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Python bgl.glColor4f方法代码示例

本文整理汇总了Python中bgl.glColor4f方法的典型用法代码示例。如果您正苦于以下问题:Python bgl.glColor4f方法的具体用法?Python bgl.glColor4f怎么用?Python bgl.glColor4f使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在bgl的用法示例。


在下文中一共展示了bgl.glColor4f方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: draw_callback_text

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glColor4f [as 别名]
def draw_callback_text(self):
        obj = bpy.context.active_object
        ### draw text for edge length detection
        if self.shift and self.point_type == "EDGE":
            p1 = obj.matrix_world * self.verts_edges_data[0]
            p2 = obj.matrix_world * self.verts_edges_data[1]
            length = (p1-p2).magnitude

            font_id = 0
            line = str(round(length,2))
            bgl.glEnable(bgl.GL_BLEND)
            bgl.glColor4f(1,1,1,1)

            blf.position(font_id, self.mouse_2d_x-15, self.mouse_2d_y+30, 0)
            blf.size(font_id, 20, 72)
            blf.draw(font_id, line)

        if self.mode == "EDIT_MESH":
            draw_edit_mode(self,bpy.context,color=[1.0, 0.39, 0.41, 1.0],text="Edit Mesh Mode",offset=-20)
        elif self.mode == "DRAW_BONE_SHAPE":
            draw_edit_mode(self,bpy.context,color=[1.0, 0.39, 0.41, 1.0],text="Draw Bone Shape",offset=-20) 
开发者ID:ndee85,项目名称:coa_tools,代码行数:23,代码来源:edit_mesh.py

示例2: draw_line

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glColor4f [as 别名]
def draw_line(p1, p2, color, shadow=False, shadow_color=None):
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glEnable(bgl.GL_LINE_SMOOTH)

    # Draw shadow.
    if shadow:
        bgl.glLineWidth(3.0)
        bgl.glColor4f(*shadow_color, 1.0)
        bgl.glBegin(bgl.GL_LINES)
        bgl.glVertex2f(*p1)
        bgl.glVertex2f(*p2)
        bgl.glEnd()

    # Draw line.
    bgl.glLineWidth(1.5 if shadow else 1.0)
    bgl.glColor3f(*color)
    bgl.glBegin(bgl.GL_LINES)
    bgl.glVertex2f(*p1)
    bgl.glVertex2f(*p2)
    bgl.glEnd()

    bgl.glLineWidth(1.0)
    bgl.glDisable(bgl.GL_LINE_SMOOTH) 
开发者ID:nutti,项目名称:Screencast-Keys,代码行数:25,代码来源:ops.py

示例3: draw_callback_px

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glColor4f [as 别名]
def draw_callback_px(self, context):
    print("mouse points", len(self.mouse_path))

    font_id = 0  # XXX, need to find out how best to get this.

    # draw some text
    blf.position(font_id, 15, 30, 0)
    blf.size(font_id, 20, 72)
    blf.draw(font_id, "Hello Word " + str(len(self.mouse_path)))

    # 50% alpha, 2 pixel width line
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 0.5)
    bgl.glLineWidth(2)

    bgl.glBegin(bgl.GL_LINE_STRIP)
    for x, y in self.mouse_path:
        bgl.glVertex2i(x, y)

    bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0) 
开发者ID:Microvellum,项目名称:Fluid-Designer,代码行数:27,代码来源:operator_modal_draw.py

示例4: draw_offset

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glColor4f [as 别名]
def draw_offset(self, context):
        bgl.glShadeModel(bgl.GL_SMOOTH)

        tfm_operator = CursorDynamicSettings.active_transform_operator

        bgl.glBegin(bgl.GL_LINE_STRIP)

        if tfm_operator:
            p = tfm_operator.particles[0]. \
                get_initial_matrix().to_translation()
        else:
            p = self.get_pos(self.last_id)
        bgl.glColor4f(1.0, 0.75, 0.5, 1.0)
        bgl.glVertex3f(p[0], p[1], p[2])

        p = get_cursor_location(v3d=context.space_data)
        bgl.glColor4f(1.0, 1.0, 0.25, 1.0)
        bgl.glVertex3f(p[0], p[1], p[2])

        bgl.glEnd()

# ===== BOOKMARK ===== # 
开发者ID:Microvellum,项目名称:Fluid-Designer,代码行数:24,代码来源:space_view3d_enhanced_3d_cursor.py

示例5: __draw_ctrl_point

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glColor4f [as 别名]
def __draw_ctrl_point(self, context, pos):
        """
        Draw control point
        """
        cp_size = context.scene.muv_uvbb_cp_size
        offset = cp_size / 2
        verts = [
            [pos.x - offset, pos.y - offset],
            [pos.x - offset, pos.y + offset],
            [pos.x + offset, pos.y + offset],
            [pos.x + offset, pos.y - offset]
            ]
        bgl.glEnable(bgl.GL_BLEND)
        bgl.glBegin(bgl.GL_QUADS)
        bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
        for (x, y) in verts:
            bgl.glVertex2f(x, y)
        bgl.glEnd() 
开发者ID:Microvellum,项目名称:Fluid-Designer,代码行数:20,代码来源:muv_uvbb_ops.py

