本文整理汇总了Python中PySimpleGUI.Button方法的典型用法代码示例。如果您正苦于以下问题:Python PySimpleGUI.Button方法的具体用法?Python PySimpleGUI.Button怎么用?Python PySimpleGUI.Button使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PySimpleGUI
的用法示例。
在下文中一共展示了PySimpleGUI.Button方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: import PySimpleGUI [as 别名]
# 或者: from PySimpleGUI import Button [as 别名]
def __init__(self, location=(None, None), font=('Arial', 16)):
self.font = font
numberRow = '1234567890'
topRow = 'QWERTYUIOP'
midRow = 'ASDFGHJKL'
bottomRow = 'ZXCVBNM'
keyboard_layout = [[sg.Button(c, key=c, size=(4, 2), font=self.font) for c in numberRow] + [
sg.Button('⌫', key='back', size=(4, 2), font=self.font),
sg.Button('Esc', key='close', size=(4, 2), font=self.font)],
[sg.T(' ' * 4)] + [sg.Button(c, key=c, size=(4, 2), font=self.font) for c in
topRow] + [sg.Stretch()],
[sg.T(' ' * 11)] + [sg.Button(c, key=c, size=(4, 2), font=self.font) for c in
midRow] + [sg.Stretch()],
[sg.T(' ' * 18)] + [sg.Button(c, key=c, size=(4, 2), font=self.font) for c in
bottomRow] + [sg.Stretch()]]
self.window = sg.Window('keyboard',
grab_anywhere=True,
keep_on_top=True,
alpha_channel=0,
no_titlebar=True,
element_padding=(0,0),
location=location
).Layout(keyboard_layout).Finalize()
self.hide()
示例2: main
# 需要导入模块: import PySimpleGUI [as 别名]
# 或者: from PySimpleGUI import Button [as 别名]
def main():
layout = [ [sg.Text('Enter the command you wish to run')],
[sg.Input(key='_IN_')],
[sg.Output(size=(60,15))],
[sg.Button('Run'), sg.Button('Exit')] ]
window = sg.Window('Realtime Shell Command Output', layout)
while True: # Event Loop
event, values = window.Read()
# print(event, values)
if event in (None, 'Exit'):
break
elif event == 'Run':
runCommand(cmd=values['_IN_'], window=window)
window.Close()
示例3: main
# 需要导入模块: import PySimpleGUI [as 别名]
# 或者: from PySimpleGUI import Button [as 别名]
def main():
layout = [[sg.Text('A toggle button example')],
[sg.T('A graphical version'), sg.B('', image_data=toggle_btn_off, key='_TOGGLE_GRAPHIC_', button_color=sg.COLOR_SYSTEM_DEFAULT,border_width=0),],
[sg.Button('On', size=(3,1), button_color=('white', 'green'), key='_B_'), sg.Button('Exit')]]
window = sg.Window('Toggle Button Example', layout)
down = True
graphic_off = True
while True: # Event Loop
event, values = window.Read()
print(event, values)
if event in (None, 'Exit'):
break
elif event == '_B_': # if the normal button that changes color and text
down = not down
window.Element('_B_').Update(('Off','On')[down], button_color=(('white', ('red', 'green')[down])))
elif event == '_TOGGLE_GRAPHIC_': # if the graphical button that changes images
graphic_off = not graphic_off
window.Element('_TOGGLE_GRAPHIC_').Update(image_data=(toggle_btn_on, toggle_btn_off)[graphic_off])
window.Close()
示例4: create_settings_window
# 需要导入模块: import PySimpleGUI [as 别名]
# 或者: from PySimpleGUI import Button [as 别名]
def create_settings_window(settings):
sg.theme(settings['theme'])
def TextLabel(text): return sg.Text(text+':', justification='r', size=(15,1))
layout = [ [sg.Text('Settings', font='Any 15')],
[TextLabel('Max Users'), sg.Input(key='-MAX USERS-')],
[TextLabel('User Folder'),sg.Input(key='-USER FOLDER-'), sg.FolderBrowse(target='-USER FOLDER-')],
[TextLabel('Zipcode'),sg.Input(key='-ZIPCODE-')],
[TextLabel('Theme'),sg.Combo(sg.theme_list(), size=(20, 20), key='-THEME-')],
[sg.Button('Save'), sg.Button('Exit')] ]
window = sg.Window('Settings', layout, keep_on_top=True, finalize=True)
for key in SETTINGS_KEYS_TO_ELEMENT_KEYS: # update window with the values read from settings file
try:
window[SETTINGS_KEYS_TO_ELEMENT_KEYS[key]].update(value=settings[key])
except Exception as e:
print(f'Problem updating PySimpleGUI window from settings. Key = {key}')
return window
########################################## Main Program Window & Event Loop ##########################################
