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Python bgl.glDisable方法代码示例

本文整理汇总了Python中bgl.glDisable方法的典型用法代码示例。如果您正苦于以下问题:Python bgl.glDisable方法的具体用法?Python bgl.glDisable怎么用?Python bgl.glDisable使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在bgl的用法示例。


在下文中一共展示了bgl.glDisable方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: draw_line

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glDisable [as 别名]
def draw_line(p1, p2, color, shadow=False, shadow_color=None):
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glEnable(bgl.GL_LINE_SMOOTH)

    # Draw shadow.
    if shadow:
        bgl.glLineWidth(3.0)
        bgl.glColor4f(*shadow_color, 1.0)
        bgl.glBegin(bgl.GL_LINES)
        bgl.glVertex2f(*p1)
        bgl.glVertex2f(*p2)
        bgl.glEnd()

    # Draw line.
    bgl.glLineWidth(1.5 if shadow else 1.0)
    bgl.glColor3f(*color)
    bgl.glBegin(bgl.GL_LINES)
    bgl.glVertex2f(*p1)
    bgl.glVertex2f(*p2)
    bgl.glEnd()

    bgl.glLineWidth(1.0)
    bgl.glDisable(bgl.GL_LINE_SMOOTH) 
开发者ID:nutti,项目名称:Screencast-Keys,代码行数:25,代码来源:ops.py

示例2: draw_callback_px

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glDisable [as 别名]
def draw_callback_px(self, context):
    print("mouse points", len(self.mouse_path))

    font_id = 0  # XXX, need to find out how best to get this.

    # draw some text
    blf.position(font_id, 15, 30, 0)
    blf.size(font_id, 20, 72)
    blf.draw(font_id, "Hello Word " + str(len(self.mouse_path)))

    # 50% alpha, 2 pixel width line
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 0.5)
    bgl.glLineWidth(2)

    bgl.glBegin(bgl.GL_LINE_STRIP)
    for x, y in self.mouse_path:
        bgl.glVertex2i(x, y)

    bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0) 
开发者ID:Microvellum,项目名称:Fluid-Designer,代码行数:27,代码来源:operator_modal_draw.py

示例3: draw_callback_px

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glDisable [as 别名]
def draw_callback_px(self, context):
    global cursor_save_location
    settings = find_settings()
    if settings is None:
        return
    library = settings.libraries.get_item()

    tfm_operator = CursorDynamicSettings.active_transform_operator

    if settings.show_bookmarks and library:
        library.draw_bookmark(context)

    if tfm_operator:
        tfm_operator.draw_2d(context)

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0)


# ===== UTILITY FUNCTIONS ===== # 
开发者ID:Microvellum,项目名称:Fluid-Designer,代码行数:24,代码来源:space_view3d_enhanced_3d_cursor.py

示例4: draw_callback_px

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glDisable [as 别名]
def draw_callback_px(self, context):
    """From blender's operator_modal_draw.py modal operator template"""
    if self.do_draw:
        bgl.glEnable(bgl.GL_BLEND)
        bgl.glEnable(bgl.GL_LINE_STIPPLE)
        bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
        bgl.glLineWidth(1)

        bgl.glBegin(bgl.GL_LINE_STRIP)
        bgl.glVertex2i(int(self.draw_start.x), int(self.draw_start.y))
        bgl.glVertex2i(int(self.draw_end.x), int(self.draw_end.y))

        bgl.glEnd()

        # restore opengl defaults
        bgl.glLineWidth(1)
        bgl.glDisable(bgl.GL_BLEND)
        bgl.glDisable(bgl.GL_LINE_STIPPLE)
        bgl.glColor4f(0.0, 0.0, 0.0, 1.0) 
开发者ID:LesFeesSpeciales,项目名称:image-background-transform,代码行数:21,代码来源:image_background_transform.py

示例5: draw_darken

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glDisable [as 别名]
def draw_darken(self):
        bgl.glPushAttrib(bgl.GL_ALL_ATTRIB_BITS)
        bgl.glMatrixMode(bgl.GL_PROJECTION)
        bgl.glPushMatrix()
        bgl.glLoadIdentity()
        bgl.glColor4f(0,0,0,0.25)    # TODO: use window background color??
        bgl.glEnable(bgl.GL_BLEND)
        bgl.glDisable(bgl.GL_DEPTH_TEST)
        bgl.glBegin(bgl.GL_QUADS)   # TODO: not use immediate mode
        bgl.glVertex2f(-1, -1)
        bgl.glVertex2f( 1, -1)
        bgl.glVertex2f( 1,  1)
        bgl.glVertex2f(-1,  1)
        bgl.glEnd()
        bgl.glPopMatrix()
        bgl.glPopAttrib() 
开发者ID:CGCookie,项目名称:addon_common,代码行数:18,代码来源:ui.py

