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Python ale_python_interface.ALEInterface方法代码示例

本文整理汇总了Python中ale_python_interface.ALEInterface方法的典型用法代码示例。如果您正苦于以下问题:Python ale_python_interface.ALEInterface方法的具体用法?Python ale_python_interface.ALEInterface怎么用?Python ale_python_interface.ALEInterface使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ale_python_interface的用法示例。


在下文中一共展示了ale_python_interface.ALEInterface方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: ale_load_from_rom

# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def ale_load_from_rom(rom_path, display_screen):
    rng = get_numpy_rng()
    try:
        from ale_python_interface import ALEInterface
    except ImportError as e:
        raise ImportError('Unable to import the python package of Arcade Learning Environment. ' \
                           'ALE may not have been installed correctly. Refer to ' \
                           '`https://github.com/mgbellemare/Arcade-Learning-Environment` for some' \
                           'installation guidance')

    ale = ALEInterface()
    ale.setInt(b'random_seed', rng.randint(1000))
    if display_screen:
        import sys
        if sys.platform == 'darwin':
            import pygame
            pygame.init()
            ale.setBool(b'sound', False) # Sound doesn't work on OSX
        ale.setBool(b'display_screen', True)
    else:
        ale.setBool(b'display_screen', False)
    ale.setFloat(b'repeat_action_probability', 0)
    ale.loadROM(str.encode(rom_path))
    return ale 
开发者ID:awslabs,项目名称:dynamic-training-with-apache-mxnet-on-aws,代码行数:26,代码来源:atari_game.py

示例2: __init__

# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(self, rand_seed, display=False, no_op_max=7):
    self.ale = ALEInterface()
    self.ale.setInt(b'random_seed', rand_seed)
    self.ale.setFloat(b'repeat_action_probability', 0.0)
    self.ale.setBool(b'color_averaging', True)
    self.ale.setInt(b'frame_skip', 4)
    self._no_op_max = no_op_max

    if display:
      self._setup_display()
    
    self.ale.loadROM(ROM.encode('ascii'))

    # collect minimal action set
    self.real_actions = self.ale.getMinimalActionSet()

    # height=210, width=160
    self._screen = np.empty((210, 160, 1), dtype=np.uint8)

    self.reset() 
开发者ID:jsikyoon,项目名称:a3c-distributed_tensorflow,代码行数:22,代码来源:game_state.py

示例3: __init__

# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(self, rom_name, vis,frameskip=1,windowname='preview'):
    self.ale = ALEInterface()
    self.max_frames_per_episode = self.ale.getInt("max_num_frames_per_episode");
    self.ale.setInt("random_seed",123)
    self.ale.setInt("frame_skip",frameskip)
    romfile = str(ROM_PATH)+str(rom_name)
    if not os.path.exists(romfile):
      print('No ROM file found at "'+romfile+'".\nAdjust ROM_PATH or double-check the filt exists.')
    self.ale.loadROM(romfile)
    self.legal_actions = self.ale.getMinimalActionSet()
    self.action_map = dict()
    self.windowname = windowname
    for i in range(len(self.legal_actions)):
      self.action_map[self.legal_actions[i]] = i

    # print(self.legal_actions)
    self.screen_width,self.screen_height = self.ale.getScreenDims()
    print("width/height: " +str(self.screen_width) + "/" + str(self.screen_height))
    self.vis = vis
    if vis:
      cv2.startWindowThread()
      cv2.namedWindow(self.windowname, flags=cv2.WINDOW_AUTOSIZE) # permit manual resizing 
开发者ID:rdadolf,项目名称:fathom,代码行数:24,代码来源:emulator.py

示例4: get_num_actions

# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def get_num_actions(rom_path, rom_name):
    from ale_python_interface import ALEInterface
    filename = rom_path + "/" + rom_name + ".bin"
    ale = ALEInterface()
    ale.loadROM(filename)
    return len(ale.getMinimalActionSet()) 
开发者ID:traai,项目名称:async-deep-rl,代码行数:8,代码来源:main.py