示例5: main
# 需要导入模块: import PySimpleGUI [as 别名]
# 或者: from PySimpleGUI import Button [as 别名]
def main():
layout = [
[sg.Multiline(size=(110, 30), font='courier 10', background_color='black', text_color='white', key='-MLINE-')],
[sg.T('Promt> '), sg.Input(key='-IN-', focus=True, do_not_clear=False)],
[sg.Button('Run', bind_return_key=True), sg.Button('Exit')]]
window = sg.Window('Realtime Shell Command Output', layout)
while True: # Event Loop
event, values = window.read()
# print(event, values)
if event in (sg.WIN_CLOSED, 'Exit'):
break
elif event == 'Run':
runCommand(cmd=values['-IN-'], window=window)
window.close()
示例6: main
# 需要导入模块: import PySimpleGUI [as 别名]
# 或者: from PySimpleGUI import Button [as 别名]
def main():
col = [[sg.Text('This is the first line')],
[sg.In()],
[sg.Button('Save'), sg.Button('Exit')]]
layout = [[sg.Column(col, key='-COLUMN-')]] # put entire layout into a column so it can be saved
window = sg.Window("Drawing and Moving Stuff Around", layout)
while True:
event, values = window.read()
if event in (sg.WIN_CLOSED, 'Exit'):
break # exit
elif event == 'Save':
filename = sg.popup_get_file('Choose file (PNG, JPG, GIF) to save to', save_as=True)
save_element_as_file(window['-COLUMN-'], filename)
window.close()
示例7: __init__
# 需要导入模块: import PySimpleGUI [as 别名]
# 或者: from PySimpleGUI import Button [as 别名]
def __init__(self, location=(None, None), font=('Arial', 16)):
self.font = font
numberRow = '1234567890'
topRow = 'QWERTYUIOP'
midRow = 'ASDFGHJKL'
bottomRow = 'ZXCVBNM'
keyboard_layout = [[sg.Button(c, key=c, size=(4, 2), font=self.font) for c in numberRow] + [
sg.Button('⌫', key='back', size=(4, 2), font=self.font),
sg.Button('Esc', key='close', size=(4, 2), font=self.font)],
[sg.Text(' ' * 4)] + [sg.Button(c, key=c, size=(4, 2), font=self.font) for c in
topRow] + [sg.Stretch()],
[sg.Text(' ' * 11)] + [sg.Button(c, key=c, size=(4, 2), font=self.font) for c in
midRow] + [sg.Stretch()],
[sg.Text(' ' * 18)] + [sg.Button(c, key=c, size=(4, 2), font=self.font) for c in
bottomRow] + [sg.Stretch()]]
self.window = sg.Window('keyboard', keyboard_layout,
grab_anywhere=True, keep_on_top=True, alpha_channel=0,
no_titlebar=True, element_padding=(0, 0), location=location, finalize=True)
self.hide()
示例8: render_square
# 需要导入模块: import PySimpleGUI [as 别名]
# 或者: from PySimpleGUI import Button [as 别名]
def render_square(self, image, key, location):
""" Returns an RButton (Read Button) with image image """
if (location[0] + location[1]) % 2:
color = self.sq_dark_color # Dark square
else:
color = self.sq_light_color
return sg.RButton('', image_filename=image, size=(1, 1),
border_width=0, button_color=('white', color),
pad=(0, 0), key=key)
示例9: MediaPlayerGUI
# 需要导入模块: import PySimpleGUI [as 别名]
# 或者: from PySimpleGUI import Button [as 别名]
def MediaPlayerGUI():
background = '#F0F0F0'
# Set the backgrounds the same as the background on the buttons
sg.SetOptions(background_color=background, element_background_color=background)
# Images are located in a subfolder in the Demo Media Player.py folder
image_pause = './ButtonGraphics/Pause.png'
image_restart = './ButtonGraphics/Restart.png'
image_next = './ButtonGraphics/Next.png'
image_exit = './ButtonGraphics/Exit.png'
# A text element that will be changed to display messages in the GUI
ImageButton = lambda image_filename, key:sg.Button('', button_color=(background,background), image_filename=image_filename, image_size=(50, 50), image_subsample=2, border_width=0, key=key)
# define layout of the rows
layout= [[sg.Text('Media File Player', font=("Helvetica", 25))],
[sg.Text('', size=(15, 2), font=("Helvetica", 14), key='output')],
[ImageButton(image_restart, key='Restart Song'), sg.Text(' ' * 2),
ImageButton(image_pause, key='Pause'),
sg.Text(' ' * 2),
