本文整理汇总了Python中wouso.core.scoring.models.Coin类的典型用法代码示例。如果您正苦于以下问题:Python Coin类的具体用法?Python Coin怎么用?Python Coin使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Coin类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_frenzy_loss
def test_frenzy_loss(self):
"""
If user loses while affected by frenzy he should lose frenzy.percents more points
"""
initial_points = 100
loss_points = -10
warranty_points = -3
player_frenzy = self._get_player(1).get_extension(ChallengeUser)
player_dummy = self._get_player(2).get_extension(ChallengeUser)
scoring.setup_scoring()
Coin.add('points')
scoring.score_simple(player_frenzy, 'points', initial_points)
formula = Formula.get('chall-lost')
formula.expression = 'points=' + str(loss_points)
formula.save()
formula = Formula.get('chall-warranty')
formula.expression = 'points=' + str(warranty_points)
formula.save()
# Apply frenzy
frenzy = Spell.objects.create(name='challenge-affect-scoring', available=True, price=25, percents=66, type='o')
obs = PlayerSpellDue.objects.create(player=player_frenzy, source=player_frenzy, spell=frenzy, due=datetime.now() + timedelta(days=1))
# Win challenge with dummy player to see the amount of points lost by the player affected with frenzy
chall = Challenge.create(user_from=player_frenzy, user_to=player_dummy, ignore_questions=True)
chall.set_won_by_player(player_dummy)
# Player should lose frenzy.percents more points with frenzy applied
target_points = initial_points + loss_points + frenzy.percents / 100.0 * loss_points + warranty_points
self.assertEqual(player_frenzy.player_ptr.points, target_points)
示例2: test_charge
def test_charge(self):
"""
Test for Charge spell
"""
initial_points = 10
player = self._get_player()
player2 = self._get_player(2)
chall_user = player.get_extension(ChallengeUser)
scoring.setup_scoring()
Coin.add('points')
scoring.score_simple(chall_user, 'points', initial_points)
self.assertEqual(player.points, initial_points)
# Points won before Charge is applied
chall = Challenge.create(user_from=chall_user, user_to=player2, ignore_questions=True)
chall.set_won_by_player(chall_user)
points_no_charge = player.points
# Apply Charge
charge = Spell.objects.create(name='challenge-affect-scoring', available=True, price=10, percents=33, type='p')
obs = PlayerSpellDue.objects.create(player=chall_user, source=chall_user, spell=charge, due=datetime.now() + timedelta(days=1))
self.assertTrue(chall_user.magic.has_modifier('challenge-affect-scoring'))
player.points = initial_points
chall = Challenge.create(user_from=chall_user, user_to=player2, ignore_questions=True)
chall.set_won_by_player(chall_user)
# Player should have 33% more points with charge applied
self.assertEqual(player.points, points_no_charge + 0.33 * (points_no_charge - initial_points))
示例3: test_charge
def test_charge(self):
"""
Test for Charge spell
"""
initial_points = 100
win_points = 10
player_charge = self._get_player(1).get_extension(ChallengeUser)
player_dummy = self._get_player(2).get_extension(ChallengeUser)
scoring.setup_scoring()
Coin.add('points')
scoring.score_simple(player_charge, 'points', initial_points)
formula = Formula.get('chall-won')
formula.expression = 'points=' + str(win_points)
formula.save()
# Apply charge
charge = Spell.objects.create(name='challenge-affect-scoring-won', available=True, price=10, percents=33, type='p')
obs = PlayerSpellDue.objects.create(player=player_charge, source=player_charge, spell=charge, due=datetime.now() + timedelta(days=1))
chall = Challenge.create(user_from=player_charge, user_to=player_dummy, ignore_questions=True)
chall.set_won_by_player(player_charge)
# Player should win weakness.percents more points with charge applied
target_points = initial_points + win_points + charge.percents / 100.0 * win_points
self.assertEqual(player_charge.player_ptr.points, target_points)
示例4: test_weakness
def test_weakness(self):
"""
Test for weakness
"""
initial_points = 10
player = self._get_player()
player2 = self._get_player(2)
chall_user = player.get_extension(ChallengeUser)
scoring.setup_scoring()
Coin.add('points')
scoring.score_simple(chall_user, 'points', initial_points)
