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Python Program.draw方法代码示例

本文整理汇总了Python中vispy.gloo.Program.draw方法的典型用法代码示例。如果您正苦于以下问题:Python Program.draw方法的具体用法?Python Program.draw怎么用?Python Program.draw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在vispy.gloo.Program的用法示例。


在下文中一共展示了Program.draw方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Canvas

# 需要导入模块: from vispy.gloo import Program [as 别名]
# 或者: from vispy.gloo.Program import draw [as 别名]
class Canvas(app.Canvas):
    def __init__(self):
        app.Canvas.__init__(self, size=(512, 512), title='Rotating cube',
                            keys='interactive')
        self.timer = app.Timer('auto', self.on_timer)

    def on_initialize(self, event):
        # Build cube data
        V, I, O = create_cube()
        vertices = VertexBuffer(V)
        self.faces = IndexBuffer(I)
        self.outline = IndexBuffer(O)

        # Build program
        # --------------------------------------
        self.program = Program(vertex, fragment)
        self.program.bind(vertices)

        # Build view, model, projection & normal
        # --------------------------------------
        view = translate((0, 0, -5))
        model = np.eye(4, dtype=np.float32)

        self.program['u_model'] = model
        self.program['u_view'] = view
        self.phi, self.theta = 0, 0

        # OpenGL initalization
        # --------------------------------------
        gloo.set_state(clear_color=(0.30, 0.30, 0.35, 1.00), depth_test=True,
                       polygon_offset=(1, 1), line_width=0.75,
                       blend_func=('src_alpha', 'one_minus_src_alpha'))
        self.timer.start()

    def on_draw(self, event):
        gloo.clear(color=True, depth=True)

        # Filled cube
        gloo.set_state(blend=False, depth_test=True, polygon_offset_fill=True)
        self.program['u_color'] = 1, 1, 1, 1
        self.program.draw('triangles', self.faces)

        # Outlined cube
        gloo.set_state(blend=True, depth_mask=False, polygon_offset_fill=False)
        self.program['u_color'] = 0, 0, 0, 1
        self.program.draw('lines', self.outline)
        gloo.set_state(depth_mask=True)

    def on_resize(self, event):
        gloo.set_viewport(0, 0, *event.size)
        projection = perspective(45.0, event.size[0] / float(event.size[1]),
                                 2.0, 10.0)
        self.program['u_projection'] = projection

    def on_timer(self, event):
        self.theta += .02
        self.phi += .02
        model = rotate(self.phi, (0, 1, 0)) * rotate(self.theta, (0, 0, 1))
        self.program['u_model'] = model
        self.update()
开发者ID:rreilink,项目名称:vispy,代码行数:62,代码来源:outlined_cube.py

示例2: Canvas

# 需要导入模块: from vispy.gloo import Program [as 别名]
# 或者: from vispy.gloo.Program import draw [as 别名]
class Canvas(app.Canvas):
    
    def __init__(self):
        app.Canvas.__init__(self)
        
        # Create program
        self._program = Program(VERT_SHADER, FRAG_SHADER)
        
        # Set uniforms and samplers
        self._program['a_position'] = VertexBuffer(positions)
        self._program['a_texcoord'] = VertexBuffer(texcoords)
        #
        self._program['u_texture1'] = Texture2D(im1)
        self._program['u_texture2'] = Texture2D(im2)
        self._program['u_texture3'] = Texture2D(im3)
    
    
    def on_initialize(self, event):
        gl.glClearColor(1,1,1,1)
    
    
    def on_resize(self, event):
        width, height = event.size
        gl.glViewport(0, 0, width, height)
    
    
    def on_paint(self, event):
        
        # Clear
        gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
        
        # Draw shape with texture, nested context
        self._program.draw(gl.GL_TRIANGLE_STRIP)
开发者ID:ds604,项目名称:vispy,代码行数:35,代码来源:texturing.py

示例3: Canvas

# 需要导入模块: from vispy.gloo import Program [as 别名]
# 或者: from vispy.gloo.Program import draw [as 别名]
class Canvas(app.Canvas):
    def __init__(self):
        self.image = Program(img_vertex, img_fragment, 4)
        self.image["position"] = (-1, -1), (-1, +1), (+1, -1), (+1, +1)
        self.image["texcoord"] = (0, 0), (0, +1), (+1, 0), (+1, +1)
        self.image["vmin"] = +0.1
        self.image["vmax"] = +0.9
        self.image["cmap"] = 0  # Colormap index to use

        self.image["colormaps"] = colormaps
        self.image["colormaps"].interpolation = "linear"
        self.image["colormaps_shape"] = colormaps.shape[1], colormaps.shape[0]

        self.image["image"] = I
        self.image["image"].interpolation = "linear"
        self.image["image_shape"] = I.shape[1], I.shape[0]
        app.Canvas.__init__(self, show=True, size=(512, 512), keys="interactive")

    def on_initialize(self, event):
        set_clear_color("black")

    def on_resize(self, event):
        width, height = event.size
        set_viewport(0, 0, *event.size)

    def on_draw(self, event):
        clear(color=True, depth=True)
        self.image.draw("triangle_strip")
开发者ID:Zulko,项目名称:vispy,代码行数:30,代码来源:imshow.py