ImageButton(image_next, key='Next'),
sg.Text(' ' * 2),
sg.Text(' ' * 2),ImageButton(image_exit, key='Exit')],
]
# Open a form, note that context manager can't be used generally speaking for async forms
window = sg.Window('Media File Player', auto_size_text=True, default_element_size=(20, 1),
font=("Helvetica", 25)).Layout(layout)
# Our event loop
while(True):
event, values = window.Read(timeout=100) # Poll every 100 ms
if event == 'Exit' or event is None:
break
# If a button was pressed, display it on the GUI by updating the text element
if event != sg.TIMEOUT_KEY:
window.FindElement('output').Update(event)
示例10: main
# 需要导入模块: import PySimpleGUI [as 别名]
# 或者: from PySimpleGUI import Button [as 别名]
def main():
global g_my_globals
# define the form layout
layout = [[ sg.Canvas(size=SIZE, background_color='white',key='canvas') , sg.Button('Exit', pad=(0, (210, 0)))]]
# create the form and show it without the plot
window = sg.Window('Ping Graph', background_color='white', grab_anywhere=True).Layout(layout).Finalize()
canvas_elem = window.FindElement('canvas')
canvas = canvas_elem.TKCanvas
fig = plt.figure(figsize=(3.1, 2.25), tight_layout={'pad':0})
g_my_globals.axis_ping = fig.add_subplot(1,1,1)
plt.rcParams['xtick.labelsize'] = 8
plt.rcParams['ytick.labelsize'] = 8
set_chart_labels()
plt.tight_layout()
while True:
event, values = window.Read(timeout=0)
if event in ('Exit', None):
exit(0)
run_a_ping_and_graph()
photo = draw(fig, canvas)
示例11: pong
# 需要导入模块: import PySimpleGUI [as 别名]
# 或者: from PySimpleGUI import Button [as 别名]
def pong():
layout = [[sg.Graph(GAMEPLAY_SIZE, (0,GAMEPLAY_SIZE[1]), (GAMEPLAY_SIZE[0],0), background_color=BACKGROUND_COLOR, key='_GRAPH_')],
[sg.T(''), sg.Button('Exit'), sg.T('Speed'), sg.Slider((0,20),default_value=10, orientation='h', enable_events=True, key='_SPEED_')]]
window = sg.Window('Pong', layout, return_keyboard_events=True).Finalize()
graph_elem = window.FindElement('_GRAPH_') # type: sg.Graph
bat_1 = PongBat(graph_elem, 'red', 30)
bat_2 = PongBat(graph_elem, 'blue', 670)
ball_1 = Ball(graph_elem, bat_1, bat_2, 'green1')
sleep_time = 10
while True:
ball_1.draw()
bat_1.draw()
bat_2.draw()
event, values = window.Read(timeout=sleep_time) # type: str, str
if event is None or event == 'Exit':
break
elif event.startswith('Up') or event.endswith('Up'):
bat_2.up(5)
elif event.startswith('Down') or event.endswith('Down'):
bat_2.down(5)
elif event == 'w':
bat_1.up(5)
elif event == 's':
bat_1.down(5)
elif event == '_SPEED_':
sleep_time = int(values['_SPEED_'])
if ball_1.win_loss_check():
sg.Popup('Game Over', ball_1.win_loss_check() + ' won!!')
break
window.Close()
示例12: main
# 需要导入模块: import PySimpleGUI [as 别名]
# 或者: from PySimpleGUI import Button [as 别名]
def main():
NUM_DATAPOINTS = 10000
# define the form layout
layout = [[sg.Text('Animated Matplotlib', size=(40, 1), justification='center', font='Helvetica 20')],
[sg.Canvas(size=(640, 480), key='-CANVAS-')],
[sg.Text('Progress through the data')],
[sg.Slider(range=(0, NUM_DATAPOINTS), size=(60, 10), orientation='h', key='-SLIDER-')],
[sg.Text('Number of data points to display on screen')],
[sg.Slider(range=(10, 500), default_value=40, size=(40, 10), orientation='h', key='-SLIDER-DATAPOINTS-')],
[sg.Button('Exit', size=(10, 1), pad=((280, 0), 3), font='Helvetica 14')]]
# create the form and show it without the plot
window = sg.Window('Demo Application - Embedding Matplotlib In PySimpleGUI', layout, finalize=True)
canvas_elem = window.FindElement('-CANVAS-')
slider_elem = window.FindElement('-SLIDER-')
canvas = canvas_elem.TKCanvas
# draw the initial plot in the window
fig = Figure()
ax = fig.add_subplot(111)
ax.set_xlabel("X axis")
ax.set_ylabel("Y axis")
ax.grid()
fig_agg = draw_figure(canvas, fig)
# make a bunch of random data points
dpts = [randint(0, 10) for x in range(NUM_DATAPOINTS)]
