本文整理汇总了Python中Quartz.CGEventPost方法的典型用法代码示例。如果您正苦于以下问题:Python Quartz.CGEventPost方法的具体用法?Python Quartz.CGEventPost怎么用?Python Quartz.CGEventPost使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Quartz
的用法示例。
在下文中一共展示了Quartz.CGEventPost方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _normalKeyEvent
# 需要导入模块: import Quartz [as 别名]
# 或者: from Quartz import CGEventPost [as 别名]
def _normalKeyEvent(key, upDown):
assert upDown in ('up', 'down'), "upDown argument must be 'up' or 'down'"
try:
if pyautogui.isShiftCharacter(key):
key_code = keyboardMapping[key.lower()]
event = Quartz.CGEventCreateKeyboardEvent(None,
keyboardMapping['shift'], upDown == 'down')
Quartz.CGEventPost(Quartz.kCGHIDEventTap, event)
# Tiny sleep to let OS X catch up on us pressing shift
time.sleep(0.01)
else:
key_code = keyboardMapping[key]
event = Quartz.CGEventCreateKeyboardEvent(None, key_code, upDown == 'down')
Quartz.CGEventPost(Quartz.kCGHIDEventTap, event)
time.sleep(0.01)
# TODO - wait, is the shift key's keyup not done?
# TODO - get rid of this try-except.
except KeyError:
raise RuntimeError("Key %s not implemented." % (key))
示例2: _specialKeyEvent
# 需要导入模块: import Quartz [as 别名]
# 或者: from Quartz import CGEventPost [as 别名]
def _specialKeyEvent(key, upDown):
""" Helper method for special keys.
Source: http://stackoverflow.com/questions/11045814/emulate-media-key-press-on-mac
"""
assert upDown in ('up', 'down'), "upDown argument must be 'up' or 'down'"
key_code = special_key_translate_table[key]
ev = AppKit.NSEvent.otherEventWithType_location_modifierFlags_timestamp_windowNumber_context_subtype_data1_data2_(
Quartz.NSSystemDefined, # type
(0,0), # location
0xa00 if upDown == 'down' else 0xb00, # flags
0, # timestamp
0, # window
0, # ctx
8, # subtype
(key_code << 16) | ((0xa if upDown == 'down' else 0xb) << 8), # data1
-1 # data2
)
Quartz.CGEventPost(0, ev.CGEvent())
示例3: _vscroll
# 需要导入模块: import Quartz [as 别名]
# 或者: from Quartz import CGEventPost [as 别名]
def _vscroll(clicks, x=None, y=None):
_moveTo(x, y)
clicks = int(clicks)
for _ in range(abs(clicks) // 10):
scrollWheelEvent = Quartz.CGEventCreateScrollWheelEvent(
None, # no source
Quartz.kCGScrollEventUnitLine, # units
1, # wheelCount (number of dimensions)
10 if clicks >= 0 else -10) # vertical movement
Quartz.CGEventPost(Quartz.kCGHIDEventTap, scrollWheelEvent)
scrollWheelEvent = Quartz.CGEventCreateScrollWheelEvent(
None, # no source
Quartz.kCGScrollEventUnitLine, # units
1, # wheelCount (number of dimensions)
clicks % 10 if clicks >= 0 else -1 * (-clicks % 10)) # vertical movement
Quartz.CGEventPost(Quartz.kCGHIDEventTap, scrollWheelEvent)
示例4: _hscroll
# 需要导入模块: import Quartz [as 别名]
# 或者: from Quartz import CGEventPost [as 别名]
def _hscroll(clicks, x=None, y=None):
_moveTo(x, y)
clicks = int(clicks)
for _ in range(abs(clicks) // 10):
scrollWheelEvent = Quartz.CGEventCreateScrollWheelEvent(
None, # no source
Quartz.kCGScrollEventUnitLine, # units
2, # wheelCount (number of dimensions)
0, # vertical movement
10 if clicks >= 0 else -10) # horizontal movement
Quartz.CGEventPost(Quartz.kCGHIDEventTap, scrollWheelEvent)
scrollWheelEvent = Quartz.CGEventCreateScrollWheelEvent(
None, # no source
Quartz.kCGScrollEventUnitLine, # units
2, # wheelCount (number of dimensions)
0, # vertical movement
(clicks % 10) if clicks >= 0 else (-1 * clicks % 10)) # horizontal movement
Quartz.CGEventPost(Quartz.kCGHIDEventTap, scrollWheelEvent)
示例5: _press
# 需要导入模块: import Quartz [as 别名]
# 或者: from Quartz import CGEventPost [as 别名]
def _press(self, button):
(press, _, _), mouse_button = button.value
event = Quartz.CGEventCreateMouseEvent(
None,
press,
self.position,
mouse_button)
# If we are performing a click, we need to set this state flag
if self._click is not None:
self._click += 1
Quartz.CGEventSetIntegerValueField(
event,
Quartz.kCGMouseEventClickState,
self._click)
Quartz.CGEventPost(Quartz.kCGHIDEventTap, event)
# Store the button to enable dragging
self._drag_button = button
示例6: _release
# 需要导入模块: import Quartz [as 别名]
# 或者: from Quartz import CGEventPost [as 别名]
def _release(self, button):
(_, release, _), mouse_button = button.value
event = Quartz.CGEventCreateMouseEvent(
None,
release,
self.position,
mouse_button)