示例4: Canvas

# 需要导入模块: from vispy.gloo import Program [as 别名]
# 或者: from vispy.gloo.Program import draw [as 别名]
class Canvas(app.Canvas):
    def __init__(self):
        app.Canvas.__init__(self, size=(512, 512), title='Rotating quad',
                            keys='interactive')
        self.timer = app.Timer('auto', self.on_timer)

        # Build program & data
        self.program = Program(vertex, fragment, count=4)
        self.program['color'] = [(1, 0, 0, 1), (0, 1, 0, 1),
                                 (0, 0, 1, 1), (1, 1, 0, 1)]
        self.program['position'] = [(-1, -1), (-1, +1),
                                    (+1, -1), (+1, +1)]
        self.program['theta'] = 0.0

        gloo.set_viewport(0, 0, *self.physical_size)

        self.clock = 0
        self.timer.start()

        self.show()

    def on_draw(self, event):
        gloo.set_clear_color('white')
        gloo.clear(color=True)
        self.program.draw('triangle_strip')

    def on_resize(self, event):
        gloo.set_viewport(0, 0, *event.physical_size)

    def on_timer(self, event):
        self.clock += 0.001 * 1000.0 / 60.
        self.program['theta'] = self.clock
        self.update()
开发者ID:Lx37,项目名称:vispy,代码行数:35,代码来源:rotating_quad.py

示例5: Canvas

# 需要导入模块: from vispy.gloo import Program [as 别名]
# 或者: from vispy.gloo.Program import draw [as 别名]
class Canvas(app.Canvas):
    def __init__(self):
        self.image = Program(img_vertex, img_fragment, 4)
        self.image['position'] = (-1, -1), (-1, +1), (+1, -1), (+1, +1)
        self.image['texcoord'] = (0, 0), (0, +1), (+1, 0), (+1, +1)
        self.image['vmin'] = +0.1
        self.image['vmax'] = +0.9
        self.image['cmap'] = 0  # Colormap index to use

        self.image['colormaps'] = colormaps
        self.image['colormaps'].interpolation = 'linear'
        self.image['colormaps_shape'] = colormaps.shape[1], colormaps.shape[0]

        self.image['image'] = I.astype('float32')
        self.image['image'].interpolation = 'linear'
        app.Canvas.__init__(self, show=True, size=(512, 512),
                            keys='interactive')

    def on_initialize(self, event):
        set_clear_color('black')

    def on_resize(self, event):
        width, height = event.size
        set_viewport(0, 0, *event.size)

    def on_draw(self, event):
        clear(color=True, depth=True)
        self.image.draw('triangle_strip')
开发者ID:Peque,项目名称:vispy,代码行数:30,代码来源:imshow.py

示例6: test_context_sharing

# 需要导入模块: from vispy.gloo import Program [as 别名]
# 或者: from vispy.gloo.Program import draw [as 别名]
def test_context_sharing():
    """Test context sharing"""
    with Canvas() as c1:
        vert = "attribute vec4 pos;\nvoid main (void) {gl_Position = pos;}"
        frag = "void main (void) {gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);}"
        program = Program(vert, frag)
        program['pos'] = [(1, 2, 3, 1), (4, 5, 6, 1)]
        program.draw('points')

        def check():
            # Do something to program and see if it worked
            program['pos'] = [(1, 2, 3, 1), (4, 5, 6, 1)]  # Do command
            program.draw('points')
            check_error()

        # Check while c1 is active
        check()

        # Check while c2 is active (with different context)
        with Canvas() as c2:
            # pyglet always shares
            if 'pyglet' not in c2.app.backend_name.lower():
                assert_raises(Exception, check)

        # Check while c2 is active (with *same* context)
        with Canvas(shared=c1.context) as c2:
            assert c1.context.shared is c2.context.shared  # same object
            check()
开发者ID:Lx37,项目名称:vispy,代码行数:30,代码来源:test_context.py

