本文整理汇总了Python中visual.cylinder函数的典型用法代码示例。如果您正苦于以下问题:Python cylinder函数的具体用法?Python cylinder怎么用?Python cylinder使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了cylinder函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
def __init__(self,num_of_disks,num_of_rods):
self.max_disk_radius = 1.0
self.disk_thickness = 0.2
self.rod_height = self.disk_thickness * (num_of_disks + 1)
self.disks = [visual.cylinder(radius=self.max_disk_radius*(i+2)/(num_of_disks+1),
length=self.disk_thickness,
axis=(0,0,1),
color=(0.0,0.5,1.0),
material=visual.materials.wood) \
for i in range(num_of_disks)]
self.rods = [visual.cylinder(radius=self.max_disk_radius*1.0/(num_of_disks+1),
material=visual.materials.plastic,
color=(1.0,0.5,0.3),
length=self.rod_height,
axis=(0,0,1)) for i in range(num_of_rods)]
for i in range(num_of_rods):
self.rods[i].pos.x = self.max_disk_radius*2*(i-(num_of_rods-1)*0.5)
for i in range(num_of_disks):
self.set_disk_pos(disk=i,rod=0,z_order=num_of_disks-i-1)
self.base = visual.box(
pos=(0,0,-self.disk_thickness*0.5),
length=(num_of_rods+0.5)*self.max_disk_radius*2,
width=self.disk_thickness,
height=self.max_disk_radius*2.5,
color=(0.2,1.0,0.2),
material=visual.materials.wood)
示例2: frame
def frame(self, sign):
self.glass = curve(
pos=[
(sign * self.time, -self.time * 1.1, 0),
(sign * self.time * 0.05, -self.time * 0.1, 0),
(sign * self.time * 0.05, self.time * 0.1, 0),
(sign * self.time, self.time * 1.1, 0),
(sign * self.time, self.time * 1.15, 0),
],
radius=self.time * 0.025,
)
self.base = cylinder(
pos=(0, sign * self.time * 1.15, 0),
axis=(0, 1, 0),
length=self.time * 0.1,
radius=self.time * 1.2,
color=(0.66, 0.46, 0.13),
)
self.pole = cylinder(
pos=(sign * self.time, -self.time * 1.1, 0),
axis=(0, 1, 0),
length=self.time * 2.3,
radius=self.time * 0.06,
color=(0.66, 0.46, 0.13),
)
示例3: visualizeKvectors
def visualizeKvectors(SsfList):
scene = visual.scene
#visual.scene = visual.display()
#scene = visual.scene
#scene.exit = 0
#scene.fov = .5 * scene.fov
#scene.range = 7
#scene.width, scene.height = 800, 800
import saiga12.util
avg = saiga12.util.Averager()
for kmag in SsfList.kmags():
Ssf = SsfList.SsfDict[kmag]
for i, (kvec, Sk) in enumerate(
zip(Ssf.kvecsOrig, Ssf.SkArraysByKvec())):
avg.add(Sk)
#print kvec, Sk
widthfactor = .2
col = (Sk-.25)*.25
#col = Sk
col = min(1., max(.1, col))
col = (col, col, col)
radius = max(.05, (Sk)*widthfactor)
#visual.arrow(pos=(0,0,0), axis=kvec,
# shaftwidth=Sk*widthfactor,
# fixedwidth=1)
visual.cylinder(pos=(0,0,0), axis=kvec, color=col,
radius=radius)
print "mean:", avg.mean
return scene
示例4: __init__
def __init__(self, joint, num, length, height=LEGS_HEIGHT, width=LEGS_WIDTH):
"""
"""
super(Coxa3D, self).__init__(joint, num, length, height, width, (0, 1, 0))
visual.cylinder(frame=self, pos=(0, -(height+5)/2, 0), radius=(height+1)/2, axis=(0, 1, 0), length=height+5, color=visual.color.cyan)
visual.box(frame=self, pos=(length/2, 0, 0), length=length, height=height, width=width , color=visual.color.red)
示例5: setMap
def setMap(self, board):
# clean the board
for stone in self.stones: stone.visible = False
self.stones = []
for x in range(19):
for y in range(19):
if board[y + 1][x + 1] == 1:
stone = visual.cylinder(pos = (x, y, 0),
axis = (0, 0, .1),
radius = .4,
color = visual.color.black,
frame = self)
elif board[y + 1][x + 1] == 2:
stone = visual.cylinder(pos = (x, y, 0),
axis = (0, 0, .1),
radius = .4,
color = visual.color.white,
frame = self)
else: # 0
if(x + 1, y + 1) not in self.star:
