本文整理汇总了Python中viz.setMultiSample函数的典型用法代码示例。如果您正苦于以下问题:Python setMultiSample函数的具体用法?Python setMultiSample怎么用?Python setMultiSample使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了setMultiSample函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
def main():
global wingl
global wingr
viz.cam.setHandler(vizcam.KeyboardCamera())
myo.init()
gyrolist = [[0,0,0]]
viz.setMultiSample(4)
viz.fov(150)
wingl = viz.addChild('basketball.osgb')
wingl.setScale([10,0.3,1])
wingl.setCenter([100,100,100])
wingl.setEuler([0,90,0])
wingl.collideSphere(0.5)
lStartPOS = [ 0, 2.5, 2 ]
wingl.setPosition( lStartPOS )
wingr = viz.addChild('basketball.osgb')
wingr.setScale([10,0.3,1])
wingr.setCenter([100,100,100])
wingr.setEuler([0,90,0])
wingr.collideSphere(0.5)
rStartPOS = [ 0, 2.5, 2 ]
wingr.setPosition( rStartPOS )
#viz.MainView.setPosition([0,2,-15])
hub = myo.Hub()
hub.set_locking_policy(myo.locking_policy.none)
hub.run(1000, Listener())
vizact.ontimer(0.01 ,updateMyo, [gy, gy2, gy3, wingl, orx, ory, orz, orw, or1x, or1y, or1z, or1w, wingr])
示例2: init_settings
def init_settings(mainSceneWindow, cameraWindow, cameraWindowView, cam, pause_screen, nunchuck_disconnect_screen, message_screen, wiimote, nunchuck_wiimote, should_it_run):
viz.MainWindow.visible(viz.OFF) #Hago invisible la main window
viz.setMultiSample(8) # FSAA de 8
viz.fogcolor = viz.BLACK # Color de sombra = negro
viz.fog(0.15) # Agrega sombra de tipo exponencial
viz.collision(viz.ON) # Habilita colisiones en el mundo
viz.phys.enable() # Habilita la fisica
#Desabilita mouse
viz.mouse.setOverride(viz.ON)
#Mouse invisible
viz.mouse.setVisible(viz.OFF)
#Subventana que renderea viz.MainWindow
mainSceneWindow = viz.addWindow()
mainSceneWindow.setSize(0.7,1)
mainSceneWindow.setPosition(0,1)
mainSceneWindow.fov(40, 1.3) # Coloca el FOV de la ventana principal en la actual con los valores de default (40 grados verticales, 1.3 aspect ratio)
#Creando una ventana y un punto de vista para la camara
cameraWindow = viz.addWindow(pos =[.7,1],size=(0.4,1)) #Creando la ventana
cameraWindowView = viz.addView() #Creando un viewpoint
cameraWindowView.setScene(2) #Poniendo la nueva ventana en la escena 2
cameraWindow.setView(cameraWindowView) #Ligando el viewpoint con la nueva ventana
#Vincular camara web a plugin de AR
cam = ar.addWebCamera(window=cameraWindow) #Agregando una camara en la ventada nueva
# Configuracion de mensajes de la pantalla
message_screen = viz.addTexQuad(parent=viz.SCREEN, pos=[0.5,0.5,1], scale=[12.80,10.24,1])
pause_screen = viz.add("PAUSA.png")
nunchuck_disconnect_screen = viz.add("NUNCHUCK_DISCONNECTED.png")
message_screen.texture(pause_screen)
message_screen.visible(viz.OFF) #Cuando should_it_run sea False, viz.ON es el valor a usar.
# Conecta al primer wiimote disponible
wiimote = wii.addWiimote()
# Prende el LED 1 del wiimote
wiimote.led = wii.LED_1
# Obten el nunchuck del wiimote
nunchuck_wiimote = wiimote.nunchuk
#Determines wheter the program should run or not.
#It will run if the Nunchuck is connected; otherwise, it won't.
should_it_run = True
#Ensures that the program won't run without the NUNCHUCK plug'd in.
if(wiimote.getExtension() == wii.EXT_NUNCHUK):
should_it_run = True
else:
print "Please plug-in the Wii NUNCHUCK."
