f(*color)
    bgl.glLineWidth(thickness)
    set_depthrange(0.0, zfar, points, view_loc, view_ortho)
    bgl.glBegin(bgl.GL_LINE_STRIP)
    for coord in points: bgl.glVertex3f(*coord)
    bgl.glEnd()
    bgl.glLineWidth(1)
    if stipple:
        bgl.glDisable(bgl.GL_LINE_STIPPLE)
        bgl.glEnable(bgl.GL_BLEND)  # back to uninterrupted lines 
开发者ID:patmo141,项目名称:object_alignment,代码行数:18,代码来源:skeleton_ui_draw.py

示例6: draw_circle

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glVertex3f [as 别名]
def draw_circle(self, world_loc, radius, inner_ratio, color_outside, color_inside):
        bgl.glDepthRange(0, 0.9999)     # squeeze depth just a bit
        bgl.glEnable(bgl.GL_BLEND)
        bgl.glDepthMask(bgl.GL_FALSE)   # do not overwrite depth
        bgl.glEnable(bgl.GL_DEPTH_TEST)
        bgl.glDepthFunc(bgl.GL_LEQUAL)  # draw in front of geometry

        circleShader.enable()
        self.drawing.point_size(2.0 * radius)
        circleShader['uMVPMatrix'] = self.drawing.get_view_matrix_buffer()
        circleShader['uInOut']     = inner_ratio

        bgl.glBegin(bgl.GL_POINTS)
        circleShader['vOutColor'] = color_outside
        circleShader['vInColor']  = color_inside
        bgl.glVertex3f(*world_loc)
        bgl.glEnd()

        circleShader.disable()

        bgl.glDepthFunc(bgl.GL_LEQUAL)
        bgl.glDepthRange(0.0, 1.0)
        bgl.glDepthMask(bgl.GL_TRUE) 
开发者ID:patmo141,项目名称:object_alignment,代码行数:25,代码来源:skeleton_ui_draw.py

示例7: draw_3d_points_revised

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glVertex3f [as 别名]
def draw_3d_points_revised(context, points, color, size):
    region = context.region
    region3d = context.space_data.region_3d


    region_mid_width = region.width / 2.0
    region_mid_height = region.height / 2.0

    perspective_matrix = region3d.perspective_matrix.copy()

    bgl.glColor4f(*color)
    bgl.glPointSize(size)
    bgl.glBegin(bgl.GL_POINTS)

    for vec in points:

        vec_4d = perspective_matrix * vec.to_4d()
        if vec_4d.w > 0.0:
            x = region_mid_width + region_mid_width * (vec_4d.x / vec_4d.w)
            y = region_mid_height + region_mid_height * (vec_4d.y / vec_4d.w)
            bgl.glVertex3f(x, y, 0)
    bgl.glEnd() 
开发者ID:patmo141,项目名称:object_alignment,代码行数:24,代码来源:utilities.py

示例8: draw_joint

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glVertex3f [as 别名]
def draw_joint(joint, length):
    """

    Args:
      joint: 
      length: 

    Returns:

    """
    origin = Vector(joint.matrix_world.to_translation())
    axis = joint.matrix_world * (length * joint.data.bones[0].vector.normalized())
    endpoint = axis

    bgl.glColor4f(0.0, 1.0, 0.0, 0.5)
    bgl.glLineWidth(2)
    bgl.glBegin(bgl.GL_LINE_STRIP)
    bgl.glVertex3f(*origin)
    bgl.glVertex3f(*endpoint)
    bgl.glEnd() 
开发者ID:dfki-ric,项目名称:phobos,代码行数:22,代码来源:display.py

示例9: draw_circle

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glVertex3f [as 别名]
def draw_circle(self,pos,color,size=8):
        pos = pos + Vector((0,-.1,0))
        bgl.glColor4f(color[0], color[1], color[2], 1.0)
        bgl.glPointSize(size)
        bgl.glBegin(bgl.GL_POINTS)
        bgl.glVertex3f(pos[0],pos[1],pos[2])
        bgl.glEnd() 
开发者ID:ndee85,项目名称:coa_tools,代码行数:9,代码来源:edit_mesh.py

示例10: draw_trace

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glVertex3f [as 别名]
def draw_trace(self, context):
        bgl.glColor4f(0.75, 1.0, 0.75, 1.0)
        bgl.glBegin(bgl.GL_LINE_STRIP)
        for entry in self.entries:
            p = entry.pos
            bgl.glVertex3f(p[0], p[1], p[2])
        bgl.glEnd() 
开发者ID:Microvellum,项目名称:Fluid-Designer,代码行数:9,代码来源:space_view3d_enhanced_3d_cursor.py

示例11: draw_line

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glVertex3f [as 别名]
def draw_line(p0, p1, c=None):
    if c is not None:
        bgl.glColor4f(c[0], c[1], c[2], \
            (c[3] if len(c) > 3 else 1.0))
    bgl.glBegin(bgl.GL_LINE_STRIP)
    bgl.glVertex3f(p0[0], p0[1], p0[2])
    bgl.glVertex3f(p1[0], p1[1], p1[2])
    bgl.glEnd() 
开发者ID:Microvellum,项目名称:Fluid-Designer,代码行数:10,代码来源:space_view3d_enhanced_3d_cursor.py

