本文整理汇总了Python中PyQt4.QtGui.QIcon方法的典型用法代码示例。如果您正苦于以下问题:Python QtGui.QIcon方法的具体用法?Python QtGui.QIcon怎么用?Python QtGui.QIcon使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PyQt4.QtGui
的用法示例。
在下文中一共展示了QtGui.QIcon方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: toggleCorrectionMode
# 需要导入模块: from PyQt4 import QtGui [as 别名]
# 或者: from PyQt4.QtGui import QIcon [as 别名]
def toggleCorrectionMode(self):
if not self.config.correctionMode:
self.config.correctionMode = True
iconDir = os.path.join( os.path.dirname(sys.argv[0]) , 'icons' )
self.correctAction.setIcon(QtGui.QIcon(os.path.join( iconDir , 'checked6_red.png' )))
else:
self.config.correctionMode = False
iconDir = os.path.join( os.path.dirname(sys.argv[0]) , 'icons' )
self.correctAction.setIcon(QtGui.QIcon(os.path.join( iconDir , 'checked6.png' )))
self.update()
return
# Switch to a selected image of the file list
# Ask the user for an image
# Load the image
# Load its labels
# Update the mouse selection
# View
示例2: init_ui
# 需要导入模块: from PyQt4 import QtGui [as 别名]
# 或者: from PyQt4.QtGui import QIcon [as 别名]
def init_ui(self):
"""Setup control widget UI."""
self.control_layout = QHBoxLayout()
self.setLayout(self.control_layout)
self.reset_button = QPushButton()
self.reset_button.setFixedSize(40, 40)
self.reset_button.setIcon(QtGui.QIcon(WIN_PATH))
self.game_timer = QLCDNumber()
self.game_timer.setStyleSheet("QLCDNumber {color: red;}")
self.game_timer.setFixedWidth(100)
self.move_counter = QLCDNumber()
self.move_counter.setStyleSheet("QLCDNumber {color: red;}")
self.move_counter.setFixedWidth(100)
self.control_layout.addWidget(self.game_timer)
self.control_layout.addWidget(self.reset_button)
self.control_layout.addWidget(self.move_counter)
示例3: update_grid
# 需要导入模块: from PyQt4 import QtGui [as 别名]
# 或者: from PyQt4.QtGui import QIcon [as 别名]
def update_grid(self):
"""Update grid according to info map."""
info_map = self.ms_game.get_info_map()
for i in xrange(self.ms_game.board_height):
for j in xrange(self.ms_game.board_width):
self.grid_wgs[(i, j)].info_label(info_map[i, j])
self.ctrl_wg.move_counter.display(self.ms_game.num_moves)
if self.ms_game.game_status == 2:
self.ctrl_wg.reset_button.setIcon(QtGui.QIcon(CONTINUE_PATH))
elif self.ms_game.game_status == 1:
self.ctrl_wg.reset_button.setIcon(QtGui.QIcon(WIN_PATH))
self.timer.stop()
elif self.ms_game.game_status == 0:
self.ctrl_wg.reset_button.setIcon(QtGui.QIcon(LOSE_PATH))
self.timer.stop()
示例4: dataIcon
# 需要导入模块: from PyQt4 import QtGui [as 别名]
# 或者: from PyQt4.QtGui import QIcon [as 别名]
def dataIcon(self, row, col):
icon_path = None
if col == PlayerModel.PLAYER:
icon_path = ':/flags/' + self.players[row][PlayerModel.COUNTRY] + '.png'
elif col == PlayerModel.OPPONENT:
icon_path = ':/flags/' + self.players[row][PlayerModel.OPPONENT_COUNTRY] + '.png'
elif col == PlayerModel.STATE:
val = self.players[row][col]
if self.controller.challenged:
if self.players[row][PlayerModel.PLAYER] == self.controller.challenged:
icon_path = ':/images/sword-no.png'
elif val == PlayerModelState.PLAYING:
icon_path = ':/images/eye.png'
elif val == PlayerModelState.AFK:
icon_path = ':/assets/face-sleeping.png'
else:
if val == PlayerModelState.AVAILABLE:
icon_path = ':/images/sword.png'
elif val == PlayerModelState.PLAYING:
icon_path = ':/images/eye.png'
elif val == PlayerModelState.AFK:
icon_path = ':/assets/face-sleeping.png'
if icon_path:
return QtGui.QIcon(icon_path)
示例5: initUI
# 需要导入模块: from PyQt4 import QtGui [as 别名]
# 或者: from PyQt4.QtGui import QIcon [as 别名]
def initUI(self):
self.text = QtGui.QTextEdit(self)
# Set the tab stop width to around 33 pixels which is
# more or less 8 spaces
self.text.setTabStopWidth(33)
self.initToolbar()
self.initFormatbar()
self.initMenubar()
self.setCentralWidget(self.text)
# Initialize a statusbar for the window
self.statusbar = self.statusBar()
# If the cursor position changes, call the function that displays
# the line and column number
self.text.cursorPositionChanged.connect(self.cursorPosition)
self.setGeometry(100,100,1030,800)
self.setWindowTitle("Writer")