示例7: Canvas

# 需要导入模块: from vispy.gloo import Program [as 别名]
# 或者: from vispy.gloo.Program import draw [as 别名]
class Canvas(app.Canvas):
    def __init__(self):
        app.Canvas.__init__(self, title='Rain [Move mouse]',
                            size=(512, 512), keys='interactive')

        # Build data
        # --------------------------------------
        n = 500
        self.data = np.zeros(n, [('a_position', np.float32, 2),
                                 ('a_fg_color', np.float32, 4),
                                 ('a_size',     np.float32, 1)])
        self.index = 0
        self.program = Program(vertex, fragment)
        self.vdata = VertexBuffer(self.data)
        self.program.bind(self.vdata)
        self.program['u_antialias'] = 1.00
        self.program['u_linewidth'] = 1.00
        self.program['u_model'] = np.eye(4, dtype=np.float32)
        self.program['u_view'] = np.eye(4, dtype=np.float32)

        self.activate_zoom()

        gloo.set_clear_color('white')
        gloo.set_state(blend=True,
                       blend_func=('src_alpha', 'one_minus_src_alpha'))
        self.timer = app.Timer('auto', self.on_timer, start=True)

        self.show()

    def on_draw(self, event):
        gloo.clear()
        self.program.draw('points')

    def on_resize(self, event):
        self.activate_zoom()

    def activate_zoom(self):
        gloo.set_viewport(0, 0, *self.physical_size)
        projection = ortho(0, self.size[0], 0,
                           self.size[1], -1, +1)
        self.program['u_projection'] = projection

    def on_timer(self, event):
        self.data['a_fg_color'][..., 3] -= 0.01
        self.data['a_size'] += 1.0
        self.vdata.set_data(self.data)
        self.update()

    def on_mouse_move(self, event):
        x, y = event.pos
        h = self.size[1]
        self.data['a_position'][self.index] = x, h - y
        self.data['a_size'][self.index] = 5
        self.data['a_fg_color'][self.index] = 0, 0, 0, 1
        self.index = (self.index + 1) % 500
开发者ID:Eric89GXL,项目名称:vispy,代码行数:57,代码来源:rain.py

示例8: test_use_texture3D

# 需要导入模块: from vispy.gloo import Program [as 别名]
# 或者: from vispy.gloo.Program import draw [as 别名]
def test_use_texture3D():
    """Test using a 3D texture"""
    vals = [0, 200, 100, 0, 255, 0, 100]
    d, h, w = len(vals), 3, 5
    data = np.zeros((d, h, w), np.float32)

    VERT_SHADER = """
    attribute vec2 a_pos;
    varying vec2 v_pos;

    void main (void)
    {
        v_pos = a_pos;
        gl_Position = vec4(a_pos, 0., 1.);
    }
    """

    FRAG_SHADER = """
    uniform sampler3D u_texture;
    varying vec2 v_pos;
    uniform float i;
    void main()
    {
        gl_FragColor = texture3D(u_texture,
                                 vec3((v_pos.y+1.)/2., (v_pos.x+1.)/2., i));
        gl_FragColor.a = 1.;
    }
    """
    # populate the depth "slices" with different gray colors in the bottom left
    for ii, val in enumerate(vals):
        data[ii, :2, :3] = val / 255.
    with Canvas(size=(100, 100)) as c:
        if not has_pyopengl():
            t = Texture3D(data)
            assert_raises(ImportError, t.glir.flush, c.context.shared.parser)
            return
        program = Program(VERT_SHADER, FRAG_SHADER)
        program['a_pos'] = [[-1., -1.], [1., -1.], [-1., 1.], [1., 1.]]
        tex = Texture3D(data, interpolation='nearest')
        assert_equal(tex.width, w)
        assert_equal(tex.height, h)
        assert_equal(tex.depth, d)
        program['u_texture'] = tex
        for ii, val in enumerate(vals):
            set_viewport(0, 0, w, h)
            clear(color='black')
            iii = (ii + 0.5) / float(d)
            print(ii, iii)
            program['i'] = iii
            program.draw('triangle_strip')
            out = _screenshot()[:, :, 0].astype(int)[::-1]
            expected = np.zeros_like(out)
            expected[:2, :3] = val
            assert_allclose(out, expected, atol=1./255.)
开发者ID:Calvarez20,项目名称:vispy,代码行数:56,代码来源:test_use_gloo.py

示例9: Canvas

# 需要导入模块: from vispy.gloo import Program [as 别名]
# 或者: from vispy.gloo.Program import draw [as 别名]
class Canvas(app.Canvas):
    def __init__(self):
        app.Canvas.__init__(self, size=(512, 512), title='Textured cube',
                            keys='interactive')
        self.timer = app.Timer('auto', self.on_timer)