示例6: mi_draw_2d_point

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glDisable [as 别名]
def mi_draw_2d_point(point_x, point_y, p_size=4, p_col=(1.0,1.0,1.0,1.0)):
    bgl.glEnable(bgl.GL_BLEND)
    #bgl.glColor4f(1.0, 1.0, 1.0, 0.5)
    #bgl.glLineWidth(2)

    bgl.glPointSize(p_size)
#    bgl.glBegin(bgl.GL_LINE_LOOP)
    bgl.glBegin(bgl.GL_POINTS)
 #   bgl.glBegin(bgl.GL_POLYGON)
    bgl.glColor4f(p_col[0], p_col[1], p_col[2], p_col[3])
    bgl.glVertex2f(point_x, point_y)
    bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0)


# TODO MOVE TO UTILITIES 
开发者ID:mifth,项目名称:mifthtools,代码行数:22,代码来源:mi_curve_test.py

示例7: mi_curve_draw_3d_polyline

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glDisable [as 别名]
def mi_curve_draw_3d_polyline(points, p_size, p_col, x_ray):
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glLineWidth(1)

    if x_ray is True:
        bgl.glDisable(bgl.GL_DEPTH_TEST)

    bgl.glPointSize(p_size)
#    bgl.glBegin(bgl.GL_LINE_LOOP)
    bgl.glBegin(bgl.GL_LINE_STRIP)
    bgl.glColor4f(p_col[0], p_col[1], p_col[2], p_col[3])
 #   bgl.glBegin(bgl.GL_POLYGON)

    for point in points:
        bgl.glVertex3f(point[0], point[1], point[2])

    if x_ray is True:
        bgl.glEnable(bgl.GL_DEPTH_TEST)

    bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0) 
开发者ID:mifth,项目名称:mifthtools,代码行数:27,代码来源:mi_curve_test.py

示例8: draw_3d_polyline

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glDisable [as 别名]
def draw_3d_polyline(points, p_size, p_col, x_ray):
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glLineWidth(1)

    if x_ray is True:
        bgl.glDisable(bgl.GL_DEPTH_TEST)

    bgl.glPointSize(p_size)
#    bgl.glBegin(bgl.GL_LINE_LOOP)
    bgl.glBegin(bgl.GL_LINE_STRIP)
    bgl.glColor4f(p_col[0], p_col[1], p_col[2], p_col[3])
 #   bgl.glBegin(bgl.GL_POLYGON)

    for point in points:
        bgl.glVertex3f(point[0], point[1], point[2])

    if x_ray is True:
        bgl.glEnable(bgl.GL_DEPTH_TEST)

    bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0) 
开发者ID:mifth,项目名称:mifthtools,代码行数:27,代码来源:mi_widget_curve.py

示例9: draw_text_2d

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glDisable [as 别名]
def draw_text_2d(self, context):

    cur_stretch_settings = context.scene.mi_cur_stretch_settings
    rh = context.region.height
    rw = context.region.width

    font_id = 0
    font_size = 30

    #Set font color
    bgl.glEnable(bgl.GL_BLEND)
    #bgl.glColor(1, 0.75, 0.1, 1)
    blf.color(0, 1, 0.75, 0.1, 1)
    bgl.glLineWidth(2)

    #Draw text
    blf.position(font_id, rw - 400, 210 - font_size, 0)
    blf.size(font_id, font_size, 72)
    blf.draw(font_id, str(cur_stretch_settings.points_number))

    # restore opengl defaults
    bgl.glLineWidth(1)
    blf.color(0, 0.0, 0.0, 0.0, 1.0)
    bgl.glDisable(bgl.GL_BLEND)
    #bgl.glColor(0, 0.0, 0.0, 0.0, 1.0) 
开发者ID:mifth,项目名称:mifthtools,代码行数:27,代码来源:mi_curve_stretch.py