示例6: DrawCenterText

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glColor4f [as 别名]
def DrawCenterText(text, xt, yt, Size, Color, self):
    font_id = 0
    # Decalage Ombre
    Sshadow_x = 2
    Sshadow_y = -2

    blf.size(font_id, Size, 72)
    blf.position(font_id, xt + Sshadow_x - blf.dimensions(font_id, text)[0] / 2, yt + Sshadow_y, 0)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0)

    blf.draw(font_id, text)
    blf.position(font_id, xt - blf.dimensions(font_id, text)[0] / 2, yt, 0)
    if Color is not None:
        mColor = mathutils.Color((Color[0], Color[1], Color[2]))
        bgl.glColor4f(mColor.r, mColor.g, mColor.b, 1.0)
    else:
        bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
    blf.draw(font_id, text)


# Draw text (Left position) 
开发者ID:Microvellum,项目名称:Fluid-Designer,代码行数:23,代码来源:mesh_carver.py

示例7: DrawLeftText

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glColor4f [as 别名]
def DrawLeftText(text, xt, yt, Size, Color, self):
    font_id = 0
    # Decalage Ombre
    Sshadow_x = 2
    Sshadow_y = -2

    blf.size(font_id, Size, 72)
    blf.position(font_id, xt + Sshadow_x, yt + Sshadow_y, 0)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
    blf.draw(font_id, text)
    blf.position(font_id, xt, yt, 0)
    if Color is not None:
        mColor = mathutils.Color((Color[0], Color[1], Color[2]))
        bgl.glColor4f(mColor.r, mColor.g, mColor.b, 1.0)
    else:
        bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
    blf.draw(font_id, text)


# Draw text (Right position) 
开发者ID:Microvellum,项目名称:Fluid-Designer,代码行数:22,代码来源:mesh_carver.py

示例8: draw_outline_or_region

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glColor4f [as 别名]
def draw_outline_or_region(mode, points, color):
    '''  
    draws and outline or region
    mode: either bgl.GL_POLYGON or bgl.GL_LINE_LOOP
    color: will need to be set beforehand using theme colors. eg
    bgl.glColor4f(self.ri, self.gi, self.bi, self.ai)
    return: None
    '''
    
    bgl.glColor4f(color[0],color[1],color[2],color[3])
    if mode == 'GL_LINE_LOOP':
        bgl.glBegin(bgl.GL_LINE_LOOP)
    else:
        bgl.glEnable(bgl.GL_BLEND)
        bgl.glBegin(bgl.GL_POLYGON)
    
    # start with corner right-bottom
    for i in range(0,len(points)):
        bgl.glVertex2f(points[i][0],points[i][1])
    
    bgl.glEnd() 
开发者ID:CreativeDesigner3D,项目名称:BlenderPro,代码行数:23,代码来源:opengl.py

示例9: draw_callback_px

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glColor4f [as 别名]
def draw_callback_px(self, context):
    """From blender's operator_modal_draw.py modal operator template"""
    if self.do_draw:
        bgl.glEnable(bgl.GL_BLEND)
        bgl.glEnable(bgl.GL_LINE_STIPPLE)
        bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
        bgl.glLineWidth(1)

        bgl.glBegin(bgl.GL_LINE_STRIP)
        bgl.glVertex2i(int(self.draw_start.x), int(self.draw_start.y))
        bgl.glVertex2i(int(self.draw_end.x), int(self.draw_end.y))

        bgl.glEnd()

        # restore opengl defaults
        bgl.glLineWidth(1)
        bgl.glDisable(bgl.GL_BLEND)
        bgl.glDisable(bgl.GL_LINE_STIPPLE)
        bgl.glColor4f(0.0, 0.0, 0.0, 1.0) 
开发者ID:LesFeesSpeciales,项目名称:image-background-transform,代码行数:21,代码来源:image_background_transform.py

示例10: _draw

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glColor4f [as 别名]
def _draw(self):
        l,t = self.pos
        w,h = self.size

        if debug_draw:
            bgl.glEnable(bgl.GL_BLEND)
            bgl.glBegin(bgl.GL_QUADS)
            bgl.glColor4f(0,1,1,0.5)
            bgl.glVertex2f(l, t)
            bgl.glVertex2f(l, t - h)
            bgl.glVertex2f(l + w, t - h)
            bgl.glVertex2f(l + w, t)
            bgl.glEnd()

        if self.background:
            bgl.glEnable(bgl.GL_BLEND)
            bgl.glColor4f(*self.background)
            bgl.glBegin(bgl.GL_QUADS)
            bgl.glVertex2f(l, t)
            bgl.glVertex2f(l+w, t)
            bgl.glVertex2f(l+w, t-h)
            bgl.glVertex2f(l, t-h)
            bgl.glEnd() 
开发者ID:CGCookie,项目名称:addon_common,代码行数:25,代码来源:ui.py