message_screen.texture(nunchuck_disconnect_screen)
message_screen.visible(viz.ON)
should_it_run = False
return mainSceneWindow, cameraWindow, cameraWindowView, cam, pause_screen, nunchuck_disconnect_screen, message_screen, wiimote, nunchuck_wiimote, should_it_run
示例3: main
def main():
viz.vsync(viz.ON)
viz.window.setFullscreenMonitor([2])
viz.setMultiSample(4)
viz.MainWindow.clip(0.01, 200)
viz.go(viz.FULLSCREEN)
environment = viz.addChild("piazza.osgb")
environment.setPosition(2.75, 0, -0.75)
mocap = phasespace.Phasespace()
head = mocap.get_rigidTracker("hmd")
# DOES NOT ACCOUNT FOR RIGID BODY OFFSET DURING RESET
# mocap.track_rigid('Resources/hmd-nvisMount.rb', center_markers=(1,2))
head.link_pose(viz.MainView)
# glove = mocap.track_points([8, 9, 10])
paddle = mocap.track_rigid({17: (0, 0, 1), 19: (0, 0, 0), 20: (1, 0, 0), 22: (0, 1, 0)})
mocap.start_thread()
# mocap.start_timer()
def log_mocap(timer_id):
# print 'glove#9 pos {0[1]:.2f} {0[1]:.2f} {0[2]:.2f}'.format(*glove.get_marker(9))
print "head pos {0[0]:.2f} {0[1]:.2f} {0[2]:.2f}, quat {1[0]:.3f} {1[1]:.3f} {1[2]:.3f} {1[3]:.3f}".format(
*head.get_pose()
)
print "main " + str(viz.MainView.getPosition())
# print 'paddle pos {0[0]:.2f} {0[1]:.2f} {0[2]:.2f}, quat {1[0]:.3f} {1[1]:.3f} {1[2]:.3f} {1[3]:.3f}'.format(*paddle.get_pose())
viz.callback(viz.TIMER_EVENT, log_mocap)
viz.starttimer(0, 1, viz.FOREVER)
def keydown(key):
if key == "h":
head.reset()
if key == "H":
head.save()
elif key == "1":
print "Marker Pos: " + str(mocap.get_MarkerPos(1))
viz.callback(viz.KEYDOWN_EVENT, keydown)
示例4: __setupVizParams__
def __setupVizParams__(self):
#Just playing here#
#viz.setMultiSample(8)
#viz.fov(120)
#Check monitor refresh rate and set stereo mode accordingly#
monitor_RefreshRate = viz.getOption('viz.monitor.refresh_rate', type=int)
#if(119 <= monitor_RefreshRate):
#Turn on the physics engine
viz.phys.enable()
viz.window.setFullscreenMonitor(2)
viz.setMultiSample(8)
viz.go(viz.FULLSCREEN | viz.QUAD_BUFFER)
print "here"
示例5: main
def main():
viz.setOption('viz.fullscreen.monitor', 1)
viz.setOption('viz.window.width', 2 * 640)
viz.setOption('viz.window.height', 480)
viz.setMultiSample(4)
viz.MainWindow.clip(0.01, 500)
vizconfig.register(nvis.nvisorSX111())
viz.go(viz.FULLSCREEN)
piazza = viz.addChild('piazza.osgb')
mocap = phasespace.Mocap('192.168.1.230')
head = mocap.track_rigid('Resources/hmd-nvis.rb', center_markers=(0, 5))
head.link_pose(viz.MainView)
glove = mocap.track_points([8, 9, 10])
paddle = mocap.track_rigid({
17:(0, 0, 1),
19:(0, 0, 0),
20:(1, 0, 0),
22:(0, 1, 0),
})
mocap.start_thread()
#mocap.start_timer()
def log_mocap(timer_id):
print 'glove#9 pos {0[1]:.2f} {0[1]:.2f} {0[2]:.2f}'.format(*glove.get_marker(9))
print 'head pos {0[0]:.2f} {0[1]:.2f} {0[2]:.2f}, quat {1[0]:.3f} {1[1]:.3f} {1[2]:.3f} {1[3]:.3f}'.format(*head.get_pose())
print 'paddle pos {0[0]:.2f} {0[1]:.2f} {0[2]:.2f}, quat {1[0]:.3f} {1[1]:.3f} {1[2]:.3f} {1[3]:.3f}'.format(*paddle.get_pose())
viz.callback(viz.TIMER_EVENT, log_mocap)
viz.starttimer(0, 1, viz.FOREVER)
def keydown(*args):
head.reset()
paddle.reset()
viz.callback(viz.KEYDOWN_EVENT, keydown)
示例6: main
def main():
global wingl
# global wingr
viz.cam.setHandler(vizcam.KeyboardCamera())
myo.init()
gyrolist = [[0,0,0]]
viz.setMultiSample(4)
#
wingl = viz.addChild('basketball.osgb')
wingl.setScale([10,0.3,1])
wingl.setCenter([100,100,100])
wingl.setEuler([0,90,0])
wingl.collideSphere(0.5)
lStartPOS = [ 0, 2.5, 2 ]
wingl.setPosition( lStartPOS )
# wingr = viz.addChild('basketball.osgb')
# wingr.setScale([10,0.3,1])
# wingr.setCenter([100,100,100])
# wingr.setEuler([0,90,0])
# wingr.collideSphere(0.5)
# rStartPOS = [ 0, 2.5, 2 ]
# wingr.setPosition( rStartPOS )
#viz.MainView.setPosition([0,2,-15])
hub = myo.Hub()
hub.set_locking_policy(myo.locking_policy.none)
hub.run(1000, Listener())
vizact.ontimer(0.01 ,updateMyo, [gy, gy2, gy3, wingl, orx, ory, orz, orw, or1x, or1y, or1z, or1w])
vizact.onkeydown('p', hub.shutdown)
FileReader()
initializeObjectFiles()
initializeLocations()
vizact.ontimer(0.1, update)
vizact.onkeydown(' ', statusUpdate)
vizact.onkeydown('s', hub.shutdown)
# viz.AVIRecorder.maxWidth = 1920;
# viz.AVIRecorder.maxHight = 1080;
vizact.onkeydown('b', viz.window.startRecording, 'myo_capture.avi' )
vizact.onkeydown('e', viz.window.stopRecording )
示例7: setUp
def setUp():
global currentCondition
viz.setMultiSample(8)
initGlobals()
currentCondition = viz.choose('Select condition:', CONDITION_CHOICES)
print "CurCondition:", currentCondition
setFlags()
