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Python wolfpack.addtimer函数代码示例

本文整理汇总了Python中wolfpack.addtimer函数的典型用法代码示例。如果您正苦于以下问题:Python addtimer函数的具体用法?Python addtimer怎么用?Python addtimer使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了addtimer函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: swampCallback

def swampCallback(player, args):
	(pos, stroke) = args
	
	if stroke == 0:
		pos.soundeffect(0x106)
		pos.effect(0x3735, 1, 182)
		player.addtimer(4000, swampCallback, [pos, 1])
		
	elif stroke == 1:
		pos.soundeffect(0x222)
		player.addtimer(4000, swampCallback, [pos, 2])
		
	elif stroke == 2:
		pos.soundeffect(0x21f)
		player.addtimer(1000, swampCallback, [pos, 3])
		
	elif stroke == 3:
		dummy = wolfpack.additem('1')
		dummy.name = 'Swamp'
		dummy.moveto(pos)
		dummy.update()
		dummy.say(tr("* Strange green tendrils rise from the ground, whipping wildly! *"))
		wolfpack.addtimer(20000, deleteCallback, [dummy.serial], True)
		
		pos.soundeffect(0x2b0)
			
		# Spawn one giant ice worm and three ice snakes
		npc = wolfpack.addnpc('whipping_vine', pos)
		if not spawnNpc(pos, npc):
			npc.delete()
		else:
			npc.update()
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:32,代码来源:greenthorns.py

示例2: furrowsCallback

def furrowsCallback(player, args):
	(pos, stroke) = args
	
	if stroke == 0:
		pos.soundeffect(0x106)
		pos.effect(0x3735, 1, 182)
		player.addtimer(4000, furrowsCallback, [pos, 1])
		
	elif stroke == 1:
		pos.soundeffect(0x222)
		player.addtimer(4000, furrowsCallback, [pos, 2])
		
	elif stroke == 2:
		pos.soundeffect(0x21f)
		player.addtimer(4000, furrowsCallback, [pos, 3])
		
	elif stroke == 3:
		dummy = wolfpack.additem('1')
		dummy.name = 'Swamp'
		dummy.moveto(pos)
		dummy.update()
		dummy.say(tr("* A magical bunny leaps out of its hole, disturbed by the thorn's effect! *"))
		wolfpack.addtimer(20000, deleteCallback, [dummy.serial], True)
			
		# Spawn one giant ice worm and three ice snakes
		npc = wolfpack.addnpc('vorpal_bunny', pos)
		if not spawnNpc(pos, npc):
			npc.delete()
		else:
			npc.update()
			
			# Start timer to dig away
			npc.addtimer(3 * 60 * 1000, vorpalbunny_dig, [], True)
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:33,代码来源:greenthorns.py

示例3: target

	def target(self, char, mode, targettype, target, args, item):
		char.turnto(target)

		if not self.consumerequirements(char, mode, args, target, item):
			return

		xdiff = abs(target.x - char.pos.x)
		ydiff = abs(target.y - char.pos.y)

		if xdiff > ydiff:
			positions = [ wolfpack.coord(target.x, target.y - 1, target.z, target.map), wolfpack.coord(target.x, target.y, target.z, target.map), wolfpack.coord(target.x, target.y + 1, target.z, target.map) ]
		else:
			positions = [ wolfpack.coord(target.x - 1, target.y, target.z, target.map), wolfpack.coord(target.x, target.y, target.z, target.map), wolfpack.coord(target.x + 1, target.y, target.z, target.map) ]

		# At least one spell should look fancy
		# Calculate the Angle here
		serials = []

		char.soundeffect(0x1f6)

		for pos in positions:
			newitem = wolfpack.newitem(1)
			newitem.id = 0x80
			newitem.moveto(pos)
			newitem.decay = 0 # Dont decay. TempEffect will take care of them
			newitem.update()
			newitem.settag('dispellable_field', 1)
			serials.append(newitem.serial)
			wolfpack.effect(0x376a, pos, 9, 10)

		wolfpack.addtimer(10000, field_expire, serials, 1)
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:31,代码来源:circle3.py

示例4: onDropOnItem

def onDropOnItem( target, item ):
	if target.baseid == 'trashcan':
		target.settag( 'trash_timer', int( wolfpack.time.currenttime() + delete_time ) )
		wolfpack.addtimer( delete_time, "trashcan.timerPass", [ target ] )
		return False
	else:
		return False
	return False
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:8,代码来源:trashcan.py

示例5: onLoad

def onLoad():
	if enabled and backup_path:
		if accountsdriver == 'mysql' or worlddriver == 'mysql':
			wolfpack.addtimer( time, timer, [ wolfpack.time.currenttime() ] )
			wolfpack.registercommand( "backupdb", cmdbackupdb )
			return True
	else:
		return False
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:8,代码来源:mysql_backup_db.py

示例6: target

	def target(self, char, mode, targettype, target, args, item):
		char.turnto(target)

		if not self.consumerequirements(char, mode, args, target, item):
			return

		xdiff = abs(target.x - char.pos.x)
		ydiff = abs(target.y - char.pos.y)

		positions = []

