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Python OSC.OSCServer方法代码示例

本文整理汇总了Python中OSC.OSCServer方法的典型用法代码示例。如果您正苦于以下问题:Python OSC.OSCServer方法的具体用法?Python OSC.OSCServer怎么用?Python OSC.OSCServer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OSC的用法示例。


在下文中一共展示了OSC.OSCServer方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: import OSC [as 别名]
# 或者: from OSC import OSCServer [as 别名]
def __init__(self, FAKE_CONNECTION=None):
        super(Anoto, self).__init__()

        if FAKE_CONNECTION is None:
            FAKE_CONNECTION = config.getboolean('Anoto Server',
                                                'fake_connection')
        self.speed = TraceSpeed()
        self.keep_serving = True

        if not FAKE_CONNECTION:
            receive_address = (config.get('Anoto Server', 'receive_ip'),
                               config.getint('Anoto Server', 'receive_port'))
            # self.osc_server = OSC.OSCServer(receive_address)  # basic
            self.osc_server = OSC.ThreadingOSCServer(receive_address)
        else:
            receive_address = (config.get('Anoto Server', 'fake_receive_ip'),
                               config.getint('Anoto Server', 'receive_port'))
            self.osc_server = OSC.ThreadingOSCServer(receive_address)
        # either way - print tracebacks
        self.osc_server.print_tracebacks = True 
开发者ID:PedroLopes,项目名称:muscle-plotter,代码行数:22,代码来源:anotoconnect.py

示例2: start_osc_server

# 需要导入模块: import OSC [as 别名]
# 或者: from OSC import OSCServer [as 别名]
def start_osc_server(self):

        def serve_long(osc_server):
            '''Target function for OSC Server Thead
            '''
            try:
                while self.keep_serving:
                    osc_server.handle_request()
            except Exception as e:
                if not e.args[0] == 9:
                    raise e

        # Start OSCServer
        if DEBUG:
            print("Starting OSCServer.")
        # self.thread_target = self.osc_server.serve_forever
        self.server_thread = threading.Thread(
            target=serve_long,
            args=(self.osc_server, ))
        self.server_thread.start()
        self.server_thread.setName('OSC Client') 
开发者ID:PedroLopes,项目名称:muscle-plotter,代码行数:23,代码来源:anotoconnect.py

示例3: close_connection

# 需要导入模块: import OSC [as 别名]
# 或者: from OSC import OSCServer [as 别名]
def close_connection(self):

        if DEBUG:
            print("Closing OSCServer.")
        self.keep_serving = False
        self.osc_server.client.close()
        self.osc_server.server_close()
        if DEBUG:
            print("Waiting for Server-thread to finish")
        self.server_thread.join() 
开发者ID:PedroLopes,项目名称:muscle-plotter,代码行数:12,代码来源:anotoconnect.py

示例4: __init__

# 需要导入模块: import OSC [as 别名]
# 或者: from OSC import OSCServer [as 别名]
def __init__(self,
                 osc_server,
                 opc_client,
                 scenes=None,
                 first_scene=None,
                 no_interaction_timeout=5 * 60,
                 max_scene_timeout=15 * 60,
                 tags=[]):
        # type: (OSCServer, Client, List(OSCClient), {str, Scene}) -> None
        self.osc_server = osc_server
        self.opc_client = opc_client
        self.fps = STATE.fps
        self.no_interaction_timeout = no_interaction_timeout
        self.max_scene_timeout = max_scene_timeout

        # Load all scenes from effects package. Then set initial index and load it up
        if not tags:
            print "Tags not specified. Using only scenes with tags [production]"
            tags = [Scene.TAG_PRODUCTION]
        loaded_scenes = load_scenes_and_fountains(tags=tags)
        self.scenes = scenes or loaded_scenes
        self.non_game_scenes = [name for name, scene in self.scenes.items()
                                if not scene.is_game()]  #  TODO: validation

        map(lambda s: s.after_all_scenes_loaded(), self.scenes.values())

        self.curr_scene = None
        self.queued_scene = self.scenes[first_scene if first_scene else self.non_game_scenes[0]]
        self._last_scene_change_timestamp = time.time()

        self.serve = False
        self.is_running = False

        self.osc_data = OSCDataAccumulator(last_data=None)
        self.setup_osc_input_handlers({0: 50}) 
开发者ID:house-of-enlightenment,项目名称:house-of-enlightenment,代码行数:37,代码来源:animation_framework.py

示例5: mode_started

# 需要导入模块: import OSC [as 别名]
# 或者: from OSC import OSCServer [as 别名]
def mode_started(self):
        """Starts the OSC server when this OSC game mode is loaded"""
        receive_address = (self.serverIP, self.serverPort)
        self.server = OSC.OSCServer(receive_address)
        self.server.addDefaultHandlers()
        self.server.addMsgHandler("default", self.process_message)

        # start the OSC server
        self.game.logger.info("OSC Server listening on %s:%s", self.serverIP,
                              self.serverPort)
        self.server_thread = threading.Thread(target=self.server.serve_forever)
        self.server_thread.daemon = True  # needed so OSC thread shuts down
        self.server_thread.start()
        self.set_initial_closed_switches() 
开发者ID:adamrgodfrey,项目名称:RoadKingsApocalypse,代码行数:16,代码来源:osc.py


注:本文中的OSC.OSCServer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。