for i in range(len(dpts)):
event, values = window.Read(timeout=10)
if event in ('Exit', None):
exit(69)
slider_elem.Update(i) # slider shows "progress" through the data points
ax.cla() # clear the subplot
ax.grid() # draw the grid
data_points = int(values['-SLIDER-DATAPOINTS-']) # draw this many data points (on next line)
ax.plot(range(data_points), dpts[i:i+data_points], color='purple')
fig_agg.draw()
示例13: main
# 需要导入模块: import PySimpleGUI [as 别名]
# 或者: from PySimpleGUI import Button [as 别名]
def main():
global g_my_globals
# define the form layout
layout = [[sg.Text('Animated Ping', size=(40, 1), justification='center', font='Helvetica 20')],
[sg.Canvas(size=(640, 480), key='canvas')],
[sg.Button('Exit', size=(10, 2), pad=((280, 0), 3), font='Helvetica 14')]]
# create the form and show it without the plot
window = sg.Window('Demo Application - Embedding Matplotlib In PySimpleGUI').Layout(layout).Finalize()
canvas_elem = window.FindElement('canvas')
canvas = canvas_elem.TKCanvas
fig = plt.figure()
g_my_globals.axis_ping = fig.add_subplot(1,1,1)
set_chart_labels()
plt.tight_layout()
while True:
event, values = window.Read(timeout=0)
if event in ('Exit', None):
break
run_a_ping_and_graph()
photo = draw(fig, canvas)
示例14: DownloadSubtitlesGUI
# 需要导入模块: import PySimpleGUI [as 别名]
# 或者: from PySimpleGUI import Button [as 别名]
def DownloadSubtitlesGUI():
sg.ChangeLookAndFeel('Dark')
combobox = sg.InputCombo(values=['',], size=(10,1), key='lang')
layout = [
[sg.Text('Subtitle Grabber', size=(40, 1), font=('Any 15'))],
[sg.T('YouTube Link'),sg.In(default_text='',size=(60,1), key='link', do_not_clear=True) ],
[sg.Output(size=(90,20), font='Courier 12')],
[sg.Button('Get List')],
[sg.T('Language Code'), combobox, sg.Button('Download')],
[sg.Button('Exit', button_color=('white', 'firebrick3'))]
]
window = sg.Window('Subtitle Grabber launcher', text_justification='r', default_element_size=(15,1), font=('Any 14')).Layout(layout)
# ---===--- Loop taking in user input and using it to query HowDoI --- #
while True:
event, values = window.Read()
if event in ('Exit', None):
break # exit button clicked
link = values['link']
if event == 'Get List':
print('Getting list of subtitles....')
window.Refresh()
command = [f'C:\\Python\\Anaconda3\\Scripts\\youtube-dl.exe --list-subs {link}',]
output = ExecuteCommandSubprocess(command, wait=True, quiet=True)
lang_list = [o[:5].rstrip() for o in output.split('\n') if 'vtt' in o]
lang_list = sorted(lang_list)
combobox.Update(values=lang_list)
print('Done')
elif event == 'Download':
lang = values['lang'] or 'en'
print(f'Downloading subtitle for {lang}...')
window.Refresh()
command = [f'C:\\Python\\Anaconda3\\Scripts\\youtube-dl.exe --sub-lang {lang} --write-sub {link}',]
print(ExecuteCommandSubprocess(command, wait=True, quiet=False))
print('Done')
示例15: show_win
# 需要导入模块: import PySimpleGUI [as 别名]
# 或者: from PySimpleGUI import Button [as 别名]
def show_win():
sg.SetOptions(border_width=0, margins=(0,0), element_padding=(5,3))
frame_layout = [ [sg.Button('', image_data=mac_red, button_color=('white', sg.COLOR_SYSTEM_DEFAULT), key='_exit_'),
sg.Button('', image_data=mac_orange, button_color=('white', sg.COLOR_SYSTEM_DEFAULT)),
sg.Button('', image_data=mac_green, button_color=('white', sg.COLOR_SYSTEM_DEFAULT), key='_minimize_'),
sg.Text(' '*40)],]
layout = [[sg.Frame('',frame_layout)],
[sg.T('')],
[ sg.Text(' My Mac-alike window', size=(25,2)) ],]
window = sg.Window('My new window',
no_titlebar=True,
grab_anywhere=True,
alpha_channel=0,
).Layout(layout).Finalize()
for i in range(100):
window.SetAlpha(i/100)
time.sleep(.01)
while True: # Event Loop
event, values = window.Read()
if event is None or event == '_exit_':
break
if event == '_minimize_':
# window.Minimize() # cannot minimize a window with no titlebar
pass
print(event, values)