示例10: draw3d_polyline

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glDisable [as 别名]
def draw3d_polyline(points, color, thickness, view_loc, view_ortho, stipple=False, zfar=0.997):
    if not points: return
    if stipple:
        bgl.glLineStipple(4, 0x5555)  #play with this later
        bgl.glEnable(bgl.GL_LINE_STIPPLE)
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glColor4f(*color)
    bgl.glLineWidth(thickness)
    set_depthrange(0.0, zfar, points, view_loc, view_ortho)
    bgl.glBegin(bgl.GL_LINE_STRIP)
    for coord in points: bgl.glVertex3f(*coord)
    bgl.glEnd()
    bgl.glLineWidth(1)
    if stipple:
        bgl.glDisable(bgl.GL_LINE_STIPPLE)
        bgl.glEnable(bgl.GL_BLEND)  # back to uninterrupted lines 
开发者ID:patmo141,项目名称:object_alignment,代码行数:18,代码来源:skeleton_ui_draw.py

示例11: draw_callback_3d

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glDisable [as 别名]
def draw_callback_3d(self, context):
    """Callback function for 3d drawing.

    Args:
      context: 

    Returns:

    """
    active = context.object
    selected = context.selected_objects
    wm = context.window_manager

    bgl.glEnable(bgl.GL_BLEND)

    # joint axes
    if len(selected) > 0:
        if wm.draw_jointaxes:
            for j in [o for o in selected if o.phobostype == 'link']:
                draw_joint(j, wm.jointaxes_length)

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0) 
开发者ID:dfki-ric,项目名称:phobos,代码行数:27,代码来源:display.py

示例12: draw_custom_3d_elements

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glDisable [as 别名]
def draw_custom_3d_elements(mode):
    """Draws custom 3D elements filled in buffers (if local view is active, then buffers are refilled also).

    :param mode: drawing mode for custom 3D elements (can be: 'Normal' or 'X-ray')
    :type mode: str
    """
    # if empties are disabled in this viewport ... our locators and connections should be too
    if not bpy.context.space_data.show_object_viewport_empty:
        return

    if mode == "Normal":
        bgl.glEnable(bgl.GL_DEPTH_TEST)
        bgl.glEnable(bgl.GL_BLEND)
        bgl.glBlendFunc(bgl.GL_SRC_ALPHA, bgl.GL_ONE_MINUS_SRC_ALPHA)

    # draw buffers
    _primitive.draw_buffers(bpy.context.space_data)

    if mode == "Normal":
        bgl.glDisable(bgl.GL_DEPTH_TEST)
        bgl.glDisable(bgl.GL_BLEND) 
开发者ID:SCSSoftware,项目名称:BlenderTools,代码行数:23,代码来源:core.py

示例13: draw

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glDisable [as 别名]
def draw(self, engine, context, scene):
        if self._transparent:
            bgl.glEnable(bgl.GL_BLEND)
            bgl.glBlendFunc(bgl.GL_ONE, bgl.GL_ONE_MINUS_SRC_ALPHA)

        engine.bind_display_space_shader(scene)

        bgl.glActiveTexture(bgl.GL_TEXTURE0)
        bgl.glBindTexture(bgl.GL_TEXTURE_2D, self.texture_id)
        bgl.glBindVertexArray(self.vertex_array[0])
        bgl.glDrawArrays(bgl.GL_TRIANGLE_FAN, 0, 4)
        bgl.glBindVertexArray(NULL)
        bgl.glBindTexture(bgl.GL_TEXTURE_2D, NULL)

        engine.unbind_display_space_shader()

        err = bgl.glGetError()
        if err != bgl.GL_NO_ERROR:
            print("GL Error:", err)

        if self._transparent:
            bgl.glDisable(bgl.GL_BLEND) 
开发者ID:LuxCoreRender,项目名称:BlendLuxCore,代码行数:24,代码来源:viewport.py

示例14: glDisable

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glDisable [as 别名]
def glDisable(cap):
    bgl.glDisable(cap) 
开发者ID:nutti,项目名称:Screencast-Keys,代码行数:4,代码来源:bglx.py

示例15: draw_callback

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glDisable [as 别名]
def draw_callback(self, context):
        region = context.region
        if region and region == self.mouseovered_region:
            bgl.glEnable(bgl.GL_BLEND)
            bgl.glColor4f(1.0, 0.0, 0.0, 0.3)
            bgl.glRecti(0, 0, region.width, region.height)
            bgl.glDisable(bgl.GL_BLEND)
            bgl.glColor4f(1.0, 1.0, 1.0, 1.0) 
开发者ID:nutti,项目名称:Screencast-Keys,代码行数:10,代码来源:ops.py


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