本文整理汇总了Python中ale_python_interface.ALEInterface方法的典型用法代码示例。如果您正苦于以下问题:Python ale_python_interface.ALEInterface方法的具体用法?Python ale_python_interface.ALEInterface怎么用?Python ale_python_interface.ALEInterface使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ale_python_interface
的用法示例。
在下文中一共展示了ale_python_interface.ALEInterface方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: ale_load_from_rom
# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def ale_load_from_rom(rom_path, display_screen):
rng = get_numpy_rng()
try:
from ale_python_interface import ALEInterface
except ImportError as e:
raise ImportError('Unable to import the python package of Arcade Learning Environment. ' \
'ALE may not have been installed correctly. Refer to ' \
'`https://github.com/mgbellemare/Arcade-Learning-Environment` for some' \
'installation guidance')
ale = ALEInterface()
ale.setInt(b'random_seed', rng.randint(1000))
if display_screen:
import sys
if sys.platform == 'darwin':
import pygame
pygame.init()
ale.setBool(b'sound', False) # Sound doesn't work on OSX
ale.setBool(b'display_screen', True)
else:
ale.setBool(b'display_screen', False)
ale.setFloat(b'repeat_action_probability', 0)
ale.loadROM(str.encode(rom_path))
return ale
示例2: __init__
# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(self, rand_seed, display=False, no_op_max=7):
self.ale = ALEInterface()
self.ale.setInt(b'random_seed', rand_seed)
self.ale.setFloat(b'repeat_action_probability', 0.0)
self.ale.setBool(b'color_averaging', True)
self.ale.setInt(b'frame_skip', 4)
self._no_op_max = no_op_max
if display:
self._setup_display()
self.ale.loadROM(ROM.encode('ascii'))
# collect minimal action set
self.real_actions = self.ale.getMinimalActionSet()
# height=210, width=160
self._screen = np.empty((210, 160, 1), dtype=np.uint8)
self.reset()
示例3: __init__
# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(self, rom_name, vis,frameskip=1,windowname='preview'):
self.ale = ALEInterface()
self.max_frames_per_episode = self.ale.getInt("max_num_frames_per_episode");
self.ale.setInt("random_seed",123)
self.ale.setInt("frame_skip",frameskip)
romfile = str(ROM_PATH)+str(rom_name)
if not os.path.exists(romfile):
print('No ROM file found at "'+romfile+'".\nAdjust ROM_PATH or double-check the filt exists.')
self.ale.loadROM(romfile)
self.legal_actions = self.ale.getMinimalActionSet()
self.action_map = dict()
self.windowname = windowname
for i in range(len(self.legal_actions)):
self.action_map[self.legal_actions[i]] = i
# print(self.legal_actions)
self.screen_width,self.screen_height = self.ale.getScreenDims()
print("width/height: " +str(self.screen_width) + "/" + str(self.screen_height))
self.vis = vis
if vis:
cv2.startWindowThread()
cv2.namedWindow(self.windowname, flags=cv2.WINDOW_AUTOSIZE) # permit manual resizing
示例4: get_num_actions
# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def get_num_actions(rom_path, rom_name):
from ale_python_interface import ALEInterface
filename = rom_path + "/" + rom_name + ".bin"
ale = ALEInterface()
ale.loadROM(filename)
return len(ale.getMinimalActionSet())
示例5: __init__
# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(self, settings):
'''Initiate Arcade Learning Environment (ALE) using Python interface
https://github.com/bbitmaster/ale_python_interface/wiki
- Set number of frames to be skipped, random seed, ROM and title for display.
- Retrieve a set of legal actions and their number.
- Retrieve dimensions of the original screen (width/height), and set the dimensions
of the cropped screen, together with the padding used to crop the screen rectangle.
- Set dimensions of the pygame display that will show visualization of the simulation.
(May be cropped --- showing what the learner sees, or not --- showing full Atari screen)
- Allocate memory for generated grayscale screenshots. Accepts dims in (height/width) format
'''
self.ale = ALEInterface()
self.ale.setInt("frame_skip",settings["frame_skip"])
self.ale.setInt("random_seed",settings["seed_simulator"])
self.ale.loadROM(settings["rom_dir"] + '/' + settings["rom"])
self.title = "ALE Simulator: " + str(settings["rom"])
self.actions = self.ale.getLegalActionSet()
self.n_actions = self.actions.size
self.screen_dims = self.ale.getScreenDims()
self.model_dims = settings['model_dims']
self.pad = settings['pad']
print("Original screen width/height: " + str(self.screen_dims[0]) + "/" + str(self.screen_dims[1]))
print("Cropped screen width/height: " + str(self.model_dims[0]) + "/" + str(self.model_dims[1]))
self.viz_cropped = settings['viz_cropped']
if self.viz_cropped:
self.display_dims = (int(self.model_dims[0]*2), int(self.model_dims[1]*2))
else:
self.display_dims = (int(self.screen_dims[0]*2), int(self.screen_dims[1]*2))