stone = visual.cylinder(pos = (x, y, 0),
axis = (0, 0, 0),
radius = 0,
color = visual.color.black,
frame = self)
else:
stone = visual.cylinder(pos = (x, y, 0),
axis = (0, 0, .01),
radius = .2,
color = (.5, .5, .5),
frame = self)
self.stones.append(stone)
示例6: addcar
def addcar(self, pos, color=v.color.green, name="v"):
# Creating car
car = v.frame()
car.start = pos
car.pos = car.start
car.vector = v.vector(0.05, 0, 0)
car.color = color
car.colorori = car.color
body = v.box(frame = car, pos = (0,0,0), size = (2.4*self.thk, 0.6*self.thk, 1.4*self.thk), color = car.colorori)
wheel1 = v.cylinder(frame=car, pos=(0.8*self.thk,-0.2*self.thk,0.8*self.thk), axis=(0,0,-1.6*self.thk), radius=0.25*self.thk, color=(0.6,0.6,0.6))
wheel2 = v.cylinder(frame=car, pos=(-0.8*self.thk,-0.2*self.thk,0.8*self.thk), axis=(0,0,-1.6*self.thk), radius=0.25*self.thk, color=(0.6,0.6,0.6))
head = v.convex(frame=car, color=car.colorori)
head.append(pos=v.vector(0.6, 0.3, -0.7)*self.thk)
head.append(pos=v.vector(0.6, 0.3, 0.7)*self.thk)
head.append(pos=v.vector(-1.2, 0.3, -0.7)*self.thk)
head.append(pos=v.vector(-1.2, 0.3, 0.7)*self.thk)
head.append(pos=v.vector(0.4, 0.7, -0.6)*self.thk)
head.append(pos=v.vector(0.4, 0.7, 0.6)*self.thk)
head.append(pos=v.vector(-0.8, 0.7, -0.6)*self.thk)
head.append(pos=v.vector(-0.8, 0.7, 0.6)*self.thk)
# Creating Label
car.vlabel = v.label(justify='center', pos=car.pos, xoffset=3*self.thk, yoffset=39*self.thk, space=3*self.thk, text=name,height=15, line=0,border=3)
self.cars[name] = car
self.labels[name] = car.vlabel
示例7: __init__
def __init__(self, room_=1, beam_axis_=0, target_pos_=(0,0,0)):
self.labScene = visual.display(title="7Be(d,n)8B Experiment", width=800, height=600, background=GetRGBcode(153,204,255))
axisx = visual.box(pos=(0,0,0), axis=(10.0,0,0), width=0.05, height=0.05, color=visual.color.red)
axisy = visual.box(pos=(0,0,0), axis=(0,10.0,0), width=0.05, height=0.05, color=visual.color.blue)
axisz = visual.box(pos=(0,0,0), axis=(0,0,10.0), width=0.05, height=0.05, color=visual.color.green)
labelx = visual.label(pos=(5.0,0,0), text="Z-Axis")
labely = visual.label(pos=(0,5.0,0), text="Y-Axis")
labelz = visual.label(pos=(0,0,5.0), text="X-Axis")
self.labScene.center = target_pos_
self.labScene.autoscale = False
self.room = room_
self.beam_axis = beam_axis_
self.target_pos = target_pos_
self.Floors = []
self.Walls = []
self.Columns = []
self.Others = []
self.BuildRoom()
if(self.room == 1 or self.room == 2):
chamber_radius = 0.25
self.Beamline1 = visual.cylinder(pos=Translate(self.target_pos,GetCartesianCoords(chamber_radius, math.pi/2.0, DegToRad(180+self.beam_axis))), axis=ConvIM3(71.75,0,-71.75*math.tan(DegToRad(180-self.beam_axis))), radius=ConvIM(1.75), color=visual.color.blue) # East beamline
self.Beamline2 = visual.cylinder(pos=Translate(self.target_pos,GetCartesianCoords(chamber_radius, math.pi/2.0, DegToRad(self.beam_axis))), axis=ConvIM3(-217.5,0,217.5*math.tan(DegToRad(180-self.beam_axis))), radius=ConvIM(1.75), color=visual.color.blue) # West beamline
self.OneMeterChamber = visual.cylinder(pos=self.target_pos, axis=(0,chamber_radius*2,0), radius=chamber_radius, color=visual.color.blue)
self.OneMeterChamber.pos[1] = -0.5
示例8: draw
def draw(self):
import visual
visual.scene.background = (0.6, 0.6, 0.6)
"""visual.cylinder(pos=(0, 0, 0),
axis=(1000, 0, 0),
radius=2,
color=visual.color.red)
visual.cylinder(pos=(0, 0, 0),
axis=(0, 1000, 0),
radius=2,
color=visual.color.green)
visual.cylinder(pos=(0, 0, 0),
