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Python Whale.kill方法代码示例

本文整理汇总了Python中whale.Whale.kill方法的典型用法代码示例。如果您正苦于以下问题:Python Whale.kill方法的具体用法?Python Whale.kill怎么用?Python Whale.kill使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在whale.Whale的用法示例。


在下文中一共展示了Whale.kill方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Room

# 需要导入模块: from whale import Whale [as 别名]
# 或者: from whale.Whale import kill [as 别名]
class Room(GameState):	
	
	def __init__(self, whale=None, enemies=None):
		super().__init__()
		self.background = 210, 210, 210 
		
		heart_path = os.path.join(os.path.realpath(''), 'Images', 'heart.gif')
		self.heart = pygame.image.load(heart_path).convert()
	
		halfheart_path = os.path.join(os.path.realpath(''), 'Images', 'halfheart.gif')
		self.halfheart = pygame.image.load(halfheart_path).convert()
		self.healthbar = pygame.sprite.Group()
		
		if whale == None:
			self.whale = Whale()
		else:
			self.whale = whale
		
		if enemies == None:
			enemies = [Octopus()]
		
		self.set_enemies(enemies)
		self.whale_is_dead = False
		
		self.player_projectiles = pygame.sprite.Group()
		self.enemy_projectiles = pygame.sprite.Group()
		
		self.sprites = pygame.sprite.Group(self.whale, self.enemy_sprites, 
						   self.player_projectiles, self.enemy_projectiles, self.healthbar)
		self.update_healthbar()
		self.next_state = "LevelOne"
	
	def set_enemies(self, enemies):
		self.enemy_sprites = pygame.sprite.Group(enemies)
	
	def calc_dmg(self):
		player_projectiles = self.player_projectiles
		enemies = self.enemy_sprites
			
		for enemy in enemies:
			for projectile in player_projectiles:
				if projectile.hitbox.colliderect(enemy.hitbox):
					enemy.health -= projectile.damage
					if enemy.health <= 0:
						enemy.kill()
					projectile.kill()
		
		enemy_hitboxes = [enemy.hitbox for enemy in self.enemy_sprites]
		whale_collide = self.whale.hitbox.collidelist(enemy_hitboxes)
		
		if whale_collide != -1:
			if not self.whale.invincible:
				self.whale.invincible = 50
				self.whale.health -= 1
			if self.whale.health <= 0:
				self.whale.kill()
				self.whale_is_dead = True

	def update_healthbar(self):
		pos = [0, 0]
		for i in range(int(self.whale.health/2)):
			self.screen.blit(self.heart.copy(), pos)
			pos[0] += 50
		if self.whale.health%2 == 1:
			self.screen.blit(self.halfheart, pos)

	def handle_event(self, event):
			super().handle_event(event)

			if event.type == KEYDOWN:
				if event.key == K_UP or event.key == K_w:
					self.whale.state = 'moveup'
				if event.key == K_DOWN or event.key == K_s:
					self.whale.state = 'movedown'
				if event.key == K_LEFT or event.key == K_a:
					self.whale.state = 'moveleft'
				if event.key == K_RIGHT or event.key == K_d:
					self.whale.state = 'moveright'

			elif event.type == KEYUP:
				if (event.key == K_UP or event.key == K_w) and self.whale.state == 'moveup':
					self.whale.state = 'still'
				if (event.key == K_DOWN or event.key == K_s) and self.whale.state == 'movedown':
					self.whale.state = 'still'
				if (event.key == K_LEFT or event.key == K_a) and self.whale.state == 'moveleft':
					self.whale.state = 'still'
				if (event.key == K_RIGHT or event.key == K_d) and self.whale.state == 'moveright':
					self.whale.state = 'still'

			elif event.type == MOUSEBUTTONDOWN:
				bullet_sprite = self.whale.shoot()
				self.player_projectiles.add(bullet_sprite)
				self.sprites.add(bullet_sprite)
				
	def is_cleared(self):
		if self.enemy_sprites.sprites() == []:
			self.cleared = True

	def update(self):
		
#.........这里部分代码省略.........
开发者ID:Orisphere,项目名称:whale,代码行数:103,代码来源:game_state.py


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