# If we are performing a click, we need to set this state flag
if self._click is not None:
Quartz.CGEventSetIntegerValueField(
event,
Quartz.kCGMouseEventClickState,
self._click)
Quartz.CGEventPost(Quartz.kCGHIDEventTap, event)
if button == self._drag_button:
self._drag_button = None
示例7: __mouse_event
# 需要导入模块: import Quartz [as 别名]
# 或者: from Quartz import CGEventPost [as 别名]
def __mouse_event(self, type, x, y):
mouse_event = Quartz.CGEventCreateMouseEvent(None, type, (x, y), Quartz.kCGMouseButtonLeft)
Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouse_event)
示例8: press
# 需要导入模块: import Quartz [as 别名]
# 或者: from Quartz import CGEventPost [as 别名]
def press(self, x, y, button=0):
event = Quartz.CGEventCreateMouseEvent(None, Mouse.down[button], (x, y), button)
Quartz.CGEventPost(Quartz.kCGHIDEventTap, event)
示例9: release
# 需要导入模块: import Quartz [as 别名]
# 或者: from Quartz import CGEventPost [as 别名]
def release(self, x, y, button=0):
event = Quartz.CGEventCreateMouseEvent(None, Mouse.up[button], (x, y), button)
Quartz.CGEventPost(Quartz.kCGHIDEventTap, event)
示例10: doubleClick
# 需要导入模块: import Quartz [as 别名]
# 或者: from Quartz import CGEventPost [as 别名]
def doubleClick(self, x, y, clickCount, button=0):
print("Double click event")
theEvent = Quartz.CGEventCreateMouseEvent(None, Mouse.down[button], (x, y), button)
Quartz.CGEventSetIntegerValueField(theEvent, Quartz.kCGMouseEventClickState, clickCount)
Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)
Quartz.CGEventSetType(theEvent, Quartz.kCGEventLeftMouseUp)
Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)
Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)
Quartz.CGEventSetType(theEvent, Quartz.kCGEventLeftMouseDown)
Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)
Quartz.CGEventSetType(theEvent, Quartz.kCGEventLeftMouseUp)
Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)
print("Double click event ended")
示例11: move_rel
# 需要导入模块: import Quartz [as 别名]
# 或者: from Quartz import CGEventPost [as 别名]
def move_rel(self, x, y):
[x, y] = self.torelative(x, y)
moveEvent = Quartz.CGEventCreateMouseEvent(None, Quartz.kCGEventMouseMoved, Quartz.CGPointMake(x, y), 0)
Quartz.CGEventPost(Quartz.kCGHIDEventTap, moveEvent)
示例12: _multiClick
# 需要导入模块: import Quartz [as 别名]
# 或者: from Quartz import CGEventPost [as 别名]
def _multiClick(x, y, button, num):
btn = None
down = None
up = None
if button == LEFT:
btn = Quartz.kCGMouseButtonLeft
down = Quartz.kCGEventLeftMouseDown
up = Quartz.kCGEventLeftMouseUp
elif button == MIDDLE:
btn = Quartz.kCGMouseButtonCenter
down = Quartz.kCGEventOtherMouseDown
up = Quartz.kCGEventOtherMouseUp
elif button == RIGHT:
btn = Quartz.kCGMouseButtonRight
down = Quartz.kCGEventRightMouseDown
up = Quartz.kCGEventRightMouseUp
else:
assert False, "button argument not in ('left', 'middle', 'right')"
return
mouseEvent = Quartz.CGEventCreateMouseEvent(None, down, (x, y), btn)
Quartz.CGEventSetIntegerValueField(mouseEvent, Quartz.kCGMouseEventClickState, num)
Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouseEvent)
Quartz.CGEventSetType(mouseEvent, up)
Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouseEvent)
for i in range(0, num-1):
Quartz.CGEventSetType(mouseEvent, down)
Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouseEvent)
Quartz.CGEventSetType(mouseEvent, up)
Quartz.CGEventPost(Quartz.kCGHIDEventTap, mouseEvent)
示例13: press
# 需要导入模块: import Quartz [as 别名]
# 或者: from Quartz import CGEventPost [as 别名]
def press(x, y, button=1):
event = Quartz.CGEventCreateMouseEvent(None, pressID[button], (x, y), button - 1)
Quartz.CGEventPost(Quartz.kCGHIDEventTap, event)
示例14: release
# 需要导入模块: import Quartz [as 别名]
# 或者: from Quartz import CGEventPost [as 别名]
def release(x, y, button=1):
event = Quartz.CGEventCreateMouseEvent(None, releaseID[button], (x, y), button - 1)
Quartz.CGEventPost(Quartz.kCGHIDEventTap, event)
示例15: click
# 需要导入模块: import Quartz [as 别名]
# 或者: from Quartz import CGEventPost [as 别名]
def click(x, y, button=1):
theEvent = Quartz.CGEventCreateMouseEvent(None, pressID[button], (x, y), button - 1)
Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)
Quartz.CGEventSetType(theEvent, Quartz.kCGEventLeftMouseUp)
Quartz.CGEventPost(Quartz.kCGHIDEventTap, theEvent)