		# North/South
		if xdiff > ydiff:
			itemid = 0x3922
			for i in range(-2, 3):
				positions.append(wolfpack.coord(target.x, target.y + i, target.z, target.map))

		# West/East
		else:
			itemid = 0x3915
			for i in range(-2, 3):
				positions.append(wolfpack.coord(target.x + i, target.y, target.z, target.map))

		serials = []
		char.soundeffect(0x20c)

		total = (char.skill[MAGERY] + char.skill[POISONING]) / 2.0
		if total >= 1000:
			level = 3
		elif total > 850:
			level = 2
		elif total > 650:
			level = 1
		else:
			level = 0

		for pos in positions:
			newitem = wolfpack.newitem(1)
			newitem.id = itemid
			#newitem.direction = 29
			newitem.moveto(pos)
			newitem.decay = 0 # Dont decay. TempEffect will take care of them
			newitem.settag('dispellable_field', 1)
			newitem.settag('level', level)
			newitem.addscript( 'magic.poisonfield' )
			newitem.update()
			serials.append(newitem.serial)

			# Affect chars who are occupying the field cells
			chars = wolfpack.chars( newitem.pos.x, newitem.pos.y, newitem.pos.map, 0 )
			for affected in chars:
				if affected.pos.z >= newitem.pos.z - 10 and affected.pos.z <= newitem.pos.z + 10:
					newitem.callevent(EVENT_COLLIDE, (affected, newitem))

		duration = int((3 + char.skill[MAGERY] / 25.0) * 1000)
		wolfpack.addtimer(duration, field_expire, serials, 1)
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:56,代码来源:circle5.py

示例7: onLoad

def onLoad():
	global magic
	magic = random.random()
	loadSettings()

	global processthread
	processthread = ProcessThread()
	processthread.start()

	wolfpack.addtimer(interval, generate, [magic])
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:10,代码来源:status.py

示例8: timer

def timer( timer, args ):
	if enabled and backup_path and ( int( args[0] + time ) <= wolfpack.time.currenttime() ):
		if accountsdriver == 'mysql' or worlddriver == 'mysql':
			# Optimize and restart timer
			optimize_db()
			wolfpack.addtimer( time, timer, [] )
			return True
		else:
			return False
	else:
		return False
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:11,代码来源:mysql_backup_db.py

示例9: boom

def boom(socket, command, arguments):
	pos = socket.player.pos

	# Go boom
	for x in range(-12, 13):
		for y in range(-12, 13):
			dist = sqrt(x*x+y*y)

			if dist <= 12:
				delay = int(random.random() * 10000)
				wolfpack.addtimer(delay, boom_timer, [pos.x + x, pos.y + y, pos.map])
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:11,代码来源:boom.py

示例10: target

    def target(self, char, mode, targettype, target, args, item):
        char.turnto(target)

        if not char.canreach(target, 10):
            char.message(500237)
            return

        if not self.consumerequirements(char, mode, args, target, item):
            return

        xdiff = abs(target.x - char.pos.x)
        ydiff = abs(target.y - char.pos.y)

        positions = []

        # West / East
        if xdiff > ydiff:
            itemid = 0x3996
            for i in range(-2, 3):
                positions.append(wolfpack.coord(target.x, target.y + i, target.z, target.map))

                # North South
        else:
            itemid = 0x398C
            for i in range(-2, 3):
                positions.append(wolfpack.coord(target.x + i, target.y, target.z, target.map))

        serials = []

        char.soundeffect(0x20C)

        for pos in positions:
            newitem = wolfpack.newitem(1)
            newitem.id = itemid
            # newitem.direction = 29
            newitem.moveto(pos)
            newitem.decay = 0  # Dont decay. TempEffect will take care of them
            newitem.settag("dispellable_field", 1)
            newitem.settag("source", char.serial)
            newitem.addscript("magic.firefield")
            newitem.update()
            serials.append(newitem.serial)

            # Affect chars who are occupying the field cells
            chars = wolfpack.chars(newitem.pos.x, newitem.pos.y, newitem.pos.map, 0)
            if len(chars) > 0:
                for affected in chars:
                    if affected.pos.z >= newitem.pos.z - 10 and affected.pos.z <= newitem.pos.z + 10:
                        newitem.callevent(EVENT_COLLIDE, (affected, newitem))

        duration = int((4 + char.skill[MAGERY] * 0.05) * 1000)
        wolfpack.addtimer(duration, "magic.utilities.field_expire", serials, 1)
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:52,代码来源:circle4.py