示例5: __init__

# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(self, settings):

        '''Initiate Arcade Learning Environment (ALE) using Python interface
        https://github.com/bbitmaster/ale_python_interface/wiki

        - Set number of frames to be skipped, random seed, ROM and title for display.
        - Retrieve a set of legal actions and their number.
        - Retrieve dimensions of the original screen (width/height), and set the dimensions
        of the cropped screen, together with the padding used to crop the screen rectangle.
        - Set dimensions of the pygame display that will show visualization of the simulation.
        (May be cropped --- showing what the learner sees, or not --- showing full Atari screen)
        - Allocate memory for generated grayscale screenshots. Accepts dims in (height/width) format
        '''

        self.ale = ALEInterface()
        self.ale.setInt("frame_skip",settings["frame_skip"])
        self.ale.setInt("random_seed",settings["seed_simulator"])
        self.ale.loadROM(settings["rom_dir"] + '/' + settings["rom"])

        self.title = "ALE Simulator: " + str(settings["rom"])
        self.actions = self.ale.getLegalActionSet()
        self.n_actions = self.actions.size

        self.screen_dims = self.ale.getScreenDims()
        self.model_dims = settings['model_dims']
        self.pad = settings['pad']

        print("Original screen width/height: " + str(self.screen_dims[0]) + "/" + str(self.screen_dims[1]))
        print("Cropped screen width/height: " + str(self.model_dims[0]) + "/" + str(self.model_dims[1]))

        self.viz_cropped = settings['viz_cropped']
        if self.viz_cropped:
            self.display_dims = (int(self.model_dims[0]*2), int(self.model_dims[1]*2))
        else:
            self.display_dims = (int(self.screen_dims[0]*2), int(self.screen_dims[1]*2))

        # preallocate an array to accept ALE screen data (height/width) !
        self.screen_data = np.empty((self.screen_dims[1],self.screen_dims[0]),dtype=np.uint8) 
开发者ID:sisl,项目名称:Chimp,代码行数:40,代码来源:atari.py

示例6: __init__

# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(
        self, level, life_loss_terminal=False, life_loss_punishment=0.0,
        repeat_action_probability=0.0, visualize=False, frame_skip=1, seed=None
    ):
        super().__init__()

        from ale_python_interface import ALEInterface

        self.environment = ALEInterface()
        self.rom_file = level

        self.life_loss_terminal = life_loss_terminal
        self.life_loss_punishment = life_loss_punishment

        self.environment.setFloat(b'repeat_action_probability', repeat_action_probability)
        self.environment.setBool(b'display_screen', visualize)
        self.environment.setInt(b'frame_skip', frame_skip)
        if seed is not None:
            self.environment.setInt(b'random_seed', seed)

        # All set commands must be done before loading the ROM.
        self.environment.loadROM(rom_file=self.rom_file.encode())
        self.available_actions = tuple(self.environment.getLegalActionSet())

        # Full list of actions:
        # No-Op, Fire, Up, Right, Left, Down, Up Right, Up Left, Down Right, Down Left, Up Fire,
        # Right Fire, Left Fire, Down Fire, Up Right Fire, Up Left Fire, Down Right Fire, Down Left
        # Fire 
开发者ID:tensorforce,项目名称:tensorforce,代码行数:30,代码来源:arcade_learning_environment.py

示例7: __init__

# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(self, render=False):
        self.ale = ALEInterface()
        self.ale.setInt(b'random_seed', 0)
        self.ale.setFloat(b'repeat_action_probability', 0.0)
        self.ale.setBool(b'color_averaging', True)
        self.ale.setInt(b'frame_skip', 4)
        self.ale.setBool(b'display_screen', render)
        self.ale.loadROM(ENV.encode('ascii'))
        self._screen = np.empty((210, 160, 1), dtype=np.uint8)
        self._no_op_max = 7

        self.img_buffer = [] 
开发者ID:SuReLI,项目名称:Deep-RL-agents,代码行数:14,代码来源:Environment.py