示例12: drawLine3D

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glVertex3f [as 别名]
def drawLine3D(color, start, end, width=1):
    bgl.glLineWidth(width)
    bgl.glColor4f(*color)
    bgl.glBegin(bgl.GL_LINES)
    bgl.glVertex3f(*start)
    bgl.glVertex3f(*end) 
开发者ID:johnroper100,项目名称:CrowdMaster,代码行数:8,代码来源:cm_draw.py

示例13: draw_callback_px_3d

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glVertex3f [as 别名]
def draw_callback_px_3d(self, context):

    # 50% alpha, 2 pixel width line
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glColor4f(1.0, 1.0, 1.0, 0.5)
    bgl.glLineWidth(2)

   # bgl.glBegin(bgl.GL_LINE_STRIP)
   # bgl.glVertex3f(*ob.matrix_world.translation)
   # bgl.glVertex3f(*context.scene.cursor_location)
   # bgl.glEnd()

    bgl.glBegin(bgl.GL_POLYGON)
    #bgl.glColor4f(0.0, 0.0, 0.0, 0.5)
    bgl.glVertex3f(0.0, 0.0, 0.0)
    bgl.glVertex3f(0.0, 1.0, 0.0)
    bgl.glVertex3f(1.0, 1.0, 0.0)
    bgl.glVertex3f(1.0, 0.0, 0.0)
    bgl.glEnd()

    ##bgl.glEnable(bgl.GL_BLEND)
    ##bgl.glLineWidth(1.5)
    #bgl.glPointSize(4)
##    bgl.glBegin(bgl.GL_LINE_LOOP)
    #bgl.glBegin(bgl.GL_POINTS)
 ##   bgl.glBegin(bgl.GL_POLYGON)
    #bgl.glColor4f(0.5,1.1,1.0,0.5)
    #bgl.glVertex2f(10, 20)
    #bgl.glVertex2f(50,60)
    #bgl.glVertex2f(700,80)
    #bgl.glVertex2f(2,180)
    #bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0) 
开发者ID:mifth,项目名称:mifthtools,代码行数:39,代码来源:mi_curve_test.py

示例14: draw_callback_px_2d

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glVertex3f [as 别名]
def draw_callback_px_2d(self, context):

    # 50% alpha, 2 pixel width line
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glColor4f(1.0, 1.0, 1.0, 0.5)
    bgl.glLineWidth(2)

   # bgl.glBegin(bgl.GL_LINE_STRIP)
   # bgl.glVertex3f(*ob.matrix_world.translation)
   # bgl.glVertex3f(*context.scene.cursor_location)
   # bgl.glEnd()

    #bgl.glBegin(bgl.GL_POLYGON)
    ##bgl.glColor4f(0.0, 0.0, 0.0, 0.5)
    #bgl.glVertex3f(0.0, 0.0, 0.0)
    #bgl.glVertex3f(0.0, 1.0, 0.0)
    #bgl.glVertex3f(1.0, 1.0, 0.0)
    #bgl.glVertex3f(1.0, 0.0, 0.0)
    #bgl.glEnd()

    #bgl.glEnable(bgl.GL_BLEND)
    #bgl.glLineWidth(1.5)
    bgl.glPointSize(4)
#    bgl.glBegin(bgl.GL_LINE_LOOP)
    bgl.glBegin(bgl.GL_POINTS)
 #   bgl.glBegin(bgl.GL_POLYGON)
    bgl.glColor4f(0.5,1.1,1.0,0.5)
    bgl.glVertex2f(10, 20)
    bgl.glVertex2f(50,60)
    bgl.glVertex2f(700,80)
    bgl.glVertex2f(2,180)
    bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0) 
开发者ID:mifth,项目名称:mifthtools,代码行数:39,代码来源:mi_curve_test.py

示例15: draw_3d_polyline

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glVertex3f [as 别名]
def draw_3d_polyline(points, p_size, p_col, x_ray):
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glLineWidth(1)

    if x_ray is True:
        bgl.glDisable(bgl.GL_DEPTH_TEST)

    bgl.glPointSize(p_size)

    coords = [(point[0], point[1], point[2]) for point in points]
    batch = batch_for_shader(shader3d, 'LINE_STRIP', {"pos": coords})
    shader3d.bind()
    shader3d.uniform_float("color", (p_col[0], p_col[1], p_col[2], p_col[3]))
    batch.draw(shader3d)

    # bgl.glBegin(bgl.GL_LINE_STRIP)
    # bgl.glColor4f(p_col[0], p_col[1], p_col[2], p_col[3])
    # for point in points:
    #     bgl.glVertex3f(point[0], point[1], point[2])

    if x_ray is True:
        bgl.glEnable(bgl.GL_DEPTH_TEST)

    # bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND) 
开发者ID:mifth,项目名称:mifthtools,代码行数:30,代码来源:mi_widget_curve.py


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