axis=(0, 0, 1000),
radius=2,
color=visual.color.blue)"""
visual.cylinder(pos=(0, 0, -0.5 * self.cell_height),
axis=(0, 0, self.cell_height),
radius=self.cell_radius,
color=visual.color.blue,
opacity=0.25)
#visual.sphere(pos=(0, 0, 0), radius=50, color=visual.color.green)
for tube in self.__tubes:
for i in range(len(tube) - 1):
p1, p2 = [ (p[2], p[1], p[0]) for p in tube[i:i+2] ]
direction = [p2[i] - p1[i] for i in range(3)]
visual.cylinder(pos=p1,
axis=direction,
radius=self.tube_radius,
color=visual.color.red)
示例9: addLine
def addLine(self, start, stop, colour=None):
if not Visualiser.VISUALISER_ON:
return
if colour == None:
colour = visual.color.white
axis = np.array(stop) - np.array(start)
visual.cylinder(pos=start, axis=axis, radius=0.0001, color=geo.norm(colour))
示例10: addRay
def addRay(self, ray, colour=None):
if not Visualiser.VISUALISER_ON:
return
if isinstance(ray, geo.Ray):
if colour == None:
colour = visual.color.white
pos = ray.position
axis = ray.direction * 5
visual.cylinder(pos=pos, axis=axis, radius=0.0001, color=geo.norm(colour))
示例11: unitcell_init
def unitcell_init(a,scale):
radius = 0.01*scale
#initialise variable to return
components = []
#draw the cylinders (one for each vector at the origin, two of each other vector from the tip of each vector, one of each vector from the sum of each pair of vectors)
for i in range(3):
components.append(v.cylinder(pos=(0,0,0), axis=(a[i][0],a[i][1],a[i][2]), radius=radius))
components.append(v.cylinder(pos=(a[(i+1)%3][0],a[(i+1)%3][1],a[(i+1)%3][2]), axis=(a[i][0],a[i][1],a[i][2]), radius=radius))
components.append(v.cylinder(pos=(a[(i+2)%3][0],a[(i+2)%3][1],a[(i+2)%3][2]), axis=(a[i][0],a[i][1],a[i][2]), radius=radius))
components.append(v.cylinder(pos=(a[(i+1)%3][0]+a[(i+2)%3][0],a[(i+1)%3][1]+a[(i+2)%3][1],a[(i+1)%3][2]+a[(i+2)%3][2]), axis=(a[i][0],a[i][1],a[i][2]), radius=radius))
return components
示例12: addCylinder
def addCylinder(self, cylinder, colour=None):
if not Visualiser.VISUALISER_ON:
return
if colour == None:
colour = visual.color.blue
#angle, direction, point = tf.rotation_from_matrix(cylinder.transform)
#axis = direction * cylinder.length
position = geo.transform_point([0,0,0], cylinder.transform)
axis = geo.transform_direction([0,0,1], cylinder.transform)
print cylinder.transform, "Cylinder:transform"
print position, "Cylinder:position"
print axis, "Cylinder:axis"
print colour, "Cylinder:colour"
print cylinder.radius, "Cylinder:radius"
visual.cylinder(pos=position, axis=axis, color=colour, radius=cylinder.radius, opacity=0.5, length = cylinder.length)
示例13: form_bonds
def form_bonds(atoms, dis):
bonds = []
for a in atoms:
for b in atoms:
if abs(a.position - b.position)<dis:
bonds.append(visual.cylinder(pos=a.position,axis=(b.position-a.position),radius=0.05,color=(1,0.7,0.2),opacity=0.45))
return bonds
示例14: sand
def sand(self):
self.top = cone(pos=(0, self.time * 1.1, 0), axis=(0, -1, 0), color=(1, 1, 0))
self.bottom = cone(pos=(0, -self.time * 1.1, 0), axis=(0, 1, 0), color=(0.5, 0.5, 0))
self.falling = cylinder(
pos=(0, self.time * 0.125, 0), axis=(0, -1, 0), color=(0.5, 0.5, 0), radius=self.time * 0.035
)
self.countdown = sphere(pos=(0, self.time * 1.5, 0), radius=0)
示例15: draw_edges
def draw_edges(self):
self.rods = []
self.line_handle = []
if not self.connect==None:
self.I, self.J = np.nonzero(self.connect)
for i, j in zip(self.I, self.J):
pos, axis = self.pos_axis(i, j)
self.rods.append(visual.cylinder(pos=pos, axis=axis, radius=self.radius))