# preallocate an array to accept ALE screen data (height/width) !
self.screen_data = np.empty((self.screen_dims[1],self.screen_dims[0]),dtype=np.uint8)
示例6: __init__
# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(
self, level, life_loss_terminal=False, life_loss_punishment=0.0,
repeat_action_probability=0.0, visualize=False, frame_skip=1, seed=None
):
super().__init__()
from ale_python_interface import ALEInterface
self.environment = ALEInterface()
self.rom_file = level
self.life_loss_terminal = life_loss_terminal
self.life_loss_punishment = life_loss_punishment
self.environment.setFloat(b'repeat_action_probability', repeat_action_probability)
self.environment.setBool(b'display_screen', visualize)
self.environment.setInt(b'frame_skip', frame_skip)
if seed is not None:
self.environment.setInt(b'random_seed', seed)
# All set commands must be done before loading the ROM.
self.environment.loadROM(rom_file=self.rom_file.encode())
self.available_actions = tuple(self.environment.getLegalActionSet())
# Full list of actions:
# No-Op, Fire, Up, Right, Left, Down, Up Right, Up Left, Down Right, Down Left, Up Fire,
# Right Fire, Left Fire, Down Fire, Up Right Fire, Up Left Fire, Down Right Fire, Down Left
# Fire
示例7: __init__
# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(self, render=False):
self.ale = ALEInterface()
self.ale.setInt(b'random_seed', 0)
self.ale.setFloat(b'repeat_action_probability', 0.0)
self.ale.setBool(b'color_averaging', True)
self.ale.setInt(b'frame_skip', 4)
self.ale.setBool(b'display_screen', render)
self.ale.loadROM(ENV.encode('ascii'))
self._screen = np.empty((210, 160, 1), dtype=np.uint8)
self._no_op_max = 7
self.img_buffer = []
示例8: __init__
# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(self, render=False):
self.ale = ALEInterface()
self.ale.setInt(b'random_seed', 0)
self.ale.setFloat(b'repeat_action_probability', 0.0)
self.ale.setBool(b'color_averaging', True)
self.ale.setInt(b'frame_skip', 4)
self.ale.setBool(b'display_screen', render)
self.ale.loadROM(ENV.encode('ascii'))
self._screen = np.empty((250, 160, 1), dtype=np.uint8)
self._no_op_max = 7
self.img_buffer = []
示例9: __init__
# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(self, render=False):
self.ale = ALEInterface()
self.ale.setInt(b'random_seed', 0)
self.ale.setFloat(b'repeat_action_probability', 0.0)
self.ale.setBool(b'color_averaging', True)
self.ale.setInt(b'frame_skip', 3)
self.ale.setBool(b'display_screen', render)
self.ale.loadROM(ENV.encode('ascii'))
self._screen = np.empty((210, 160, 1), dtype=np.uint8)
self._no_op_max = 7
self.img_buffer = []
示例10: __init__
# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(self, render=False):
self.ale = ALEInterface()
self.ale.setInt(b'random_seed', 0)
self.ale.setFloat(b'repeat_action_probability', 0.0)
self.ale.setBool(b'color_averaging', True)
self.ale.setInt(b'frame_skip', 4)
self.ale.setBool(b'display_screen', render)
self.ale.loadROM(ENV.encode('ascii'))
self._screen = np.empty((210, 160, 1), dtype=np.uint8)
self._no_op_max = 7
示例11: get_num_actions
# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def get_num_actions(rom_path, rom_name):
from ale_python_interface import ALEInterface
filename = '{0}/{1}.bin'.format(rom_path, rom_name)
ale = ALEInterface()
ale.loadROM(filename)
return len(ale.getMinimalActionSet())
示例12: __init__
# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(self, rom_filename, seed=None, use_sdl=False, n_last_screens=4,
frame_skip=4, treat_life_lost_as_terminal=True,
crop_or_scale='scale', max_start_nullops=30,
record_screen_dir=None):
self.n_last_screens = n_last_screens
self.treat_life_lost_as_terminal = treat_life_lost_as_terminal
self.crop_or_scale = crop_or_scale
self.max_start_nullops = max_start_nullops
ale = ALEInterface()
if seed is not None:
assert seed >= 0 and seed < 2 ** 16, \
"ALE's random seed must be represented by unsigned int"
else:
# Use numpy's random state
seed = np.random.randint(0, 2 ** 16)