示例8: __init__

# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(self, render=False):
        self.ale = ALEInterface()
        self.ale.setInt(b'random_seed', 0)
        self.ale.setFloat(b'repeat_action_probability', 0.0)
        self.ale.setBool(b'color_averaging', True)
        self.ale.setInt(b'frame_skip', 4)
        self.ale.setBool(b'display_screen', render)
        self.ale.loadROM(ENV.encode('ascii'))
        self._screen = np.empty((250, 160, 1), dtype=np.uint8)
        self._no_op_max = 7

        self.img_buffer = [] 
开发者ID:SuReLI,项目名称:Deep-RL-agents,代码行数:14,代码来源:Environment.py

示例9: __init__

# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(self, render=False):
        self.ale = ALEInterface()
        self.ale.setInt(b'random_seed', 0)
        self.ale.setFloat(b'repeat_action_probability', 0.0)
        self.ale.setBool(b'color_averaging', True)
        self.ale.setInt(b'frame_skip', 3)
        self.ale.setBool(b'display_screen', render)
        self.ale.loadROM(ENV.encode('ascii'))
        self._screen = np.empty((210, 160, 1), dtype=np.uint8)
        self._no_op_max = 7

        self.img_buffer = [] 
开发者ID:SuReLI,项目名称:Deep-RL-agents,代码行数:14,代码来源:Environment.py

示例10: __init__

# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(self, render=False):
        self.ale = ALEInterface()
        self.ale.setInt(b'random_seed', 0)
        self.ale.setFloat(b'repeat_action_probability', 0.0)
        self.ale.setBool(b'color_averaging', True)
        self.ale.setInt(b'frame_skip', 4)
        self.ale.setBool(b'display_screen', render)
        self.ale.loadROM(ENV.encode('ascii'))
        self._screen = np.empty((210, 160, 1), dtype=np.uint8)
        self._no_op_max = 7 
开发者ID:SuReLI,项目名称:Deep-RL-agents,代码行数:12,代码来源:Environment.py

示例11: get_num_actions

# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def get_num_actions(rom_path, rom_name):
    from ale_python_interface import ALEInterface
    filename = '{0}/{1}.bin'.format(rom_path, rom_name)
    ale = ALEInterface()
    ale.loadROM(filename)
    return len(ale.getMinimalActionSet()) 
开发者ID:steveKapturowski,项目名称:tensorflow-rl,代码行数:8,代码来源:main.py

示例12: __init__

# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(self, rom_filename, seed=None, use_sdl=False, n_last_screens=4,
                 frame_skip=4, treat_life_lost_as_terminal=True,
                 crop_or_scale='scale', max_start_nullops=30,
                 record_screen_dir=None):
        self.n_last_screens = n_last_screens
        self.treat_life_lost_as_terminal = treat_life_lost_as_terminal
        self.crop_or_scale = crop_or_scale
        self.max_start_nullops = max_start_nullops

        ale = ALEInterface()
        if seed is not None:
            assert seed >= 0 and seed < 2 ** 16, \
                "ALE's random seed must be represented by unsigned int"
        else:
            # Use numpy's random state
            seed = np.random.randint(0, 2 ** 16)
        ale.setInt(b'random_seed', seed)
        ale.setFloat(b'repeat_action_probability', 0.0)
        ale.setBool(b'color_averaging', False)
        if record_screen_dir is not None:
            ale.setString(b'record_screen_dir', str.encode(record_screen_dir))
        self.frame_skip = frame_skip
        if use_sdl:
            if 'DISPLAY' not in os.environ:
                raise RuntimeError(
                    'Please set DISPLAY environment variable for use_sdl=True')
            # SDL settings below are from the ALE python example
            if sys.platform == 'darwin':
                import pygame
                pygame.init()
                ale.setBool(b'sound', False)  # Sound doesn't work on OSX
            elif sys.platform.startswith('linux'):
                ale.setBool(b'sound', True)
            ale.setBool(b'display_screen', True)
        ale.loadROM(str.encode(rom_filename))

        assert ale.getFrameNumber() == 0


        self.ale = ale
        self.legal_actions = ale.getMinimalActionSet()
        self.initialize() 
开发者ID:muupan,项目名称:async-rl,代码行数:44,代码来源:ale.py