        # Build cube data
        V, I, _ = create_cube()
        vertices = VertexBuffer(V)
        self.indices = IndexBuffer(I)

        # Build program
        self.program = Program(vertex, fragment)
        self.program.bind(vertices)

        # Build view, model, projection & normal
        view = translate((0, 0, -5))
        model = np.eye(4, dtype=np.float32)
        self.program['model'] = model
        self.program['view'] = view
        self.program['texture'] = checkerboard()

        self.activate_zoom()

        self.phi, self.theta = 0, 0

        # OpenGL initalization
        gloo.set_state(clear_color=(0.30, 0.30, 0.35, 1.00), depth_test=True)
        self.timer.start()

        self.show()

    def on_draw(self, event):
        gloo.clear(color=True, depth=True)
        self.program.draw('triangles', self.indices)

    def on_resize(self, event):
        self.activate_zoom()

    def activate_zoom(self):
        gloo.set_viewport(0, 0, *self.physical_size)
        projection = perspective(45.0, self.size[0] / float(self.size[1]),
                                 2.0, 10.0)
        self.program['projection'] = projection

    def on_timer(self, event):
        self.theta += .5
        self.phi += .5
        self.program['model'] = np.dot(rotate(self.theta, (0, 0, 1)),
                                       rotate(self.phi, (0, 1, 0)))
        self.update()
开发者ID:Calvarez20,项目名称:vispy,代码行数:53,代码来源:textured_cube.py

示例10: Canvas

# 需要导入模块: from vispy.gloo import Program [as 别名]
# 或者: from vispy.gloo.Program import draw [as 别名]
class Canvas(app.Canvas):
    def __init__(self):
        app.Canvas.__init__(self, size=(512, 512), title='Textured cube',
                            close_keys='escape')
        self.timer = app.Timer(1./60., self.on_timer)

    def on_initialize(self, event):
        # Build cube data
        V, I, _ = cube()
        vertices = VertexBuffer(V)
        self.indices = IndexBuffer(I)

        # Build program
        self.program = Program(vertex, fragment)
        self.program.bind(vertices)

        # Build view, model, projection & normal
        view = np.eye(4, dtype=np.float32)
        model = np.eye(4, dtype=np.float32)
        translate(view, 0, 0, -5)
        self.program['model'] = model
        self.program['view'] = view
        self.program['texture'] = checkerboard()

        self.phi, self.theta = 0, 0

        # OpenGL initalization
        gloo.set_state(clear_color=(0.30, 0.30, 0.35, 1.00), depth_test=True)
        self.timer.start()

    def on_draw(self, event):
        gloo.clear(color=True, depth=True)
        self.program.draw('triangles', self.indices)

    def on_resize(self, event):
        gloo.set_viewport(0, 0, *event.size)
        projection = perspective(45.0, event.size[0] / float(event.size[1]),
                                 2.0, 10.0)
        self.program['projection'] = projection

    def on_timer(self, event):
        self.theta += .5
        self.phi += .5
        model = np.eye(4, dtype=np.float32)
        rotate(model, self.theta, 0, 0, 1)
        rotate(model, self.phi, 0, 1, 0)
        self.program['model'] = model
        self.update()
开发者ID:shjoshi,项目名称:vispy,代码行数:50,代码来源:textured_cube.py

示例11: Example

# 需要导入模块: from vispy.gloo import Program [as 别名]
# 或者: from vispy.gloo.Program import draw [as 别名]
class Example(Drawable):
    '''Draw a cube'''    
    cube_vertex = """
        #version 120
        uniform mat4 model;
        uniform mat4 view;
        uniform mat4 projection;
        attribute vec3 position;
        attribute vec2 texcoord;
        varying vec2 v_texcoord;
        void main()
        {
            gl_Position = projection * view * model * vec4(position, 1.0);
            v_texcoord = texcoord;
        }
    """
    
    cube_fragment = """
        #version 120
        uniform sampler2D texture;
        varying vec2 v_texcoord;
        void main()
        {
            float r = texture2D(texture, v_texcoord).r;
            gl_FragColor = vec4(0, r, r, 1);
        }
    """

    def __init__(self):
        vertices, indices, _ = create_cube()
        vertices = VertexBuffer(vertices)
        self.indices = IndexBuffer(indices)
        self.program = Program(self.cube_vertex, self.cube_fragment)

        self.model = np.eye(4)
        self.view = np.eye(4)

        self.program.bind(vertices)
        self.program['texture'] = utils.checkerboard()
        self.program['texture'].interpolation = 'linear'
        self.program['model'] = self.model
        self.program['view'] = self.view

    def draw(self):
        self.program.draw('triangles', self.indices)
开发者ID:jpanikulam,项目名称:visar,代码行数:47,代码来源:example.py

