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Python GLUT.glutInit方法代码示例

本文整理汇总了Python中OpenGL.GLUT.glutInit方法的典型用法代码示例。如果您正苦于以下问题:Python GLUT.glutInit方法的具体用法?Python GLUT.glutInit怎么用?Python GLUT.glutInit使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenGL.GLUT的用法示例。


在下文中一共展示了GLUT.glutInit方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: initgl

# 需要导入模块: from OpenGL import GLUT [as 别名]
# 或者: from OpenGL.GLUT import glutInit [as 别名]
def initgl(self):
        '''App-specific initialization for after GLUT has been initialized.'''
        import OpenGL.GL as gl
        self.gllist_id = gl.glGenLists(9)
        gl.glEnableClientState(gl.GL_VERTEX_ARRAY)
        gl.glEnableClientState(gl.GL_COLOR_ARRAY)
        gl.glDisable(gl.GL_LIGHTING)
        gl.glDisable(gl.GL_TEXTURE_2D)
        gl.glDisable(gl.GL_FOG)
        gl.glDisable(gl.GL_COLOR_MATERIAL)
        gl.glEnable(gl.GL_DEPTH_TEST)
        gl.glShadeModel(gl.GL_FLAT)
        self.set_data(self.data, classes=self.classes, features=self.features)

        try:
            import OpenGL.GLUT as glut
            glut.glutInit()
            self._have_glut = True
        except:
            pass 
开发者ID:spectralpython,项目名称:spectral,代码行数:22,代码来源:ndwindow.py

示例2: init_glut

# 需要导入模块: from OpenGL import GLUT [as 别名]
# 或者: from OpenGL.GLUT import glutInit [as 别名]
def init_glut(self,window_size = (800,600)):
		self.glutwindow = GLUTWindow(self.world, "FWMAV")
		GLUT.glutInit(())
		GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA |
								 GLUT.GLUT_DOUBLE |
								 GLUT.GLUT_MULTISAMPLE |
								 GLUT.GLUT_ALPHA |
								 GLUT.GLUT_DEPTH)
		GLUT.glutInitWindowSize(*window_size)
		GLUT.glutInitWindowPosition(0, 0)
		self.glutwindow.window = GLUT.glutCreateWindow(self.glutwindow.title)
		self.glutwindow.initGL(*window_size)
		self.camera_theta = 75
		self.camera_phi = 135
		self.camera_horizontal = 0.0
		self.camera_vertical = -0.25
		self.camera_depth = -1.25
		self.camera_angle_increment = 5
		self.camera_position_increment = 0.05
		self.update_camera()
		#self.glutwindow.scene.add_camera(Trackball(theta = self.camera_theta, phi = self.camera_phi, trans=[self.camera_horizontal, self.camera_vertical, self.camera_depth]),"Camera Z up close")
		#self.glutwindow.scene.set_camera(2)
		self.glutwindow.scene.resize(*window_size)
		self.glutwindow.drawGL() 
开发者ID:purdue-biorobotics,项目名称:flappy,代码行数:26,代码来源:simulation_maneuver.py

示例3: init_glut

# 需要导入模块: from OpenGL import GLUT [as 别名]
# 或者: from OpenGL.GLUT import glutInit [as 别名]
def init_glut(self,window_size = (800,600)):
		self.glutwindow = GLUTWindow(self.world, "FWMAV")
		GLUT.glutInit(())
		GLUT.glutInitDisplayMode(GLUT.GLUT_RGBA |
								 GLUT.GLUT_DOUBLE |
								 GLUT.GLUT_MULTISAMPLE |
								 GLUT.GLUT_ALPHA |
								 GLUT.GLUT_DEPTH)
		GLUT.glutInitWindowSize(*window_size)
		GLUT.glutInitWindowPosition(0, 0)
		self.glutwindow.window = GLUT.glutCreateWindow(self.glutwindow.title)
		self.glutwindow.initGL(*window_size)
		self.camera_theta = 75
		self.camera_phi = 90
		self.camera_horizontal = 0.0
		self.camera_vertical = -0.25
		self.camera_depth = -1.5
		self.camera_angle_increment = 5
		self.camera_position_increment = 0.05
		self.update_camera()
		#self.glutwindow.scene.add_camera(Trackball(theta = self.camera_theta, phi = self.camera_phi, trans=[self.camera_horizontal, self.camera_vertical, self.camera_depth]),"Camera Z up close")
		#self.glutwindow.scene.set_camera(2)
		self.glutwindow.scene.resize(*window_size)
		self.glutwindow.drawGL() 
开发者ID:purdue-biorobotics,项目名称:flappy,代码行数:26,代码来源:simulation.py