ale.setInt(b'random_seed', seed)
ale.setFloat(b'repeat_action_probability', 0.0)
ale.setBool(b'color_averaging', False)
if record_screen_dir is not None:
ale.setString(b'record_screen_dir', str.encode(record_screen_dir))
self.frame_skip = frame_skip
if use_sdl:
if 'DISPLAY' not in os.environ:
raise RuntimeError(
'Please set DISPLAY environment variable for use_sdl=True')
# SDL settings below are from the ALE python example
if sys.platform == 'darwin':
import pygame
pygame.init()
ale.setBool(b'sound', False) # Sound doesn't work on OSX
elif sys.platform.startswith('linux'):
ale.setBool(b'sound', True)
ale.setBool(b'display_screen', True)
ale.loadROM(str.encode(rom_filename))
assert ale.getFrameNumber() == 0
self.ale = ale
self.legal_actions = ale.getMinimalActionSet()
self.initialize()
示例13: __init__
# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(self, rom_path, rom_name, visualize, actor_id, rseed, single_life_episodes = False):
self.ale = ALEInterface()
self.ale.setInt("random_seed", rseed * (actor_id +1))
# For fuller control on explicit action repeat (>= ALE 0.5.0)
self.ale.setFloat("repeat_action_probability", 0.0)
# Disable frame_skip and color_averaging
# See: http://is.gd/tYzVpj
self.ale.setInt("frame_skip", 1)
self.ale.setBool("color_averaging", False)
self.ale.loadROM(rom_path + "/" + rom_name + ".bin")
self.legal_actions = self.ale.getMinimalActionSet()
self.screen_width,self.screen_height = self.ale.getScreenDims()
#self.ale.setBool('display_screen', True)
# Processed historcal frames that will be fed in to the network
# (i.e., four 84x84 images)
self.screen_images_processed = np.zeros((IMG_SIZE_X, IMG_SIZE_Y,
NR_IMAGES))
self.rgb_screen = np.zeros((self.screen_height,self.screen_width, 3), dtype=np.uint8)
self.gray_screen = np.zeros((self.screen_height,self.screen_width,1), dtype=np.uint8)
self.frame_pool = np.empty((2, self.screen_height, self.screen_width))
self.current = 0
self.lives = self.ale.lives()
self.visualize = visualize
self.visualize_processed = False
self.windowname = rom_name + ' ' + str(actor_id)
if self.visualize:
logger.debug("Opening emulator window...")
#from skimage import io
#io.use_plugin('qt')
cv2.startWindowThread()
cv2.namedWindow(self.windowname)
logger.debug("Emulator window opened")
if self.visualize_processed:
logger.debug("Opening processed frame window...")
cv2.startWindowThread()
logger.debug("Processed frame window opened")
cv2.namedWindow(self.windowname + "_processed")
self.single_life_episodes = single_life_episodes
示例14: __init__
# 需要导入模块: import ale_python_interface [as 别名]
# 或者: from ale_python_interface import ALEInterface [as 别名]
def __init__(self, rom_path, seed=123,
frameskip=4,
show_display=False,
stack_num_states=4,
concatenate_state_every=4):
"""
Parameters:
Frameskip should be either a tuple (indicating a random range to
choose from, with the top value exclude), or an int. It's aka action repeat.
stack_num_states: Number of dimensions/channels to have.
concatenate_state_every: After how many frames should one channel be appended to state.
Number is in terms of absolute frames independent of frameskip
"""
self.stack_num_states = stack_num_states
self.concatenate_state_every = concatenate_state_every
self.game_path = rom_path
if not os.path.exists(self.game_path):
raise IOError('Path %s does not exist' % (self.game_path))
self.frameskip = frameskip
try:
self.ale = ALEInterface()
except Exception as e:
print("ALEInterface could not be loaded. ale_python_interface import failed")
raise e
# Set some default options
self.ale.setInt(b'random_seed', seed)
self.ale.setBool(b'sound', False)
self.ale.setBool(b'display_screen', show_display)
self.ale.setFloat(b'repeat_action_probability', 0.)
# Load the rom
self.ale.loadROM(self.game_path)
(self.screen_width, self.screen_height) = self.ale.getScreenDims()
# Holds the two closest frames to max.
self.latest_frame_fifo = deque(maxlen=2)
self.state_fifo = deque(maxlen=stack_num_states)