self.setWindowIcon(QtGui.QIcon("icons/icon.png"))
示例6: addItem
# 需要导入模块: from PyQt4 import QtGui [as 别名]
# 或者: from PyQt4.QtGui import QIcon [as 别名]
def addItem(self, row, data):
"""
This function add a item on a row
:param row: the row's number
:param data: the information
:return: None
"""
# state can be filtered, closed or open
# data[3] is state
if data[3] in ["open"]:
self.tableWidget.setVerticalHeaderItem(row, QTableWidgetItem(QIcon().fromTheme('list-add'), ''))
else:
self.tableWidget.setVerticalHeaderItem(row, QTableWidgetItem(QIcon().fromTheme('dialog-error'), ''))
for i, d in enumerate(data):
item = QTableWidgetItem(d)
item.setFlags(Qt.ItemIsEnabled)
self.tableWidget.setItem(row, i, item)
示例7: __init__
# 需要导入模块: from PyQt4 import QtGui [as 别名]
# 或者: from PyQt4.QtGui import QIcon [as 别名]
def __init__(self, parent=None):
QtGui.QMainWindow.__init__(self, parent)
self.ui = Ui_MainWindow()
self.ui.setupUi(self)
path = os.path.join(app_root, 'UI', 'images', 'icon.png')
self.setWindowIcon(QtGui.QIcon(path))
self.batch_dialog = BatchAddDialogue(self)
self.ui.saveToLineEdit.setText(desktop_path)
self.ui.BrowseConvertToLineEdit.setText(os.getcwd())
self.ui.BrowseConvertLineEdit.files = []
self.ui.statusbar.showMessage('Ready.')
self.set_connections()
self.url_list = []
self.complete_url_list = {}
self.convert_list = []
self.thread_pool = {}
self.ui.tableWidget.horizontalHeader().setResizeMode(0, QtGui.QHeaderView.Stretch)
self.rowcount = 0
self.connect_menu_action()
self.show()
示例8: __init__
# 需要导入模块: from PyQt4 import QtGui [as 别名]
# 或者: from PyQt4.QtGui import QIcon [as 别名]
def __init__(self, parent=None, mode=0):
super_class.__init__(self, parent)
#------------------------------
# class variables
#------------------------------
self.version="0.1"
self.help = "How to Use:\n1. Put source info in\n2. Click Process button\n3. Check result output\n4. Save memory info into a file."
self.uiList={} # for ui obj storage
self.memoData = {} # key based variable data storage
self.location = ""
if getattr(sys, 'frozen', False):
# frozen - cx_freeze
self.location = sys.executable
else:
# unfrozen
self.location = os.path.realpath(__file__) # location: ref: sys.modules[__name__].__file__
self.name = self.__class__.__name__
self.iconPath = os.path.join(os.path.dirname(self.location),'icons',self.name+'.png')
self.iconPix = QtGui.QPixmap(self.iconPath)
self.icon = QtGui.QIcon(self.iconPath)
self.fileType='.{0}_EXT'.format(self.name)
示例9: setupWin
# 需要导入模块: from PyQt4 import QtGui [as 别名]
# 或者: from PyQt4.QtGui import QIcon [as 别名]
def setupWin(self):
self.setWindowTitle("TMP_UniversalToolUI_TND" + " - v" + self.version)
self.setGeometry(300, 300, 800, 600)
# win icon setup
path = os.path.join(os.path.dirname(self.location),'icons','TMP_UniversalToolUI_TND.png')
self.setWindowIcon(QtGui.QIcon(path))
# initial win drag position
self.drag_position=QtGui.QCursor.pos()
#self.resize(250,250)
# - for frameless or always on top option
#self.setWindowFlags(QtCore.Qt.WindowStaysOnTopHint) # it will keep ui always on top of desktop, but to set this in Maya, dont set Maya as its parent
#self.setWindowFlags(QtCore.Qt.FramelessWindowHint) # it will hide ui border frame, but in Maya, use QDialog instead as QMainWindow will disappear
#self.setWindowFlags(QtCore.Qt.FramelessWindowHint | QtCore.Qt.WindowStaysOnTopHint) # best for Maya case with QDialog without parent, for always top frameless ui
# - for transparent and non-regular shape ui
#self.setAttribute(QtCore.Qt.WA_TranslucentBackground) # use it if you set main ui to transparent and want to use alpha png as irregular shape window
#self.setStyleSheet("background-color: rgba(0, 0, 0,0);") # black color better white color for get better look of semi trans edge, like pre-mutiply
示例10: initUI
# 需要导入模块: from PyQt4 import QtGui [as 别名]
# 或者: from PyQt4.QtGui import QIcon [as 别名]
def initUI(self):
self.initDocument()
self.initToolbar()
self.initFormatbar()
self.initMenubar()
self.initStatus()
self.setMinimumSize(995,900)
self.move(450,25)
self.setWindowTitle("Writer")