示例12: Canvas

# 需要导入模块: from vispy.gloo import Program [as 别名]
# 或者: from vispy.gloo.Program import draw [as 别名]
class Canvas(app.Canvas):
    def __init__(self):
        app.Canvas.__init__(self, size=(512, 512), title='Colored quad',
                            keys='interactive')
        
        # Build program & data
        self.program = Program(vertex, fragment, count=4)
        self.program['color'] = [(1, 0, 0, 1), (0, 1, 0, 1),
                                 (0, 0, 1, 1), (1, 1, 0, 1)]
        self.program['position'] = [(-1, -1), (-1, +1),
                                    (+1, -1), (+1, +1)]

    def on_draw(self, event):
        gloo.clear(color='white')
        self.program.draw('triangle_strip')

    def on_resize(self, event):
        gloo.set_viewport(0, 0, *event.size)
开发者ID:Peque,项目名称:vispy,代码行数:20,代码来源:colored_quad.py

示例13: Canvas

# 需要导入模块: from vispy.gloo import Program [as 别名]
# 或者: from vispy.gloo.Program import draw [as 别名]
class Canvas(app.Canvas):
    def __init__(self):
        app.Canvas.__init__(self, size=(512, 512), title="Colored quad", keys="interactive")

        # Build program & data
        self.program = Program(vertex, fragment, count=4)
        self.program["color"] = [(1, 0, 0, 1), (0, 1, 0, 1), (0, 0, 1, 1), (1, 1, 0, 1)]
        self.program["position"] = [(-1, -1), (-1, +1), (+1, -1), (+1, +1)]

        gloo.set_viewport(0, 0, *self.physical_size)

        self.show()

    def on_draw(self, event):
        gloo.clear(color="white")
        self.program.draw("triangle_strip")

    def on_resize(self, event):
        gloo.set_viewport(0, 0, *event.physical_size)
开发者ID:bdvd,项目名称:vispy,代码行数:21,代码来源:colored_quad.py

示例14: Canvas

# 需要导入模块: from vispy.gloo import Program [as 别名]
# 或者: from vispy.gloo.Program import draw [as 别名]
class Canvas(app.Canvas):
    def __init__(self):
        app.Canvas.__init__(self, size=(512, 512), title='Textured quad',
                            close_keys='escape')

    def on_initialize(self, event):
        # Build program & data
        self.program = Program(vertex, fragment, count=4)
        self.program['position'] = [(-1, -1), (-1, +1),
                                    (+1, -1), (+1, +1)]
        self.program['texcoord'] = [(0, 0), (1, 0), (0, 1), (1, 1)]
        self.program['texture'] = checkerboard()

    def on_draw(self, event):
        gloo.set_clear_color('white')
        gloo.clear(color=True)
        self.program.draw('triangle_strip')

    def on_resize(self, event):
        gloo.set_viewport(0, 0, *event.size)
开发者ID:shjoshi,项目名称:vispy,代码行数:22,代码来源:textured_quad.py

示例15: Canvas

# 需要导入模块: from vispy.gloo import Program [as 别名]
# 或者: from vispy.gloo.Program import draw [as 别名]
class Canvas(app.Canvas):
    def __init__(self):
        app.Canvas.__init__(self)
        self.position = 50, 50
        self.size = 512, 512
        
        self.program = Program(VS, FS)
        self.tex = Texture2D(data1)
        self.program['a_position'] = VertexBuffer(positions)
        self.program['a_texcoord'] = VertexBuffer(texcoords)
        self.program['u_tex'] = self.tex
        
        self._timer = app.Timer(.01)
        self._timer.connect(self.on_timer)
        self._timer.start()
        
        self.measure_fps(.05, callback=self.fps_callback)

    def fps_callback(self, e):
        print "{0:.1f} FPS, {1:.1f} MB/s\r".format(e, e*RES*RES*4*3/(1024.**2)),

    def on_resize(self, event):
        width, height = event.size
        gl.glViewport(0, 0, width, height)

    def on_paint(self, event):
        gl.glClearColor(0.2, 0.4, 0.6, 1.0)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)
        self.program.draw(gl.GL_TRIANGLE_STRIP)

    def on_timer(self, event):
        if event.iteration % 2 == 0:
            data = data1
        else:
            data = data2
        self.tex.set_subdata((0,0), data)
        self.update()
开发者ID:imclab,项目名称:codecamp-esrf-2014,代码行数:39,代码来源:bandwidth.py


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