示例13: __init__

# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(self, rom_path, rom_name, visualize, actor_id, rseed, single_life_episodes = False):
        
        self.ale = ALEInterface()

        self.ale.setInt("random_seed", rseed * (actor_id +1))

        # For fuller control on explicit action repeat (>= ALE 0.5.0) 
        self.ale.setFloat("repeat_action_probability", 0.0)
        
        # Disable frame_skip and color_averaging
        # See: http://is.gd/tYzVpj
        self.ale.setInt("frame_skip", 1)
        self.ale.setBool("color_averaging", False)
        self.ale.loadROM(rom_path + "/" + rom_name + ".bin")
        self.legal_actions = self.ale.getMinimalActionSet()        
        self.screen_width,self.screen_height = self.ale.getScreenDims()
        #self.ale.setBool('display_screen', True)
        
        # Processed historcal frames that will be fed in to the network 
        # (i.e., four 84x84 images)
        self.screen_images_processed = np.zeros((IMG_SIZE_X, IMG_SIZE_Y, 
            NR_IMAGES)) 
        self.rgb_screen = np.zeros((self.screen_height,self.screen_width, 3), dtype=np.uint8)
        self.gray_screen = np.zeros((self.screen_height,self.screen_width,1), dtype=np.uint8)

        self.frame_pool = np.empty((2, self.screen_height, self.screen_width))
        self.current = 0
        self.lives = self.ale.lives()

        self.visualize = visualize
        self.visualize_processed = False
        self.windowname = rom_name + ' ' + str(actor_id)
        if self.visualize:
            logger.debug("Opening emulator window...")
            #from skimage import io
            #io.use_plugin('qt')
            cv2.startWindowThread()
            cv2.namedWindow(self.windowname)
            logger.debug("Emulator window opened")
            
        if self.visualize_processed:
            logger.debug("Opening processed frame window...")
            cv2.startWindowThread()
            logger.debug("Processed frame window opened")
            cv2.namedWindow(self.windowname + "_processed")
            
        self.single_life_episodes = single_life_episodes 
开发者ID:traai,项目名称:async-deep-rl,代码行数:49,代码来源:emulator.py

示例14: __init__

# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(self, rom_path, seed=123,
                 frameskip=4,
                 show_display=False,
                 stack_num_states=4,
                 concatenate_state_every=4):
        """

        Parameters:
            Frameskip should be either a tuple (indicating a random range to
            choose from, with the top value exclude), or an int. It's aka action repeat.

            stack_num_states: Number of dimensions/channels to have.

            concatenate_state_every: After how many frames should one channel be appended to state.
                Number is in terms of absolute frames independent of frameskip
        """

        self.stack_num_states = stack_num_states
        self.concatenate_state_every = concatenate_state_every

        self.game_path = rom_path
        if not os.path.exists(self.game_path):
            raise IOError('Path %s does not exist' % (self.game_path))
        self.frameskip = frameskip

        try:
            self.ale = ALEInterface()
        except Exception as e:
            print("ALEInterface could not be loaded. ale_python_interface import failed")
            raise e

        # Set some default options
        self.ale.setInt(b'random_seed', seed)
        self.ale.setBool(b'sound', False)
        self.ale.setBool(b'display_screen', show_display)
        self.ale.setFloat(b'repeat_action_probability', 0.)

        # Load the rom
        self.ale.loadROM(self.game_path)

        (self.screen_width, self.screen_height) = self.ale.getScreenDims()
        # Holds the two closest frames to max.
        self.latest_frame_fifo = deque(maxlen=2)
        self.state_fifo = deque(maxlen=stack_num_states) 
开发者ID:paulorauber,项目名称:hpg,代码行数:46,代码来源:pacman.py


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