示例11: dirtCallback

def dirtCallback(player, args):
	(pos, stroke) = args
	
	if stroke == 0:
		pos.soundeffect(0x106)
		pos.effect(0x3735, 1, 182)
		player.addtimer(4000, dirtCallback, [pos, 1])
		
	elif stroke == 1:
		pos.soundeffect(0x222)
		player.addtimer(4000, dirtCallback, [pos, 2])
		
	elif stroke == 2:
		pos.soundeffect(0x21f)
		player.addtimer(5000, dirtCallback, [pos, 3])
		
	elif stroke == 3:
		dummy = wolfpack.additem('1')
		dummy.name = 'Ground'
		dummy.moveto(pos)
		dummy.update()
		dummy.say(tr("* The ground erupts with chaotic growth! *"))
		wolfpack.addtimer(20000, deleteCallback, [dummy.serial], True)
			
		pos.soundeffect(0x12d)
		
		spawnReagents(pos)
		spawnReagents(pos)
		player.addtimer(2000, dirtCallback, [pos, 4])
		
	elif stroke == 4:
		pos.soundeffect(0x12d)
		
		spawnReagents(pos)
		spawnReagents(pos)
		
		player.addtimer(2000, dirtCallback, [pos, 5])
		
	elif stroke == 5:
		pos.soundeffect(0x12d)
		
		spawnReagents(pos)
		spawnReagents(pos)
		
		player.addtimer(3000, dirtCallback, [pos, 6])
		
	elif stroke == 6:
		pos.soundeffect(0x12d)
		
		spawnReagents(pos)
		spawnReagents(pos)
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:51,代码来源:greenthorns.py

示例12: target

	def target(self, char, mode, targettype, target, args, item):
		char.turnto(target)

		if not self.consumerequirements(char, mode, args, target, item):
			return

		xdiff = abs(target.x - char.pos.x)
		ydiff = abs(target.y - char.pos.y)

		positions = []

		# West / East
		if xdiff > ydiff:
			itemid = 0x3967
			for i in range(-2, 3):
				positions.append(wolfpack.coord(target.x, target.y + i, target.z, target.map))

		# North South
		else:
			itemid = 0x3979
			for i in range(-2, 3):
				positions.append(wolfpack.coord(target.x + i, target.y, target.z, target.map))

		serials = []

		char.soundeffect(0x20b)

		for pos in positions:
			newitem = wolfpack.newitem(1)
			newitem.id = itemid
			newitem.moveto(pos)
			newitem.decay = 0 # Dont decay. TempEffect will take care of them
			newitem.settag('dispellable_field', 1)
			newitem.settag('strength', char.skill[self.damageskill])
			newitem.addscript( 'magic.paralyzefield' )
			newitem.update()
			serials.append(newitem.serial)
			wolfpack.effect(0x376A, newitem.pos, 9, 10)

			# Affect chars who are occupying the field cells
			chars = wolfpack.chars( newitem.pos.x, newitem.pos.y, newitem.pos.map, 0 )
			for affected in chars:
				if affected.pos.z >= newitem.pos.z - 10 and affected.pos.z <= newitem.pos.z + 10:
					newitem.callevent(EVENT_COLLIDE, (affected, newitem))

		duration = int((3 + char.skill[MAGERY] / 30.0) * 1000)
		wolfpack.addtimer(duration, field_expire, serials, 1)
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:47,代码来源:circle6.py

示例13: activate

def activate(char, item):
	bounded = bound(item)
	if not item or not bounded:
		return False

	if not item.getoutmostchar() == char:
		char.socket.clilocmessage(1042664) # You must have the object in your backpack to use it.
	elif item.hastag('timer'):
		char.socket.clilocmessage(1054013) # The bracelet is already attempting contact. You decide to wait a moment.
	else:
		char.soundeffect(0xF9)
		char.message("* You concentrate on the bracelet to summon its power *", 0x5D)

		char.frozen = True
		item.settag('timer', 0)

		wolfpack.addtimer( TRANSPORT_TIMER, transport_timer, [char.serial, item.serial, bounded] )
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:17,代码来源:bracelet_of_binding.py

示例14: onUse

def onUse( char, item ):
	# char does not have it and distance > 2
	if( char.distanceto( item ) > 2 and item.getoutmostchar() != char ):
		# "Target cannot be seen."
		char.socket.clilocmessage( 502400 )
		return 1

	# check use delay
	if item.hastag( "dclickdelay" ):
		# "This book needs time to recharge."
		char.socket.clilocmessage( 502403 )
		return 1

	sendGump( char, item )

	# set use delay 2 sec
	item.settag( "dclickdelay", 1 )
	wolfpack.addtimer( 2000, "magic.runebook.rmdelay", [ item.serial ] )
	return True
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:19,代码来源:runebook.py

示例15: vorpalbunny_dig

def vorpalbunny_dig(npc, args):
	if npc.pos.map == 0xFF:
		return
		
	# Spawn a bunny hole
	hole = wolfpack.additem('913')
	hole.decay = True
	hole.movable = 3
	hole.color = 1
	hole.name = tr('a mysterious rabbit hole')
	hole.moveto(npc.pos)
	hole.update()
	wolfpack.addtimer(40000, deleteCallback, [hole.serial], True) # Delete after 40 seconds
		
	npc.say(tr("* The bunny begins to dig a tunnel back to its underground lair *"))
	npc.frozen = True
	npc.soundeffect(0x247)

	# Delete in 5 seconds
	npc.addtimer(5000, deleteNpc, [], True)
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:20,代码来源:greenthorns.py


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