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Python Weather.draw方法代码示例

本文整理汇总了Python中weather.Weather.draw方法的典型用法代码示例。如果您正苦于以下问题:Python Weather.draw方法的具体用法?Python Weather.draw怎么用?Python Weather.draw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在weather.Weather的用法示例。


在下文中一共展示了Weather.draw方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: main

# 需要导入模块: from weather import Weather [as 别名]
# 或者: from weather.Weather import draw [as 别名]
def main():

    pull = sys.argv

    if len(pull) < 2:
        city = "palo alto"
    else:
        city = (pull[1])


    weather = Weather("Palo Alto, ca")
    ### checking for internet connection
    if weather.connected:

        pa_button = True
        sc_button = True

        pa_1 = pygame.Rect(90, 120, 40, 40)
        pa_2 = pygame.Rect(90, 180, 40, 40)
        sc_rect = pygame.Rect(70, 450, 40, 40)
        pa_weather = pygame.draw.circle(windowSurface, RED, (150, 175), 100, 5)
        sc_weather = pygame.draw.circle(windowSurface, LIGHT_BLUE, (150, 475), 100, 5)
        menu = pygame.draw.circle(windowSurface, WHITE, (1100, 600), 100, 5)


        title_rect = pygame.Rect(580, 10, 600, 100)
        title_2_rect = pygame.Rect(640, 80, 600, 100)
        picture_rect = pygame.Rect(100, 475, 900, 400)
        menu_rect = pygame.Rect(1040, 575, 40, 40)


        title = title_font.render("Weather", True, PURPLE)
        title_2 = title_font.render("App", True, LIGHT_BLUE)
        pa_1_text = weather_font.render("Palo", True, WHITE)
        pa_2_text = weather_font.render("Alto", True, WHITE)
        sc_text = wind_font.render("Capitola", True, LIGHT_GREEN)
        menu_text = weather_font.render("Home", True, LIGHT_BLUE)

    else: # not connected to Internet
        print("Sorry, no internet connection. Try again later")
        ## rectangles for no-internet screen
        sorry_rect = pygame.Rect(20, 330, 1000, 1000)

        sorry_rect_2 = pygame.Rect(330, 450, 500, 500)
        sorry_text = sorry_font.render("Sorry, no internet connection.", True, LIGHT_BLUE)
        sorry_text_2 = sorry_font.render(" Try again later", True, RED)


    while True:
        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            mouse_pos = pygame.mouse.get_pos()
            if event.type == MOUSEBUTTONDOWN:
                if pa_weather.collidepoint(mouse_pos):
                    pa_button = False
                    weather = Weather(city = "Palo Alto, ca")
                    # pa_button_2 = False
                if sc_weather.collidepoint(mouse_pos):
                    sc_button = False
                    weather = Weather(city = "Capitola, ca")
                if menu.collidepoint(mouse_pos):
                    pa_button = True
                    sc_button = True
            if event.type == KEYDOWN:
                if event.key == K_ESCAPE:
                    pygame.quit()
                    sys.exit()

        if weather.connected:
            if pa_button == True:
                windowSurface.fill((0,0,0))
                pa_weather = pygame.draw.circle(windowSurface, RED, (150, 175), 100, 5)
                windowSurface.blit(pa_1_text, pa_1)
                windowSurface.blit(pa_2_text, pa_2)
                sc_weather = pygame.draw.circle(windowSurface, LIGHT_BLUE, (150, 475), 100, 5)
                windowSurface.blit(sc_text, sc_rect)
                windowSurface.blit(title, title_rect)
                windowSurface.blit(title_2, title_2_rect)

            if pa_button == False:
                windowSurface.fill((0,0,0))
                # windowSurface.blit(choose_weather, description_rect)
               # windowSurface.blit(weather.draw(), (0, 0))
                weather.draw()
                windowSurface.blit(palo_alto_pic, picture_rect)
                # windowSurface.blit(sunrise_text, sunrise_rect)

                menu = pygame.draw.circle(windowSurface, WHITE, (1100, 600), 100, 5)
                windowSurface.blit(menu_text, menu_rect)

            if sc_button == False:
                windowSurface.fill((0,0,0))
                menu = pygame.draw.circle(windowSurface, WHITE, (1100, 600), 100, 5)
                weather.draw()
                # windowSurface.blit(weather.draw(), (0,0))
                windowSurface.blit(menu_text, menu_rect)
        else: # show error message

#.........这里部分代码省略.........
开发者ID:codetricity,项目名称:weather-lesson,代码行数:103,代码来源:main.py


注:本文中的weather.Weather.draw方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。