# setUpRecording()
#
# if YOKE_F:
# setUpYoke()
#
# if not FLYING_F:
# setUpHelicopter()
#
# if(not confirmStates(currentCondition)):
# viz.quit()
# finish() #TODO make it so that on failure no files are created.
# return
#
# #configData()
if USE_HMD_F:
setUpHMD()
if not FLYING_F:
setHeliInitPos()
else:
viz.go()
viz.MainView.setPosition(START_POSITION_HELI)
setUpWorld()
setUpChild()
setUpSound()
示例8: __init__
def __init__(self, filename=''):
'''Opens and interprets configuration files for running experiments.
This constructor opens both the system config (as defined by the
<platform>.cfg file) and the experiment config (as defined by the given
filename).
Both configurations must conform the specs given in SYSTEM.ini and
experiment.ini respectively. It also initializes the system as specified
in the system config.
'''
self.exp = self.create_exp_config(filename)
self.sys = self.create_sys_config()
for path in self.sys['set_path']:
viz.res.addPath(path)
viz.window.setFullscreenMonitor(self.sys['displays'])
viz.setMultiSample(self.sys['antiAliasPasses'])
viz.MainWindow.clip(0.01, 200)
self.writables = []
self.writer = None
self.mocap = None
self.body_camera = None
self._setup_hmd()
self._setup_recorder()
self._setup_eyetracking()
self._setup_phasespace()
self._setup_hiball()
self.writables.append(self.mocap)
self.writables.append(self.body_camera)
if self.sys['use_fullscreen']:
viz.go(viz.FULLSCREEN)
else:
viz.go()
示例9: display
def display(self):
"""
Initialize the display
Mode selection:
0 - Regular computer
1 - 3D TV
2 - Oculus rift
"""
if self.displayMode == 0:
viz.setMultiSample(4)
viz.fov(60)
viz.window.setSize([1280,720])
viz.go()
viz.window.setFullscreenMonitor(1)
# viz.go(viz.FULLSCREEN) #viz.FULLSCREEN
elif self.displayMode == 1:
viz.setMultiSample(4)
viz.go(viz.STEREO_HORZ | viz.FULLSCREEN)
elif self.displayMode == 2:
viz.go(viz.STEREO_HORZ)
viz.setMultiSample(16)
viz.window.setSize([1280,720])
KEYS = {
'reset' : 'r',
'camera' : 'c'}
# Helps reduce latency
#do not use ? makes things worse.
#viz.setOption('viz.glFinish',1)
elif self.displayMode == 3:
viz.setMultiSample(4)
viz.fov(60)
viz.go(viz.FULLSCREEN) #viz.FULLSCREEN
viz.window.setFullscreenMonitor(2)
# Initial direction of main view
viz.MainView.setEuler([0,0,0])
viz.MainView.setPosition([0,0,-3], viz.ABS_GLOBAL)
示例10:
# print 'Tracker position',headTracker.getPosition()
# print 'Tracker euler',headTracker.getEuler()
# print 'Hand Tracker position',handTracker.getPosition() #just added this
# print 'Hand Tracker euler',handTracker.getEuler() #and this
# print 'Viewpoint position',viewpoint.getPosition()
# print 'Movable position',movable.getPosition(),'\n'
#vizact.ontimer(5, printData)
## Setup tracking if this is the main script
#if __name__ == "__main__":
# import viztracker
# viztracker.DEFAULT_HANDS = True
# viztracker.go()
#so far so good
viz.setMultiSample(4)
viz.fov(60)
viz.go()
#Add a world axis with X,Y,Z labels
world_axes = vizshape.addAxes()
X = viz.addText3D('X',pos=[1.1,0,0],color=viz.RED,scale=[0.3,0.3,0.3],parent=world_axes)
Y = viz.addText3D('Y',pos=[0,1.1,0],color=viz.GREEN,scale=[0.3,0.3,0.3],align=viz.ALIGN_CENTER_BASE,parent=world_axes)
Z = viz.addText3D('Z',pos=[0,0,1.1],color=viz.BLUE,scale=[0.3,0.3,0.3],align=viz.ALIGN_CENTER_BASE,parent=world_axes)
#grids are good
grid = vizshape.addGrid(color=[0.2]*3)
viz.clearcolor(viz.GRAY)
#Create proximity manager
manager = vizproximity.Manager()
manager.setDebug(viz.ON)
示例11: Refresh
This script will query a single marker, the Marker 'E', for it's position.