self.setWindowIcon(QtGui.QIcon("icons/icon.png"))
示例11: __init__
# 需要导入模块: from PyQt4 import QtGui [as 别名]
# 或者: from PyQt4.QtGui import QIcon [as 别名]
def __init__(self, parent=None):
QtGui.QMainWindow.__init__(self, parent)
self.setWindowTitle(u'网络嗅探器')
self.resize(700, 650)
self.setWindowIcon(QtGui.QIcon('icons/logo.ico'))
screen = QtGui.QDesktopWidget().screenGeometry()
size = self.geometry()
self.move((screen.width()-size.width())/2, (screen.height()-size.height())/2)
self.initUI()
示例12: updateList
# 需要导入模块: from PyQt4 import QtGui [as 别名]
# 或者: from PyQt4.QtGui import QIcon [as 别名]
def updateList(self, visualizations):
self.ui.tablesList.clear()
for visualization in visualizations:
item = QListWidgetItem(self.ui.tablesList)
owner = None
owner = visualization['permission']['owner']['username']
widget = CartoDBDatasetsListItem(
visualization['name'], owner, visualization['table']['size'], visualization['table']['row_count'],
shared=(owner != self.currentUser), multiuser=self.currentMultiuser)
# item.setText(visualization['name'])
readonly = False
# qDebug('Vis:' + json.dumps(visualization, sort_keys=True, indent=2, separators=(',', ': ')))
if visualization['permission'] is not None and owner != self.currentUser and \
visualization['permission']['acl'] is not None:
for acl in visualization['permission']['acl']:
if acl['type'] == 'user' and 'username' in acl['entity'] and acl['entity']['username'] == self.currentUser and \
acl['access'] == 'r':
readonly = True
break
widget.readonly = readonly
if readonly:
widget.setTextColor('#999999')
item.setSizeHint(widget.sizeHint())
# item.setIcon(QIcon(":/plugins/qgis-cartodb/images/icons/layers.png"))
self.ui.tablesList.setItemWidget(item, widget)
示例13: initUI
# 需要导入模块: from PyQt4 import QtGui [as 别名]
# 或者: from PyQt4.QtGui import QIcon [as 别名]
def initUI(self):
# buttonNew
self.buttonNew = QtGui.QPushButton()
self.buttonNew.setText("New Project")
self.buttonNew.clicked.connect(self.__buttonNew_Click)
# buttonOpen
self.buttonOpen = QtGui.QPushButton()
self.buttonOpen.setText("Open Project")
self.buttonOpen.clicked.connect(self.__buttonOpen_Click)
# buttonClose
self.buttonClose = QtGui.QPushButton()
self.buttonClose.setText("Close")
self.buttonClose.clicked.connect(self.__buttonClose_Click)
# formLayout
layout = QtGui.QHBoxLayout()
layout.addWidget(self.buttonNew)
layout.addWidget(self.buttonOpen)
layout.addWidget(self.buttonClose)
# StartForm
self.setLayout(layout)
self.setWindowTitle("NuPIC Studio")
self.setWindowIcon(QtGui.QIcon(Global.appPath + '/images/logo.ico'))
self.resize(350, 50)
#endregion
#region Events
示例14: main
# 需要导入模块: from PyQt4 import QtGui [as 别名]
# 或者: from PyQt4.QtGui import QIcon [as 别名]
def main(argv=None):
app = None
# create the application if necessary
if not QtGui.QApplication.instance():
app = QtGui.QApplication(argv)
app.setQuitOnLastWindowClosed(True)
app.setOrganizationName("GGPO")
QtCore.QCoreApplication.setApplicationName("GGPO")
ColorTheme.saveDefaultStyle()
controller = Controller()
thread = QtCore.QThread()
controller.moveToThread(thread)
thread.started.connect(controller.selectLoop)
thread.start()
def loggedIn():
controller.connectUdp()
window = GGPOWindow()
window.setWindowIcon(QtGui.QIcon(':/assets/icon-128.png'))
window.setController(controller)
window.restorePreference()
controller.sendListChannels()
window.show()
window.raise_()
window.activateWindow()
logindialog = LoginDialog()
logindialog.setController(controller)
logindialog.accepted.connect(loggedIn)
logindialog.rejected.connect(sys.exit)
logindialog.exec_()
logindialog.raise_()
logindialog.activateWindow()
return app.exec_()
示例15: headerData
# 需要导入模块: from PyQt4 import QtGui [as 别名]
# 或者: from PyQt4.QtGui import QIcon [as 别名]
def headerData(self, section, Qt_Orientation, role=None):
if role == Qt.DisplayRole and Qt_Orientation == Qt.Horizontal and 0 <= section < PlayerModel.N_DISPLAY_COLS:
return PlayerModel.displayColumns[section]
if role == Qt.DecorationRole and Qt_Orientation == Qt.Horizontal:
if section == PlayerModel.IGNORE:
return QtGui.QIcon(':/assets/face-ignore.png')