示例11: draw_darken

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glColor4f [as 别名]
def draw_darken(self):
        bgl.glPushAttrib(bgl.GL_ALL_ATTRIB_BITS)
        bgl.glMatrixMode(bgl.GL_PROJECTION)
        bgl.glPushMatrix()
        bgl.glLoadIdentity()
        bgl.glColor4f(0,0,0,0.25)    # TODO: use window background color??
        bgl.glEnable(bgl.GL_BLEND)
        bgl.glDisable(bgl.GL_DEPTH_TEST)
        bgl.glBegin(bgl.GL_QUADS)   # TODO: not use immediate mode
        bgl.glVertex2f(-1, -1)
        bgl.glVertex2f( 1, -1)
        bgl.glVertex2f( 1,  1)
        bgl.glVertex2f(-1,  1)
        bgl.glEnd()
        bgl.glPopMatrix()
        bgl.glPopAttrib() 
开发者ID:CGCookie,项目名称:addon_common,代码行数:18,代码来源:ui.py

示例12: mi_draw_2d_point

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glColor4f [as 别名]
def mi_draw_2d_point(point_x, point_y, p_size=4, p_col=(1.0,1.0,1.0,1.0)):
    bgl.glEnable(bgl.GL_BLEND)
    #bgl.glColor4f(1.0, 1.0, 1.0, 0.5)
    #bgl.glLineWidth(2)

    bgl.glPointSize(p_size)
#    bgl.glBegin(bgl.GL_LINE_LOOP)
    bgl.glBegin(bgl.GL_POINTS)
 #   bgl.glBegin(bgl.GL_POLYGON)
    bgl.glColor4f(p_col[0], p_col[1], p_col[2], p_col[3])
    bgl.glVertex2f(point_x, point_y)
    bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0)


# TODO MOVE TO UTILITIES 
开发者ID:mifth,项目名称:mifthtools,代码行数:22,代码来源:mi_curve_test.py

示例13: mi_curve_draw_3d_polyline

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glColor4f [as 别名]
def mi_curve_draw_3d_polyline(points, p_size, p_col, x_ray):
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glLineWidth(1)

    if x_ray is True:
        bgl.glDisable(bgl.GL_DEPTH_TEST)

    bgl.glPointSize(p_size)
#    bgl.glBegin(bgl.GL_LINE_LOOP)
    bgl.glBegin(bgl.GL_LINE_STRIP)
    bgl.glColor4f(p_col[0], p_col[1], p_col[2], p_col[3])
 #   bgl.glBegin(bgl.GL_POLYGON)

    for point in points:
        bgl.glVertex3f(point[0], point[1], point[2])

    if x_ray is True:
        bgl.glEnable(bgl.GL_DEPTH_TEST)

    bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0) 
开发者ID:mifth,项目名称:mifthtools,代码行数:27,代码来源:mi_curve_test.py

示例14: draw_3d_polyline

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glColor4f [as 别名]
def draw_3d_polyline(points, p_size, p_col, x_ray):
    bgl.glEnable(bgl.GL_BLEND)
    bgl.glLineWidth(1)

    if x_ray is True:
        bgl.glDisable(bgl.GL_DEPTH_TEST)

    bgl.glPointSize(p_size)
#    bgl.glBegin(bgl.GL_LINE_LOOP)
    bgl.glBegin(bgl.GL_LINE_STRIP)
    bgl.glColor4f(p_col[0], p_col[1], p_col[2], p_col[3])
 #   bgl.glBegin(bgl.GL_POLYGON)

    for point in points:
        bgl.glVertex3f(point[0], point[1], point[2])

    if x_ray is True:
        bgl.glEnable(bgl.GL_DEPTH_TEST)

    bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND)
    bgl.glColor4f(0.0, 0.0, 0.0, 1.0) 
开发者ID:mifth,项目名称:mifthtools,代码行数:27,代码来源:mi_widget_curve.py

示例15: draw_2d_point

# 需要导入模块: import bgl [as 别名]
# 或者: from bgl import glColor4f [as 别名]
def draw_2d_point(point_x, point_y, p_size=4, p_col=(1.0,1.0,1.0,1.0)):
    bgl.glEnable(bgl.GL_BLEND)
    #bgl.glColor4f(1.0, 1.0, 1.0, 0.5)
    #bgl.glLineWidth(2)

    bgl.glPointSize(p_size)
    coords = ((point_x, point_y), (point_x, point_y))
    batch = batch_for_shader(shader2d, 'POINTS', {"pos": coords})
    shader2d.bind()
    shader2d.uniform_float("color", (p_col[0], p_col[1], p_col[2], p_col[3]))
    batch.draw(shader2d)
    # bgl.glBegin(bgl.GL_POINTS)
    # bgl.glColor4f(p_col[0], p_col[1], p_col[2], p_col[3])
    # bgl.glVertex2f(point_x, point_y)
    # bgl.glEnd()

    # restore opengl defaults
    bgl.glLineWidth(1)
    bgl.glDisable(bgl.GL_BLEND) 
开发者ID:mifth,项目名称:mifthtools,代码行数:21,代码来源:mi_widget_curve.py


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