Keys and their corresponding marker positions:
1 - Top left
2 - Top right
3 - Bottom left
4 - Bottom right
5 - Print in WEnvironment.py1 format
6 - Refresh (Delete) recorded positions
"""
import viz
import vizshape
from mocapInterface import mocapInterface
viz.setMultiSample(8)
viz.fov(60)
viz.go()
import vizact
from mocapInterface import mocapInterface
phaseSpaceIP = '192.168.1.230'
owlParamMarkerCount = 25
# Dir where textures and rb files are located
phaseSpaceFilePath = 'MocapResources/'
# Rb files in phaseSpaceFilePath
rigidFileNames_ridx = []
示例12: UpdatePlayer
self._avatar.setBodyColor(bodyColor)
self._avatar.setShadeColor(shadeColor)
# self._avatar.setTracker(self._player_matrix)
self._avatar.setTracker(viz.link(self._view, viz.NullLinkable,offset=[0,-0.25,0]))
self._view.collision(viz.ON)
self._view.eyeheight(eyeH)
# add the representation on the map
self._mapAva = viz.addTexQuad(size=.75)
#self._mapAva = vizshape.addSphere(.5,10,10)
self._mapAva.texture(viz.addTexture('textures/mapAva_icon.png'),'',0)
self._mapAva.color(bodyColor)
self._updateFunc = vizact.onupdate(0, self.UpdatePlayer)
def UpdatePlayer(self):
# self._view.setPosition([self._view.getPosition()[0], 1.82, self._view.getPosition()[2]])
pos = self._view.getPosition(viz.VIEW_ORI)
eul = self._view.getEuler(viz.VIEW_ORI)
# quat= self._view.getQuat(viz.VIEW_ORI)
# self._player_matrix.setPosition(pos)
# self._player_matrix.setQuat(quat)
self._mapAva.setPosition(pos[0], 0, pos[2])
self._mapAva.setEuler(eul[0], 90, eul[2])
#self._player_matrix = self._view.getMatrix(viz.VIEW_ORI)
if __name__ == '__main__':
viz.setMultiSample(2)
viz.go()
ground = viz.addChild('ground.osgb')
示例13:
import GodRay
import WaterParticles
import scavengerhunt
import transport_vhil
import vizshape
import globals_oa
from globals_oa import *
import schooling
import worldvizcode
import algae_blend
import vizinput
import datacollection
viz.setMultiSample(4) # Use NVIDIA Control Panel instead.
# viz.setMultiSample(4) # Use NVIDIA Control Panel instead.
headLight = viz.MainView.getHeadLight()
headLight.disable()
#setting up my own transport and event triggers
transport_vhil.setUp()
#the statement below should be called after the user's initial consent page response is received, but before the zones are loaded, for the selection will be based off of globals_oa.sfLevel
datacollection.tribeca2016Init()
#transport_vhil.user.setEuler( [180,0,0])
if globals_oa.RENDER_ENV == globals_oa.RENDER_ENV_CHOICES['VHIL']:
viz.window.setSize(1900,1000)
#######################################################
# Add environments.
示例14: preVizGo
def preVizGo():
viz.setMultiSample(4)
return True
示例15:
import viz
import viztracker
import vizinput
import vizshape
import vizproximity
import vizinfo
# Enable full screen anti-aliasing (FSAA) to smooth edges
viz.setMultiSample(1)
#Kommentar entfernen fuer 3D-Labor
"""
# connect to tracker
vrpn7 = viz.add('vrpn7.dle')
hostname = '141.82.50.174'
# connect eye tracker
pptEyes = vrpn7.addTracker('[email protected]'+hostname,0)
link = viz.link(pptEyes, viz.Mainview)
"""
# Display
viz.setOption('viz.fullscreen',1)
viz.fov(40.0,1.333)
#viz.setOption('viz.stereo',viz.QUAD_BUFFER)
viz.mouse.setVisible(True)
# increase the Field of View
viz.MainWindow.fov(60)