self.assertEqual(player.points, initial_points)
# Points won before Weakness is applied
chall = Challenge.create(user_from=chall_user, user_to=player2, ignore_questions=True)
chall.set_won_by_player(chall_user)
points_no_weakness = player.points
# Applying Weakness
weakness = Spell.objects.create(name='challenge-affect-scoring', available=True, price=10, percents=-66, type='n')
obs = PlayerSpellDue.objects.create(player=chall_user, source=chall_user, spell=weakness, due=datetime.now() + timedelta(days=1))
self.assertTrue(chall_user.magic.has_modifier('challenge-affect-scoring'))
player.points = initial_points
chall = Challenge.create(user_from=chall_user, user_to=player2, ignore_questions=True)
chall.set_won_by_player(chall_user)
# Player should win 66% less points with weakness applied
self.assertEqual(player.points, points_no_weakness - 0.66 * (points_no_weakness - initial_points))
示例5: test_weakness_and_charge
def test_weakness_and_charge(self):
"""
If both Weakness and Charge are active, a player should win weakness.percents + charge.percents less/more points
after winning a challenge
"""
initial_points = 100
win_points = 10
player = self._get_player(1).get_extension(ChallengeUser)
player_dummy = self._get_player(2).get_extension(ChallengeUser)
scoring.setup_scoring()
Coin.add('points')
scoring.score_simple(player, 'points', initial_points)
formula = Formula.get('chall-won')
formula.expression = 'points=' + str(win_points)
formula.save()
# Apply charge
charge = Spell.objects.create(name='challenge-affect-scoring-won', available=True, price=10, percents=33, type='p')
obs = PlayerSpellDue.objects.create(player=player, source=player, spell=charge, due=datetime.now() + timedelta(days=1))
# Apply weakness
weakness = Spell.objects.create(name='challenge-affect-scoring-won', available=True, price=10, percents=-66, type='p')
obs = PlayerSpellDue.objects.create(player=player, source=player, spell=weakness, due=datetime.now() + timedelta(days=1))
chall = Challenge.create(user_from=player, user_to=player_dummy, ignore_questions=True)
chall.set_won_by_player(player)
percents = (charge.percents + weakness.percents) / 100.0
target_points = initial_points + win_points + percents * win_points
self.assertEqual(player.player_ptr.points, target_points)
示例6: coin_amount
def coin_amount(amount, coin=None):
if coin is None:
coin = Coin.get('points')
else:
coin = Coin.get(coin)
if coin is None:
return '%f (not setup)' % amount
return '<div class="coin-amount coin-%s" title="%s">%s</div>' % (coin.name, coin.name, amount)
示例7: testUpdatePoints
def testUpdatePoints(self):
Coin.add("points")
Coin.add("gold")
Formula.objects.create(id="level-gold", formula="gold=10*{level}", owner=None)
player = self._get_player()
player.points = 420
player.level_no = 1
player.save()
update_points(player, None)
coins = History.user_coins(player.user)
self.assertIn("gold", coins)
self.assertEqual(coins["gold"], 60)
示例8: coin_amount
def coin_amount(amount, coin=None):
if coin is None:
coin = Coin.get('points')
else:
coin = Coin.get(coin)
if coin is None:
return '(not setup)'
if isinstance(amount, Player):
amount = amount.coins.get(coin.name, 0)
return '<div class="coin-amount coin-%s" title="%s">%s</div>' % (coin.name, coin.name, amount)
示例9: test_first_login_points
def test_first_login_points(self):
f = Formula.add('start-points', formula='points=10')
Coin.add('points')
player = self._get_player()
self.assertEqual(player.points, 0)
# this won't work, since the activity is sent in our custom view
#self.client.login(username=player.user.username, password='test')
# using this instead
signals.addActivity.send(sender=None, user_from=player, action="login", game = None, public=False)
player = Player.objects.get(pk=player.pk)
self.assertEqual(player.points, 10)
示例10: test_gold_amount
def test_gold_amount(self):
player = self._get_player()
coin = Coin.add('gold')
scoring.score_simple(player, coin, amount=100)
self.assertEqual(gold_amount(player), 100)
示例11: score_simple
def score_simple(player, coin, amount, game=None, formula=None,
external_id=None, percents=100):
""" Give amount of coin to the player.