示例4: __init__

# 需要导入模块: from OpenGL import GLUT [as 别名]
# 或者: from OpenGL.GLUT import glutInit [as 别名]
def __init__(self):
        super(HEADMODEL_UI, self).__init__()
        try:
            GLUT.glutInit()
        except OpenGL.error.NullFunctionError:
            pass
        self.referencePoints = [None]*5
        mainLayout = QtWidgets.QVBoxLayout()

        #Radio buttons for surfaces
        self.radio_buttons_box = QtWidgets.QGroupBox('')
        radio_buttons_layout = QtWidgets.QHBoxLayout()
        self.view_scalp = QtWidgets.QRadioButton("Scalp")
        self.view_scalp.toggle()
        self.view_scalp.toggled.connect(self.changeSurface)
        radio_buttons_layout.addWidget(self.view_scalp)

        self.view_gm = QtWidgets.QRadioButton("Gray Matter")
        radio_buttons_layout.addWidget(self.view_gm)

        self.radio_buttons_box.setLayout(radio_buttons_layout)



        self.glHeadModel = GLHeadModel()
        self.glHeadModel.windowClicked.connect(self.writePosition)

        self.text_label = QtWidgets.QLabel("Current Position:")
        self.pos_label = QtWidgets.QLabel("")

        self.setProgressBar()
        #self.eeg_grop_box = self.eegPosStuf()



        mainLayout.addWidget(self.radio_buttons_box)
        mainLayout.addWidget(self.glHeadModel)
        mainLayout.addWidget(self.text_label)
        mainLayout.addWidget(self.pos_label)
        mainLayout.addWidget(self.progressBar)
        #mainLayout.addWidget(self.eeg_grop_box)


        self.setLayout(mainLayout) 
开发者ID:simnibs,项目名称:simnibs,代码行数:46,代码来源:head_model_OGL.py

示例5: enable_glut

# 需要导入模块: from OpenGL import GLUT [as 别名]
# 或者: from OpenGL.GLUT import glutInit [as 别名]
def enable_glut(self, app=None):
        """ Enable event loop integration with GLUT.

        Parameters
        ----------

        app : ignored
            Ignored, it's only a placeholder to keep the call signature of all
            gui activation methods consistent, which simplifies the logic of
            supporting magics.

        Notes
        -----

        This methods sets the PyOS_InputHook for GLUT, which allows the GLUT to
        integrate with terminal based applications like IPython. Due to GLUT
        limitations, it is currently not possible to start the event loop
        without first creating a window. You should thus not create another
        window but use instead the created one. See 'gui-glut.py' in the
        docs/examples/lib directory.
        
        The default screen mode is set to:
        glut.GLUT_DOUBLE | glut.GLUT_RGBA | glut.GLUT_DEPTH
        """

        import OpenGL.GLUT as glut
        from IPython.lib.inputhookglut import glut_display_mode, \
                                              glut_close, glut_display, \
                                              glut_idle, inputhook_glut

        if GUI_GLUT not in self._apps:
            glut.glutInit( sys.argv )
            glut.glutInitDisplayMode( glut_display_mode )
            # This is specific to freeglut
            if bool(glut.glutSetOption):
                glut.glutSetOption( glut.GLUT_ACTION_ON_WINDOW_CLOSE,
                                    glut.GLUT_ACTION_GLUTMAINLOOP_RETURNS )
            glut.glutCreateWindow( sys.argv[0] )
            glut.glutReshapeWindow( 1, 1 )
            glut.glutHideWindow( )
            glut.glutWMCloseFunc( glut_close )
            glut.glutDisplayFunc( glut_display )
            glut.glutIdleFunc( glut_idle )
        else:
            glut.glutWMCloseFunc( glut_close )
            glut.glutDisplayFunc( glut_display )
            glut.glutIdleFunc( glut_idle)
        self.set_inputhook( inputhook_glut )
        self._current_gui = GUI_GLUT
        self._apps[GUI_GLUT] = True 
开发者ID:ktraunmueller,项目名称:Computable,代码行数:52,代码来源:inputhook.py


注:本文中的OpenGL.GLUT.glutInit方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。