"""
if not isinstance(game, Game) and game is not None:
game = game.get_instance()
if not isinstance(player, Player):
raise InvalidScoreCall()
user = player.user
coin = Coin.get(coin)
formula = Formula.get(formula)
computed_amount = 1.0 * amount * percents / 100
hs = History.objects.create(user=user, coin=coin, amount=computed_amount,
game=game, formula=formula, external_id=external_id, percents=percents)
# update user.points asap
if coin.id == 'points':
player.points += computed_amount
player.save()
update_points(player, game)
logging.debug("Scored %s with %f %s" % (user, computed_amount, coin))
return hs
示例12: score_simple
def score_simple(player, coin, amount, game=None, formula=None,
external_id=None, percents=100):
""" Give amount of coin to the player.
"""
if not isinstance(game, Game) and game is not None:
game = game.get_instance()
if not isinstance(player, Player):
raise InvalidScoreCall()
user = player.user
player = user.get_profile()
user = player.user
coin = Coin.get(coin)
formula = Formula.get(formula)
computed_amount = 1.0 * amount * percents / 100
hs = History.add(user=user, coin=coin, amount=computed_amount,
game=game, formula=formula, external_id=external_id, percents=percents)
# update user.points asap
if coin.name == 'points':
if player.magic.has_modifier('top-disguise'):
computed_amount = 1.0 * computed_amount * player.magic.modifier_percents('top-disguise') / 100
player.points += computed_amount
player.save()
update_points(player, game)
logging.debug("Scored %s with %f %s" % (user, computed_amount, coin))
return hs
示例13: test_disguise_simple
def test_disguise_simple(self):
"""
Test if top-disguise spell works
"""
player = self._get_player()
Coin.add('points')
scoring.score_simple(player, 'points', 10)
self.assertEqual(player.points, 10)
disguise = Spell.objects.create(name='top-disguise', available=True, price=10, percents=50, type='s')
player.magic.add_spell(disguise)
player.magic.cast_spell(disguise, player, datetime.now() + timedelta(days=1))
self.assertTrue(player.magic.has_modifier('top-disguise'))
self.assertEqual(player.points, 15)
示例14: test_bazaar_buy_ok
def test_bazaar_buy_ok(self):
spell = Spell.objects.create(price=0)
f = Formula.add('buy-spell')
f.expression = 'points=0'
f.save()
Coin.add('points')
response = self.client.post('/api/bazaar/buy/', {'spell': spell.id})
self.assertEqual(response.status_code, 200)
data = json.loads(response.content)
self.assertTrue(data)
self.assertTrue(data['success'])
player = self.user.get_profile()
self.assertTrue(spell in [s.spell for s in player.magic.spells_available])
示例15: testUpdatePoints
def testUpdatePoints(self):
Coin.add('points')
Coin.add('gold')
Formula.objects.create(id='level-gold', formula='gold=10*{level}', owner=None)
player = self._get_player()
player.points = 82
player.level_no = 1
player.save()
update_points(player, None)
coins = History.user_coins(player.user)
self.assertIn('gold', coins)
self.assertEqual(coins['gold'], 20)
player.points = 10
player.save()
update_points(player, None)
coins = History.user_coins(player.user)
self.assertIn('gold', coins)
self.assertEqual(coins['gold'], 0)